Add Sqlite support for players
parent
4aaa8b166b
commit
cfa6a1df53
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@ -13,6 +13,7 @@ namespace fs = std::filesystem;
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#include <fstream>
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#include <sstream>
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#include <stdexcept>
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#include <iostream>
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#include "PlayerAttributes.h"
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@ -23,36 +24,68 @@ PlayerAttributes::PlayerAttributes(const std::string &sourceDirectory)
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{
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const string playersPath = sourceDirectory + "players";
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// if players.sqlite, could not be opened, then process the playerfiles
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if (!extractPlayersSqlite(playersPath)) {
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#ifdef HAVE_FILESYSTEM
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for (const auto &dirEntry : fs::directory_iterator(playersPath)) {
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cout << dirEntry << std::endl;
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//dirEntry.path().filename();
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for (const auto &dirEntry : fs::directory_iterator(playersPath)) {
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cout << dirEntry << std::endl;
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//dirEntry.path().filename();
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extractPlayer(dirEntry.path().string());
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}
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extractPlayer(dirEntry.path().string());
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}
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#else
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DIR *dir;
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dir = opendir(playersPath.c_str());
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if (dir == NULL) {
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return;
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}
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struct dirent *ent;
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while ((ent = readdir(dir)) != NULL) {
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if (ent->d_name[0] == '.') {
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continue;
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DIR *dir;
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dir = opendir(playersPath.c_str());
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if (dir == NULL) {
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return;
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}
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const string path = playersPath + '/' + ent->d_name;
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struct dirent *ent;
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while ((ent = readdir(dir)) != NULL) {
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if (ent->d_name[0] == '.') {
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continue;
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}
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extractPlayer(path);
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}
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closedir(dir);
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const string path = playersPath + '/' + ent->d_name;
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extractPlayer(path);
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}
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closedir(dir);
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#endif // HAVE_FILESYSTEM
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}
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}
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bool PlayerAttributes::extractPlayersSqlite(const std::string &playersPath)
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{
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const string playersDB = playersPath + ".sqlite";
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const string statement = "SELECT name, posX, posY, posZ FROM player";
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int sqlite_state = sqlite3_open_v2(playersDB.c_str(), &db, SQLITE_OPEN_READONLY | SQLITE_OPEN_PRIVATECACHE, nullptr);
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if (sqlite_state == SQLITE_CANTOPEN) {
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return false;
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}
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if (sqlite_state != SQLITE_OK) {
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throw std::runtime_error(std::string(sqlite3_errmsg(db)) + ", Database file: " + playersDB);
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}
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if (SQLITE_OK != sqlite3_prepare_v2(db, statement.c_str(), -1, &preparedStatement, nullptr)) {
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throw std::runtime_error("Failed to prepare SQL statement (dataVersionStatement)");
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}
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while (sqlite3_step(preparedStatement) == SQLITE_ROW) {
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Player player;
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player.name = reinterpret_cast<const char*>(sqlite3_column_text(preparedStatement, 0));
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player.x = sqlite3_column_double(preparedStatement, 1);
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player.y = sqlite3_column_double(preparedStatement, 2);
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player.z = sqlite3_column_double(preparedStatement, 3);
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m_players.push_back(player);
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};
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sqlite3_finalize(preparedStatement);
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sqlite3_close(db);
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return true;
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}
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void PlayerAttributes::extractPlayer(const std::string &path)
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{
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ifstream in;
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@ -2,6 +2,7 @@
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#include <list>
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#include <string>
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#include <sqlite3.h>
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struct Player
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{
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@ -24,5 +25,9 @@ public:
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private:
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Players m_players;
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void extractPlayer(const std::string &path);
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bool extractPlayersSqlite(const std::string &playersPath); //returns false if database could not found
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sqlite3_stmt *preparedStatement = nullptr;
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sqlite3 *db = nullptr;
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};
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