More text; adding 'reason' by API for testing
parent
c92963f752
commit
dbbb69ad75
164
init.lua
164
init.lua
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@ -32,6 +32,9 @@ if not (LANG and (LANG ~= "")) then LANG = "en" end
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-- A table of quips for death messages. The first item in each sub table is the
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-- default message used when RANDOM_MESSAGES is disabled.
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local messages = {}
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local swas = { en = " was ", de = " war " }
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local sby = { en = " by ", de = " von " }
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local swith = {en = " with ", de = " mit " }
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-- Default messages
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-- Toxic death messages
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@ -181,11 +184,9 @@ messages.player = {en = {
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" with the quickness.",
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" while texting."
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},de={
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" betrog beim Tic-Tac-Toe.",
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" redete schlecht über seine Mutter.",
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" nervte.",
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" brachte den Müll nicht raus.",
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" putzte nicht das Bad."
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" weil er nervte.",
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" denn er brachte den Müll nicht raus.",
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" für das ungeputzte Bad."
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}}
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-- MOB After Messages
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@ -203,8 +204,8 @@ messages.mobs = {en = {
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" for talking smack about Oerkkii's mother.",
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" and grimmaced wryly."
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},de={
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" ist das Mittagessen.",
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" war im Weg."
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" und ist das Mittagessen.",
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" weil er im Weg war."
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}}
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function get_message(mtype)
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@ -219,77 +220,80 @@ end
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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local pos = player:getpos()
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local death = {x=0, y=23, z=-1.5}
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minetest.sound_play("player_death", {pos = pos, gain = 1})
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pos.x = math.floor(pos.x + 0.5)
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pos.y = math.floor(pos.y + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.name == "default:lava_source" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
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--player:setpos(death)
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elseif node.name == "default:lava_flowing" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
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--player:setpos(death)
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("water"))
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--player:setpos(death)
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("fire"))
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--player:setpos(death)
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-- Death by Toxic water
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elseif node.name == "es:toxic_water_source" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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--player:setpos(death)
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elseif node.name == "es:toxic_water_flowing" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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--player:setpos(death)
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elseif node.name == "groups:radioactive" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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--player:setpos(death)
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minetest.register_on_dieplayer(function(player,reason)
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if reason == nil then
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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local pos = player:getpos()
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local death = {x=0, y=23, z=-1.5}
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minetest.sound_play("player_death", {pos = pos, gain = 1})
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pos.x = math.floor(pos.x + 0.5)
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pos.y = math.floor(pos.y + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by something else
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-- Death by lava
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if node.name == "default:lava_source" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
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--player:setpos(death)
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elseif node.name == "default:lava_flowing" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
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--player:setpos(death)
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("water"))
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--player:setpos(death)
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("fire"))
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--player:setpos(death)
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-- Death by Toxic water
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elseif node.name == "es:toxic_water_source" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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--player:setpos(death)
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elseif node.name == "es:toxic_water_flowing" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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--player:setpos(death)
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elseif node.name == "groups:radioactive" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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--player:setpos(death)
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-- Death by something else
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else
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--minetest.chat_send_all(
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--string.char(0x1b).."(c@#ffffff)"..player_name ..
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--string.char(0x1b).."(c@#ff0000)"..get_message("other")) --toospammy
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--minetest.after(0.5, function(holding)
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--player:setpos(death) --gamebreaker?
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--end)
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end
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--minetest.chat_send_all(string.char(0x1b).."(c@#000000)".."[DEATH COORDINATES] "..string.char(0x1b).."(c@#ffffff)" .. player_name .. string.char(0x1b).."(c@#000000)".." left a corpse full of diamonds here: " ..
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--minetest.pos_to_string(pos) .. string.char(0x1b).."(c@#aaaaaa)".." Come and get them!")
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--player:setpos(death)
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--minetest.sound_play("pacmine_death", { gain = 0.35}) NOPE!!!
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else
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--minetest.chat_send_all(
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--string.char(0x1b).."(c@#ffffff)"..player_name ..
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--string.char(0x1b).."(c@#ff0000)"..get_message("other")) --toospammy
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--minetest.after(0.5, function(holding)
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--player:setpos(death) --gamebreaker?
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--end)
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minetest.chat_send_all(string.char(0x1b)..player:get_player_name().." "..reason)
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end
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--minetest.chat_send_all(string.char(0x1b).."(c@#000000)".."[DEATH COORDINATES] "..string.char(0x1b).."(c@#ffffff)" .. player_name .. string.char(0x1b).."(c@#000000)".." left a corpse full of diamonds here: " ..
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--minetest.pos_to_string(pos) .. string.char(0x1b).."(c@#aaaaaa)".." Come and get them!")
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--player:setpos(death)
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--minetest.sound_play("pacmine_death", { gain = 0.35}) NOPE!!!
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end)
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--bigfoot code
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@ -315,11 +319,11 @@ minetest.register_on_punchplayer(function(player, hitter)
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if holding then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player:get_player_name()..
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string.char(0x1b).."(c@#ff0000)".." was"..
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string.char(0x1b).."(c@#ff0000)"..swas[LANG]..
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string.char(0x1b).."(c@#ff0000)"..get_message("pvp")..
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string.char(0x1b).."(c@#ff0000)".." by "..
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string.char(0x1b).."(c@#ff0000)"..sby[LANG]..
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string.char(0x1b).."(c@#00CED1)"..hitter:get_player_name()..
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string.char(0x1b).."(c@#ffffff)".." with "..
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string.char(0x1b).."(c@#ffffff)"..swith[LANG]..
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string.char(0x1b).."(c@#FF8C00)"..weap..
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string.char(0x1b).."(c@#00bbff)"..get_message("player")) --TODO: make custom mob death messages
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@ -333,9 +337,9 @@ minetest.register_on_punchplayer(function(player, hitter)
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elseif hitter:get_player_name() == "" and player:get_hp() == 0 then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#00CED1)"..player:get_player_name()..
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string.char(0x1b).."(c@#ff0000)".." was"..
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string.char(0x1b).."(c@#ff0000)"..swas[LANG]..
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string.char(0x1b).."(c@#ff0000)"..get_message("pvp")..
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string.char(0x1b).."(c@#ff0000)".." by "..
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string.char(0x1b).."(c@#ff0000)"..sby[LANG]..
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string.char(0x1b).."(c@#FF8C00)"..hitter:get_luaentity().name.. --too many mobs add to crash
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string.char(0x1b).."(c@#00bbff)"..get_message("mobs")) --TODO: make custom mob death messages
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