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d3488b1c43
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@ -1,21 +1,18 @@
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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Minetest Game mod: Statistic Farming
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# Minetest Game mod: Statistic Farming
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==========================
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See license.txt for license information.
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See license.txt for license information.
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## Description
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Mod with several awards based on statistical data from mod xpfw:
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Mod with several awards based on statistical data from mod xpfw:
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- Hiker: For walking miles and miles and miles....
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- Hiker: For walking miles and miles and miles....
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- Swimmer: For swimming quite long
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- Swimmer: For swimming quite long
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- Crafter: For crafting nice things
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- Crafter: For crafting nice things
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- Death: For dying always and respawning
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## Authors of source code
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Authors of source code
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----------------------
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Originally by ademant (MIT)
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Originally by ademant (MIT)
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## Authors of media (textures)
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Authors of media (textures)
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---------------------------
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Created by ademant (CC BY 3.0):
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Created by ademant (CC BY 3.0):
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statistic_awards_hiker based on Art by Joel Lee
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statistic_awards_hiker based on Art by Joel Lee
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statistic_awards_death based on illustration by Paul Kidby
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statistic_awards_death based on illustration by Paul Kidby
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3
abm.lua
3
abm.lua
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@ -1,5 +1,5 @@
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statistic_awards.globaltimer=tonumber(minetest.settings:get("statistic_awards.globaltime")) or 1
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statistic_awards.globaltimer=0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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statistic_awards.globaltimer=statistic_awards.globaltimer+dtime
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statistic_awards.globaltimer=statistic_awards.globaltimer+dtime
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@ -9,6 +9,7 @@ minetest.register_globalstep(function(dtime)
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for i=1, #players do
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for i=1, #players do
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local player=players[i]
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local player=players[i]
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local player_awards=awards.player(player:get_player_name())
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local player_awards=awards.player(player:get_player_name())
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-- print(dump2(player_awards))
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local player_walked=xpfw.player_get_attribute(player,"walked")
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local player_walked=xpfw.player_get_attribute(player,"walked")
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local hike_award=statistic_awards.hiking[1]
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local hike_award=statistic_awards.hiking[1]
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if player_walked ~= nil then
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if player_walked ~= nil then
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@ -1,4 +1,4 @@
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if rawget(_G, "awards") and rawget(_G, "xpfw") then
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if minetest.get_modpath("awards") and minetest.get_modpath("xpfw") then
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for i,aw_def in ipairs(statistic_awards.hiking) do
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for i,aw_def in ipairs(statistic_awards.hiking) do
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local awdef={
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local awdef={
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32
config.lua
32
config.lua
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@ -1,38 +1,36 @@
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local S=physio_stress.intllib
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statistic_awards.hiking={
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statistic_awards.hiking={
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{basename="statisticawards_hiking",
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{basename="statisticawards_hiking",
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level=1,
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level=1,
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title="Walked 1000 miles",
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title="Walked 1000 miles",
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description=S("You walked quite far. Keep going."),
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description="You walked quite far. Keep going.",
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baseicon = "statistic_awards_hiking.png",
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baseicon = "statistic_awards_hiking.png",
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threshold=1000,
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threshold=1000,
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difficulty=0.001,},
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difficulty=0.001,},
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{basename="statisticawards_hiking",
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{basename="statisticawards_hiking",
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level=2,
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level=2,
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title="Walked 10000 miles",
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title="Walked 10000 miles",
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description=S("You walked quite far. Keep going."),
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description="You walked quite far. Keep going.",
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baseicon = "statistic_awards_hiking.png",
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baseicon = "statistic_awards_hiking.png",
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threshold=10000,
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threshold=10000,
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difficulty=0.005,},
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difficulty=0.005,},
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{basename="statisticawards_hiking",
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{basename="statisticawards_hiking",
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level=3,
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level=3,
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title="Walked 50000 miles",
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title="Walked 50000 miles",
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description=S("You walked quite far. Keep going."),
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description="You walked quite far. Keep going.",
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baseicon = "statistic_awards_hiking.png",
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baseicon = "statistic_awards_hiking.png",
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threshold=50000,
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threshold=50000,
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difficulty=0.01,},
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difficulty=0.01,},
