parent
f70ce421b1
commit
401d8fd067
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@ -6,7 +6,7 @@ See init.lua for license.
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]]
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local PPA = persistent_player_attributes
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local PPA = thirsty.persistent_player_attributes
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PPA.register({
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name = 'thirsty_hydro',
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2
hud.lua
2
hud.lua
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@ -17,7 +17,7 @@ Any hud needs to define the following functions:
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]]
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local PPA = persistent_player_attributes
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local PPA = thirsty.persistent_player_attributes
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function thirsty.hud_clamp(value)
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if value < 0 then
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@ -1,151 +1,109 @@
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--[[
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Persistent player attributes (mixin)
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====================================
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A mixin to provide persistent player attributes. Simply include and do
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this file in your mod, it will take care to update itself.
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Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de>
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License
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-------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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Persistent player attributes
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]]
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local global_exists = minetest.global_exists or function(name) rawget(_G, name) end
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if not global_exists('persistent_player_attributes') then
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persistent_player_attributes = {
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-- trigger "newer version available" below
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version = 0.000,
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-- change this to inject into other module
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local M = thirsty
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M.persistent_player_attributes = {}
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local PPA = M.persistent_player_attributes
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--[[
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Helper functions that take care of the conversions *and* the
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clamping for us
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]]
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local function _count_for_val(value, def)
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local count = math.floor((value - def.min) / (def.max - def.min) * 65535)
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if count < 0 then count = 0 end
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if count > 65535 then count = 65535 end
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return count
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end
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local function _val_for_count(count, def)
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local value = count / 65535 * (def.max - def.min) + def.min
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if value < def.min then value = def.min end
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if value > def.max then value = def.max end
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return value
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end
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-- end helper functions
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-- the stash of registered attributes
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PPA.defs = {--[[
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name = {
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name = "mymod_attr1",
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min = 0,
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max = 10,
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default = 5,
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},
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]]}
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PPA.read_cache = {--[[
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player_name = {
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attr1 = value1,
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attr2 = value2,
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},
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]]}
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--[[
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How to register a new attribute, with named parameters:
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PPA.register({ name = "mymod_attr1", min = 0, ... })
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]]
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PPA.register = function(def)
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PPA.defs[def.name] = {
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name = def.name,
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min = def.min or 0.0,
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max = def.max or 1.0,
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default = def.default or def.min or 0.0,
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}
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end
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--[[
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-- The on_joinplayer handler
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DO NOT RESET THE GLOBAL VARIABLE!
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PPA.on_joinplayer = function(player)
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local inv = player:get_inventory()
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local player_name = player:get_player_name()
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PPA.read_cache[player_name] = {}
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for name, def in pairs(PPA.defs) do
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inv:set_size(name, 1)
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if inv:is_empty(name) then
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-- set default value
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inv:set_stack(name, 1, ItemStack({ name = ":", count = _count_for_val(def.default, def) }))
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-- cache default value
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PPA.read_cache[player_name][name] = def.default
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end
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end
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end
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The following code *and library users* localize the (overly long)
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library global variable. If another mod later includes a newer version
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of this library, and this newer version changes the global variable
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"persistent_player_attributes", then the mods which previously
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included this mixin may *or may not* be using the old version.
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Chaos will certainly ensue.
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minetest.register_on_joinplayer(PPA.on_joinplayer)
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--[[ get an attribute, procedural style:
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local attr1 = PPA.get_value(player, "mymod_attr1")
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]]
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local PPA = persistent_player_attributes
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if PPA.version < 1.000 then
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-- the version, minor and patch are in thousandths,
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-- e.g. 1.2.3 becomes 1.002003
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PPA.version = 1.000
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-- the stash of registered attributes
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PPA.defs = {--[[
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name = {
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name = "mymod_attr1",
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min = 0,
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max = 10,
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default = 5,
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},
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]]}
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--[[
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How to register a new attribute, with named parameters:
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PPA.register({ name = "mymod_attr1", min = 0, ... })
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]]
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PPA.register = function(def)
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PPA.defs[def.name] = {
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name = name,
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min = def.min or 0.0,
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max = def.max or 1.0,
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default = def.default or def.min or 0.0,
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}
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end
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--[[
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Helper functions that take care of the conversions *and* the
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clamping for us
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]]
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local function _count_for_val(value, def)
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local count = math.floor((value - def.min) / (def.max - def.min) * 65535)
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if count < 0 then count = 0 end
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if count > 65535 then count = 65535 end
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return count
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end
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local function _val_for_count(count, def)
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local value = count / 65535 * (def.max - def.min) + def.min
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if value < def.min then value = def.min end
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if value > def.max then value = def.max end
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return value
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end
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--[[
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We cannot override / take back a register_on_joinplayer,
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so we'll only create and register this one, which calls the
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(overridable) actual handler
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]]
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if not PPA.shim_on_joinplayer then
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PPA.shim_on_joinplayer = function(player)
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PPA.on_joinplayer(player)
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end
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minetest.register_on_joinplayer(PPA.shim_on_joinplayer)
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end
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-- The actual on_joinplayer handler
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PPA.on_joinplayer = function(player)
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local inv = player:get_inventory()
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for name, def in pairs(PPA.defs) do
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inv:set_size(name, 1)
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if inv:is_empty(name) then
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-- set default value
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inv:set_stack(name, 1, ItemStack({ name = ":", count = _count_for_val(def.default, def) }))
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end
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end
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end
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--[[ get an attribute, procedural style:
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local attr1 = PPA.get_value(player, "mymod_attr1")
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]]
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PPA.get_value = function(player, name)
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PPA.get_value = function(player, name)
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local player_name = player:get_player_name()
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if PPA.read_cache[player_name][name] == nil then
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local def = PPA.defs[name]
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local inv = player:get_inventory()
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local count = inv:get_stack(name, 1):get_count()
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return _val_for_count(count, def)
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PPA.read_cache[player_name][name] = _val_for_count(count, def)
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end
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--[[ set an attribute, procedural style:
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PPA.set_value(player, "mymod_attr1", attr1)
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]]
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PPA.set_value = function(player, name, value)
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local def = PPA.defs[name]
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local inv = player:get_inventory()
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inv:set_stack(name, 1, ItemStack({ name = ":", count = _count_for_val(value, def) }))
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end
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return PPA.read_cache[player_name][name]
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end
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--[[ set an attribute, procedural style:
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PPA.set_value(player, "mymod_attr1", attr1)
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]]
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PPA.set_value = function(player, name, value)
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local def = PPA.defs[name]
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local inv = player:get_inventory()
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local player_name = player:get_player_name()
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PPA.read_cache[player_name][name] = value
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inv:set_stack(name, 1, ItemStack({ name = ":", count = _count_for_val(value, def) }))
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end
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