minetest-mapper-cpp/TileGenerator.h

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/*
* =====================================================================
* Version: 1.0
* Created: 23.08.2012 12:35:59
* Author: Miroslav Bendík
* Company: LinuxOS.sk
* =====================================================================
*/
#ifndef TILEGENERATOR_H_JJNUCARH
#define TILEGENERATOR_H_JJNUCARH
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#include <gd.h>
#include <climits>
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#include <iosfwd>
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#include <list>
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#include <map>
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#include <set>
#include <stdint.h>
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#include <string>
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#include "PixelAttributes.h"
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#include "db.h"
#define MINETEST_MAPBLOCK_MIN (-2048)
#define MINETEST_MAPBLOCK_MAX 2047
#define TILECENTER_IS_WORLDCENTER INT_MAX
#define TILECENTER_IS_MAPCENTER INT_MIN
struct Color {
Color(): r(0xFF), g(0xFF), b(0xFF), a(0) {};
Color(uint8_t r, uint8_t g, uint8_t b): r(r), g(g), b(b), a(0xFF) {};
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a): r(r), g(g), b(b), a(a) {};
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
};
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struct ColorEntry {
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ColorEntry(): r(0), g(0), b(0), a(0), t(0) {};
ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {};
inline Color to_color() const { return Color(r, g, b, a); }
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
uint8_t t;
};
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struct BlockPos {
int x;
int y;
int z;
// operator< should order the positions in the
// order the corresponding pixels are generated:
// First (most significant): z coordinate, descending (i.e. reversed)
// Then : x coordinate, ascending
// Last (least significant): y coordinate, descending (i.e. reversed)
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bool operator<(const BlockPos& p) const
{
if (z > p.z) {
return true;
}
if (z < p.z) {
return false;
}
if (x < p.x) {
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return true;
}
if (x > p.x) {
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return false;
}
if (y > p.y) {
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return true;
}
if (y < p.y) {
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return false;
}
return false;
}
bool operator==(const BlockPos& p) const
{
if (z != p.z) {
return false;
}
if (y != p.y) {
return false;
}
if (x != p.x) {
return false;
}
return true;
}
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};
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class TileGenerator
{
private:
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typedef std::basic_string<unsigned char> unsigned_string;
typedef std::map<std::string, ColorEntry> ColorMap;
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typedef std::pair<BlockPos, unsigned_string> Block;
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typedef std::list<Block> BlockList;
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public:
TileGenerator();
~TileGenerator();
void setBgColor(const std::string &bgColor);
void setScaleColor(const std::string &scaleColor);
void setOriginColor(const std::string &originColor);
void setPlayerColor(const std::string &playerColor);
Color parseColor(const std::string &color);
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void setDrawOrigin(bool drawOrigin);
void setDrawPlayers(bool drawPlayers);
void setDrawScale(bool drawScale);
void setDrawAlpha(bool drawAlpha);
void setShading(bool shading);
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void setGeometry(int x, int y, int w, int h);
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void setMinY(int y);
void setMaxY(int y);
void setForceGeom(bool forceGeom);
void setSqliteCacheWorldRow(bool cacheWorldRow);
void setTileBorderColor(const std::string &tileBorderColor);
void setTileBorderSize(int size);
void setTileSize(int width, int heigth);
void setTileOrigin(int x, int y);
void parseColorsFile(const std::string &fileName);
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void setBackend(std::string backend);
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void generate(const std::string &input, const std::string &output);
private:
void parseColorsStream(std::istream &in, const std::string &filename);
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void openDb(const std::string &input);
void loadBlocks();
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BlockPos decodeBlockPos(int64_t blockId) const;
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void createImage();
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void renderMap();
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std::list<int> getZValueList() const;
Block getBlockOnPos(BlockPos pos);
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void renderMapBlock(const unsigned_string &mapBlock, const BlockPos &pos, int version);
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void renderShading(int zPos);
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void renderScale();
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void renderOrigin();
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void renderPlayers(const std::string &inputPath);
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void writeImage(const std::string &output);
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void printUnknown();
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int getImageX(int val) const;
int getImageY(int val) const;
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public:
bool verboseCoordinates;
bool verboseStatistics;
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private:
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Color m_bgColor;
Color m_scaleColor;
Color m_originColor;
Color m_playerColor;
Color m_tileBorderColor;
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bool m_drawOrigin;
bool m_drawPlayers;
bool m_drawScale;
bool m_drawAlpha;
bool m_shading;
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int m_border;
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std::string m_backend;
bool m_forceGeom;
bool m_sqliteCacheWorldRow;
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DB *m_db;
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gdImagePtr m_image;
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PixelAttributes m_blockPixelAttributes;
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int m_xMin;
int m_xMax;
int m_zMin;
int m_zMax;
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int m_yMin;
int m_yMax;
int m_reqXMin;
int m_reqXMax;
int m_reqYMin;
int m_reqYMax;
int m_reqZMin;
int m_reqZMax;
int m_reqYMinNode; // Node offset within a map block
int m_reqYMaxNode; // Node offset within a map block
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int m_mapWidth;
int m_mapHeight;
int m_tileXOrigin;
int m_tileZOrigin;
int m_tileWidth;
int m_tileHeight;
int m_tileBorderSize;
int m_tileMapXOffset;
int m_tileMapYOffset;
std::list<BlockPos> m_positions;
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std::map<int, std::string> m_nameMap;
ColorMap m_colors;
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uint16_t m_readedPixels[16];
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std::set<std::string> m_unknownNodes;
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int m_blockAirId;
int m_blockIgnoreId;
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}; /* ----- end of class TileGenerator ----- */
#endif /* end of include guard: TILEGENERATOR_H_JJNUCARH */