797 lines
25 KiB
Lua
797 lines
25 KiB
Lua
--[[
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Thirsty mod [thirsty]
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==========================
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A mod that adds a "thirst" mechanic, similar to hunger.
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Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de>
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License
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-------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
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USA
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Terminology: "Thirst" vs. "hydration"
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-------------------------------------
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"Thirst" is the absence of "hydration" (a term suggested by
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everamzah on the Minetest forums, thanks!). The overall mechanic
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is still called "thirst", but the visible bar is that of
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"hydration", filled with "hydro points".
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]]
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-- the main module variable
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thirsty = {
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-- Configuration variables
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tick_time = 0.5,
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thirst_per_second = 1.0 / 20.0,
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damage_per_second = 1.0 / 10.0, -- when out of hydration
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stand_still_for_drink = 1.0,
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stand_still_for_afk = 120.0, -- 2 Minutes
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-- which nodes can we drink from (given containers)
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node_drinkable = {
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['default:water_source'] = true,
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['default:water_flowing'] = true,
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['thirsty:drinking_fountain'] = true,
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},
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regen_from_node = {
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-- value: hydration regen per second
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['default:water_source'] = 0.5,
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['default:water_flowing'] = 0.5,
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},
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drink_from_container = {
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-- value: max hydration when drinking with item
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['thirsty:wooden_bowl'] = 25,
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['thirsty:steel_canteen'] = 25,
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['thirsty:bronze_canteen'] = 25,
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},
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container_capacity = {
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-- value: hydro capacity in item
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['thirsty:steel_canteen'] = 40,
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['thirsty:bronze_canteen'] = 60,
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},
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drink_from_node = {
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-- value: max hydration when drinking from node
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['thirsty:drinking_fountain'] = 30,
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},
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extractor_speed = 0.6,
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injector_speed = 0.5,
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-- the players' values
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players = {
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--[[
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name = {
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hydro = 20,
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last_pos = '-10:3',
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time_in_pos = 0.0,
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pending_dmg = 0.0,
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}
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]]
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},
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-- water fountains
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fountains = {
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--[[
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x:y:z = {
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pos = { x=x, y=y, z=z },
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level = 4,
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-- something about times
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}
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]]
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},
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stash_filename = 'thirsty.dat',
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-- general settings
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time_next_tick = 0.0,
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}
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thirsty.time_next_tick = thirsty.tick_time
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--[[
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HUD definitions
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Optionally from one of the supported mods
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]]
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function thirsty.hud_clamp(value)
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if value < 0 then
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return 0
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elseif value > 20 then
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return 20
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else
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return math.ceil(value)
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end
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end
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if minetest.get_modpath("hudbars") then
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hb.register_hudbar('thirst', 0xffffff, "Hydration", {
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bar = 'thirsty_hudbars_bar.png',
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icon = 'thirsty_cup_100_16.png'
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}, 20, 20, false)
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function thirsty.hud_init(player)
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local name = player:get_player_name()
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hb.init_hudbar(player, 'thirst',
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thirsty.hud_clamp(thirsty.players[name].hydro),
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20, false)
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end
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function thirsty.hud_update(player, value)
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local name = player:get_player_name()
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hb.change_hudbar(player, 'thirst', thirsty.hud_clamp(value), 20)
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end
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elseif minetest.get_modpath("hud") then
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-- default positions follow [hud] defaults
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local position = HUD_THIRST_POS or { x=0.5, y=1 }
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local offset = HUD_THIRST_OFFSET or { x=15, y=-133} -- above AIR
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hud.register('thirst', {
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hud_elem_type = "statbar",
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position = position,
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text = "thirsty_cup_100_24.png",
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background = "thirsty_cup_0_24.png",
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number = 20,
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max = 20,
