Some documentation fixes & improvements
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@ -14,12 +14,11 @@ Major Features
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* All colors for regular or height maps are configurable
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* Draw player positions
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* Draw different geometric figures, or text on the map
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* Draw the map at a reduced scale. E.g. 1:4.
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* Draw the map at a reduced scale. E.g. 1:4 (max: 1:16).
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* Draw a scale on the left and/or top side of the map,
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and/or a height scale (for height maps) on the bottom.
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* Optionally draw some nodes transparently (e.g. water)
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* User manual
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* Includes a user manual
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Build Features
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==============
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@ -41,6 +40,7 @@ Minor Features
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Differences From Stock Minetestmapper
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=====================================
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* Support for the new freeminer database format
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* Ability to draw height-maps
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* Different methods for drawing transparent blocks
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(more than transparency on and off)
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* Different colors can be specified for nodes, in the
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@ -60,7 +60,7 @@ Differences From Stock Minetestmapper
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directory, or in system directories
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* Colors files can include others, so that just a few colors can
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be redefined, and the system colors file used for the others.
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* The map can be draw at a reduced scale.
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* The map can be drawn at a reduced scale (1:1 - 1:16).
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This means that a full world map can now be generated.
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* A grid can be drawn on the map.
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* A number of symbolic colors ('red', ...) are available on the
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@ -68,7 +68,7 @@ Differences From Stock Minetestmapper
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* The scale can be enabled on the left and top side individually
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* Major and minor (tick) intervals are configurable for the scale
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* Block numbers are shown on the scale as well
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* optionally, avoid reading the block list from the database
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* Optionally, avoid reading the block list from the database
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(dramatically speeds up generating maps of small parts of large worlds)
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In addition a number bugs have been fixed. As bugs are also getting
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@ -4,20 +4,25 @@ It reads from the world database directly, and generates a
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map in png format. One world node is rendered as one map pixel.
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Features:
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- Standard color mapping file included (which maps node (e.g. default:stone) to desired color)
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- Use custom color mapping files (user-specific, world-specific, command-line)
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- Supports sqlite3, leveldb and redis backends
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- Standard color mapping file included (which maps a node (e.g. default:stone) to the desired color)
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- Easy creation of custom color mapping files (user-specific, world-specific, command-line)
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- Supports all minetest backends (sqlite3, leveldb and redis)
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- Ability to create a regular map or a height-map
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- Ability to draw the map at a reduced scale (up to 1:16)
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- Supports both minetest and freeminer worlds
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Options:
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- Limit the area of the world being rendered (and thus the size of the map)
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- Render nodes transparently or not (e.g. water)
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- Draw player positions on the map
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- Draw a scale on the sides of the map
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- Disable shading (rendering of height differences)
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- Draw a grid to the map
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- Draw geometric figures or text on the map
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- Show actual world and map dimensions and report rendering statistics.
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- Draw a grid on the map
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- Draw geometric figures or text on the map (circle, rectangle, ...)
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- Report actual world and map dimensions and rendering statistics.
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Due to limitations of the drawing library, the maximum map size is limited.
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The following numbers were determined by experimentation, and may vary:
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- On 32-bit platforms, to a little over 570 megapixels (e.g. about 24000 x 24000)
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- On 64-bit platforms, to a little over 2.1 gigapixels (e.g. about 46000 x 46000)
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Website: https://github.com/Rogier-5/minetest-mapper-cpp
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