Define WIN32 for x64 too to work around the snappy bug
parent
050c2ce6a3
commit
2c2536acd8
|
@ -110,7 +110,7 @@
|
|||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>D:\libs\gd\include;$(ProjectDir)dirent\include;$(ProjectDir)wingetopt\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
|
@ -152,7 +152,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>D:\libs\gd\include;$(ProjectDir)dirent\include;$(ProjectDir)wingetopt\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
|
|
|
@ -232,14 +232,6 @@ Building Minetestmapper
|
|||
|
||||
With everything set up, Minetestmapper can be built.
|
||||
|
||||
Building for 64-bit may fail due to a `bug in snappy`__. If this happens,
|
||||
the following steps will solve this:
|
||||
|
||||
1. Open ``packages\Snappy.1.1.1.7\lib\native\src\snappy.cc``
|
||||
2. Change line 955 from ``#ifndef WIN32`` to ``#ifndef _WIN32``
|
||||
|
||||
__ https://bitbucket.org/robertvazan/snappy-visual-cpp/issues/1/snappycc-will-not-compile-on-windows-x64
|
||||
|
||||
Debugging Minetestmapper
|
||||
........................
|
||||
|
||||
|
|
Loading…
Reference in New Issue