Miscellaneous improvements to the manual
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@ -40,6 +40,7 @@ Minor Features
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Differences From Stock Minetestmapper
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=====================================
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* Support for the new freeminer database format
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* Support for the unofficial postgresql backend.
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* Ability to draw height-maps
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* Different methods for drawing transparent blocks
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(more than transparency on and off)
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236
doc/manual.rst
236
doc/manual.rst
@ -215,7 +215,7 @@ Basic options:
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* ``--version`` : Print version ID of minetestmapper
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* ``--input <world-dir>`` : Specify the world directory (mandatory)
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* ``--output <image filename>`` : Specify the map file name (mandatory)
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* ``--colors <filename>`` : Specify the colors file name.
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* ``--colors <filename>`` : Specify the colors file location and/or name.
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* ``--heightmap[=<color>]`` : Generate a height map instead of a regular map
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* ``--heightmap-nodes <filename>`` : Specify the nodes list for the height map
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* ``--heightmap-colors <filename>`` : Specify the color definition file for the height map
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@ -236,7 +236,7 @@ Area options:
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* ``--max-y <y>`` : Specify the maximum height of nodes to be included
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* ``--geometrymode pixel,block,fixed,shrink`` : Specify granularity and whether to shrink the map if possible
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Height map-related options:
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Height map related options:
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...........................
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* ``--heightmap[=<color>]`` : Generate a height map instead of a regular map
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@ -315,7 +315,7 @@ Miscellaneous options
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* ``--backend auto|sqlite3|postgresql|leveldb|redis`` : Specify or override the database backend to use
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* ``--disable-blocklist-prefetch`` : Do not prefetch a block list - faster when mapping small parts of large worlds.
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* ``--database-format minetest-i64|freeminer-axyz|mixed|query`` : Specify the format of the database (needed with --disable-blocklist-prefetch and a leveldb backend).
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* ``--database-format minetest-i64|freeminer-axyz|mixed|query`` : Specify the format of the database (needed with --disable-blocklist-prefetch and a LevelDB backend).
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Detailed Description of Options
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@ -358,7 +358,7 @@ Detailed Description of Options
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........................
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Specify the color for empty mapblocks. See `Color Syntax`_ below.
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An empty mapblock exists in the database, and contains only air or *ignore*
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An empty mapblock exists in the database, but contains only *air* or *ignore*
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nodes. It is normally not visible, even if no other mapblocks exist above
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or below it. This color makes such blocks visible if no nodes other than
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air or ignore are above or below it.
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@ -390,11 +390,11 @@ Detailed Description of Options
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``--colors <file>``
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...................
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Specify the name of the 'colors.txt' file to use.
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Specify the location and name of the 'colors.txt' file to use.
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See `Colors and Nodes Files`_ and `Colors.txt Syntax`_.
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Minetestmapper will attempt to automatically find a suitable
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By default, minetestmapper will attempt to automatically find a suitable
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colors.txt file. See `Colors Files Search Locations`_.
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``--cornergeometry <geometry>``
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@ -406,40 +406,53 @@ Detailed Description of Options
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``--database-format minetest-i64|freeminer-axyz|mixed|query``
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..................................................................
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Specify the coordinate format minetest uses in the leveldb database.
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Specify the coordinate format minetest uses in the LevelDB database.
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This option is only needed, and has only effect, when
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``--disable-blocklist-prefetch`` is used, *and* when the database backend
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`--disable-blocklist-prefetch`_ is used, *and* when the database backend
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is 'leveldb'. Users of other backends can ignore this option.
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A freeminer leveldb database has two possible coordinate formats. Normally,
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minetestmapper detects which one is used for which block when prefetching
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a block coordinate list.
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**Background**
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With ``--disable-blocklist-prefetch``, minetestmapper will not start by reading
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a list of all blocks in the database. It therefore won't be able to detect
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what format is actually used for the coordinates of every block (which may
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differ per block).
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A freeminer LevelDB database has two possible coordinate formats. Normally,
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minetestmapper detects which one is used for which block when prefetching
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a block coordinate list. With ``--disable-blocklist-prefetch``, minetestmapper
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will not start by reading a list of all blocks in the database. It therefore
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won't be able to detect what format is actually used for the coordinates of
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every block (which might differ per block).
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Without knowing the format used for a block, the only way to be sure that it
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is not in the database, is to use two queries, one for each format. Specifying
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the format allows minetestmapper to avoid the second query, with the risk of
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overseeing blocks if they do happen to use the other format.
