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Author SHA1 Message Date
acmgit 0002c0d634 Trouble with Alpha. 2022-04-10 09:07:56 +02:00
acmgit efc2dbce07
Update README.md 2022-04-03 03:59:59 +02:00
acmgit 4c33abc93d Release Agent# 2022-04-02 05:03:35 +02:00
acmgit 9a7076829f
Update README.md 2022-04-02 05:00:43 +02:00
acmgit 01d859afc9
Update README.md 2022-04-02 05:00:01 +02:00
3 changed files with 4 additions and 4 deletions

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@ -10,7 +10,7 @@ Remove unknowns is a small mod for minetest, to clean a world from unknown nodes
Everbody knows the scenario, a mod on your game gives up to work and you have to
remove it from your minetest world.
Often you see after the remove of this world the feared "UNKOWN NODE"s. Sometimes
Often you see after the remove of this world the feared "UNKNOWN NODE"s. Sometimes
they are in Blue, sometimes they are in red, but doesn't matter what color they have,
they are unwanted.
@ -18,7 +18,7 @@ What now to do? In Minetest itself isn't a function to remove all this blocks fr
good reason why, because, if you temporarly remove the mod and install it a small time later again, the
blocks aren't unknown and you have lost nothing.
The MT-Engine itself don't know, is this a really unkown block or is it only temporarly unknown, so is the
The MT-Engine itself don't know, is this a really unknown block or is it only temporarly unknown, so is the
better way to not touch this blocks.
But whats now, the mod will not more installed agains? The blocks are here and should be removed from the world.
@ -42,7 +42,7 @@ This command tries to swap all "Unknown Nodenames" to air in an given Radius.
This should be a little and fast help for you, to remove fast unknown nodes, without to restart the server.
Also, the command brings the privileg unknown_killer, so you can grant to execute the command to player of your trust.
Because, the mod can removes unkown blocks, they have names like existing blocks. In Fact, in a time they were existings blocks. So you or a player can remove valid blocks too, so please take care.
Because, the mod can removes unknown blocks, they have names like existing blocks. In Fact, in a time they were existings blocks. So you or a player can remove valid blocks too, so please take care.
There are a second function, with /ru unknown_node node, you can replace unknown_nodes to node.
I do not take any responsibility in case of destruction of a building or world.

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@ -165,7 +165,7 @@ function ru.show_node(name, pos)
if(minetest.registered_nodes[node.name].use_texture_alpha) then
ru.print(name, S("Has an alpha-channel."), ru.orange)
ru.print(name, S("With a transparency of ") .. 255 - minetest.registered_nodes[node.name].alpha .. " / 255.", ru.light_blue)
--ru.print(name, S("With a transparency of ") .. 255 - minetest.registered_nodes[node.name].alpha .. " / 255.", ru.light_blue)
end
if(minetest.registered_nodes[node.name].sunlight_propagates) then

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