farming/grass.lua

62 lines
1.3 KiB
Lua

local function farming_update_grass_item()
for i = 4,5 do
minetest.override_item("default:grass_"..i, {
drop = { max_items = 1,
items = {farming.grass,
items = {"default:grass_1"}}
}
})
end
end
function farming_register_grass_item(item,rarity)
farming.grass[#farming.grass+1]={items=item,rarity=rarity}
end
farming_register_grass_item("farming:seed_wheat",5)
farming_register_grass_item("farming:seed_spelt",5)
farming_update_grass_item()
--[[
for i = 4, 5 do
-- Override default grass and have it drop Wheat Seeds
minetest.override_item("default:grass_" .. i, {
drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'}, rarity = 5},
{items = {'default:grass_1'}},
}
},
})
-- Override default dry grass and have it drop Barley Seeds
if minetest.registered_nodes["default:dry_grass_1"] then
minetest.override_item("default:dry_grass_" .. i, {
drop = {
max_items = 1,
items = {
{items = {'farming:seed_barley'}, rarity = 6},
{items = {'default:dry_grass_1'}},
}
},
})
end
end
]]
-- Override default Jungle Grass and have it drop Cotton Seeds
minetest.override_item("default:junglegrass", {
drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'}, rarity = 8},
{items = {'default:junglegrass'}},
}
},
})