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The default value for this option is ``mixed``, which works in all cases, as
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it does both queries if needed (at the very least for all blocks that are
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not in the database), but it is less efficient.
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**Values**
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On minetest worlds, use ``minetest-i64``, as it is the only format used.
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:``mixed``: (default) This works in all cases, as both queries are
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performed if needed (at the very least for all blocks that are
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not in the database), but it is less efficient.
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On recent freeminer worlds, use ``freeminer-axyz``, as it is the only format used.
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Use this on older freeminer worlds, and on worlds that were
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migrated from minetest (if such worlds exist ?).
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'``Mixed``' format is needed on older freeminer worlds, or on worlds
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that were migrated from minetest (if such worlds exist ?).
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:``minetest-i64``:
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The ``i64`` format used by minetest. Specify this for minetest
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worlds, as it is, and has always been, the only format used.
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:``freeminer-axyz``:
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The ``axyz`` format used by freeminer since april 2014. Specify
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this for freeminer worlds that are known not to contain ``i64``
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blocks. This includes all worlds created by a freeminer version
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that dates from after april 2014.
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:``query``: Directs minetestmapper to detect and report the coordinate
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format(s) used in the database. This requires that full block list
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be fetched from the database, so ``--disable-blocklist-prefetch``
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must be not be set, and ``--prescan-world`` must not be ``disabled``.
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Once the actual coordinate format(s) are known, the most appropriate
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value can be selected.
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'``Query``' directs minetestmapper to detect and report the coordinate
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format(s) used in the database. ``--disable-blocklist-prefetch`` must
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(obviously ?) be *disabled* (or it will be disabled) for this to work.
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Specifying ``minetest-i64`` or ``freeminer-axyz`` incorrectly results in all
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blocks that use the other format not being mapped.
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@ -455,12 +468,14 @@ Detailed Description of Options
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It also significantly reduces the amount of information the `--verbose`_ option
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can report.
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When used with a leveldb backend, the option `--database-format`_ should preferably
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When used with a LevelDB backend, the option `--database-format`_ should preferably
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be used as well.
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**Background**
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Normally, minetestmapper will read a full list of coordinates (not the contents)
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of existing blocks from the database before starting map generation. This option
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disables this query, and instead, causes and all blocks that are in the mapped
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disables such a query, and instead, causes and all blocks that are in the mapped
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space to be requested individually, whether or not they are in the database.
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Querying the database for a block coordinate list beforehand is time-consuming
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@ -489,17 +504,17 @@ Detailed Description of Options
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Possible figures are:
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* circle
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* ellipse (which is synonymous for circle)
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* ellipse (which is a synonym for circle)
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* line
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* point (which uses simple coordinates (x,y) instead of a geometry)
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* rectangle
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* text (which uses simple coordinates (x,y) instead of a geometry)
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If ``--draw<figure>`` is used, the geometry specifies world coordinates;
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If ``--drawmap<figure>`` is used, the geometry specifies map (image)
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if ``--drawmap<figure>`` is used, the geometry specifies map (i.e. image)
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coordinates, where 0,0 is the top-left corner of the map-part of
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the image, and coordinates increase to the right and down. Any points
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on the left and top scale (if present) have negative coordinates.
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in the left and top scale area (if present) have negative coordinates.
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Note that the combination of geometry and color (and text if applicable)
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must be a single argument. This means that they *must* be enclosed
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@ -520,23 +535,24 @@ Detailed Description of Options
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If the map is scaled, figures could either keep the same size in pixels,
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or the same size relative to the world, which would make them appear
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smaller, like the entire map.
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smaller like the entire map. Whether they scale of not depends on how
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they are drawn:
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Figures which are drawn using map (image) coordinates are never scaled.
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It is assumed that it was the intention to draw them on the image to
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begin with, and not in the world.
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* Figures which are drawn using map (i.e. image) coordinates are never scaled.
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It is assumed that it was the intention to draw them on the image to
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begin with, and not in the world.
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At the moment, figures which are drawn using world coordinates may or
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may not scale with the world.
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If the geometry of a figure is specified using 2 corners, then these
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coordinates obviously scale with the world, and the resulting figure
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will be visually smaller as well.
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* If the geometry of a figure is specified using 2 corners, then the distance
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between the coordinates obviously scales with the world, and the resulting
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figure will be visually smaller as well.
