188 lines
5.1 KiB
Lua
188 lines
5.1 KiB
Lua
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local M=xpfw.store_table
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if M.player == nil then
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M.player={}
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end
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if M.experiences == nil then
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M.experiences={}
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end
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local check_value=function(tab,val,def)
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if tab[val] == nil then
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tab[val] = def
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end
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end
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xpfw.register_attribute=function(name,data)
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check_value(data,"min",0)
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check_value(data,"max",math.huge)
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data.name=name
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xpfw.attributes[name]=data
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end
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xpfw.player_add_attribute=function(player,attrib,val)
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local oldvalue=xpfw.player_get_attribute(player,attrib)
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local att_def=xpfw.attributes[attrib]
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local new_val = oldvalue + val
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if att_def.moving_average_factor ~= nil then
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new_val=(oldvalue*att_def.moving_average_factor + val)/(att_def.moving_average_factor + 1)
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end
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xpfw.player_set_attribute(player,attrib,new_val)
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end
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xpfw.player_get_attribute=function(player,attrib)
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local pm=player:get_meta()
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return pm:get_float(xpfw.prefix.."_"..attrib) or 0
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end
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xpfw.player_set_attribute=function(player,attrib,val)
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local pm=player:get_meta()
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local att_def=xpfw.attributes[attrib]
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local setvalue=math.min(att_def.max or math.huge,math.max(att_def.min or 0,val))
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pm:set_float(xpfw.prefix.."_"..attrib,setvalue)
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end
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xpfw.player_ping_attribute=function(player,attrib)
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local att_def=xpfw.attributes[attrib]
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local ping_max=att_def.max
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if ping_max == nil then
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ping_max=xpfw.experience_max
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xpfw.attributes[attrib]["max"]=xpfw.experience_max
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else
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if ping_max==math.huge then
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ping_max=xpfw.experience_max
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xpfw.attributes[attrib]["max"]=xpfw.experience_max
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end
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end
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if att_def.moving_average_factor == nil then
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att_def.moving_average_factor=xpfw.mean_weight
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end
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xpfw.player_add_attribute(player,attrib,ping_max)
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end
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M.register_experience=function(name,indata)
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local tid=table.copy(indata)
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tid.name=name
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check_value(tid,"default",0)
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check_value(tid,"decay",0)
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M.experiences[name]=tid
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end
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xpfw.player_reset_attributes=function(player)
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for i,att_def in ipairs(xpfw.attributes) do
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local setval=att_def.min or 0
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if att_def.default ~= nil then
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setval=att_def.default
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end
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player:set_attribute(xpfw.prefix.."_"..att_def.name,setval)
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end
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end
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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for i,att_def in ipairs(xpfw.attributes) do
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if player:get_attribute(xpfw.prefix.."_"..att_def.name) == nil then
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local defval=att_def.min or 0
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if att_def.default ~= nil then
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defval=att_def.default
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end
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player:set_attribute(xpfw.prefix.."_"..att_def.name,defval)
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end
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end
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if M.player[playername]==nil then
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M.player[playername]={last_pos=player:get_pos(),} --actual position
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end
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local pm=player:get_meta()
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pm:set_int(xpfw.prefix.."_lastlogin",os.time()) -- last login time
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-- print(pm:get_int(xpfw.prefix.."_lastlogin"))
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end
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)
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minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack, pointed_thing)
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if player ~= nil then
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local playername = player:get_player_name()
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xpfw.player_add_attribute(player,"build",1)
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end
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end)
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minetest.register_on_dieplayer(function(player, reason)
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print(dump2(reason))
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if player ~= nil then
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xpfw.player_add_attribute(player,"deaths",1)
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end
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end)
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minetest.register_on_chat_message(function(player, reason)
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if player ~= nil then
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xpfw.player_add_attribute(player,"spoke",1)
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end
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end)
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minetest.register_on_dignode(function(pos,oldnode,player)
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if player ~= nil then
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xpfw.player_add_attribute(player,"dug",1)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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if player ~= nil then
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local leave=os.time()
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xpfw.player_add_attribute(player,"logon",xpfw.player_get_attribute(player,"lastlogin")-leave)
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end
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print(dump2(player:get_meta()))
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end)
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minetest.register_on_shutdown(function()
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local leave=os.time()
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print(dump2(minetest.get_connected_players()))
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local players = minetest.get_connected_players()
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for i=1, #players do
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local player=players[i]
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xpfw.player_add_attribute(player,"logon",xpfw.player_get_attribute(player,"lastlogin")-leave)
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print(dump2(player))
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print(player:get_player_name())
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end
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-- xpfw.mod_storage:from_table(M)
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end
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)
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i=1, #players do
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local player=players[i]
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local name = player:get_player_name()
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if M.player[name] ~= nil then
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local playerdata=M.player[name]
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local act_pos=player:get_pos()
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-- calculating distance to last known position
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if playerdata.last_pos ~= nil then
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local tdist=vector.distance(act_pos,playerdata.last_pos)
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if tdist > 0 then
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xpfw.player_add_attribute(player,"distance",tdist)
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playerdata.last_pos = act_pos
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end
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else
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playerdata.last_pos = act_pos
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end
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-- calculation walk by actual velocity
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local tvel=player:get_player_velocity()
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if tvel ~= nil then
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local act_node=minetest.get_node(act_pos)
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local vel_action="walked"
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if minetest.get_item_group(act_node.name,"water")>0 then
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vel_action="swam"
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end
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local tvelo=vector.distance(tvel,{x=0,y=0,z=0})
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if tvelo>0 then
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xpfw.player_add_attribute(player,vel_action,tvelo*dtime)
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end
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end
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--calculating mean sun level
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local light_level=minetest.get_node_light(act_pos)
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if light_level ~= nil then
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xpfw.player_add_attribute(player,"meanlight",light_level)
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end
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end
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end
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end)
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