Commit Graph

  • 138eb71db6 game_api.txt: Add new metal sounds func. LNJ 2016-10-25 17:42:28 +0200
  • bca0142e7f Fire: Reduce volume of flint and steel sound paramat 2016-10-25 03:54:09 +0100
  • 41a3345718 Default: Update and set volume of damage sounds paramat 2016-10-25 03:42:08 +0100
  • 3c9d71e6f7 Make flammable: Flowers, grasses and several crafitems Fernando Carmona Varo 2016-10-24 20:34:00 +0200
  • fbac9be51c Change many metal nodes to use default metal sounds Auke Kok 2016-10-19 16:34:22 -0700
  • fa9a34554b Default: Add metal sound table function and metal sounds Auke Kok 2016-10-19 16:23:05 -0700
  • f7325d26b6 Fire: Add flint and steel sound paramat 2016-10-23 06:16:19 +0100
  • 9b62d8a504 Default: Add damage and falling damage sounds paramat 2016-10-21 04:22:00 +0100
  • bcb4426ec7 Default: Destroy flammable items when in fire or lava Fernando Carmona Varo 2016-09-11 17:24:02 +0200
  • 4ea74466e4 Default: Fix 'leaves simple', 'jungleleaves simple' textures paramat 2016-10-16 01:42:24 +0100
  • 3d26b33e5b Default: Add coral nodes and death ABM paramat 2016-10-12 01:49:31 +0100
  • 7b30c26a45 Bucket: Add optional 'force-renew' bool to registration paramat 2016-10-09 23:33:07 +0100
  • 78311a27a1 Store registered plant on namespace bas080 2016-05-07 11:50:59 +0200
  • 6fdfd2554c Tnt: Various optimisations tenplus1 2016-10-05 16:15:49 +0100
  • 53179b8d10 Creative: Use element instead of parameter to disable close on enter rubenwardy 2016-10-08 18:02:14 +0100
  • 1906ab84f5 Default/functions: Tune speed of grass spread ABM paramat 2016-10-05 21:07:05 +0100
  • 1799754a8f Default: Prevent possible nil-crash on invalid book metadata Tim 2016-10-04 19:49:06 +0200
  • 32f7051eb8 Fix sapling placement handling of on_rightclick and CONTENT_IGNORE Tim 2016-10-04 19:18:45 +0200
  • 67fc2247fc Default: Add 'silver sand' for cold desert biome paramat 2016-10-04 03:45:49 +0100
  • c0de5646d2 Default: Generalise, optimise and simplify grass spread function paramat 2016-09-22 11:56:15 +0100
  • 5e4a6e8ac6 Doors: Remove ability to rotate doors with screwdrivers paramat 2016-09-28 22:09:50 +0100
  • 36a78c87d7 Default/player.lua: Remove outdated comment DS-Minetest 2016-09-28 20:57:17 +0200
  • 0ad3306c79 Farming: Remove unnecessary overriding of groups tenplus1 2016-09-27 11:12:04 +0100
  • 0f6e75bcb5 Add settingtypes.txt for Minetest Game paramat 2016-09-23 17:55:16 +0100
  • 3e05870706 Doors: Trim open fencegate collison box again paramat 2016-09-22 13:46:12 +0100
  • 34c768d394 Default: New snow textures by Gambit paramat 2016-09-13 03:14:22 +0100
  • b848e35ca5 Stairs: Big simplification of slabs combination Auke Kok 2016-01-25 13:45:25 +0100
  • 0cbb516ae2 Bones: Search for nearby 'air' for fallback bones placement tenplus1 2016-09-07 10:22:57 +0100
  • 54235f3276 Xpanes: Convert to connected nodeboxes Auke Kok 2016-03-17 00:40:30 -0700
  • 992f295880 Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup paramat 2016-09-08 00:16:16 +0100
  • 6171fb43f0 Change WTFPL to MIT (part 3) paramat 2016-09-07 02:52:57 +0100
  • 7d70d25eeb Licenses: Change WTFPL to MIT (part 2) paramat 2016-09-05 07:24:18 +0100
  • e9d26e2ee3 Licenses: Change WTFPL to MIT (part 1) paramat 2016-09-04 06:31:01 +0100
