-
983af7b1c0
Stairs: Code cleanup, fix various errors
paramat
2016-06-26 03:57:30 +0100
-
22dc7b2d9e
Stairs: Register stone / desert stone / sandstone / obsidian blocks
paramat
2016-06-26 03:11:42 +0100
-
cd5893db02
Gitignore: Update to ignore additional ide/editors
Tim
2015-09-20 16:31:29 +0200
-
9d6df824d6
Default: Add stone / desert stone / sandstone / obsidian blocks
paramat
2016-06-23 04:37:19 +0100
-
5809c28ae3
Stairs: Stair recipe returns 8 stairs not 6
paramat
2016-06-22 01:41:26 +0100
-
e77ef553ff
Default: Fix character model uv-mapping
Xunto
2016-06-20 18:05:07 +0300
-
1fafed3387
Default: Remove mortar from stone brick, desert stone brick
paramat
2016-06-19 05:27:06 +0100
-
e0bec501f2
Flowers: Fix misaligned waterlily texture
Yutao Yuan
2016-06-17 22:47:43 +0800
-
3e9afe097c
Doors: Clean up nodedef usage
Auke Kok
2016-03-12 16:12:37 -0800
-
5775c9147c
Farming: Add negative fall_damage_add_percent to straw
cd2
2016-06-11 18:50:22 +0200
-
ba1ae07b4a
Default: Make brick and plank nodes rotatable
Auke Kok
2016-05-29 13:45:18 -0700
-
50eb079813
Creative: Add missing 'formspec_escape' to fix bug
paramat
2016-06-14 21:44:49 +0100
-
da0fe31443
Boats: Raise collisionbox top surface to fix boat behaviour
paramat
2016-06-14 21:16:22 +0100
-
2199be5108
Stairs: Add mossy cobble slab and stair
Auke Kok
2016-05-30 12:03:55 -0700
-
b5ea7d17b2
Mapgen: Add biome fields for riverbed node and depth
paramat
2016-06-05 17:21:15 +0100
-
dcf2465441
Farming: allow LBM's for other mods as well.
Auke Kok
2016-05-28 23:21:54 -0700
-
6386684f3e
Fire: Ignite tnt, gunpowder, permanent flame above coalblock
paramat
2016-05-05 00:55:56 +0100
-
ba33639887
Doors: Pass pointed_thing to on_rightclick() callback
Auke Kok
2016-05-29 16:46:34 -0700
-
541b2d79c7
Default: New mese texture. Add missing texture credits
paramat
2016-05-22 00:54:57 +0100
-
37347d40f4
Default: Bookshelf has 2 openings instead of 4
paramat
2016-05-24 05:29:30 +0100
-
d61803b65f
Fire: move fire node removal out of ABM.
Auke Kok
2016-03-12 20:19:37 -0800
-
e0cb3fce02
Default: Convert saplings to use node timers
Auke Kok
2016-03-06 21:39:07 -0800
-
70ef7864c1
Farming: Convert plants to use node timers
Auke Kok
2016-02-22 22:28:17 -0800
-
fc902a77de
Boats: Lower boat collision box top
Auke Kok
2016-05-21 23:15:59 -0700
-
3e5f3f28d2
Vessels: Improve code style
paramat
2016-05-21 03:49:28 +0100
-
d8daee7e47
Vessels: Make shelf open on 2 sides not impossible 4 sides
paramat
2016-05-21 03:32:50 +0100
-
7681682d28
Doors: Fix uninitialized state variable
Duane Robertson
2016-05-21 08:45:55 -0500
-
b9422ed44e
Vessels: Smaller/improved textures, remove duplicated 'inv' textures
Thomas--S
2016-05-19 20:43:46 +0200
-
b1e0864cf1
Creative: Reset 'start_i' to 1 when the inventory filter is changed
red-001
2016-05-19 19:40:13 +0100
-
90f24e312d
Default: Remove unnecessary infotexts for chests and signs
paramat
2016-05-17 01:34:52 +0100
-
e7a55734d3
Tnt: Avoid divide-by-zero errors in calc_velocity()
paramat
2016-05-08 22:26:18 +0100
-
b36b154257
Creative: Fix inventory crash after toggling creative mode in-game
tenplus1
2016-05-07 10:12:58 +0100
-
3976dc6a5b
Creative: Fix '-' glitch in playername
tenplus1
2016-05-06 15:14:38 +0100
-
8ea031ef77
Creative: Add global variable creative.formspec_add
tenplus1
2016-04-21 21:25:51 +0100
-
8c3f96d738
Stairs/default: Make sandstone(brick) groups consistent
paramat
2016-05-05 00:22:57 +0100
-
8d3d558e42
Tnt: Fix bug in dropped item counting
Foz
2016-05-02 22:36:29 -0400
-
de3adb5859
Default: Lower grass_side and snow_side textures
paramat
2016-04-30 20:11:08 +0100
-
acafe5ca86
Add give_initial_items API
rubenwardy
2016-01-02 12:28:07 +0000
-
12c763a6c7
TNT: Combine adjacent TNT into the explosion
Auke Kok
2016-04-27 00:26:18 -0700
-
098ea0d10a
TNT: Allow mods to override entity physics.
