fix #7 - plants can get ill and can be protected; right now no cure beside digging is implemented

master
A. Demant 2018-10-30 06:00:27 +01:00
parent 4c075e2335
commit 9ce17adacc
1 changed files with 114 additions and 22 deletions

View File

@ -1,42 +1,86 @@
-- infect a plant at pos and start timer
farming.plant_infect = function(pos)
local starttime=os.clock()
local def = minetest.registered_nodes[minetest.get_node(pos).name]
local infect_name=def.plant_name.."_infected"
if not minetest.registered_nodes[infect_name] then
return
end
if not def.groups.infectable then
return
end
if not def.groups.step then
return
end
local placenode = {name = infect_name}
if def.place_param2 then
placenode.param2 = def.place_param2
end
minetest.swap_node(pos, placenode)
local meta = minetest.get_meta(pos)
meta:set_int("farming:step",def.groups["step"])
minetest.get_node_timer(pos):start(math.random(farming.wait_min,farming.wait_max))
local toremove=false
if meta:get_int("farming:healthiness") then
local healthiness=meta:get_int("farming:healthiness")
-- check for nearby plants which can protect against infections
for i=1,3 do
local protplant=minetest.find_node_near(pos,i,"group:infection_defense")
if protplant ~= nil then
ppdef=minetest.get_node(protplant)
-- the protection plant has to be within their defined radius
if ppdef.groups.infection_defense >= i then
healthiness=healthiness+i*10
end
end
end
if healthiness>farming.health_threshold then
meta:set_int("farming:healthiness",healthiness-meta:get_int("farming:weakness"))
else
meta:set_int("farming:healthiness",farming.health_threshold)
meta:set_int("farming:weakness",5)
toremove=true
end
else
toremove=true
end
if toremove then
local placenode = {name = infect_name}
if def.place_param2 then
placenode.param2 = def.place_param2
end
minetest.swap_node(pos, placenode)
local meta = minetest.get_meta(pos)
meta:set_int("farming:step",def.groups["step"])
minetest.get_node_timer(pos):start(math.random(farming.wait_min,farming.wait_max))
end
--table.insert(farming.time_plantinfect,1000*(os.clock()-starttime))
end
-- cures a plant at pos, restoring at last saved step
farming.plant_cured = function(pos)
local starttime=os.clock()
local node = minetest.get_node(pos)
local name = node.name
local def = minetest.registered_nodes[name]
local meta = minetest.get_meta(pos)
local cured_step=meta:get_int("farming:step")
local cured_name=def.step_name.."_"..cured_step
if not minetest.registered_nodes[cured_name] then
return
end
local placenode = {name = cured_name}
if def.place_param2 then
placenode.param2 = def.place_param2
end
minetest.swap_node(pos, placenode)
--table.insert(farming.time_plantcured,1000*(os.clock()-starttime))
end
@ -46,19 +90,23 @@ end
-- then start timer again
farming.punch_step = function(pos, node, puncher, pointed_thing)
local starttime=os.clock()
local def = minetest.registered_nodes[node.name]
-- grow
if def.groups.punchable == nil then
return
end
-- only give fruit and go back if pre step is defined
if def.pre_step == nil then
return
end
if puncher ~= nil and puncher:get_player_name() ~= "" then
-- give one item only if no billhook is used
puncher:get_inventory():add_item('main',def.drop_item)
end
minetest.swap_node(pos, {name=def.pre_step,
param2=def.place_param2 or 3})
@ -66,6 +114,7 @@ farming.punch_step = function(pos, node, puncher, pointed_thing)
local pre_def=minetest.registered_nodes[def.pre_step]
local meta = minetest.get_meta(pos)
meta:set_int("farming:step",pre_def.groups.step)
if pre_def.next_step then
minetest.get_node_timer(pos):start(math.random(pre_def.grow_time_min or 100, pre_def.grow_time_max or 200))
end
@ -77,8 +126,10 @@ end
-- if dug with scythe by change you harvest more
farming.dig_harvest = function(pos, node, digger)
local starttime=os.clock()
local def = minetest.registered_nodes[node.name]
local tool_def = digger:get_wielded_item():get_definition()
if tool_def.groups.scythe and def.drop_item then
if tool_def.farming_change ~= nil then
if math.random(1,tool_def.farming_change)==1 then
@ -86,6 +137,7 @@ farming.dig_harvest = function(pos, node, digger)
end
end
end
-- print(dump(def.drop))
minetest.node_dig(pos,node,digger)
--table.insert(farming.time_digharvest,1000*(os.clock()-starttime))
@ -98,17 +150,24 @@ end
farming.timer_infect = function(pos,elapsed)
-- local starttime=os.clock()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
local meta = minetest.get_meta(pos)