  • f844a4f379 Default: Vary wood burn times according to wood density paramat 2016-09-01 05:56:21 +0100
  • 1d6fbe04cd Default/furnace: Indicate dst full Auke Kok 2016-08-26 11:00:49 -0700
  • 0664570d22 Creative: Make dig times near-identical for nodes of all levels paramat 2016-08-23 20:33:37 +0100
  • 5e9e3f7e84 Default: Eliminate redundant 'get modpath' calls Pinky Snow 2016-08-27 18:28:02 -0400
  • 995256744a Default, stairs, doors: Vary wood flammable and choppy group values paramat 2016-08-27 02:41:31 +0100
  • 471d1cf159 Add search on enter press to creative inventory rubenwardy 2016-08-27 18:07:57 +0100
  • 3be2f12beb Flowers: Add missing aliases for mushrooms from the mushroom mod Megaf 2016-08-21 21:18:32 +0100
  • cabf80b743 Fire: Use 'enable fire' setting instead of 'disable fire' paramat 2016-08-15 21:29:52 +0100
  • 088385493a Default: Improve fences inventory/wield images pithydon 2016-07-30 17:15:42 -0600
  • 1b745d401d Default/trees: Faster 'is snow nearby' function tenplus1 2016-08-10 14:03:18 +0100
  • 2ecbc43a7a Default: Optimise and simplify leafdecay ABM, remove cache paramat 2016-08-07 03:54:08 +0100
  • 619ac52693 Add labels to ABMs tenplus1 2016-08-08 10:56:13 +0100
  • 61a197ffd8 Changed snow nodebox to 'walkable = false' DonBatman 2016-08-07 17:23:44 -0700
  • 14b99a72a9 Tnt: Limit blown up dropped stacks to stack_max tenplus1 2016-08-04 10:22:41 +0100
  • 76211624ac Use minetest instead of core namespace, discourage via luacheck Tim 2016-08-05 14:55:43 +0200
  • b408e9cce6 Let Travis-CI automatically run luacheck on the game Tim 2016-06-26 17:12:40 +0200
  • 20fa037313 Screwdriver: disallow rotation with `on_rotate = false` Tim 2016-08-05 12:14:33 +0200
  • 60cf3f85b6 Doors: Allow the screwdriver to rotate doors around y-axis. Tim 2016-08-02 20:10:57 +0200
  • 6c83ea0b48 TNT: Fix bug with huge stacks tenplus1 2016-08-03 09:10:09 +0100
  • 265c40b558 Doors: Trim open fence gate collision box paramat 2016-08-03 01:35:20 +0100
  • 00c2dde4ea Doors: Fix potential crashes, code improvements Tim 2016-07-30 14:21:30 +0200
  • 4fba897a96 Bones: Improve bones textures paramat 2016-07-30 01:49:49 +0100
  • ea49eb3f3d Beds, boats: Replace deprecated get_look_yaw/set_look_yaw SmallJoker 2016-07-25 17:42:42 +0200
  • 0ac096991c Default: Prevent placing sapling if grown tree intersects protection paramat 2016-07-19 01:01:59 +0100
  • 2df7ce20dd Bones: Ability to change bones mode. Tidy up code tenplus1 2016-03-21 21:22:26 +0000
  • db129f4ca0 Flowers: Fix waterlily on-place itemstack code paramat 2016-07-19 22:26:02 +0100
  • 72f4c6be48 Doors: Fix orientations of trapdoor textures Thomas--S 2016-07-18 07:14:01 +0200
  • 79dbafc13b Nyancat: Fix texture names paramat 2016-07-18 23:07:11 +0100
  • 1a2eb89f17 Default/trees: Update to 'get_mapgen_setting()' paramat 2016-07-18 22:50:00 +0100
  • f018e06d9b Doors: Fix trapdoor on_blast Thomas--S 2016-07-17 20:37:29 +0200
  • 9862bbc8e5 Doors: Same naming for trapdoors as for doors Thomas--S 2016-07-17 18:52:42 +0200
  • 3661cb61e3 Move nyancats into a separate mod rubenwardy 2016-07-11 17:55:17 +0100
  • 0bd13d11cf Doors: Make door groups consistent with corresponding materials tenplus1 2016-07-13 19:24:49 +0100
  • d89bb69a22 Beds: Only register respawn callbacks if respawn is enabled adrido 2016-07-12 11:02:01 +0200