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size = HUD_SD_SIZE, -- by default { x=24, y=24 },
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offset = offset,
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})
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function thirsty.hud_init(player)
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-- automatic by [hud]
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end
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function thirsty.hud_update(player, value)
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hud.change_item(player, 'thirst', {
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number = thirsty.hud_clamp(value)
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})
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end
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else
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-- 'builtin' hud
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function thirsty.hud_init(player)
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-- above breath bar, for now
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local name = player:get_player_name()
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thirsty.players[name].hud_id = player:hud_add({
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "thirsty_cup_100_24.png",
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number = thirsty.hud_clamp(thirsty.players[name].hydro),
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direction = 0,
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size = { x=24, y=24 },
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offset = { x=25, y=-(48+24+16+32)},
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})
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end
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function thirsty.hud_update(player, value)
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local name = player:get_player_name()
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local hud_id = thirsty.players[name].hud_id
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player:hud_change(hud_id, 'number', thirsty.hud_clamp(value))
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end
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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-- default entry for new players
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if not thirsty.players[name] then
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local pos = player:getpos()
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thirsty.players[name] = {
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hydro = 20,
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last_pos = math.floor(pos.x) .. ':' .. math.floor(pos.z),
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time_in_pos = 0.0,
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pending_dmg = 0.0,
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}
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end
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thirsty.hud_init(player)
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end)
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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-- fill after death
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thirsty.players[name].hydro = 20;
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end)
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--[[
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Main Loop (Tier 0)
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]]
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minetest.register_globalstep(function(dtime)
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-- get thirsty
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thirsty.time_next_tick = thirsty.time_next_tick - dtime
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while thirsty.time_next_tick < 0.0 do
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-- time for thirst
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thirsty.time_next_tick = thirsty.time_next_tick + thirsty.tick_time
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() <= 0 then
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-- dead players don't get thirsty, or full for that matter :-P
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break
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end
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local name = player:get_player_name()
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local pos = player:getpos()
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local pl = thirsty.players[name]
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-- how long have we been standing "here"?
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-- (the node coordinates in X and Z should be enough)
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local pos_hash = math.floor(pos.x) .. ':' .. math.floor(pos.z)
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if pl.last_pos == pos_hash then
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pl.time_in_pos = pl.time_in_pos + thirsty.tick_time
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else
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-- you moved!
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pl.last_pos = pos_hash
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pl.time_in_pos = 0.0
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end
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local pl_standing = pl.time_in_pos > thirsty.stand_still_for_drink
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local pl_afk = pl.time_in_pos > thirsty.stand_still_for_afk
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--print("Standing: " .. (pl_standing and 'true' or 'false' ) .. ", AFK: " .. (pl_afk and 'true' or 'false'))
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pos.y = pos.y + 0.1
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local node = minetest.get_node(pos)
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local drink_per_second = thirsty.regen_from_node[node.name] or 0
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-- fountaining (uses pos, slight changes ok)
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for k, fountain in pairs(thirsty.fountains) do
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local dx = fountain.pos.x - pos.x
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local dy = fountain.pos.y - pos.y
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local dz = fountain.pos.z - pos.z
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local dist2 = dx * dx + dy * dy + dz * dz
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local fdist = fountain.level * 5 -- max 100 nodes radius
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--print (string.format("Distance from %s (%d): %f out of %f", k, fountain.level, math.sqrt(dist2), fdist ))
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if dist2 < fdist * fdist then
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-- in range, drink as if standing (still) in water
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drink_per_second = math.max(thirsty.regen_from_node['default:water_source'] or 0, drink_per_second)
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pl_standing = true
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break -- no need to check the other fountains
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end
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end
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-- amulets
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local extractor_found = false
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local injector_found = false
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local container_not_full = nil
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local container_not_empty = nil
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local inv_main = player:get_inventory():get_list('main')
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for i, itemstack in ipairs(inv_main) do
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local name = itemstack:get_name()
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if name == 'thirsty:injector' then
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injector_found = true
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end
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if name == 'thirsty:extractor' then
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extractor_found = true
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end
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if thirsty.container_capacity[name] then
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local wear = itemstack:get_wear()
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-- can be both!