-- if no step is saved in metadata (should not be, but...) , removing plant
if meta:get_int("farming:step") == nil then
minetest.swap_node(pos, {name="air"})
return
end
-- if zero step is reached, plant dies
if meta:get_int("farming:step") == 0 then
minetest.swap_node(pos, {name="air"})
minetest.swap_node(pos, {name="default:grass_"..math.random(1,4)})
return
end
local infected = 0
-- check for monoculture and infect nearby plants
if def.infect_rate_monoculture ~= nil then
local monoculture=minetest.find_nodes_in_area(vector.subtract(pos,2),vector.add(pos,2),"group:"..def.plant_name)
if monoculture ~= nil then
@ -120,6 +179,9 @@ farming.timer_infect = function(pos,elapsed)
end
end
end
-- if no monoculture plant was infected try other crops
-- check for nearby other plants and infect them
if infected == 0 then
if def.infect_rate_base ~= nil then
local culture=minetest.find_nodes_in_area(vector.subtract(pos,3),vector.add(pos,3),"group:infectable")
@ -133,6 +195,7 @@ farming.timer_infect = function(pos,elapsed)
end
end
end
meta:set_int("farming:step",meta:get_int("farming:step")-1)
minetest.get_node_timer(pos):start(math.random(farming.wait_min,farming.wait_max))
--table.insert(farming.time_infect,1000*(os.clock()-starttime))
@ -143,22 +206,27 @@ end
-- if a following step or wilt is defined then calculate new time and set timer
farming.timer_step = function(pos, elapsed)
local starttime=os.clock()
local def = minetest.registered_nodes[minetest.get_node(pos).name]
-- check for enough light
if not def.next_step then
return
end
local light = minetest.get_node_light(pos)
local pdef=farming.registered_plants[def.plant_name]
if not light or light < pdef.light_min or light > pdef.light_max then
minetest.get_node_timer(pos):start(math.random(farming.wait_min, farming.wait_max))
return
end
-- grow
local next_def=minetest.registered_nodes[def.next_step]
minetest.swap_node(pos, {name=def.next_step,
param2=def.place_param2 or 3})
local meta = minetest.get_meta(pos)
if next_def.groups.farming_wilt ~= nil then
if meta:get_int("farming:weakness") == nil then
farming.set_node_metadata(pos)
@ -167,22 +235,23 @@ farming.timer_step = function(pos, elapsed)
else
meta:set_int("farming:step",next_def.groups.step)
end
-- new timer needed?
if def.next_step then
local wait_factor = 1
-- check for config values
local lightamount=meta:get_int("farming:lightamount")
if lightamount ~= nil then
-- if farming.light_stat[def.light_min] ~= nil then
local ls = farming.light_stat[def.light_min]
if ls.amount ~= nil and lightamount > 0 then
-- time till next step is stretched. Less light means longer growing time
wait_factor = ls.amount / lightamount
end
-- end
local ls = farming.light_stat[def.light_min]
if ls.amount ~= nil and lightamount > 0 then
-- time till next step is stretched. Less light means longer growing time
wait_factor = ls.amount / lightamount
end
else
wait_factor = math.max(0.75,def.light_min/minetest.get_node_light(pos,0.5))
end
-- using light at midday to increase or decrease growing time
local wait_min = math.ceil(def.grow_time_min * wait_factor)
local wait_max = math.ceil(def.grow_time_max * wait_factor)
@ -197,10 +266,12 @@ end
-- adopted from minetest-game
farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
local starttime=os.clock()
-- check if pointing at a node
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
@ -261,20 +332,26 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
end
end
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pointed_thing.above, {name = plantname, param2 = 1})
local wait_min=farming.wait_min or 120
local wait_max=farming.wait_max or 240
if pdef.grow_time_min then
wait_min=pdef.grow_time_min
end
if pdef.grow_time_max then
wait_max=pdef.grow_time_max
end
minetest.get_node_timer(pointed_thing.above):start(math.random(wait_min, wait_max))
local meta = minetest.get_meta(pointed_thing.above)
meta:set_int("farming:step",0)
farming.set_node_metadata(pointed_thing.above)
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item()
@ -287,21 +364,25 @@ end
-- after the time out the first step of plant in placed
farming.timer_seed = function(pos, elapsed)
local starttime=os.clock()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
-- grow seed
local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if not soil_node then
minetest.get_node_timer(pos):start(math.random(farming.wait_min, farming.wait_max))
return
end
-- omitted is a check for light, we assume seeds can germinate in the dark.