  • 9524ff67a3 Clean up fire ABM parameters. Tim 2016-07-11 15:11:57 +0200
  • 30b0a155fb Stop shadowing upvalues and definitions. Tim 2016-06-26 14:46:15 +0200
  • 4473627de0 Remove unused and clean up missused variable-value assignments. Tim 2016-06-26 13:34:14 +0200
  • d7a7456007 Beds: Save respawn position when entering bed, only read bed spawns once tenplus1 2016-05-20 11:40:15 +0100
  • b74954969c Doors: Fix missing node parameter passing Tim 2016-07-11 17:50:19 +0200
  • 07141b4a2e Bones: New textures paramat 2016-07-09 19:23:54 +0100
  • fcceec0e8c Doors: Fix trapdoor crash on can_dig with nil-player (e.g. minetest.dig_node) Tim 2016-07-08 00:51:54 +0200
  • f1f96dbe6b Default/trees: Faster way to detect snow around pine saplings tenplus1 2016-07-08 15:41:37 +0100
  • 594365310d Doors: Remove unnecessary node lookups Tim 2016-07-02 02:30:45 +0200
  • 71c7e21669 Always return the leftover ItemStack for on_place and on_rightclick Tim 2016-07-01 22:43:02 +0200
  • e38099225c TNT: Add missing 'then' paramat 2016-07-07 18:56:43 +0100
  • 5644ab4bd3 Bucket: Allow liquid placed against unknown nodes instead of aborting abnormally Tim 2016-07-05 19:36:36 +0200
  • fe450b4144 Bucket: Prevent crashing when placing liquid against a buildable node into an unknown node Tim 2016-07-05 19:30:33 +0200
  • 3d44804074 Doors: Code cleanup paramat 2016-07-07 17:48:02 +0100
  • 60f6564c75 Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes paramat 2016-07-07 17:25:42 +0100
  • f17d791173 Default, flowers: Use 'get_mapgen_setting()' paramat 2016-07-06 17:14:39 +0100
  • 497e6f6257 TNT: When disabled leave some useful functionality enabled tenplus1 2016-06-27 16:45:40 +0200
  • 98551edd94 Game_api.txt: Add position table reference tenplus1 2016-07-04 11:59:07 +0100
  • c5b0fe72ea Game_api.txt: Add API information for sethome functions tenplus1 2016-07-04 09:12:37 +0100
  • d42f77cc5f Default/mapgen: Simplify iron ore registrations paramat 2016-07-03 08:52:53 +0100
  • d476d017a4 Default/mapgen: Add ores above y = 1024 paramat 2016-07-03 07:33:48 +0100
  • 1886d293d7 Default/mapgen: Clean up ore registrations paramat 2016-07-02 04:10:29 +0100
  • 21b457c9e1 Bucket: Correct liquid placing in protected areas tenplus1 2016-07-01 17:45:24 +0200
  • 80d49095f5 Tidy sethome code, add global functions, round coords to 1 decimal tenplus1 2016-07-03 17:40:43 +0100
  • f4f9e58ef2 Flowers: Make waterlily floodable paramat 2016-06-30 22:16:46 +0100
  • 55fd286083 Doors: Remove use_texture_alpha from door definition Thomas--S 2016-06-30 19:08:55 +0200
  • 1231f72628 Wool: Use adv- and optipng to optimise texture files HybridDog 2016-06-27 14:04:35 +0200
  • 15b82f5b03 Wool: Clean up code HybridDog 2016-06-27 14:02:44 +0200
  • f796194c69 Doors: Add dedicated sounds for glass doors paramat 2016-06-23 03:06:57 +0100
  • 84e4ae1881 Default: New aspen tree schematics paramat 2016-06-21 22:53:09 +0100
  • f15f35c604 Default: Enable crafting of mese crystal fragments into mese crystal tenplus1 2016-05-23 08:02:48 +0100
  • be918d2d98 Default: Craft locked chest from chest plus steel ingot tenplus1 2016-05-22 10:31:21 +0100
  • 6bf552eb10 Creative: Document creative.formspec_add in game_api.txt tenplus1 2016-05-18 08:18:59 +0100