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If the geometry of a figure is specified using a corner or the center
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and dimensions, then the corner or center is obviously also interpreted
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as world-coordinates, but the dimensions will be interpreted relative
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to the image. I.e. they won't scale with the map.
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* If the geometry of a figure is specified using a corner or the center
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and dimensions, then the corner or center is obviously also interpreted
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as world-coordinates, but the dimensions will be interpreted relative
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to the image. I.e. they won't scale with the map.
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In practise this means that two identically-sized figures in a full-scale
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map, may have different sizes after scaling, depending on how their
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@ -597,7 +613,7 @@ Detailed Description of Options
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............................................
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Write text on the map, at the specified location, using the given color.
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The text can consist of any number of words. be careful when using
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The text can consist of any number of words. Be careful when using
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characters that the command shell may interpret, like '``"``',
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'``$``', etc. On unix-like systems, use single quotes to avoid
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interpretation of most characters (except for ``'`` itself).
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@ -646,7 +662,7 @@ Detailed Description of Options
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``--drawalpha[=cumulative|cumulative-darken|average|none]``
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...........................................................
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Specify how to render the alpha (transparency) value of nodes.
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Specify how to render the transparency (defined by the alpha value) of nodes.
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:none: don't render transparency. This is the same as
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omitting this option.
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@ -719,7 +735,7 @@ Detailed Description of Options
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``--drawplayers``
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.................
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Draw circles at the positions of players
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Draw circles and player names at the positions of players
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The color can be set with `--origincolor`_.
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@ -815,8 +831,8 @@ Detailed Description of Options
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See `Colors and Nodes Files`_ and `Heightmap-colors.txt Syntax`_.
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Minetestmapper will attempt to automatically find a suitable
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heightmap-colors.txt file. See `Colors Files Search Locations`_.
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By default, minetestmapper will attempt to automatically find a
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suitable heightmap-colors.txt file. See `Colors Files Search Locations`_.
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``--heightmap-nodes <file>``
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............................
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@ -824,7 +840,7 @@ Detailed Description of Options
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See `Colors and Nodes Files`_ and `Heightmap-nodes.txt Syntax`_.
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Minetestmapper will attempt to automatically find a suitable
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By default, Minetestmapper will attempt to automatically find a suitable
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heightmap-nodes.txt file. See `Colors Files Search Locations`_.
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``--heightmap-yscale <factor>``
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@ -849,7 +865,7 @@ Detailed Description of Options
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For the same effect, a modified colors file could be used.
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``--heightmap-yscale`` is easier and quicker.
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Two images with a different y scale:
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Two images with a different y-scale:
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.. image:: images/heightmap-scale.png
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.. image:: images/heightmap-yscale.png
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@ -899,13 +915,13 @@ Detailed Description of Options
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When specified as 'major:minor', 'minor' specifies the number of subdivisions
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of the major interval. In that case, major should be divisible by minor.
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E.g.: ``10:2`` is OK (equivalent to ``10,5``), ``10:3`` is not.
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E.g.: ``10:2`` is OK (equivalent to ``10,5``), ``10:3`` is not OK.
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By default, the major interval is calculated based on the available space
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and the range of heights in the map.
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The default minor interval is 0 (i.e. no minor ticks)
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A custom height scale interval:
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The default height scale interval and a custom interval:
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.. image:: images/heightmap-scale.png
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.. image:: images/heightmap-scale-interval.png
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@ -988,7 +1004,8 @@ Detailed Description of Options
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Specify the color to use for drawing player locations
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An alpha value can be specified, but due to a bug in the
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drawing library, it will not have the desired effect.
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drawing library, it will not have the desired effect for
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the circles.
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Use `--drawplayers`_ to enable drawing players.
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@ -1024,9 +1041,11 @@ Detailed Description of Options
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* if the map image would be too large to be generated
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(see `Known Problems`_).
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An other advantage of generating scaled maps directly, is that
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minetestmapper does not scale all parts of the map, like for instance
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the scales on the side.
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Another advantage of generating scaled maps directly, instead of using
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an external application, is that minetestmapper does not scale all
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parts of the image, just the world-area. The scales on the side for instance
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are not scaled, and neither is the thickness of lines (e.g. tile borders,
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figures, player names, etc.).
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The following scale factors are supported:
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@ -1072,12 +1091,12 @@ Detailed Description of Options
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When specified as 'major:minor', 'minor' specifies the number of subdivisions
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of the major interval. In that case, major should be divisible by minor.
