minetest_xpfw/api.lua

277 lines
7.5 KiB
Lua

--[[
API for using statistic via meta data
]]
local M=xpfw
if M.player == nil then
M.player={}
end
if M.experiences == nil then
M.experiences={}
end
local check_value=function(tab,val,def)
-- check, if <val> exist in table <tab>. If not, set tab.val = def
if tab[val] == nil then
tab[val] = def
end
end
xpfw.register_attribute=function(name,data)
--[[ Register new attribute for all user with spec in data
data = {name = name of attribute,
min = Minimum value this attribute should be,
max = Maximum value where the attribute is cut, can be inf,
default = default value set at initialisation or reset,
hud = if set, attribute is shown in toggable hud display,
moving_average_factor = Attribute is moving average with this weighting factor,
recreation_factor = During recreation the value is reduced with this weighting factor
}
]]
check_value(data,"min",0)
check_value(data,"max",math.huge)
data.name=name
xpfw.attributes[name]=data
if data.hud ~= nil and name ~= "logon" then
table.insert(xpfw.hud_intern,name)
end
if data.recreation_factor ~= nil then
table.insert(xpfw.attrib_recreates,name)
end
end
local player_addsub_attribute=function(player,attrib,val,maf)
--internal use for adding and substracting values
local oldvalue=xpfw.player_get_attribute(player,attrib)
local att_def=xpfw.attributes[attrib]
local new_val = oldvalue + val
if maf ~= nil then
new_val=(oldvalue*maf + val)/(maf + 1)
if val < 0 then
new_val=math.floor(new_val)
end
end
xpfw.player_set_attribute(player,attrib,new_val)
end
xpfw.player_add_attribute=function(player,attrib,val)
-- add <val> to <attrib> for <player>
-- if <val> = nil then set to max value
local nval=val
local att_def=xpfw.attributes[attrib]
if att_def == nil then return end
if val==nil then
nval=att_def.max or 20
end
if att_def.moving_average_factor ~= nil then
player_addsub_attribute(player,attrib,nval,att_def.moving_average_factor)
else
player_addsub_attribute(player,attrib,nval)
end
local playerdata=M.player[player:get_player_name()]
playerdata.flags[attrib]=1
end
xpfw.player_sub_attribute=function(player,attrib,val)
-- add <val> to <attrib> for <player>
-- if <val> = nil then set to max value
local nval=val
local playername=player:get_player_name()
local att_def=xpfw.attributes[attrib]
if att_def == nil then return end
if val==nil then
nval=att_def.max or 20
end
if att_def.recreation_factor ~= nil then
player_addsub_attribute(player,attrib,(-1)*nval,att_def.recreation_factor)
else
player_addsub_attribute(player,attrib,(-1)*nval)
end
end
xpfw.player_get_attribute=function(player,attrib)
--[[
Get stored attribute (or 0) for specified player:
- player : ObjectRef to player
- attrib : name of attribute
]]
local pm=player:get_meta()
return pm:get_float(xpfw.prefix.."_"..attrib) or 0
end
xpfw.player_set_attribute=function(player,attrib,val)
--[[
Set stored attribute (or 0) for specified player:
- player : ObjectRef to player
- attrib : name of attribute
- val : Value to store
]]
if val == nil then return end
if attrib == nil then return end
if player == nil then return end
local pm=player:get_meta()
local playername=player:get_player_name()
if M.player[playername] == nil then
end
local att_def=M.player[playername].attributes[attrib]
pm:set_float(xpfw.prefix.."_"..attrib,math.min(att_def.max,math.max(att_def.min,val)))
M.player[playername].flags[attrib]=1
end
xpfw.player_init_attributes=function(player)
local pm=player:get_meta()
local playername=player:get_player_name()
M.player[playername]={last_pos=player:get_pos(), --actual position
flags={},
attributes=table.copy(xpfw.attributes),
}
local playerhud=xpfw.mod_storage:get_int(playername.."_hud")
if playerhud==nil then playerhud=1 end
