Setup VisualStudio project files

master
adrido 2015-12-29 10:18:35 +01:00 committed by Rogier
parent 38c0ee9962
commit 506d7bbcc2
7 changed files with 739 additions and 0 deletions

63
.gitattributes vendored Normal file
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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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.gitignore vendored
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@ -11,3 +11,241 @@ build_config.h
*.rpm
*.tar.gz
*~
## The following lines where taken at 23.01.2016 from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Microsoft Azure ApplicationInsights config file
ApplicationInsights.config
# Windows Store app package directory
AppPackages/
BundleArtifacts/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
# FAKE - F# Make
.fake/
minetestmapper.VC.db

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MSVC/minetestmapper.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#include "versioninfo.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"versioninfo.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION GEN_VER_DIGITAL_VERSION
PRODUCTVERSION GEN_VER_DIGITAL_VERSION
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "Generates maps of minetest and freeminer worlds "
VALUE "FileVersion", GEN_VER_VERSION_STRING
VALUE "InternalName", "minetestmapper.exe"
VALUE "LegalCopyright", "LGPLv2.1+/ BSD 2-clause license"
VALUE "OriginalFilename", "minetestmapper.exe"
VALUE "ProductName", "Minetestmapper"
VALUE "ProductVersion", GEN_VER_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

194
MSVC/minetestmapper.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3F30298F-2395-4811-A79E-EBB603F42948}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>minetestmapper</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\BlockPos.h" />
<ClInclude Include="..\CharEncodingConverter.h" />
<ClInclude Include="..\Color.h" />
<ClInclude Include="..\config.h" />
<ClInclude Include="..\db-leveldb.h" />
<ClInclude Include="..\db-sqlite3.h" />
<ClInclude Include="..\db.h" />
<ClInclude Include="..\minetest-database.h" />
<ClInclude Include="..\PixelAttributes.h" />
<ClInclude Include="..\PlayerAttributes.h" />
<ClInclude Include="..\porting.h" />
<ClInclude Include="..\Settings.h" />
<ClInclude Include="..\TileGenerator.h" />
<ClInclude Include="..\types.h" />
<ClInclude Include="..\ZlibDecompressor.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="minetestmapper.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\BlockPos.cpp" />
<ClCompile Include="..\CharEncodingConverter.cpp" />
<ClCompile Include="..\Color.cpp" />
<ClCompile Include="..\db-leveldb.cpp" />
<ClCompile Include="..\db-sqlite3.cpp" />
<ClCompile Include="..\mapper.cpp" />
<ClCompile Include="..\PixelAttributes.cpp" />
<ClCompile Include="..\PlayerAttributes.cpp" />
<ClCompile Include="..\Settings.cpp" />
<ClCompile Include="..\TileGenerator.cpp" />
<ClCompile Include="..\ZlibDecompressor.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This projekt requires at least one NuGet-Package which is missing on this Computer. Use Restore NuGet Packages to download the missing files. More informations are aviable under "http://go.microsoft.com/fwlink/?LinkID=322105". The missing file is "{0}".</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v120.windesktop.msvcstl.dyn.rt-dyn.targets'))" />
<Error Condition="!Exists('..\packages\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.1.2.8.8\build\native\zlib.v140.windesktop.msvcstl.dyn.rt-dyn.targets'))" />
<Error Condition="!Exists('..\packages\sqlite.redist.3.8.4.2\build\native\sqlite.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\sqlite.redist.3.8.4.2\build\native\sqlite.redist.targets'))" />
<Error Condition="!Exists('..\packages\sqlite.3.8.4.2\build\native\sqlite.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\sqlite.3.8.4.2\build\native\sqlite.targets'))" />
<Error Condition="!Exists('..\packages\Crc32C.1.0.4\build\native\Crc32C.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Crc32C.1.0.4\build\native\Crc32C.props'))" />
<Error Condition="!Exists('..\packages\Snappy.1.1.1.7\build\native\Snappy.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Snappy.1.1.1.7\build\native\Snappy.props'))" />
<Error Condition="!Exists('..\packages\LevelDB.1.16.0.5\build\native\LevelDB.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\LevelDB.1.16.0.5\build\native\LevelDB.props'))" />
<Error Condition="!Exists('..\packages\libpng.redist.1.6.20.1\build\native\libpng.redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\libpng.redist.1.6.20.1\build\native\libpng.redist.targets'))" />
</Target>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Resource files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\BlockPos.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\Color.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\config.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\db.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\db-leveldb.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\db-sqlite3.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\minetest-database.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\PixelAttributes.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\PlayerAttributes.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\TileGenerator.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\types.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\ZlibDecompressor.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\porting.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\Settings.h">
<Filter>Header files</Filter>
</ClInclude>
<ClInclude Include="..\CharEncodingConverter.h">
<Filter>Header files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="minetestmapper.rc">
<Filter>Resource files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\BlockPos.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\Color.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\db-leveldb.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\db-sqlite3.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\mapper.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\PixelAttributes.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\PlayerAttributes.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\TileGenerator.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\ZlibDecompressor.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\Settings.cpp">
<Filter>Source files</Filter>
</ClCompile>
<ClCompile Include="..\CharEncodingConverter.cpp">
<Filter>Source files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
</Project>

14
MSVC/resource.h Normal file
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by minetestmapper.rc
// Nächste Standardwerte für neue Objekte
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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minetestmapper.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "minetestmapper", "MSVC\minetestmapper.vcxproj", "{3F30298F-2395-4811-A79E-EBB603F42948}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3F30298F-2395-4811-A79E-EBB603F42948}.Debug|x64.ActiveCfg = Debug|x64
{3F30298F-2395-4811-A79E-EBB603F42948}.Debug|x64.Build.0 = Debug|x64
{3F30298F-2395-4811-A79E-EBB603F42948}.Debug|x86.ActiveCfg = Debug|Win32
{3F30298F-2395-4811-A79E-EBB603F42948}.Debug|x86.Build.0 = Debug|Win32
{3F30298F-2395-4811-A79E-EBB603F42948}.Release|x64.ActiveCfg = Release|x64
{3F30298F-2395-4811-A79E-EBB603F42948}.Release|x64.Build.0 = Release|x64
{3F30298F-2395-4811-A79E-EBB603F42948}.Release|x86.ActiveCfg = Release|Win32
{3F30298F-2395-4811-A79E-EBB603F42948}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal