-
138eb71db6
game_api.txt: Add new metal sounds func.
LNJ
2016-10-25 17:42:28 +0200
-
bca0142e7f
Fire: Reduce volume of flint and steel sound
paramat
2016-10-25 03:54:09 +0100
-
41a3345718
Default: Update and set volume of damage sounds
paramat
2016-10-25 03:42:08 +0100
-
3c9d71e6f7
Make flammable: Flowers, grasses and several crafitems
Fernando Carmona Varo
2016-10-24 20:34:00 +0200
-
fbac9be51c
Change many metal nodes to use default metal sounds
Auke Kok
2016-10-19 16:34:22 -0700
-
fa9a34554b
Default: Add metal sound table function and metal sounds
Auke Kok
2016-10-19 16:23:05 -0700
-
f7325d26b6
Fire: Add flint and steel sound
paramat
2016-10-23 06:16:19 +0100
-
9b62d8a504
Default: Add damage and falling damage sounds
paramat
2016-10-21 04:22:00 +0100
-
bcb4426ec7
Default: Destroy flammable items when in fire or lava
Fernando Carmona Varo
2016-09-11 17:24:02 +0200
-
4ea74466e4
Default: Fix 'leaves simple', 'jungleleaves simple' textures
paramat
2016-10-16 01:42:24 +0100
-
3d26b33e5b
Default: Add coral nodes and death ABM
paramat
2016-10-12 01:49:31 +0100
-
7b30c26a45
Bucket: Add optional 'force-renew' bool to registration
paramat
2016-10-09 23:33:07 +0100
-
78311a27a1
Store registered plant on namespace
bas080
2016-05-07 11:50:59 +0200
-
6fdfd2554c
Tnt: Various optimisations
tenplus1
2016-10-05 16:15:49 +0100
-
53179b8d10
Creative: Use element instead of parameter to disable close on enter
rubenwardy
2016-10-08 18:02:14 +0100
-
1906ab84f5
Default/functions: Tune speed of grass spread ABM
paramat
2016-10-05 21:07:05 +0100
-
1799754a8f
Default: Prevent possible nil-crash on invalid book metadata
Tim
2016-10-04 19:49:06 +0200
-
32f7051eb8
Fix sapling placement handling of on_rightclick and CONTENT_IGNORE
Tim
2016-10-04 19:18:45 +0200
-
67fc2247fc
Default: Add 'silver sand' for cold desert biome
paramat
2016-10-04 03:45:49 +0100
-
c0de5646d2
Default: Generalise, optimise and simplify grass spread function
paramat
2016-09-22 11:56:15 +0100
-
5e4a6e8ac6
Doors: Remove ability to rotate doors with screwdrivers
paramat
2016-09-28 22:09:50 +0100
-
36a78c87d7
Default/player.lua: Remove outdated comment
DS-Minetest
2016-09-28 20:57:17 +0200
-
0ad3306c79
Farming: Remove unnecessary overriding of groups
tenplus1
2016-09-27 11:12:04 +0100
-
0f6e75bcb5
Add settingtypes.txt for Minetest Game
paramat
2016-09-23 17:55:16 +0100
-
3e05870706
Doors: Trim open fencegate collison box again
paramat
2016-09-22 13:46:12 +0100
-
34c768d394
Default: New snow textures by Gambit
paramat
2016-09-13 03:14:22 +0100
-
b848e35ca5
Stairs: Big simplification of slabs combination
Auke Kok
2016-01-25 13:45:25 +0100
-
0cbb516ae2
Bones: Search for nearby 'air' for fallback bones placement
tenplus1
2016-09-07 10:22:57 +0100
-
54235f3276
Xpanes: Convert to connected nodeboxes
Auke Kok
2016-03-17 00:40:30 -0700
-
992f295880
Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup
paramat
2016-09-08 00:16:16 +0100
-
6171fb43f0
Change WTFPL to MIT (part 3)
paramat
2016-09-07 02:52:57 +0100
-
7d70d25eeb
Licenses: Change WTFPL to MIT (part 2)
paramat
2016-09-05 07:24:18 +0100
-
e9d26e2ee3
Licenses: Change WTFPL to MIT (part 1)
paramat
2016-09-04 06:31:01 +0100
-
f844a4f379
Default: Vary wood burn times according to wood density
paramat
2016-09-01 05:56:21 +0100
-
1d6fbe04cd
Default/furnace: Indicate dst full
Auke Kok
2016-08-26 11:00:49 -0700
-
0664570d22
Creative: Make dig times near-identical for nodes of all levels
paramat
2016-08-23 20:33:37 +0100
-
5e9e3f7e84
Default: Eliminate redundant 'get modpath' calls
Pinky Snow
2016-08-27 18:28:02 -0400
-
995256744a
Default, stairs, doors: Vary wood flammable and choppy group values
paramat
2016-08-27 02:41:31 +0100
-
471d1cf159
Add search on enter press to creative inventory
rubenwardy
2016-08-27 18:07:57 +0100
-
3be2f12beb
Flowers: Add missing aliases for mushrooms from the mushroom mod
Megaf
2016-08-21 21:18:32 +0100
-
cabf80b743
Fire: Use 'enable fire' setting instead of 'disable fire'
paramat
2016-08-15 21:29:52 +0100
-
088385493a
Default: Improve fences inventory/wield images
pithydon
2016-07-30 17:15:42 -0600
-
1b745d401d
Default/trees: Faster 'is snow nearby' function
tenplus1
2016-08-10 14:03:18 +0100
-
2ecbc43a7a
Default: Optimise and simplify leafdecay ABM, remove cache
paramat
2016-08-07 03:54:08 +0100
-
619ac52693
Add labels to ABMs
tenplus1
2016-08-08 10:56:13 +0100
-
61a197ffd8
Changed snow nodebox to 'walkable = false'
DonBatman
2016-08-07 17:23:44 -0700
-
14b99a72a9
Tnt: Limit blown up dropped stacks to stack_max
tenplus1
2016-08-04 10:22:41 +0100
-
76211624ac
Use minetest instead of core namespace, discourage via luacheck
Tim
2016-08-05 14:55:43 +0200
-
b408e9cce6
Let Travis-CI automatically run luacheck on the game
Tim
2016-06-26 17:12:40 +0200
-
20fa037313
Screwdriver: disallow rotation with `on_rotate = false`
Tim
2016-08-05 12:14:33 +0200
-
60cf3f85b6
Doors: Allow the screwdriver to rotate doors around y-axis.
Tim
2016-08-02 20:10:57 +0200
-
6c83ea0b48
TNT: Fix bug with huge stacks
tenplus1
2016-08-03 09:10:09 +0100
-
265c40b558
Doors: Trim open fence gate collision box
paramat
2016-08-03 01:35:20 +0100
-
00c2dde4ea
Doors: Fix potential crashes, code improvements
Tim
2016-07-30 14:21:30 +0200
-
4fba897a96
Bones: Improve bones textures
paramat
2016-07-30 01:49:49 +0100
-
ea49eb3f3d
Beds, boats: Replace deprecated get_look_yaw/set_look_yaw
SmallJoker
2016-07-25 17:42:42 +0200
-
0ac096991c
Default: Prevent placing sapling if grown tree intersects protection
paramat
2016-07-19 01:01:59 +0100
-
2df7ce20dd
Bones: Ability to change bones mode. Tidy up code
tenplus1
2016-03-21 21:22:26 +0000
-
db129f4ca0
Flowers: Fix waterlily on-place itemstack code
paramat
2016-07-19 22:26:02 +0100
-
72f4c6be48
Doors: Fix orientations of trapdoor textures
Thomas--S
2016-07-18 07:14:01 +0200
-
79dbafc13b
Nyancat: Fix texture names
paramat
2016-07-18 23:07:11 +0100
-
1a2eb89f17
Default/trees: Update to 'get_mapgen_setting()'
paramat
2016-07-18 22:50:00 +0100
-
f018e06d9b
Doors: Fix trapdoor on_blast
Thomas--S
2016-07-17 20:37:29 +0200
-
9862bbc8e5
Doors: Same naming for trapdoors as for doors
Thomas--S
2016-07-17 18:52:42 +0200
-
3661cb61e3
Move nyancats into a separate mod
rubenwardy
2016-07-11 17:55:17 +0100
-
0bd13d11cf
Doors: Make door groups consistent with corresponding materials
tenplus1
2016-07-13 19:24:49 +0100
-
d89bb69a22
Beds: Only register respawn callbacks if respawn is enabled
adrido
2016-07-12 11:02:01 +0200
-
9524ff67a3
Clean up fire ABM parameters.
