x_marketplace/chatcommands.lua

469 lines
18 KiB
Lua

--- Minetest API method. Adds definition to minetest.registered_chatcommands.
-- @param cmd the string - commnad name
-- @param chatcommand definition the table
minetest.register_chatcommand("mp", {
params = "<command> [<item name> <amount>]",
description = "Marketplace commands, type '/mp help' for more help.",
privs = { interact = true },
func = function(caller, param)
local params = {}
for substring in param:gmatch("%S+") do
table.insert(params, substring)
end
-- print("caller", dump(caller))
-- print("params", dump(params))
--
-- find
--
if params[1] == "find" then
-- item name is missing from param[2]
if not params[2] then
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: You need to write the item name you want to find. example: /mp find default:stone. See some suggestion from the store: ")..x_marketplace.store_get_random()
end
local items = x_marketplace.store_find(params[2])
if not items then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: Oops there is no item like this in the store. Check out other items in the store: ")..x_marketplace.store_get_random()
end
return true, minetest.colorize(x_marketplace.colors.cyan, items)
--
-- show balance
--
elseif params[1] == "balance" then
local balance = x_marketplace.get_player_balance(caller)
-- check for number sanity, positive number
if not balance or
x_marketplace.isnan(balance) or
not x_marketplace.isfinite(balance) then
local player = minetest.get_player_by_name(caller)
player:set_attribute("balance", 0)
balance = 0
end
return true, minetest.colorize(x_marketplace.colors.green, "MARKET PLACE: Your balance is: "..balance.." BitGold")
--
-- sell hand
--
elseif params[1] == "sellhand" then
local player = minetest.get_player_by_name(caller)
local player_pos = player:get_pos()
local find_signs = x_marketplace.find_signs(player:get_pos(), "/mp sell", "x_marketplace:sign_wall_mese")
if not find_signs then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: There are no Mese Signs around you with text '/mp sell' on them. Transaction cancelled.")
end
local hand = player:get_wielded_item()
local item_name = hand:get_name()
local store_item = x_marketplace.store_list[item_name]
-- item exists in the store
if store_item then
local item_count = hand:get_count()
local itemstack = ItemStack(item_name)
-- check for number sanity, positive number
if x_marketplace.isnan(item_count) or
not x_marketplace.isfinite(item_count) then
item_count = 1
end
if item_count > itemstack:get_stack_max() then
item_count = itemstack:get_stack_max()
end
local sell_price = store_item.sell * item_count
local new_balance, msg = x_marketplace.set_player_balance(caller, sell_price)
if msg == "above" then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: You will go above the maximum balance if you sell this item. Transaction cancelled.")
end
player:set_wielded_item(ItemStack(""))
minetest.sound_play("x_marketplace_gold", {
object = player,
max_hear_distance = 10,
gain = 1.0
})
return true, minetest.colorize(x_marketplace.colors.green, "MARKET PLACE: You sold "..item_count.." item(s) of "..item_name.." for "..sell_price.." BitGold. Your new balance is: "..new_balance.." BitGold")
else
-- item does not exists in the store
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: You cannot sell this item. Search in store for items you can sell, example: /mp find stone. See some suggestion from the store: ")..x_marketplace.store_get_random()
end
--
-- info hand
--
elseif params[1] == "infohand" then
local player = minetest.get_player_by_name(caller)
local hand = player:get_wielded_item()
local item_name = hand:get_name()
local item_count = hand:get_count()
local store_item = x_marketplace.store_list[item_name]
-- item exists in the store
if store_item then
local itemstack = ItemStack(item_name)
if item_count > itemstack:get_stack_max() then
item_count = itemstack:get_stack_max()
end
local sell_price = store_item.sell * item_count
return true, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: "..item_name.." buy: "..store_item.buy.." sell: "..store_item.sell..". You can sell the item(s) you are holding for: "..sell_price.." BitGold. example: /mp sellhand")
else
-- item does not exists in the store
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: This item is not in store. See some suggestion from the store: ")..x_marketplace.store_get_random()
end
--
-- buy hand
--
elseif params[1] == "buyhand" then
local player = minetest.get_player_by_name(caller)
local find_signs = x_marketplace.find_signs(player:get_pos(), "/mp buy", "x_marketplace:sign_wall_diamond")
if not find_signs then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: There are no Diamond Signs around you with text '/mp buy' on them. Transaction cancelled.")
