minetest-mapper-cpp/CMakeLists.txt

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CMake
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project(MinetestMapper C CXX)
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cmake_minimum_required(VERSION 2.6)
cmake_policy(SET CMP0003 NEW)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
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set(CMAKE_CXX_FLAGS_RELEASE "-std=c++0x -Wall -DNDEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g -std=c++0x -Wall -Wextra -DDEBUG")
# Find libgd
find_library(LIBGD_LIBRARY gd)
find_path(LIBGD_INCLUDE_DIR gd.h)
message (STATUS "libgd library: ${LIBGD_LIBRARY}")
message (STATUS "libgd headers: ${LIBGD_INCLUDE_DIR}")
if(NOT LIBGD_LIBRARY OR NOT LIBGD_INCLUDE_DIR)
message(FATAL_ERROR "libgd not found!")
endif(NOT LIBGD_LIBRARY OR NOT LIBGD_INCLUDE_DIR)
# Find zlib
find_library(ZLIB_LIBRARY z)
find_path(ZLIB_INCLUDE_DIR zlib.h)
message (STATUS "zlib library: ${ZLIB_LIBRARY}")
message (STATUS "zlib headers: ${ZLIB_INCLUDE_DIR}")
if(NOT ZLIB_LIBRARY OR NOT ZLIB_INCLUDE_DIR)
message(FATAL_ERROR "zlib not found!")
endif(NOT ZLIB_LIBRARY OR NOT ZLIB_INCLUDE_DIR)
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find_package(PkgConfig)
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include(FindPackageHandleStandardArgs)
# Find libsqlite3
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find_library(SQLITE3_LIBRARY sqlite3)
find_path(SQLITE3_INCLUDE_DIR zlib.h)
message (STATUS "sqlite3 library: ${SQLITE3_LIBRARY}")
message (STATUS "sqlite3 headers: ${SQLITE3_INCLUDE_DIR}")
if(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR)
message(FATAL_ERROR "sqlite3 not found!")
endif(NOT SQLITE3_LIBRARY OR NOT SQLITE3_INCLUDE_DIR)
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# Find leveldb
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set(USE_LEVELDB 0)
OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
if(ENABLE_LEVELDB)
find_library(LEVELDB_LIBRARY leveldb)
find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB 1)
message(STATUS "LevelDB backend enabled")
include_directories(${LEVELDB_INCLUDE_DIR})
else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB 0)
message(STATUS "LevelDB not found!")
endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
endif(ENABLE_LEVELDB)
# Find xxd
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find_program(XXD_EXECUTABLE xxd)
if (XXD_EXECUTABLE)
message(STATUS "Found xxd")
else (XXD_EXECUTABLE)
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message(FATAL_ERROR "xxd not found")
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endif (XXD_EXECUTABLE)
# Add command to turn colors.txt into a C header file
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add_custom_command(
OUTPUT colors.h
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/colors.txt colors.txt
COMMAND xxd -i colors.txt colors.h
DEPENDS colors.txt
)
set_property(SOURCE TileGenerator.cpp APPEND PROPERTY OBJECT_DEPENDS colors.h)
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include_directories(
"${PROJECT_BINARY_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}"
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${SQLITE3_INCLUDE_DIR}
${LIBGD_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
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)
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configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
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)
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add_definitions ( -DUSE_CMAKE_CONFIG_H )
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set(mapper_SRCS
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PixelAttributes.cpp
PlayerAttributes.cpp
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TileGenerator.cpp
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ZlibDecompressor.cpp
mapper.cpp
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db-sqlite3.cpp
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)
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if(USE_LEVELDB)
set(mapper_SRCS ${mapper_SRCS} db-leveldb.cpp)
endif(USE_LEVELDB)
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add_executable(minetestmapper
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${mapper_SRCS}
)
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target_link_libraries(
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minetestmapper
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${SQLITE3_LIBRARY}
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${LEVELDB_LIBRARY}
${LIBGD_LIBRARY}
${ZLIB_LIBRARY}
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)