Auke Kok
2016-04-27 20:15:52 -0700
-
f14b411157
TNT: Fix multiple explosions erasing drops
Auke Kok
2016-04-26 23:08:00 -0700
-
1a6298958e
Default: Add function 'node_sound_gravel_defaults()'
Foz
2016-04-24 18:10:46 -0400
-
fafbe2c268
Default: New grass and grass_side textures
paramat
2016-04-11 02:11:17 +0100
-
dc7cbdd5ab
Beds: Quicker saves with tidy output
tenplus1
2016-03-28 20:14:35 +0100
-
5cd4b5a231
TNT: make tnt:boom visual a particle, and larger
Auke Kok
2016-04-25 17:51:38 -0700
-
f62afa02b7
TNT: lower smoke particle count and speed.
Auke Kok
2016-04-22 22:24:19 -0700
-
7a892c70e6
TNT: self-start boom removal timer.
Auke Kok
2016-04-17 21:04:50 -0700
-
682d79b82a
TNT: make tnt:burning a falling node.
Auke Kok
2016-04-17 20:52:45 -0700
-
8b384fb257
TNT: randomly vary ejecting velocity
Auke Kok
2016-04-16 12:13:13 -0700
-
d6c33da355
TNT: Damage mobs, knock back players
Auke Kok
2016-04-16 12:00:17 -0700
-
386dcdef06
TNT: Whitespace cleanup
Auke Kok
2016-04-16 10:22:37 -0700
-
54b87e955d
TNT: Add on_blast to all nodes with an inventory
Auke Kok
2016-04-15 19:21:45 -0700
-
f32a3ff57c
Farming: Add quiet sounds to seeds
paramat
2016-04-22 16:20:47 +0100
-
16fe1efcd8
Flowers: Fix waterlily node's duplication with stack of 1
kilbith
2016-04-21 12:38:44 +0200
-
fa43bd8a56
Default: New heart texture
KevDoy
2016-04-11 23:52:56 -0700
-
e426f64993
Fire: Higher chance of removing flammable nodes
paramat
2016-04-06 19:43:54 +0100
-
ab7b7c7504
Flowers: Make flower spread a public function to enable override
paramat
2016-04-16 22:33:08 +0100
-
80664f9f8a
Doors: Use LBM instead of ABM to convert doors.
Auke Kok
2016-04-15 20:55:56 -0700
-
0ca43e42bc
Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM
paramat
2016-04-16 21:53:03 +0100
-
33aa5e77dc
Character: Fix boat leg wobble.
Auke Kok
2016-04-16 13:42:48 -0700
-
f8e273da15
Boats: Increase maximum velocity to 5n/s
paramat
2016-04-15 10:43:10 +0100
-
9ece86cc7a
Flowers: Tweak flower and mushroom spreading
tenplus1
2016-04-03 16:31:19 +0100
-
7d93272caa
Change how dirt turns to dirt_with_(something)
Auke Kok
2016-03-31 21:58:59 -0700
-
64fe69f382
Remove "grass under snow" from default:dirt_with_snow in darkness.
Auke Kok
2016-04-03 19:52:27 -0700
-
a2d4e57716
Call nodeupdate on the entire blast zone
Auke Kok
2016-03-31 16:07:15 -0700
-
8114c3dbab
Limit entity speed to 250m/s.
Auke Kok
2016-03-29 23:09:47 -0700
-
e6cef57661
TNT: Move timer start to on_create() for burning nodes.