end
local hand = player:get_wielded_item()
local item_name = hand:get_name()
local store_item = x_marketplace.store_list[item_name]
-- item exists in the store
if store_item then
local amount = tonumber(params[2])
local inv = player:get_inventory("main")
local itemstack = ItemStack(item_name)
-- check for number sanity, positive number
if not amount or
x_marketplace.isnan(amount) or
not x_marketplace.isfinite(amount) or
amount <= 0 then
amount = 1
end
if amount > itemstack:get_stack_max() then
amount = itemstack:get_stack_max()
end
itemstack:set_count(amount)
local buy_price = amount * store_item.buy
local new_balance = x_marketplace.set_player_balance(caller, buy_price * -1)
-- not enough money
if not new_balance then
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: You don't have enought BitGold. Price for "..amount.." item(s) of "..item_name.." is "..buy_price.." BitGold, but your current balance is: "..x_marketplace.get_player_balance(caller).." BitGold")
end
-- drop items what doesn't fit in the inventory
local leftover_item = inv:add_item("main", itemstack)
if leftover_item:get_count() > 0 then
local p = table.copy(player:get_pos())
p.y = p.y + 1.2
local obj = minetest.add_item(p, leftover_item)
if obj then
local dir = player:get_look_dir()
dir.x = dir.x * 2.9
dir.y = dir.y * 2.9 + 2
dir.z = dir.z * 2.9
obj:set_velocity(dir)
obj:get_luaentity().dropped_by = caller
end
end
minetest.sound_play("x_marketplace_gold", {
object = player,
max_hear_distance = 10,
gain = 1.0
})
return true, minetest.colorize(x_marketplace.colors.green, "MARKET PLACE: You bought "..amount.." item(s) of "..item_name.." for "..buy_price.." BitGold. Your new balance is: "..new_balance.." BitGold")
else
-- item does not exists in the store
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: This item is not in store. See some suggestion from the store: ")..x_marketplace.store_get_random()
end
--
-- sell inventory
--
elseif params[1] == "sellinv" then
params[2] = x_marketplace.normalize_nodename(params[2])
-- item name is missing from param[2]
if not params[2] then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: You need to write the item name you want to sell. example: /mp sellinv default:stone. See some suggestion from the store: ")..x_marketplace.store_get_random()
end
local player = minetest.get_player_by_name(caller)
local find_signs = x_marketplace.find_signs(player:get_pos(), "/mp sell", "x_marketplace:sign_wall_mese")
if not find_signs then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: There are no Mese Signs around you with text '/mp sell' on them. Transaction cancelled.")
end
local store_item = x_marketplace.store_list[params[2]]
-- item exists in the store
if store_item then
local inv = player:get_inventory("main")
local itemstack = ItemStack(params[2])
local balance = x_marketplace.get_player_balance(caller)
local amount = 0
local over_max_balance = false
for k, v in ipairs(inv:get_list("main")) do
if v:get_name() == params[2] then
local amount_to_remove = v:get_count()
if amount_to_remove > itemstack:get_stack_max() then
amount_to_remove = itemstack:get_stack_max()
end
amount = amount + amount_to_remove
if (balance + amount * store_item.sell) > x_marketplace.max_balance then
amount = amount - amount_to_remove
over_max_balance = true
break
else
inv:remove_item("main", v)
end
end
end
local sell_price = amount * store_item.sell
local new_balance = x_marketplace.set_player_balance(caller, sell_price)
if amount == 0 then
return false, minetest.chat_send_player(caller, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: You have nothing to sell in your inventory."))
end
if over_max_balance then
minetest.chat_send_player(caller, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: We couldn't buy all your items without going above your maximum balance."))
end
minetest.sound_play("x_marketplace_gold", {
object = player,
max_hear_distance = 10,
gain = 1.0
})
return true, minetest.colorize(x_marketplace.colors.green, "MARKET PLACE: You sold "..amount.." item(s) of "..params[2].." for "..sell_price.." BitGold. Your new balance is: "..x_marketplace.get_player_balance(caller).." BitGold")
else
-- item does not exists in the store
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: You cannot sell this item. Search in store for items you can sell, example: /mp find stone. See some suggestion from the store: ")..x_marketplace.store_get_random()
end
--
-- buy inventory
--
elseif params[1] == "buyinv" then
params[2] = x_marketplace.normalize_nodename(params[2])
-- item name is missing from param[2]
if not params[2] then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: You need to write the item name you want to buy. example: /mp buyinv default:stone, or check out other items in the store: ")..x_marketplace.store_get_random()
end
local player = minetest.get_player_by_name(caller)
local find_signs = x_marketplace.find_signs(player:get_pos(), "/mp buy", "x_marketplace:sign_wall_diamond")
if not find_signs then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: There are no Diamond Signs around you with text '/mp buy' on them. Transaction cancelled.")
end
local store_item = x_marketplace.store_list[params[2]]
if store_item then
local itemstack = ItemStack(params[2])
local inv = player:get_inventory("main")
local amount = 0
itemstack:set_count(itemstack:get_stack_max())
for k, v in ipairs(inv:get_list("main")) do
if v:get_name() == "" and v:get_count() == 0 then
amount = amount + itemstack:get_count()
end
end
if amount == 0 then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: You don't have empty space in your inventory. Transaction cancelled.")
end
local buy_price = amount * store_item.buy
local new_balance = x_marketplace.set_player_balance(caller, buy_price * -1)
-- not enough money
if not new_balance then
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: You don't have enought BitGold. Price for "..amount.." item(s) of "..params[2].." is "..buy_price.." BitGold, but your current balance is: "..x_marketplace.get_player_balance(caller).." BitGold.")
