fix crash with animated nodes
parent
2e2471bc8f
commit
9c22d990b4
31
init.lua
31
init.lua
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@ -59,7 +59,7 @@ end
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local function getTiles(nd)
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return nd.tiles or nd.tile_images or nil
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return nd.tiles or nd.tile_images
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end
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local function dumpNodes(playerName, param)
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@ -78,8 +78,9 @@ local function dumpNodes(playerName, param)
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local header = [[
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# This file is generated by dumpnodes.
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# You can use this to generate a colors.txt file that can be used by minetestmapper.
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# To generate a colors.txt you can use the program you find here:
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# To generate a colors.txt you can use the program you find here: https://bitbucket.org/adrido/makecolors
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# Or you use MinetestMapperGui that have the conversation tool builtin.
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# https://bitbucket.org/adrido/minetestmappergui
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]]
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out:write(header)
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for nodeName, def in orderedPairs(minetest.registered_nodes) do
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@ -87,19 +88,21 @@ local function dumpNodes(playerName, param)
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if(def.drawtype ~="arilike" and tiles) then
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local mod, name = nodeName:match('(.*):(.*)')
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if mod~="" and name~="" then
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local tile = tiles[1]
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if type(tile) == 'table' then
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tile = tile.name
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local tile = (tiles[1] and tiles[1].name) or tiles[1] or tiles.name
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if(type(tile) == "string") then
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tile = (tile .. '^'):match('(.-)^')
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if(mod ~= currentMod)then
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out:write('\n# ' .. mod .. '\n')
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currentMod = mod
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end
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out:write(nodeName .. ' ' .. tile .. '\n')
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print(nodeName.." : " ..tile)
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counter = counter +1 --lua sucks!
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else
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minetest.log("warning",nodeName..": ".. dump(def));
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end
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tile = (tile .. '^'):match('(.-)^')
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if(mod ~= currentMod)then
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out:write('\n# ' .. mod .. '\n')
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currentMod = mod
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end
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out:write(nodeName .. ' ' .. tile .. '\n')
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print(nodeName.." : " ..tile)
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counter = counter +1 --lua sucks!
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end
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end
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end
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