use of minetest.get_current_modname instead of hard coding
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03967a9f1b
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@ -1,10 +1,11 @@
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local path = minetest.get_modpath("30biomes")
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local defaultpath = minetest.get_modpath("default")
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local modname = minetest.get_current_modname()
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-- Mud in swamps
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minetest.register_ore({
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ore_type = "blob",
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ore = "30biomes:mud",
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ore = modname..":mud",
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wherein = {"default:dirt", "default:dirt_with_grass"},
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clust_scarcity = 12*12*12,
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clust_size = 10,
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@ -46,7 +47,7 @@ minetest.register_ore({
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-- Jungle grass
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "30biomes:mud"},
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place_on = {"default:dirt_with_grass", modname..":mud"},
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sidelen = 16,
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noise_params = {
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offset = 0.15,
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@ -520,9 +521,9 @@ minetest.register_decoration({
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "30biomes:fir_tree", param2 = 12, prob = 191},
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{name = "30biomes:fir_tree", param2 = 12},
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{name = "30biomes:fir_tree", param2 = 12, prob = 127},
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{name = modname..":fir_tree", param2 = 12, prob = 191},
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{name = modname..":fir_tree", param2 = 12},
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{name = modname..":fir_tree", param2 = 12, prob = 127},
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{name = "air", prob = 0},
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{name = "flowers:mushroom_red", prob = 63},
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{name = "air", prob = 0},
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@ -573,9 +574,9 @@ minetest.register_decoration({
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "30biomes:fir_tree", param2 = 12, prob = 191},
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{name = "30biomes:fir_tree", param2 = 12},
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{name = "30biomes:fir_tree", param2 = 12, prob = 127},
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{name = modname..":fir_tree", param2 = 12, prob = 191},
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{name = modname..":fir_tree", param2 = 12},
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{name = modname..":fir_tree", param2 = 12, prob = 127},
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{name = "air", prob = 0},
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{name = "flowers:mushroom_red", prob = 63},
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{name = "air", prob = 0},
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2
init.lua
2
init.lua
@ -1,5 +1,5 @@
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local path = minetest.get_modpath("30biomes")
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local modname = minetest.get_current_modname()
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minetest.clear_registered_decorations()
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minetest.clear_registered_biomes()
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28
nodes.lua
28
nodes.lua
@ -1,12 +1,13 @@
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local modname = minetest.get_current_modname()
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-- Mud for swamps
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minetest.register_node("30biomes:mud", {
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minetest.register_node(modname..":mud", {
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description = "Mud",
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tiles = {"biomes_mud.png"},
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liquid_viscosity = 8,
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liquidtype = "source",
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liquid_renewable = false,
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liquid_alternative_source = "30biomes:mud",
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liquid_alternative_flowing = "30biomes:mud",
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liquid_alternative_source = modname..":mud",
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liquid_alternative_flowing = modname..":mud",
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liquid_range = 0,
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post_effect_color = {r=115, g=61, b=31, a=255},
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drowning = 1,
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@ -16,7 +17,7 @@ minetest.register_node("30biomes:mud", {
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})
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-- Fir tree
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minetest.register_node("30biomes:fir_tree", {
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minetest.register_node(modname..":fir_tree", {
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description = "Fir Tree",
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tiles = {"biomes_fir_tree_top.png", "biomes_fir_tree_top.png", "biomes_fir_tree.png"},
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paramtype2 = "facedir",
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@ -28,7 +29,7 @@ minetest.register_node("30biomes:fir_tree", {
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})
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-- Fir needles
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minetest.register_node("30biomes:fir_needles", {
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minetest.register_node(modname..":fir_needles", {
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description = "Fir Needles",
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drawtype = "allfaces_optional",
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waving = 1,
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@ -36,24 +37,9 @@ minetest.register_node("30biomes:fir_needles", {
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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--[[drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'default:leaves'},
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}
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}
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},]]
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_alias("30biomes:fir_needles", "fir_needles")
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minetest.register_alias(modname..":fir_needles", "fir_needles")
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