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E.g.: ``100:20`` is OK (equivalent to ``100,5``), ``100:33`` is not.
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E.g.: ``100:20`` is OK (equivalent to ``100,5``), ``100:33`` is not OK.
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By default, the major interval is 64 for a ``1:1`` map, 128 for a ``1:2`` map etc.
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The default minor interval is 0 (i.e. no minor ticks)
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Default side scale, and custom version:
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The default side scale interval, and a custom interval:
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.. image:: images/drawscale-both.png
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.. image:: images/sidescale-interval.png
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@ -1099,6 +1118,9 @@ Detailed Description of Options
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consistently worse with it than without it, as tested on a few
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large worlds.
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It is still recognised for compatibility with existing scripts,
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but it has no effect.
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``--tilebordercolor <color>``
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.............................
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Specify the color to use for drawing tile borders.
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@ -1195,7 +1217,7 @@ Detailed Description of Options
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* database access statistics.
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Using `--verbose=3`, report statistics about block formats found in the database
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(currently only applicable to leveldb)
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(currently only applicable to LevelDB)
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Description of possible reported coordinates. Only the values that are
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applicable and available are printed.
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@ -1231,25 +1253,30 @@ Detailed Description of Options
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Color Syntax
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============
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For a number of command-line parameters, a color argument it needed. Such
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For a number of command-line parameters, a color argument is needed. Such
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colors are specified as follows:
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Color Codes
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-----------
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Colors can be specified using color codes::
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Colors can be specified using hexadecimal color codes::
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#[<alpha>]<red><green><blue>
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E.g.: ``#ff34c1``
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where every component is a hexadecimal (base 16) number between hexadecimal
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0 and ff (i.e. between 0 and 255).
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The components must all be 1 digit wide or all 2 digits wide.
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E.g.: ``#ff34c1``, ``#8123``
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The alpha component is optional in some cases, and not allowed in others. It
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defaults to opaque (``ff``).
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The color components can also be specified using a single digit per color,
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which are duplicated to obtain the full value. E.g.
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If the color components are specified using a single digit per color, that
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digit is duplicated to obtain the full value. E.g.:
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``#4c2 --> #44cc22``
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``#4c2`` --> ``#44cc22``
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``#8123`` --> ``#88112233``
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Symbolic Colors
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---------------
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@ -1307,7 +1334,7 @@ Geometry Syntax
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* As the corners of the area
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* As the lower-left corner, and the area's dimensions
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* As the center of the are, and the area's dimensions
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* Legacy format (compatible with stock minetestmapper)
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* Using legacy format (compatible with standard minetestmapper)
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**Granularity**
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@ -1328,7 +1355,7 @@ Geometry Syntax
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Alternatively, the map size can be automatically reduced to
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remove empty blocks at its edges. This is the behavior of
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the stock minetestmapper.
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the standard version of minetestmapper.
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Use `--geometrymode`_ if non-default behavior is desired.
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@ -1340,7 +1367,7 @@ Geometry Syntax
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Note that this differs from the image coordinates, which are 0,0
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in the top-left corner of the map-part of the image, and increase towards
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the bottom-right. Coordinates in the left and top scale areas of
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the bottom-right. Image coordinates in the left and top scale areas of
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the image are negative.
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Geometry Using Two Corners
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@ -1427,8 +1454,8 @@ Geometry Using Center and Dimensions
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Legacy Geometry Format
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-----------------------
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The legacy format, compatible with stock minetestmapper is
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also still supported::
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The legacy format, compatible with standard version of
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minetestmapper is also still supported::
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<xoffset>:<yoffset>+<width>+<height>
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@ -1438,12 +1465,13 @@ Legacy Geometry Format
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**Compatibility mode**
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This format has a compatibility mode with stick minetestmapper.
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This format has a compatibility mode with the standard version of
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minetestmapper.
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If the very first geometry option on the command-line is ``--geometry``,
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*and* uses this syntax, then block granularity and map shrinking
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are enabled, just like stock minetest would. If this is not desired,
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then use a different geometry format, or use the option
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are enabled, just like standard minetestmapper would. If this is not
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desired, then use a different geometry format, or use the option
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``--geometrymode`` to change the behavior.