end
for k, v in ipairs(inv:get_list("main")) do
if v:get_name() == "" and v:get_count() == 0 then
inv:add_item("main", itemstack)
end
end
minetest.sound_play("x_marketplace_gold", {
object = player,
max_hear_distance = 10,
gain = 1.0
})
return true, minetest.colorize(x_marketplace.colors.green, "MARKET PLACE: You bought "..amount.." item(s) of "..params[2].." for "..buy_price.." BitGold. Your new balance is: "..new_balance.." BitGold")
else
-- item not in store
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: This item is not in store, check out other items from the store: ")..x_marketplace.store_get_random()
end
--
-- buy
--
elseif params[1] == "buy" then
local amount = tonumber(params[3])
params[2] = x_marketplace.normalize_nodename(params[2])
-- check for param[2] - item name
if not params[2] then
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: You need to write the item name you want to buy. example: /mp buy default:stone 10, or check out other items in the store: ")..x_marketplace.store_get_random()
end
-- find sign
local player = minetest.get_player_by_name(caller)
local find_signs = x_marketplace.find_signs(player:get_pos(), "/mp buy", "x_marketplace:sign_wall_diamond")
if not find_signs then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: There are no Diamond Signs around you with text '/mp buy' on them. Transaction cancelled.")
end
-- item not in store
if not x_marketplace.store_list[params[2]] then
return false, minetest.colorize(x_marketplace.colors.yellow, "MARKET PLACE: This item is not in store, check out other items from the store: ")..x_marketplace.store_get_random()
end
-- check for param[3] - amount
local itemstack = ItemStack(params[2])
-- check for number sanity, positive number
if not amount or
x_marketplace.isnan(amount) or
not x_marketplace.isfinite(amount) or
amount <= 0 then
amount = 1
end
if amount > itemstack:get_stack_max() then
amount = itemstack:get_stack_max()
end
itemstack:set_count(amount)
-- add items to main inventory
local store_item = x_marketplace.store_list[params[2]]
local inv = player:get_inventory("main")
local buy_price = amount * store_item.buy
local new_balance = x_marketplace.set_player_balance(caller, buy_price * -1)
-- not enough money
if not new_balance then
return false, minetest.colorize(x_marketplace.colors.red, "MARKET PLACE: You don't have enought BitGold. Price for "..amount.." item(s) of "..params[2].." is "..buy_price.." BitGold, but your current balance is: "..x_marketplace.get_player_balance(caller).." BitGold")
end
-- drop items what doesn't fit in the inventory
local leftover_item = inv:add_item("main", itemstack)
if leftover_item:get_count() > 0 then
local p = table.copy(player:get_pos())
p.y = p.y + 1.2
local obj = minetest.add_item(p, leftover_item)
if obj then
local dir = player:get_look_dir()
dir.x = dir.x * 2.9
dir.y = dir.y * 2.9 + 2
dir.z = dir.z * 2.9
obj:set_velocity(dir)
obj:get_luaentity().dropped_by = caller
end
end
minetest.sound_play("x_marketplace_gold", {
object = player,
max_hear_distance = 10,
gain = 1.0
})
return true, minetest.colorize(x_marketplace.colors.green, "MARKET PLACE: You bought "..amount.." item(s) of "..params[2].." for "..buy_price.." BitGold. Your new balance is: "..new_balance.." BitGold")
--
-- top 5 richest
--
elseif params[1] == "top" then
local players = minetest.get_connected_players()
local temp_tbl = {}
for k, v in ipairs(players) do
local pname = v:get_player_name()
local balance = x_marketplace.get_player_balance(pname)
table.insert(temp_tbl, { name = pname, balance = tonumber(balance) })
end
table.sort(temp_tbl, function(a, b) return a.balance > b.balance end)
local msg = "MARKET PLACE: \n"
local length = 5
if length > #temp_tbl then
length = #temp_tbl
end
for i = 1, length do
msg = msg..i..". "..temp_tbl[i].name.."\n"
end
-- print(dump(temp_tbl))
return true, minetest.colorize(x_marketplace.colors.yellow, msg)
--
-- help
--
elseif params[1] == "help" then
local msg =
minetest.colorize(x_marketplace.colors.cyan, "/mp find").." <item name>, find item in store\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp balance")..", show your current balance in BitGold\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp sellhand")..", sell item(s) currently holding in hand, you must be near Mese Sign with text '/mp sell' on it\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp buyhand").." [<amount>], buy <amount> of item(s) currently holding in hand, when <amount> is not provided then amount is 1, you must be near Diamond Sign with text '/mp buy' on it\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp infohand")..", show more information about the item(s) you are currently holding in hand from the store\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp buy").." <item name> [<amount>], buy <amount> of <item name> from store, if <amount> is not provided then amount is 1, you must be near Diamond Sign with text '/mp buy' on it\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp sellinv").." <item name>, sell all items <item name> from the 'main' inventory list, you must be near Mese Sign with text '/mp sell' on it\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp buyinv").." <item name>, buy full inventory of items <item name>, empty slots in the 'main' inventory are required, you must be near Diamond Sign with text '/mp buy' on it\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp top")..", show top 5 richest players currently online\n"..
minetest.colorize(x_marketplace.colors.cyan, "/mp help")..", print out this help\n"
-- print(msg)
return true, msg
end
end
})