Remove a line of lingering debug code
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@ -1313,7 +1313,6 @@ void TileGenerator::pushPixelRows(PixelAttributes &pixelAttributes, int zPosLimi
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int mapY = y - m_mapYStartNodeOffset / m_scaleFactor;
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int mapY = y - m_mapYStartNodeOffset / m_scaleFactor;
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#define pixel pixelAttributes.attribute(y, x)
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#define pixel pixelAttributes.attribute(y, x)
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//PixelAttribute &pixel = pixelAttributes.attribute(y, x);
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//PixelAttribute &pixel = pixelAttributes.attribute(y, x);
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//if (x < 2 && y < 2)
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if (pixel.nextEmpty) {
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if (pixel.nextEmpty) {
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x += 16 / m_scaleFactor - 1;
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x += 16 / m_scaleFactor - 1;
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continue;
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continue;
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