minetest-thirsty/init.lua

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--[[
Thirsty mod [thirsty]
==========================
A mod that adds a "thirst" mechanic, similar to hunger.
Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
]]
-- the main module variable
thirsty = {
-- Configuration variables
tick_time = 0.5,
thirst_per_second = 1.0 / 20.0,
damage_per_second = 1.0 / 10.0, -- when out of thirst bar
stand_still_for_drink = 1.0,
stand_still_for_afk = 120.0, -- 2 Minutes
drink_from_node = {
-- value: thirst regen per second
['default:water_source'] = 0.5,
['default:water_flowing'] = 0.5,
},
-- the players' values
players = {
--[[
name = {
thirst = 20,
last_pos = '-10:3',
time_in_pos = 0.0,
pending_dmg = 0.0,
}
--]]
},
stash_filename = 'thirsty.mt',
-- general settings
time_next_tick = 0.0,
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}
thirsty.time_next_tick = thirsty.tick_time
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hb.register_hudbar('thirst', 0xffffff, "Thirst", {
bar = 'thirsty_hudbars_bar.png',
icon = 'thirsty_cup_100_16.png'
}, 20, 20, false)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
-- default entry for new players
if not thirsty.players[name] then
local pos = player:getpos()
thirsty.players[name] = {
thirst = 20,
last_pos = math.floor(pos.x) .. ':' .. math.floor(pos.z),
time_in_pos = 0.0,
pending_dmg = 0.0,
}
end
hb.init_hudbar(player, 'thirst', thirsty.players[name].thirst, 20, false)
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end)
minetest.register_globalstep(function(dtime)
-- get thirsty
thirsty.time_next_tick = thirsty.time_next_tick - dtime
while thirsty.time_next_tick < 0.0 do
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-- time for thirst
thirsty.time_next_tick = thirsty.time_next_tick + thirsty.tick_time
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for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local pl = thirsty.players[name]
-- how long have we been standing "here"?
-- (the node coordinates in X and Z should be enough)
local pos_hash = math.floor(pos.x) .. ':' .. math.floor(pos.z)
if pl.last_pos == pos_hash then
pl.time_in_pos = pl.time_in_pos + thirsty.tick_time
else
-- you moved!
pl.last_pos = pos_hash
pl.time_in_pos = 0.0
end
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local pl_standing = pl.time_in_pos > thirsty.stand_still_for_drink
local pl_afk = pl.time_in_pos > thirsty.stand_still_for_afk
--print("Standing: " .. (pl_standing and 'true' or 'false' ) .. ", AFK: " .. (pl_afk and 'true' or 'false'))
pos.y = pos.y + 0.1
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local node = minetest.get_node(pos)
local drink_per_second = thirsty.drink_from_node[node.name]
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if drink_per_second ~= nil and drink_per_second > 0 and pl_standing then
pl.thirst = pl.thirst + drink_per_second * thirsty.tick_time
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-- Drinking from the ground won't give you more than max
if pl.thirst > 20 then pl.thirst = 20 end
--print("Raising thirst by "..(drink_per_second*thirsty.tick_time).." to "..pl.thirst)
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else
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if not pl_afk then
-- only get thirsty if not AFK
pl.thirst = pl.thirst - thirsty.thirst_per_second * thirsty.tick_time
if pl.thirst < 0 then pl.thirst = 0 end
--print("Lowering thirst by "..(thirsty.thirst_per_second*thirsty.tick_time).." to "..pl.thirst)
end
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end
-- should we only update the hud on an actual change?
hb.change_hudbar(player, 'thirst', math.ceil(pl.thirst), 20)
-- damage, if enabled
if minetest.setting_getbool("enable_damage") then
-- maybe not the best way to do this, but it does mean
-- we can do anything with one tick loop
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if pl.thirst <= 0.0 and not pl_afk then
pl.pending_dmg = pl.pending_dmg + thirsty.damage_per_second * thirsty.tick_time
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--print("Pending damage at " .. pl.pending_dmg)
if pl.pending_dmg > 1.0 then
local dmg = math.floor(pl.pending_dmg)
pl.pending_dmg = pl.pending_dmg - dmg
player:set_hp( player:get_hp() - dmg )
end
else
-- forget any pending damage when not thirsty
pl.pending_dmg = 0.0
end
end
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end
end
end)
--[[
Stash: persist the thirst values in a file in the world directory.
If this is missing or corrupted, then no worries: nobody's thirsty ;-)
--]]
function thirsty.read_stash()
local filename = minetest.get_worldpath() .. "/" .. thirsty.stash_filename
local file, err = io.open(filename, "r")
if not file then
-- no problem, it's just not there
-- TODO: or parse err?
return
end
local str = file:read()
local contents = minetest.deserialize(str)
if contents then
if contents.players then
thirsty.players = contents.players
end
end
file:close()
end
function thirsty.write_stash()
local filename = minetest.get_worldpath() .. "/" .. thirsty.stash_filename
local file, err = io.open(filename, "w")
if not file then
minetest.log("error", "Thirsty: could not write " .. thirsty.stash_filename .. ": " ..err)
return
end
local str = minetest.serialize({
-- TODO: just the 'thirst' values
players = thirsty.players
})
file:write(str)
file:close()
end
-- read on startup
thirsty.read_stash()
-- write on shutdown
minetest.register_on_shutdown(thirsty.write_stash)