local placenode = {name = def.next_step}
if def.place_param2 then
placenode.param2 = def.place_param2 or 3
end
minetest.swap_node(pos, placenode)
local meta = minetest.get_meta(pos)
if def.next_step then
meta:set_int("farming:step",minetest.registered_nodes[def.next_step].groups.step)
-- using light at midday to increase or decrease growing time
@ -310,6 +391,7 @@ farming.timer_seed = function(pos, elapsed)
local wait_min = math.ceil(def.grow_time_min * wait_factor)
local wait_max = math.ceil(def.grow_time_max * wait_factor)
if wait_max <= wait_min then wait_max = 2*wait_min end
local node_timer=math.random(wait_min, wait_max)
minetest.get_node_timer(pos):start(node_timer)
return
@ -322,8 +404,10 @@ end
-- weed like nettles can spread to neighbour places
farming.timer_wilt = function(pos, elapsed)
local starttime=os.clock()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if def.groups.wiltable == 3 then -- nettle or weed
-- determine all nearby nodes with soil
local farming_nearby=minetest.find_nodes_in_area(vector.subtract(pos,2),vector.add(pos,2),"group:farming")
@ -335,18 +419,23 @@ farming.timer_wilt = function(pos, elapsed)
for j=1,#neighb do
local jpos=neighb[j]
if farming.has_value({"air","default:grass_1","default:grass_2","default:grass_3","default:grass_4","default:grass_5"},minetest.get_node({x=jpos.x,y=jpos.y+1,z=jpos.z}).name) then
--table.insert(freen,1,jpos)
table.insert(freen,1,jpos)
end
end
-- randomly pick one and spread
if #freen >= 1 then
local npos={x=jpos.x,y=jpos.y+1,z=jpos.z}
local jpos=freen[math.random(1,#freen)]
minetest.add_node({x=jpos.x,y=jpos.y+1,z=jpos.z}, {name = def.seed_name, param2 = 1})
minetest.get_node_timer({x=jpos.x,y=jpos.y+1,z=jpos.z}):start(def.grow_time_min or 10)
minetest.add_node(npos, {name = def.seed_name, param2 = 1})
farming.set_node_metadata(npos)
minetest.get_node_timer(npos):start(def.grow_time_min or 10)
end
end
end
-- after spreading the source has a one third change to be removed, to go one step back or stay
-- after spreading the source can be removed, go back one step or stay
-- with higher change to be removed if already several similar plants are nearby
local wran=math.random(1,math.max(3,#farming_nearby))
if wran >= 3 then
minetest.swap_node(pos, {name="air"})
@ -552,7 +641,10 @@ farming.set_node_metadata=function(pos)
end
ill_rate = math.ceil((ill_rate + ill_temp + ill_hum)/infect_rate)
local meta = minetest.get_meta(pos)
-- weakness as rate, how easily a crop can be infected
meta:set_int("farming:weakness",ill_rate)
-- healthiness as mechanism to controll if a crop will be infected
meta:set_int("farming:healthiness",50+ill_rate)
local lightcalc=farming.calc_light(pos,pdef)
-- daytime, when light reach light_min