if playerhud == 1 then
M.player[playername].hud=1
end
for i,tdef in pairs(M.player[playername].attributes) do
local rf=xpfw.mod_storage:get_int(playername.."_"..i.."_rf")
local maf=xpfw.mod_storage:get_int(playername.."_"..i.."_maf")
if rf>0 then
M.player[playername].attributes[i].recreation_factor=rf
end
if maf>0 then
M.player[playername].attributes[i].moving_average_factor=maf
end
end
xpfw.player_set_attribute_to_nil(player,"meanlight")
end
xpfw.player_set_attribute_to_nil=function(player,attrib)
--[[
Delete attribute for player (set to nil):
- player : ObjectRef to player
- attrib : name of attribute
]]
local pm=player:get_meta()
local playername=player:get_player_name()
local att_def=M.player[playername].attributes[attrib]
pm:set_float(xpfw.prefix.."_"..attrib,-1)
end
xpfw.player_remove_flag=function(player,attrib)
-- internal usage to check if attribute was changed since last abm call
M.player[playername].flags[attrib]=nil
end
xpfw.player_ping_attribute=function(player,attrib)
--[[
"Ping" an attribute for player:
- player : ObjectRef to player
- attrib : name of attribute
used for moving averaged attributes. Get max value from definition and add to attribute, which calcs
a moving average.
]]
local playername=player:get_player_name()
local att_def=M.player[playername].attributes[attrib]
local ping_max=att_def.max
if ping_max == nil then
ping_max=xpfw.experience_max
xpfw.attributes[attrib]["max"]=xpfw.experience_max
else
if ping_max==math.huge then
ping_max=xpfw.experience_max
xpfw.attributes[attrib]["max"]=xpfw.experience_max
end
end
if att_def.moving_average_factor == nil then
att_def.moving_average_factor=xpfw.mean_weight
end
xpfw.player_add_attribute(player,attrib,ping_max)
end
M.register_experience=function(name,indata)
local tid=table.copy(indata)
tid.name=name
check_value(tid,"default",0)
check_value(tid,"decay",0)
M.experiences[name]=tid
end
xpfw.player_reset_single_attribute=function(player,attribute)
if attribute == nil then
return
end
local att_def=xpfw.attributes[attribute]
if att_def ~= nil then
local setval=att_def.min or 0
if att_def.default ~= nil then
setval= att_def.default
end
xpfw.player_set_attribute(player,att_def.name,setval)
end
end
xpfw.player_reset_attributes=function(player,attribute)
if attribute==nil then
for i,att_def in pairs(xpfw.attributes) do
xpfw.player_reset_single_attribute(player,i)
end
else
xpfw.player_reset_single_attribute(player,attribute)
end
end
xpfw.player_hud_toggle=function(name)
-- toggle hud display for player with string <name>
local player=minetest.get_player_by_name(name)
local playerdata=M.player[name]
if playerdata==nil then
return
end
if playerdata.hidx==nil then
xpfw.player_add_hud(player)
else
xpfw.player_remove_hud(player)
end
end
xpfw.player_add_hud=function(player)
local playerdata=M.player[player:get_player_name()]
if playerdata==nil then
return
end
if playerdata.hud == nil then
playerdata.hud=1
end
playerdata.hidx=player:hud_add({
hud_elem_type = "text",
position = {x=1,y=1},
size = "",
text = "",
alignment = {x=-1,y=-1},
})
end
xpfw.player_remove_hud=function(player)
local playerdata=M.player[player:get_player_name()]
if playerdata==nil then
return
end
if playerdata.hidx ~= nil then
player:hud_remove(playerdata.hidx)
playerdata.hidx = nil
playerdata.hud=nil
end
end
xpfw.save_player_data=function(player)
local playerdata=M.player[player:get_player_name()]
for i,tdef in pairs(playerdata.attributes) do
if tdef.moving_average_factor ~= nil then
xpfw.mod_storage:set_int(player:get_player_name().."_"..i.."_maf",tdef.moving_average_factor)
end
if tdef.recreation_factor ~= nil then
xpfw.mod_storage:set_int(player:get_player_name().."_"..i.."_rf",tdef.recreation_factor)
end
end
end