minetest-mapper-cpp/PixelAttributes.cpp

163 lines
3.6 KiB
C++

/*
* =====================================================================
* Version: 1.0
* Created: 25.08.2012 10:55:27
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
#include <cstdlib>
#include <cstring>
#include <iostream>
#include "PixelAttributes.h"
using namespace std;
PixelAttributes::PixelAttributes():
m_pixelAttributes(0)
{
}
PixelAttributes::~PixelAttributes()
{
freeAttributes();
}
void PixelAttributes::setParameters(int width, int lines)
{
freeAttributes();
m_width = width + 1; // 1px gradient calculation
m_previousLine = 0;
m_firstLine = 1;
m_lastLine = m_firstLine + lines - 1;
m_emptyLine = m_lastLine + 1;
m_lineCount = m_emptyLine + 1;
m_firstY = 0;
m_lastY = -1;
m_firstUnshadedY = 0;
m_pixelAttributes = new PixelAttribute *[m_lineCount];
if (!m_pixelAttributes)
throw std::runtime_error("Failed to allocate memory for PixelAttributes");
for (int i = 0; i < m_lineCount; ++i) {
m_pixelAttributes[i] = new PixelAttribute[m_width];
if (!m_pixelAttributes[i])
throw std::runtime_error("Failed to allocate memory for PixelAttributes");
}
for (int i=0; i<m_lineCount; i++)
for (int j=0; j<m_width; j++)
m_pixelAttributes[i][j].a=0;
}
void PixelAttributes::scroll(int keepY)
{
int scroll = keepY - m_firstY;
if (scroll > 0) {
int i;
for (i = m_previousLine; i + scroll <= m_lastLine; i++) {
PixelAttribute *tmp;
tmp = m_pixelAttributes[i];
m_pixelAttributes[i] = m_pixelAttributes[i + scroll];
m_pixelAttributes[i + scroll] = tmp;
}
size_t lineLength = m_width * sizeof(PixelAttribute);
for (; i <= m_lastLine; ++i) {
memcpy(m_pixelAttributes[i], m_pixelAttributes[m_emptyLine], lineLength);
}
m_firstY += scroll;
m_firstUnshadedY -= scroll;
if (m_firstUnshadedY < m_firstY) m_firstUnshadedY = m_firstY;
}
}
void PixelAttributes::freeAttributes()
{
if (m_pixelAttributes) {
for (int i = 0; i < m_lineCount; ++i) {
if (m_pixelAttributes[i] != 0) {
delete[] m_pixelAttributes[i];
}
}
delete[] m_pixelAttributes;
m_pixelAttributes = 0;
}
}
static inline double colorSafeBounds(double color)
{
if (color > 1) {
return 1;
}
else if (color < 0) {
return 0;
}
else {
return color;
}
}
void PixelAttributes::renderShading(bool drawAlpha)
{
int y;
for (y = yCoord2Line(m_firstUnshadedY); y <= yCoord2Line(m_lastY); y++) {
for (int x = 1; x < m_width; x++) {
if (!m_pixelAttributes[y][x].is_valid() || !m_pixelAttributes[y - 1][x].is_valid() || !m_pixelAttributes[y][x - 1].is_valid())
continue;
double h = m_pixelAttributes[y][x].h;
double h1 = m_pixelAttributes[y][x - 1].h;
double h2 = m_pixelAttributes[y - 1][x].h;
double d = (h - h1) + (h - h2);
if (d > 3) {
d = 3;
}
d = d * 12 / 255;
if (drawAlpha)
d = d * (1 - m_pixelAttributes[y][x].t);
PixelAttribute &pixel = m_pixelAttributes[y][x];
pixel.r = colorSafeBounds(pixel.r + d);
pixel.g = colorSafeBounds(pixel.g + d);
pixel.b = colorSafeBounds(pixel.b + d);
}
}
m_firstUnshadedY = y - yCoord2Line(0);
}
void PixelAttribute::mixUnder(const PixelAttribute &p)
{
int prev_alpha = alpha();
if (!is_valid() || a==0) {
r = p.r;
g = p.g;
b = p.b;
a = p.a;
t = 0;
h = p.h;
}
else {
r = (a * r + p.a * (1 - a) * p.r);
g = (a * g + p.a * (1 - a) * p.g);
b = (a * b + p.a * (1 - a) * p.b);
a = (a + (1 - a) * p.a);
if (p.a != 1)
t = (t + p.t) / 2;
h = p.h;
}
if (prev_alpha >= 254 && p.alpha() < 255) {
// Darken
// Parameters make deep water look good :-)
r = r * 0.95;
g = g * 0.95;
b = b * 0.95;
if (p.a != 1)
t = (t + p.t) / 2;
}
}