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if wear == 0 or wear > 1 then
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container_not_full = { i, itemstack }
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end
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if wear > 0 and wear < 65534 then
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container_not_empty = { i, itemstack }
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end
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end
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end
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if extractor_found and container_not_full then
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local i = container_not_full[1]
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local itemstack = container_not_full[2]
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local capacity = thirsty.container_capacity[itemstack:get_name()]
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local wear = itemstack:get_wear()
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if wear == 0 then wear = 65535.0 end
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local drink = thirsty.extractor_speed * thirsty.tick_time
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local drinkwear = drink / capacity * 65535.0
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wear = wear - drinkwear
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if wear < 1 then wear = 1 end
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itemstack:set_wear(wear)
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player:get_inventory():set_stack("main", i, itemstack)
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end
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if injector_found and container_not_empty then
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local i = container_not_empty[1]
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local itemstack = container_not_empty[2]
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local capacity = thirsty.container_capacity[itemstack:get_name()]
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local wear = itemstack:get_wear()
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if wear == 0 then wear = 65535.0 end
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local drink = thirsty.injector_speed * thirsty.tick_time
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local drink_missing = 20 - pl.hydro
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drink = math.max(math.min(drink, drink_missing), 0)
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local drinkwear = drink / capacity * 65535.0
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wear = wear + drinkwear
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if wear > 65534 then wear = 65534 end
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itemstack:set_wear(wear)
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pl.hydro = pl.hydro + drink
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if pl.hydro > 20 then pl.hydro = 20 end
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player:get_inventory():set_stack("main", i, itemstack)
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end
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if drink_per_second > 0 and pl_standing then
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pl.hydro = pl.hydro + drink_per_second * thirsty.tick_time
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-- Drinking from the ground won't give you more than max
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if pl.hydro > 20 then pl.hydro = 20 end
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--print("Raising hydration by "..(drink_per_second*thirsty.tick_time).." to "..pl.hydro)
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else
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if not pl_afk then
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-- only get thirsty if not AFK
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pl.hydro = pl.hydro - thirsty.thirst_per_second * thirsty.tick_time
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if pl.hydro < 0 then pl.hydro = 0 end
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--print("Lowering hydration by "..(thirsty.thirst_per_second*thirsty.tick_time).." to "..pl.hydro)
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end
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end
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-- should we only update the hud on an actual change?
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thirsty.hud_update(player, pl.hydro)
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-- damage, if enabled
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if minetest.setting_getbool("enable_damage") then
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-- maybe not the best way to do this, but it does mean
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-- we can do anything with one tick loop
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if pl.hydro <= 0.0 and not pl_afk then
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pl.pending_dmg = pl.pending_dmg + thirsty.damage_per_second * thirsty.tick_time
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--print("Pending damage at " .. pl.pending_dmg)
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if pl.pending_dmg > 1.0 then
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local dmg = math.floor(pl.pending_dmg)
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pl.pending_dmg = pl.pending_dmg - dmg
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player:set_hp( player:get_hp() - dmg )
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end
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else
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-- forget any pending damage when not thirsty
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pl.pending_dmg = 0.0
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end
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end
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end
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end
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end)
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--[[
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Stash: persist the hydration values in a file in the world directory.
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If this is missing or corrupted, then no worries: nobody's thirsty ;-)
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]]
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function thirsty.read_stash()
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local filename = minetest.get_worldpath() .. "/" .. thirsty.stash_filename
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local file, err = io.open(filename, "r")
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if not file then
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-- no problem, it's just not there
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-- TODO: or parse err?
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return
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end
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thirsty.players = {}
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for line in file:lines() do
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if string.match(line, '^%-%-') then
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-- comment, ignore
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elseif string.match(line, '^P [%d.]+ [%d.]+ .+') then
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-- player line
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-- is matching again really the best solution?
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local hydro, dmg, name = string.match(line, '^P ([%d.]+) ([%d.]+) (.+)')
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thirsty.players[name] = {
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hydro = tonumber(hydro),
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last_pos = '0:0', -- not true, but no matter
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time_in_pos = 0.0,
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pending_dmg = tonumber(dmg),
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}
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end
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end
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file:close()
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end
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function thirsty.write_stash()
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local filename = minetest.get_worldpath() .. "/" .. thirsty.stash_filename
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local file, err = io.open(filename, "w")
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if not file then
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minetest.log("error", "Thirsty: could not write " .. thirsty.stash_filename .. ": " ..err)
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return
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end
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file:write('-- Stash file for Minetest mod [thirsty] --\n')
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-- write players:
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-- P <hydro> <pending_dmg> <name>
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file:write('-- Player format: "P <hydro> <pending damage> <name>"\n')
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for name, data in pairs(thirsty.players) do
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file:write("P " .. data.hydro .. " " .. data.pending_dmg .. " " .. name .. "\n")
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end
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file:close()
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end
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--[[
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General handler
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Most tools, nodes and craftitems use the same code, so here it is:
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]]
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function thirsty.drink_handler(player, itemstack, node)
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local pl = thirsty.players[player:get_player_name()]
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local old_hydro = pl.hydro
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-- selectors, always true, to make the following code easier
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local item_name = itemstack and itemstack:get_name() or ':'
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local node_name = node and node.name or ':'
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if thirsty.node_drinkable[node_name] then
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-- we found something to drink!