Tim
2016-07-11 15:11:57 +0200
-
30b0a155fb
Stop shadowing upvalues and definitions.
Tim
2016-06-26 14:46:15 +0200
-
4473627de0
Remove unused and clean up missused variable-value assignments.
Tim
2016-06-26 13:34:14 +0200
-
d7a7456007
Beds: Save respawn position when entering bed, only read bed spawns once
tenplus1
2016-05-20 11:40:15 +0100
-
b74954969c
Doors: Fix missing node parameter passing
Tim
2016-07-11 17:50:19 +0200
-
07141b4a2e
Bones: New textures
paramat
2016-07-09 19:23:54 +0100
-
fcceec0e8c
Doors: Fix trapdoor crash on can_dig with nil-player (e.g. minetest.dig_node)
Tim
2016-07-08 00:51:54 +0200
-
f1f96dbe6b
Default/trees: Faster way to detect snow around pine saplings
tenplus1
2016-07-08 15:41:37 +0100
-
594365310d
Doors: Remove unnecessary node lookups
Tim
2016-07-02 02:30:45 +0200
-
71c7e21669
Always return the leftover ItemStack for on_place and on_rightclick
Tim
2016-07-01 22:43:02 +0200
-
e38099225c
TNT: Add missing 'then'
paramat
2016-07-07 18:56:43 +0100
-
5644ab4bd3
Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally
Tim
2016-07-05 19:36:36 +0200
-
fe450b4144
Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node
Tim
2016-07-05 19:30:33 +0200
-
3d44804074
Doors: Code cleanup
paramat
2016-07-07 17:48:02 +0100
-
60f6564c75
Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes
paramat
2016-07-07 17:25:42 +0100
-
f17d791173
Default, flowers: Use 'get_mapgen_setting()'
paramat
2016-07-06 17:14:39 +0100
-
497e6f6257
TNT: When disabled leave some useful functionality enabled
tenplus1
2016-06-27 16:45:40 +0200
-
98551edd94
Game_api.txt: Add position table reference
tenplus1
2016-07-04 11:59:07 +0100
-
c5b0fe72ea
Game_api.txt: Add API information for sethome functions
tenplus1
2016-07-04 09:12:37 +0100
-
d42f77cc5f
Default/mapgen: Simplify iron ore registrations
paramat
2016-07-03 08:52:53 +0100
-
d476d017a4
Default/mapgen: Add ores above y = 1024
paramat
2016-07-03 07:33:48 +0100
-
1886d293d7
Default/mapgen: Clean up ore registrations
paramat
2016-07-02 04:10:29 +0100
-
21b457c9e1
Bucket: Correct liquid placing in protected areas
tenplus1
2016-07-01 17:45:24 +0200
-
80d49095f5
Tidy sethome code, add global functions, round coords to 1 decimal
tenplus1
2016-07-03 17:40:43 +0100
-
f4f9e58ef2
Flowers: Make waterlily floodable
paramat
2016-06-30 22:16:46 +0100
-
55fd286083
Doors: Remove use_texture_alpha from door definition
Thomas--S
2016-06-30 19:08:55 +0200
-
1231f72628
Wool: Use adv- and optipng to optimise texture files
HybridDog
2016-06-27 14:04:35 +0200
-
15b82f5b03
Wool: Clean up code
HybridDog
2016-06-27 14:02:44 +0200
-
f796194c69
Doors: Add dedicated sounds for glass doors
paramat
2016-06-23 03:06:57 +0100
-
84e4ae1881
Default: New aspen tree schematics
paramat
2016-06-21 22:53:09 +0100
-
f15f35c604
Default: Enable crafting of mese crystal fragments into mese crystal
tenplus1
2016-05-23 08:02:48 +0100
-
be918d2d98
Default: Craft locked chest from chest plus steel ingot
tenplus1
2016-05-22 10:31:21 +0100
-
6bf552eb10
Creative: Document creative.formspec_add in game_api.txt
tenplus1
2016-05-18 08:18:59 +0100