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||||
Block granularity is also enabled when the obsolete (and otherwise
|
||||
@ -1472,7 +1500,7 @@ Advanced coordinate specification
|
||||
|
||||
``1#2``: node 2 in block 1, i.e. coordinate 16+2 = 18
|
||||
|
||||
``-10#6``: node 6 in block -10, i.e. coordinate -160+2 = -158
|
||||
``-10#6``: node 6 in block -10, i.e. coordinate -160+6 = -154
|
||||
|
||||
``-3#11``: node 11 in block -3, i.e. coordinate -48+11 = -37
|
||||
|
||||
@ -1508,19 +1536,22 @@ Colors and Nodes Files
|
||||
|
||||
All three types of files have some commonalities with respect to where minetest
|
||||
looks form them by default, and with respect to comments and file inclusion. These are
|
||||
documented in separate paragraphs below (`Colors Files Common Syntax`_,
|
||||
`Colors Files Search Locations`_)
|
||||
documented in separate paragraphs below: `Colors Files Common Syntax`_,
|
||||
`Colors Files Search Locations`_
|
||||
|
||||
Colors.txt Syntax
|
||||
-----------------
|
||||
|
||||
The colors.txt file contains a list of minetest node names and associated
|
||||
colors. A minetest world node is converted to at most one pixel on the map.
|
||||
colors. A minetest world node is converted to at most one pixel on the map,
|
||||
with a color as specified in the colors.txt file.
|
||||
|
||||
Lines in the colors.txt file have the following syntax::
|
||||
|
||||
<node-name> <red> <green> <blue> [<alpha> [<t>]]
|
||||
|
||||
Where ``red``, ``green``, ``blue``, ``alpha`` and ``t`` are numbers from 0 to 255.
|
||||
|
||||
Examples::
|
||||
|
||||
default:apple 50 0 0
|
||||
@ -1530,8 +1561,8 @@ Colors.txt Syntax
|
||||
|
||||
**Alpha**
|
||||
|
||||
If a node has an alpha (transparency) value *and* if the value is not 255,
|
||||
then it will be drawn transparently if `--drawalpha`_ is enabled. The effect
|
||||
If a node has an alpha (opacity) value *and* if the value is not 255,
|
||||
then it will be drawn transparently when `--drawalpha`_ is enabled. The effect
|
||||
is that the colors of nodes below it shine through.
|
||||
|
||||
Water for instance, is defined as transparent. With transparency enabled,
|
||||
@ -1552,7 +1583,7 @@ Colors.txt Syntax
|
||||
|
||||
There is one exception to this rule: if one color is opaque (no alpha, or
|
||||
alpha = 255), and one is transparent (alpha < 255), the former will be selected when
|
||||
``--drawalpha`` is disabled, and the latter will be selected when ``drawalpha``
|
||||
``--drawalpha`` is disabled, and the latter will be selected when ``--drawalpha``
|
||||
is enabled::
|
||||
|
||||
# Entry that will be used without 'drawalpha':
|
||||
@ -1584,12 +1615,12 @@ Heightmap-nodes.txt Syntax
|
||||
--------------------------
|
||||
|
||||
The heightmap-nodes.txt file contains a list of minetest node names that
|
||||
determine the ground height for a height map.
|
||||
are used to determine the ground height for a height map.
|
||||
|
||||
The highest node of any of the types in this file determines the height at
|
||||
that point. Any nodes that should be ignored, like obviously air, but
|
||||
probably also default:water_source, and default:grass_1, or default:torch,
|
||||
should not be in this file.
|
||||
that point. Any nodes that should be ignored when determining the height,
|
||||
like obviously air, but probably also default:water_source, and
|
||||
default:grass_1, or default:torch, should not be in this file.
|
||||
|
||||
As a general directive, plants, trees and any special nodes should not
|
||||
be included in the file. Stone, sand, gravel, minerals, etc. are the
|
||||
@ -1695,7 +1726,7 @@ Colors Files Common Syntax
|
||||
@include /usr/share/minetestmapper/colors.txt
|
||||
|
||||
# Water is undefined. Minetestmapper will complain
|
||||
# about it and not draw water nodes.
|
||||
# that there are undefined nodes, and not draw water nodes.
|
||||
default:water_source -
|
||||
default:water_flowing -
|
||||
|
||||
@ -1704,21 +1735,26 @@ Colors Files Common Syntax
|
||||
#default:water_source 78 132 212 0
|
||||
#default:water_flowing 78 132 212 0
|
||||
|
||||
# A different, more efficient, alternative may be to flag the
|
||||
# nodes as 'ignore-type' nodes. Minetest will not complain either.
|
||||
#default:water_source 78 132 212 225 ignore
|
||||
#default:water_flowing 78 132 212 225 ignore
|
||||
|
||||
Colors Files Search Locations
|
||||
-----------------------------
|
||||
|
||||
When minetestmapper needs a colors file (colors.txt, heightmap-nodes.txt and
|
||||
heightmap-colors.txt), it will search for it in a few predefined locations, which
|
||||
depend on the system it was built for, and the way minetestmapper was built.
