minetest-mapper-cpp/PixelAttributes.h

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/*
* =====================================================================
* Version: 1.0
* Created: 25.08.2012 10:55:29
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
#ifndef PIXELATTRIBUTES_H_ADZ35GYF
#define PIXELATTRIBUTES_H_ADZ35GYF
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#include <limits>
#include <cmath>
#include <stdint.h>
#include <stdexcept>
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#include "config.h"
#include "Color.h"
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struct PixelAttribute {
PixelAttribute(): h(NAN), t(0), a(0), r(0), g(0), b(0) {};
PixelAttribute(const Color &color, double height);
PixelAttribute(const ColorEntry &entry, double height);
double h;
double t;
double a;
double r;
double g;
double b;
uint8_t red(void) const { return int(r*255+0.5); }
uint8_t green(void) const { return int(g*255+0.5); }
uint8_t blue(void) const { return int(b*255+0.5); }
uint8_t alpha(void) const { return int(a*255+0.5); }
uint8_t thicken(void) const { return int(t*255+0.5); }
unsigned height(void) const { return unsigned(h+0.5); }
Color color(void) const { return Color(red(), green(), blue(), alpha()); }
inline bool is_valid() const { return !isnan(h); }
PixelAttribute &operator=(const PixelAttribute &p);
void mixUnder(const PixelAttribute &p);
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};
class PixelAttributes
{
public:
PixelAttributes();
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virtual ~PixelAttributes();
void setParameters(int width, int lines);
void scroll(int keepY);
inline PixelAttribute &attribute(int y, int x) { return m_pixelAttributes[yCoord2Line(y)][x + 1]; };
void renderShading(bool drawAlpha);
void setLastY(int y) { m_lastY = y; }
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private:
int yCoord2Line(int y) { return y - m_firstY + m_firstLine; }
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void freeAttributes();
private:
int m_previousLine;
int m_firstLine;
int m_lastLine;
int m_emptyLine;
int m_lineCount;
PixelAttribute **m_pixelAttributes;
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int m_width;
int m_firstY;
int m_lastY;
int m_firstUnshadedY;
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};
inline PixelAttribute::PixelAttribute(const Color &color, double height) :
h(height), t(0), a(color.a/255.0),
r(color.r/255.0), g(color.g/255.0), b(color.b/255.0)
{
}
inline PixelAttribute::PixelAttribute(const ColorEntry &entry, double height) :
h(height), t(entry.t/255.0), a(entry.a/255.0),
r(entry.r/255.0), g(entry.g/255.0), b(entry.b/255.0)
{
}
inline PixelAttribute &PixelAttribute::operator=(const PixelAttribute &p)
{
h = p.h;
t = p.t;
a = p.a;
r = p.r;
g = p.g;
b = p.b;
return *this;
}
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#endif /* end of include guard: PIXELATTRIBUTES_H_ADZ35GYF */