more documentation
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README.txt
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README.txt
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@ -4,11 +4,31 @@ See license.txt for license information.
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Mod for extending the farming capabilities of minetest.
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You have wild crops, which you can cultivate to get faster and more harvest.
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The crops can be infected, where you get nothing. And the infection spreads to nearby crops.
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A culture of crops can be destroyed by the infection, where the cultured variant of crops
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(TODO) The crops can be infected, where you get nothing. And the infection spreads to nearby crops.
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(TODO) A culture of crops can be destroyed by the infection, where the cultured variant of crops
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are easier infected than the wild form.
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With special plants you can make a curing mixture. And other plants can protect the culture.
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The code is written to enable extension by other mods.
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You have only one txt file to configure the crops. It's read in a table. Not defined fields are filled,
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if a default row is given. If no default is given, the field is not importet to the crop.
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Based on the definition the behauvior is defined:
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- Crops with harvest: The crop has to be digged and drops a harvest, which can not be seeded again.
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The seed has to be crafted out of the harvest. If the option "use_flail" is activated, a standard
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craft is used: With a flail you get one seed and one straw (default, can be changed by field "straw").
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The seed can be placed again to grow more.
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If a cultured variant is given, by change you get cultured harvest, which grows faster, has more harvest,
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gets easier infected or what ever is defined for the cultured crop.
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Most kind of wheat, barley and so on are defined this way.
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- Crops with seed: The crop drops directly seed. The amount is given in the configuration by "max_harvest".
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Crops like potato or corn are defined in this way.
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- Punchable fruits: Full-grown fruits can be punched to give one fruit and back one step. After the growing
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time the fruits are available again. The full-grown can't be digged. It will be punched, directly afterwards
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the second last step will be digged, giving one fruit.
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- Crops with trellis: For creating seedable items you have to craft out of the harvest the seed with a trellis.
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Diggin any step will release the trellis for further usage. By using the option "use_trellis" the craft
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is direct registered.
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Authors of source code
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----------------------
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Originally by PilzAdam (MIT)
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