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local cont_level = thirsty.drink_from_container[item_name] or 0
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local node_level = thirsty.drink_from_node[node_name] or 0
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-- drink until level
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local level = math.max(cont_level, node_level)
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--print("Drinking to level " .. level)
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if pl.hydro < level then
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pl.hydro = level
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end
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-- fill container, if applicable
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if thirsty.container_capacity[item_name] then
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--print("Filling a " .. item_name .. " to " .. thirsty.container_capacity[item_name])
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itemstack:set_wear(1) -- "looks full"
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end
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elseif thirsty.container_capacity[item_name] then
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-- drinking from a container
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if itemstack:get_wear() ~= 0 then
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local capacity = thirsty.container_capacity[item_name]
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local hydro_missing = 20 - pl.hydro;
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if hydro_missing > 0 then
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local wear_missing = hydro_missing / capacity * 65535.0;
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local wear = itemstack:get_wear()
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local new_wear = math.ceil(math.max(wear + wear_missing, 1))
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if (new_wear > 65534) then
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wear_missing = 65534 - wear
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new_wear = 65534
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end
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itemstack:set_wear(new_wear)
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if wear_missing > 0 then -- rounding glitches?
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pl.hydro = pl.hydro + (wear_missing * capacity / 65535.0)
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end
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end
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end
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end
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-- update HUD if value changed
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if pl.hydro ~= old_hydro then
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thirsty.hud_update(player, pl.hydro)
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end
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end
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--[[
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Adapters for drink_handler to on_use and on_rightclick slots.
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These close over the next handler to call in a chain, if desired.
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]]
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function thirsty.on_use( old_on_use )
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return function(itemstack, player, pointed_thing)
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local node = nil
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if pointed_thing and pointed_thing.type == 'node' then
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node = minetest.get_node(pointed_thing.under)
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end
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thirsty.drink_handler(player, itemstack, node)
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-- call original on_use, if provided
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if old_on_use ~= nil then
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return old_on_use(itemstack, player, pointed_thing)
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else
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return itemstack
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end
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end
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end
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function thirsty.on_rightclick( old_on_rightclick )
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return function(pos, node, player, itemstack, pointed_thing)
|
|
|
|
thirsty.drink_handler(player, itemstack, node)
|
|
|
|
-- call original on_rightclick, if provided
|
|
if old_on_rightclick ~= nil then
|
|
return old_on_rightclick(pos, node, player, itemstack, pointed_thing)
|
|
else
|
|
return itemstack
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
--[[
|
|
|
|
Drinking containers (Tier 1)
|
|
|
|
Defines a simple wooden bowl which can be used on water to fill
|
|
your hydration.
|
|
|
|
Optionally also augments the nodes from vessels to enable drinking
|
|
on use.
|
|
|
|
]]
|
|
|
|
function thirsty.augment_node_for_drinking( nodename, level )
|
|
local new_definition = {}
|
|
-- we need to be able to point at the water
|
|
new_definition.liquids_pointable = true
|
|
-- call closure generator with original on_use handler
|
|
new_definition.on_use = thirsty.on_use(
|
|
minetest.registered_nodes[nodename].on_use
|
|
)
|
|
-- overwrite the node definition with almost the original
|
|
minetest.override_item(nodename, new_definition)
|
|
|
|
-- add configuration settings
|
|
thirsty.drink_from_container[nodename] = level
|
|
end
|
|
|
|
if (minetest.get_modpath("vessels")) then
|
|
-- add "drinking" to vessels
|
|
thirsty.augment_node_for_drinking('vessels:drinking_glass', 22)
|
|
thirsty.augment_node_for_drinking('vessels:glass_bottle', 24)
|
|
thirsty.augment_node_for_drinking('vessels:steel_bottle', 26)
|
|
end
|
|
|
|
-- our own simple wooden bowl
|
|
minetest.register_craftitem('thirsty:wooden_bowl', {
|
|
description = "Wooden bowl",
|
|
inventory_image = "thirsty_bowl_16.png",
|
|
liquids_pointable = true,
|
|
on_use = thirsty.on_use(nil),
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "thirsty:wooden_bowl",
|
|
recipe = {
|
|
{"group:wood", "", "group:wood"},
|
|
{"", "group:wood", ""}
|
|
}
|
|
})
|
|
|
|
--[[
|
|
|
|
Hydro containers (Tier 2)
|
|
|
|
Defines canteens (currently two types, with different capacities),
|
|
tools which store hydro. They use wear to show their content
|
|
level in their durability bar; they do not disappear when used up.
