Minetest Mapper C++ =================== A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util Requirements ------------ * libgd * sqlite3 * xxd binary (You can get xxd from your distribution packages or use '' wget -O xxd.c http://www.opensource.apple.com/source/vim/vim-43/vim/src/xxd/xxd.c?txt && gcc xxd.c -o xxd '') Compilation ----------- Plain: :: cmake . make With levelDB support: :: cmake -DENABLE_LEVELDB=true . make Debug version: :: cmake -DCMAKE_BUILD_TYPE:STRING=Debug . make Release version: :: cmake -DCMAKE_BUILD_TYPE:STRING=Release . make Usage ----- Binary `minetestmapper` has two mandatory paremeters, `-i` (input world path) and `-o` (output image path). :: ./minetestmapper -i ~/.minetest/worlds/my_world/ -o ~/map.png Parameters ^^^^^^^^^^ bgcolor: Background color of image, `--bgcolor #ffffff` scalecolor: Color of scale, `--scalecolor #000000` playercolor: Color of player indicators, `--playercolor #ff0000` origincolor: Color of origin indicator, `--origincolor #ff0000` drawscale: Draw tick marks, `--drawscale` drawplayers: Draw player indicators, `--drawplayers` draworigin: Draw origin indicator, `--draworigin` noshading: Don't draw shading on nodes, `--noshading` min-y: Don't draw nodes below this y value, `--min-y -25` max-y: Don't draw nodes above this y value, `--max-y 75` backend: Use specific map backend, supported: sqlite3, leveldb, `--backend leveldb` geometry: Limit area to specific geometry, `--geometry -800:-800+1600+1600` forcegeometry: Generate a map of the requested size, even if the world is smaller. sqlite-cacheworldrow: When using sqlite, read an entire world row at one, instead of reading one block at a time. This may improve performance when a large percentage of the world is mapped. verbose: report some useful/ interesting information: * maximum coordinates of the world * world coordinates included the map being generated * number of blocks: in the world, and in the map area. * database access statistics. Customization of colors.txt ^^^^^^^^^^^^^^^^^^^^^^^^^^^ Default `colors.txt` is included in binary. Color definitions can be redefined using external `colors.txt` file.
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