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{basename="statisticawards_hiking",
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{basename="statisticawards_hiking",
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level=4,
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level=4,
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title="Walked 100000 miles",
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title="Walked 100000 miles",
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description=S("You walked quite far. Keep going."),
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description="You walked quite far. Keep going.",
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baseicon = "statistic_awards_hiking.png",
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baseicon = "statistic_awards_hiking.png",
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threshold=100000,
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threshold=100000,
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difficulty=0.1,},
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difficulty=0.1,},
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{basename="statisticawards_hiking",
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{basename="statisticawards_hiking",
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level=5,
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level=5,
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title="Walked 500000 miles",
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title="Walked 500000 miles",
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description=S("You walked quite far. Keep going."),
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description="You walked quite far. Keep going.",
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baseicon = "statistic_awards_hiking.png",
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baseicon = "statistic_awards_hiking.png",
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threshold=500000,
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threshold=500000,
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difficulty=1,},
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difficulty=1,},
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@ -41,21 +39,21 @@ statistic_awards.crafting={
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{basename="statisticawards_crafting",
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{basename="statisticawards_crafting",
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level=1,
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level=1,
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title="crafted 100 items",
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title="crafted 100 items",
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description=S("You crafted quite much. Keep going."),
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description="You crafted quite far. Keep going.",
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baseicon = "statistic_awards_crafting.png",
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baseicon = "statistic_awards_crafting.png",
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threshold=100,
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threshold=100,
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difficulty=0.001,},
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difficulty=0.001,},
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{basename="statisticawards_crafting",
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{basename="statisticawards_crafting",
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level=2,
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level=2,
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title="Crafted 1000 items",
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title="Crafted 1000 items",
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description=S("You crafted quite much. Keep going."),
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description="You crafted quite far. Keep going.",
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baseicon = "statistic_awards_crafting.png",
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baseicon = "statistic_awards_crafting.png",
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threshold=1000,
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threshold=1000,
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difficulty=0.005,},
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difficulty=0.005,},
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{basename="statisticawards_crafting",
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{basename="statisticawards_crafting",
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level=3,
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level=3,
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title="Crafted 5000 items",
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title="Crafted 5000 items",
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description=S("You crafted quite much. Keep going."),
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description="You crafted quite far. Keep going.",
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baseicon = "statistic_awards_crafting.png",
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baseicon = "statistic_awards_crafting.png",
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threshold=5000,
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threshold=5000,
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difficulty=0.01,},
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difficulty=0.01,},
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@ -64,14 +62,14 @@ statistic_awards.swimming={
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{basename="statisticawards_swimming",
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{basename="statisticawards_swimming",
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level=1,
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level=1,
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title="Swam 100 miles",
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title="Swam 100 miles",
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description=S("You swam quite far. Keep going."),
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description="You swam quite far. Keep going.",
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baseicon = "statistic_awards_swimming.png",
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baseicon = "statistic_awards_swimming.png",
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threshold=100,
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threshold=100,
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difficulty=0.001,},
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difficulty=0.001,},
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{basename="statisticawards_swimming",
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{basename="statisticawards_swimming",
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level=2,
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level=2,
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title="Swam 1000 miles",
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title="Swam 1000 miles",
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description=S("You swam quite far. Keep going."),
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description="You swam quite far. Keep going.",
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baseicon = "statistic_awards_swimming.png",
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baseicon = "statistic_awards_swimming.png",
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threshold=1000,
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threshold=1000,
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difficulty=0.005,},
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difficulty=0.005,},
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@ -85,14 +83,14 @@ statistic_awards.swimming={
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{basename="statisticawards_swimming",
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{basename="statisticawards_swimming",
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level=4,
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level=4,
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title="Swam 10000 miles",
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title="Swam 10000 miles",
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description=S("You swam quite far. Keep going."),
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description="You swam quite far. Keep going.",
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baseicon = "statistic_awards_swimming.png",
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baseicon = "statistic_awards_swimming.png",
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threshold=10000,
