Small improvement to for loop iteration code
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@ -366,9 +366,9 @@ void TileGenerator::loadBlocks()
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std::vector<int64_t> vec = m_db->getBlockPos();
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std::vector<int64_t> vec = m_db->getBlockPos();
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world_blocks = 0;
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world_blocks = 0;
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map_blocks = 0;
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map_blocks = 0;
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for(unsigned int i = 0; i < vec.size(); i++) {
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for(std::vector<int64_t>::iterator it = vec.begin(); it != vec.end(); ++it) {
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world_blocks ++;
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world_blocks ++;
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BlockPos pos = decodeBlockPos(vec[i]);
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BlockPos pos = decodeBlockPos(*it);
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if (pos.x < mapXMin) {
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if (pos.x < mapXMin) {
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mapXMin = pos.x;
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mapXMin = pos.x;
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}
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}
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