2015-04-06 05:43:53 -07:00
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Thirsty [thirsty]
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=================
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A Minetest mod that adds a "thirst" mechanic.
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2015-04-13 12:57:59 -07:00
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Version: 0.2.1
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2015-04-06 05:43:53 -07:00
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License: LGPL 2.1 or later
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Report bugs or request help on the forum topic.
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Description
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-----------
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This is a mod for MineTest. It adds a thirst mechanic to the
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game, similar to many hunger mods (but independent of them).
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Players will slowly get thirstier over time, and will need to
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drink or suffer damage.
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The point of this mod is not to make the game more realistic,
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or harder. The point is to have another mechanic that rewards
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preparation and infrastructure. Players will now have an incentive
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to build their base next to water (or add some water to their base),
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and/or take some water with them when mining or travelling.
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2015-04-13 14:11:50 -07:00
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Terminology: "Thirst" vs. "hydration"
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-------------------------------------
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"Thirst" is the absence of "hydration" (a term suggested by
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everamzah on the Minetest forums, thanks!). The overall mechanic
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is still called "thirst", but the visible bar is that of
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"hydration", meaning a full bar represents full hydration, not full
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thirst. Players lose hydration (or "hydro points") over time, and
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gain hydration when drinking.
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2015-04-13 12:57:59 -07:00
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Current behavior
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----------------
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2015-04-06 05:43:53 -07:00
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**Tier 0**: stand in water (running or standing) to slowly drink.
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You may not move during drinking (or you could cross an ocean without
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getting thirsty).
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2015-04-13 12:57:59 -07:00
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Future plans
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------------
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2015-04-06 05:43:53 -07:00
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**Tier 1**: use a cup (e.g. from `vessels`) on water to instantly fill
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2015-04-13 14:11:50 -07:00
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your hydration.
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2015-04-06 05:43:53 -07:00
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2015-04-13 14:11:50 -07:00
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**Tier 2**: craftable water skin: holds three full hydration bars worth
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of water.
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2015-04-06 05:43:53 -07:00
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**Tier 3**: placeable drinking fountain / wash basin node: instantly
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2015-04-13 14:11:50 -07:00
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fills your hydration when used.
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2015-04-06 05:43:53 -07:00
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2015-04-13 14:11:50 -07:00
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**Tier 4+**: placeable fountain node(s) to fill the hydration of all
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2015-04-06 05:43:53 -07:00
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players within range. Placing more nodes increases the range.
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**Tier 5**: craftable trinkets/gadgets/amulets that constantly keep your
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2015-04-13 14:11:50 -07:00
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hydration filled when in your inventory, solving your thirst problem
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2015-04-06 05:43:53 -07:00
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once and for all.
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Dependencies
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------------
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* hudbars: https://forum.minetest.net/viewtopic.php?f=11&t=11153 (preliminary, for easy HUD definitions)
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Installation
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------------
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Unzip the archive, rename the folder to to `thirsty` and
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place it in minetest/mods/
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( Linux: If you have a linux system-wide installation place
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it in ~/.minetest/mods/. )
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( If you only want this to be used in a single world, place
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the folder in worldmods/ in your worlddirectory. )
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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