|
||||
In general, the following locations can be searched (ordered from most preferred
|
||||
In general, the locations specified below can be searched (ordered from most preferred
|
||||
to least preferred):
|
||||
|
||||
In order to find out exactly where a specific copy of minetestmapper did look
|
||||
for its files, use the option ``--verbose-search-colors=2``,
|
||||
for its files, use the option ``--verbose-search-colors=2``.
|
||||
|
||||
* The file specified on the command line. If a colors file of the appropriate type
|
||||
was specified on the command-line, that file is used and no further locations
|
||||
are searched, even if it does not exist, or cannot be found.
|
||||
are searched, even if the file does not exist, or cannot be found.
|
||||
|
||||
* The directory of the world being mapped
|
||||
|
||||
@ -1729,12 +1765,13 @@ Colors Files Search Locations
|
||||
* The user's private minetest directory (``$HOME/.minetest``) - if the environment
|
||||
variable ``$HOME`` exists. (it would probably be called ``%HOME%`` on Windows).
|
||||
|
||||
NOTE: on Windows, it would be more sensible to use ``%USERPROFILE%``, and search
|
||||
another subdirectory than ``.minetest``. Please advise me about a suitable directory
|
||||
to search - if at all (I am not a Windows user - I don't even own a copy of Windows...).
|
||||
.. NOTE:: on Windows, it would be more sensible to use ``%USERPROFILE%``, and search
|
||||
another subdirectory than ``.minetest``. Please advise me about a suitable directory
|
||||
to search - if at all (I am not a Windows user - I don't even own a copy of Windows...).
|
||||
..
|
||||
|
||||
* On Windows only: if minetestmapper can determine its own location, which would
|
||||
have one of the following formats::
|
||||
* On Windows only: if minetestmapper can determine its own location, which is
|
||||
expected to have one of the following formats::
|
||||
|
||||
<path-with-drive>\bin\minetestmapper.exe
|
||||
<path-with-drive>\minetestmapper.exe
|
||||
@ -1754,21 +1791,22 @@ Colors Files Search Locations
|
||||
or ``/usr/local/share/games/minetestmapper/``. This location was configured
|
||||
at *compile time*: moving minetestmapper around will not affect the search location.
|
||||
|
||||
* For compatibility, in the current directory as a last resort.
|
||||
* For compatibility: in the current directory as a last resort.
|
||||
This causes a warning message to be printed.
|
||||
|
||||
Generating colors.txt files
|
||||
---------------------------
|
||||
|
||||
While the colors.txt file provided with minetestmapper contains color definitions for a
|
||||
large number of nodes of different popular mods, it is not, and cannot be complete.
|
||||
large number of nodes of different popular mods, it is not, and cannot ever be complete.
|
||||
|
||||
For users on linux and unix(-like) systems, a few scripts are provided to aid in the
|
||||
creation of a colors.txt file based on the actual mods the user is using. Unfortunately,
|
||||
these scripts are still a bit unpolished. They may run without any problem, and they
|
||||
may generate a perfect colors.txt file on first run. However, it may also require some
|
||||
effort to get them to produce a good colors.txt file, and the resulting file may very
|
||||
well need some manual modifications of some colors to make them look better.
|
||||
For users on linux and unix(-like) systems (probably including OSX), a few scripts are
|
||||
provided to aid in the creation of a colors.txt file based on the actual mods the user
|
||||
is using. Unfortunately, these scripts are still a bit unpolished. They may run without
|
||||
any problem, and they may generate a perfect colors.txt file on first run. However, it
|
||||
may also require some effort to get them to produce a good colors.txt file, and the
|
||||
resulting file may very well need some manual modifications of some colors to make them
|
||||
look better.
|
||||
|
||||
Please consult `<../dumpnodes/README.dumpnodes>`_ for more information on how to use
|
||||
the scripts.
|
||||
|
Loading…
x
Reference in New Issue
Block a user