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threshold=10000,
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difficulty=0.1,},
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difficulty=0.1,},
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{basename="statisticawards_swimming",
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{basename="statisticawards_swimming",
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level=5,
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level=5,
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title="Swam 50000 miles",
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title="Swam 50000 miles",
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description=S("You swam quite far. Keep going."),
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description="You swam quite far. Keep going.",
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baseicon = "statistic_awards_swimming.png",
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baseicon = "statistic_awards_swimming.png",
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threshold=50000,
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threshold=50000,
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difficulty=1,},
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difficulty=1,},
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@ -102,7 +100,7 @@ statistic_awards.deaths={
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{basename="statisticawards_deaths",
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{basename="statisticawards_deaths",
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level=1,
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level=1,
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title="Died 7 times",
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title="Died 7 times",
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description=S("You're cat is jealous about you."),
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description="You're cat is jealous about you.",
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baseicon = "statistic_awards_death.png",
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baseicon = "statistic_awards_death.png",
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threshold=7,
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threshold=7,
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difficulty=0.001,},
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difficulty=0.001,},
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@ -116,14 +114,14 @@ statistic_awards.deaths={
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{basename="statisticawards_deaths",
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{basename="statisticawards_deaths",
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level=3,
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level=3,
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title="Died 1000 times",
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title="Died 1000 times",
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description=S("Expert in death"),
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description="Expert in death",
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baseicon = "statistic_awards_death.png",
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baseicon = "statistic_awards_death.png",
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threshold=1000,
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threshold=1000,
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difficulty=0.1,},
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difficulty=0.1,},
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{basename="statisticawards_deaths",
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{basename="statisticawards_deaths",
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level=4,
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level=4,
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title="Died 5000 times",
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title="Died 5000 times",
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description=S("Life is boring?"),
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description="Life is boring?",
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baseicon = "statistic_awards_death.png",
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baseicon = "statistic_awards_death.png",
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threshold=5000,
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threshold=5000,
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difficulty=1,},
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difficulty=1,},
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@ -1,4 +0,0 @@
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default
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awards
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xpfw
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basic_functions
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2
init.lua
2
init.lua
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statistic_awards = {}
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statistic_awards = {}
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statistic_awards.path = minetest.get_modpath("statistic_awards")
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statistic_awards.path = minetest.get_modpath("statistic_awards")
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statistic_awards.modname = minetest.get_current_modname()
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statistic_awards.modname = minetest.get_current_modname()
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local S = dofile(statistic_awards.path .. "/intllib.lua")
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statistic_awards.intllib = S
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-- import settingtypes.txt
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-- import settingtypes.txt
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basic_functions.import_settingtype(statistic_awards.path .. "/settingtypes.txt")
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basic_functions.import_settingtype(statistic_awards.path .. "/settingtypes.txt")
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45
intllib.lua
45
intllib.lua
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@ -1,45 +0,0 @@
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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39
locale/de.po
39
locale/de.po
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@ -1,39 +0,0 @@
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# German Translation for statistic_awards mod.
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# Copyright (C) 2019
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# This file is distributed under the same license as the farming package.
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# Xanthin.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: 1.27\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2019-02-14 HO:MI+ZONE\n"
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"PO-Revision-Date: 2019-02-14 HO:MI+ZONE\n"
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"Last-Translator: ademant\n"
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"Language-Team: \n"
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"Language: German \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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msgid "You walked quite far. Keep going."
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msgstr "Du bist schon weit gekommen. Weiter so."
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msgid "You crafted quite much. Keep going."
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msgstr "Du hast schon viel hergestellt. Weiter so."
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msgid "You swam quite far. Keep going."
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msgstr "Du bist schon weit geschwommen. Weiter so."
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msgid "You're cat is jealous about you."
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msgstr "Deine Katze wird eifersüchtig."
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msgid "You like the danger."
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msgstr "Du liebst wohl die Gefahr."
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msgid "Expert in death"
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msgstr "Experte im Geschäft mit dem Tod"
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msgid "Life is boring?"
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msgstr "Ist das Leben langweilig?"
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@ -1 +1 @@
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statistic_awards.globaltime (Global time step for checking awards) float 1.5
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