|
|
|
|
Wear corresponds to hydro level as follows:
|
|
- a wear of 0 shows no durability bar -> empty (initial state)
|
|
- a wear of 1 shows a full durability bar -> full
|
|
- a wear of 65535 shows an empty durability bar -> empty
|
|
|
|
]]
|
|
|
|
minetest.register_tool('thirsty:steel_canteen', {
|
|
description = 'Steel canteen',
|
|
inventory_image = "thirsty_steel_canteen_16.png",
|
|
liquids_pointable = true,
|
|
stack_max = 1,
|
|
on_use = thirsty.on_use(nil),
|
|
})
|
|
|
|
minetest.register_tool('thirsty:bronze_canteen', {
|
|
description = 'Bronze canteen',
|
|
inventory_image = "thirsty_bronze_canteen_16.png",
|
|
liquids_pointable = true,
|
|
stack_max = 1,
|
|
on_use = thirsty.on_use(nil),
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "thirsty:steel_canteen",
|
|
recipe = {
|
|
{ "group:wood", ""},
|
|
{ "default:steel_ingot", "default:steel_ingot"},
|
|
{ "default:steel_ingot", "default:steel_ingot"}
|
|
}
|
|
})
|
|
minetest.register_craft({
|
|
output = "thirsty:bronze_canteen",
|
|
recipe = {
|
|
{ "group:wood", ""},
|
|
{ "default:bronze_ingot", "default:bronze_ingot"},
|
|
{ "default:bronze_ingot", "default:bronze_ingot"}
|
|
}
|
|
})
|
|
|
|
--[[
|
|
|
|
Tier 3
|
|
|
|
]]
|
|
|
|
minetest.register_node('thirsty:drinking_fountain', {
|
|
description = 'Drinking fountain',
|
|
drawtype = 'nodebox',
|
|
tiles = {
|
|
-- top, bottom, right, left, front, back
|
|
'thirsty_drinkfount_top.png',
|
|
'thirsty_drinkfount_bottom.png',
|
|
'thirsty_drinkfount_side.png',
|
|
'thirsty_drinkfount_side.png',
|
|
'thirsty_drinkfount_side.png',
|
|
'thirsty_drinkfount_side.png',
|
|
},
|
|
paramtype = 'light',
|
|
groups = { cracky = 2 },
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -3/16, -8/16, -3/16, 3/16, 3/16, 3/16 },
|
|
{ -8/16, 3/16, -8/16, 8/16, 6/16, 8/16 },
|
|
{ -8/16, 6/16, -8/16, 8/16, 8/16, -6/16 },
|
|
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
|
|
{ -8/16, 6/16, -6/16, -6/16, 8/16, 6/16 },
|
|
{ 6/16, 6/16, -6/16, 8/16, 8/16, 6/16 },
|
|
},
|
|
},
|
|
selection_box = {
|
|
type = "regular",
|
|
},
|
|
collision_box = {
|
|
type = "regular",
|
|
},
|
|
on_rightclick = thirsty.on_rightclick(nil),
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "thirsty:drinking_fountain",
|
|
recipe = {
|
|
{ "default:stone", "bucket:bucket_water", "default:stone"},
|
|
{ "", "default:stone", ""},
|
|
{ "", "default:stone", ""}
|
|
}
|
|
})
|
|
|
|
--[[
|
|
|
|
Tier 4+: the water fountains, plus extenders
|
|
|
|
]]
|
|
|
|
minetest.register_node('thirsty:water_fountain', {
|
|
description = 'Water fountain',
|
|
tiles = {
|
|
-- top, bottom, right, left, front, back
|
|
'thirsty_waterfountain_top.png',
|
|
'thirsty_waterfountain_top.png',
|
|
'thirsty_waterfountain_side.png',
|
|
'thirsty_waterfountain_side.png',
|
|
'thirsty_waterfountain_side.png',
|
|
'thirsty_waterfountain_side.png',
|
|
},
|
|
paramtype = 'light',
|
|
groups = { cracky = 2 },
|
|
})
|
|
|
|
minetest.register_node('thirsty:water_extender', {
|
|
description = 'Water fountain extender',
|
|
tiles = {
|
|
'thirsty_waterextender_top.png',
|
|
'thirsty_waterextender_top.png',
|
|
