Make README.rst look better on github
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README.rst
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README.rst
@ -100,6 +100,7 @@ forcegeometry:
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sqlite-cacheworldrow:
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sqlite-cacheworldrow:
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When using sqlite, read an entire world row at one, instead of reading
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When using sqlite, read an entire world row at one, instead of reading
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one block at a time.
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one block at a time.
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This may improve performance when a large percentage of the world is mapped.
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This may improve performance when a large percentage of the world is mapped.
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tiles <tilesize>[+<border>]
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tiles <tilesize>[+<border>]
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@ -108,13 +109,21 @@ tiles <tilesize>[+<border>]
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In order to preserve all map pixels (and to prevent overwriting them with
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In order to preserve all map pixels (and to prevent overwriting them with
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borders), extra pixel rows and columns for the borders are inserted into
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borders), extra pixel rows and columns for the borders are inserted into
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the map.
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the map.
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In order to allow partial world maps to be combined into larger maps, edge
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In order to allow partial world maps to be combined into larger maps, edge
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borders of the map are always drawn on the same side (left or top). Other
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borders of the map are always drawn on the same side (left or top). Other
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edges are always border-less.
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edges are always border-less.
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Examples:
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`--tiles 1000`
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`--tiles 1000`
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`--tiles 1000+2`
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`--tiles 1000+2`
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NOTE: As a consequence of preserving all map pixels:
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NOTE: As a consequence of preserving all map pixels:
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* tiled maps may look slightly distorted, due to the inserted borders.
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* tiled maps may look slightly distorted, due to the inserted borders.
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* scale markers never align with tile borders, as the borders are
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* scale markers never align with tile borders, as the borders are
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logically *between* pixels, so they have no actual coordinates.
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logically *between* pixels, so they have no actual coordinates.
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@ -122,19 +131,29 @@ tiles <tilesize>[+<border>]
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tileorigin x:y
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tileorigin x:y
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Arrange the tiles so that one tile has its bottom-left (i.e. south-west)
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Arrange the tiles so that one tile has its bottom-left (i.e. south-west)
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corner at map coordinates x,y.
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corner at map coordinates x,y.
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By default, tiles are arranged so that one tile has map coordinate 0,0 at
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By default, tiles are arranged so that one tile has map coordinate 0,0 at
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its center.
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its center.
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Examples:
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`--tileorigin -500,-500`
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`--tileorigin -500,-500`
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`--tileorigin center-map`
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`--tileorigin center-map`
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`--tileorigin center-world`
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`--tileorigin center-world`
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tilebordercolor
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tilebordercolor
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Color of border between tiles, `--tilebordercolor #000000`
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Color of border between tiles, `--tilebordercolor #000000`
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verbose:
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verbose:
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report some useful/ interesting information:
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report some useful / interesting information:
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* maximum coordinates of the world
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* maximum coordinates of the world
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* world coordinates included the map being generated
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* world coordinates included the map being generated
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* number of blocks: in the world, and in the map area.
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* number of blocks: in the world, and in the map area.
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* database access statistics.
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* database access statistics.
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