Auke Kok
2016-03-29 07:39:46 -0700
-
0736d30e33
TNT: Fix up nil derefs
Auke Kok
2016-03-28 18:20:14 -0700
-
da5f4a939e
Fix API docs after various changes.
Auke Kok
2016-03-27 10:51:55 -0700
-
a84e2669c7
Restructure code to only check `def` once.
red-001
2016-03-23 11:01:59 +0000
-
ccee025ce3
Calculate blast intensity at all locations.
Auke Kok
2016-03-22 22:05:34 -0700
-
8c801529df
TNT: Limit amount of stacks ejected.
Auke Kok
2016-03-22 21:25:44 -0700
-
3ddff2fbea
TNT: Chain reaction
Auke Kok
2016-03-18 23:31:10 -0700
-
eafd1ebc43
TNT particles: use drops list smartly
Auke Kok
2016-03-18 23:07:15 -0700
-
3623398b78
TNT: Spacing / codestyle fixes
Auke Kok
2016-03-12 22:48:52 -0800
-
b25889e742
Make TNT faster by using `VoxelManip()` for removing nodes.
red-001
2016-01-31 19:42:07 +0000
-
9f4dc1412b
Fix TNT mod calculate blast intensity.
red-001
2016-01-27 16:33:32 +0000
-
cfef21f4d9
Add TNT API.
red-001
2016-01-01 22:49:32 +0000
-
8556dd30e2
TNT: add some depth to the explosion effect
Auke Kok
2016-01-24 23:48:38 -0800
-
8cd049c224
Make TNT a bit more fun.
Auke Kok
2016-01-24 23:27:50 -0800
-
12d5ca2f48
Allow the on_blast API to pass an itemstack.
Auke Kok
2016-01-25 22:27:15 -0800
-
3ecafbcfb4
Remove composed shelf side.
Auke Kok
2016-04-12 17:28:30 -0700
-
082b36d3e7
Books: Split text per page relatively to number of lines
kilbith
2016-04-10 21:29:02 +0200
-
7be008936e
Flowers: Fix itemstack when waterlily is placed
kilbith
2016-04-08 14:29:48 +0200
-
6e1a329763
default: Strengthen obsidian glass Remove group 'oddly_breakable_by_hand'
tenplus1
2015-06-17 18:07:55 +0100
-
47b197e4d5
Flowers: Cleaning of waterlily's placement
kilbith
2016-04-07 13:10:18 +0200
-
be05441e77
Farming: Override dirt_with_dry_grass to enable cultivation
paramat
2016-04-06 22:52:53 +0100
-
aadac1223d
Default/mapgen: Denser rainforest, fewer logs
paramat
2016-04-05 17:01:15 +0100
-
9a6cb2d7c8
Creative: Add myself in credits
kilbith
2016-04-03 01:39:28 +0200
-
f4e77edcc6
Flood snow with either lava or water.
Auke Kok
2016-04-02 12:14:18 -0700
-
e38f69d549
Fix doors disappearing while underwater
tenplus1
2016-04-01 11:34:28 +0100
-
874b1ae326
Beds: Check for buildable_to for bottom half
Auke Kok
2016-03-31 07:21:40 -0700
-
1977ae19ae
Boats: Optimize, re-UV unwrap.
Auke Kok
2016-03-29 21:46:46 -0700
-
7bbbcbf7b0
Fire: Use get_item_group instead of get_node_group
Rui
2016-03-30 12:32:53 +0900
-
4d7dbfc826
Start timer as well when moving items around.
Auke Kok
2016-03-27 16:50:55 -0700
-
787ccb5747
Add recipe to craft clay block back into lumps
tenplus1
2016-03-25 20:18:24 +0000
-
12bcfeab4d
Shelves: Fix listring functionality + code cleaning
Jean-Patrick Guerrero
2016-03-23 19:48:22 +0100
-
14334a1d89
Default: Reduce sand footstep and dug sound gains
paramat
2016-03-24 03:00:43 +0000
-
6749da1070
Books: Ensure backward compatibility for older written books
Jean-Patrick Guerrero
2016-03-23 19:31:25 +0100
-
7a29d26e3e
Fire: Allow placing only above flammable blocks
Jean-Patrick Guerrero
2016-03-21 16:16:29 +0100