'thirsty_waterextender_side.png',
|
|
'thirsty_waterextender_side.png',
|
|
'thirsty_waterextender_side.png',
|
|
'thirsty_waterextender_side.png',
|
|
},
|
|
paramtype = 'light',
|
|
groups = { cracky = 2 },
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "thirsty:water_fountain",
|
|
recipe = {
|
|
{ "default:copper_ingot", "bucket:bucket_water", "default:copper_ingot"},
|
|
{ "", "default:copper_ingot", ""},
|
|
{ "default:copper_ingot", "default:mese_crystal", "default:copper_ingot"}
|
|
}
|
|
})
|
|
minetest.register_craft({
|
|
output = "thirsty:water_extender",
|
|
recipe = {
|
|
{ "", "bucket:bucket_water", ""},
|
|
{ "", "default:copper_ingot", ""},
|
|
{ "default:copper_ingot", "default:mese_crystal", "default:copper_ingot"}
|
|
}
|
|
})
|
|
|
|
|
|
minetest.register_abm({
|
|
nodenames = {'thirsty:water_fountain'},
|
|
interval = 2,
|
|
chance = 5,
|
|
action = function(pos, node)
|
|
local fountain_count = 0
|
|
local water_count = 0
|
|
local total_count = 0
|
|
for y = 0, 4 do
|
|
for x = -y, y do
|
|
for z = -y, y do
|
|
local n = minetest.get_node({
|
|
x = pos.x + x,
|
|
y = pos.y - y + 1, -- start one *above* the fountain
|
|
z = pos.z + z
|
|
})
|
|
if n then
|
|
--print(string.format("%s at %d:%d:%d", n.name, pos.x+x, pos.y-y+1, pos.z+z))
|
|
total_count = total_count + 1
|
|
if n.name == 'thirsty:water_fountain' or n.name == 'thirsty:water_extender' then
|
|
fountain_count = fountain_count + 1
|
|
elseif n.name == 'default:water_source' or n.name == 'default:water_flowing' then
|
|
water_count = water_count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local level = math.min(20, math.min(fountain_count, water_count))
|
|
--print(string.format("Fountain (%d): %d + %d / %d", level, fountain_count, water_count, total_count))
|
|
thirsty.fountains[string.format("%d:%d:%d", pos.x, pos.y, pos.z)] = {
|
|
pos = { x=pos.x, y=pos.y, z=pos.z },
|
|
level = level,
|
|
}
|
|
end
|
|
})
|
|
|
|
|
|
--[[
|
|
|
|
Tier 5
|
|
|
|
These amulets don't do much; the actual code is above, where
|
|
they are searched for in player's inventories
|
|
|
|
]]
|
|
|
|
minetest.register_craftitem('thirsty:injector', {
|
|
description = 'Water injector',
|
|
inventory_image = 'thirsty_injector.png',
|
|
})
|
|
minetest.register_craft({
|
|
output = "thirsty:injector",
|
|
recipe = {
|
|
{ "default:diamond", "default:mese_crystal", "default:diamond"},
|
|
{ "default:mese_crystal", "bucket:bucket_water", "default:mese_crystal"},
|
|
{ "default:diamond", "default:mese_crystal", "default:diamond"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craftitem('thirsty:extractor', {
|
|
description = 'Water extractor',
|
|
inventory_image = 'thirsty_extractor.png',
|
|
})
|
|
minetest.register_craft({
|
|
output = "thirsty:extractor",
|
|
recipe = {
|
|
{ "default:mese_crystal", "default:diamond", "default:mese_crystal"},
|
|
{ "default:diamond", "bucket:bucket_water", "default:diamond"},
|
|
{ "default:mese_crystal", "default:diamond", "default:mese_crystal"}
|
|
}
|
|
})
|
|
|
|
-- read on startup
|
|
thirsty.read_stash()
|
|
-- write on shutdown
|
|
minetest.register_on_shutdown(thirsty.write_stash)
|
|
|
|
|