Update README.md
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@ -10,7 +10,7 @@ Remove unknowns is a small mod for minetest, to clean a world from unknown nodes
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Everbody knows the scenario, a mod on your game gives up to work and you have to
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remove it from your minetest world.
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Often you see after the remove of this world the feared "UNKOWN NODE"s. Sometimes
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Often you see after the remove of this world the feared "UNKNOWN NODE"s. Sometimes
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they are in Blue, sometimes they are in red, but doesn't matter what color they have,
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they are unwanted.
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@ -18,7 +18,7 @@ What now to do? In Minetest itself isn't a function to remove all this blocks fr
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good reason why, because, if you temporarly remove the mod and install it a small time later again, the
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blocks aren't unknown and you have lost nothing.
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The MT-Engine itself don't know, is this a really unkown block or is it only temporarly unknown, so is the
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The MT-Engine itself don't know, is this a really unknown block or is it only temporarly unknown, so is the
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better way to not touch this blocks.
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But whats now, the mod will not more installed agains? The blocks are here and should be removed from the world.
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@ -42,7 +42,7 @@ This command tries to swap all "Unknown Nodenames" to air in an given Radius.
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This should be a little and fast help for you, to remove fast unknown nodes, without to restart the server.
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Also, the command brings the privileg unknown_killer, so you can grant to execute the command to player of your trust.
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Because, the mod can removes unkown blocks, they have names like existing blocks. In Fact, in a time they were existings blocks. So you or a player can remove valid blocks too, so please take care.
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Because, the mod can removes unknown blocks, they have names like existing blocks. In Fact, in a time they were existings blocks. So you or a player can remove valid blocks too, so please take care.
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There are a second function, with /ru unknown_node node, you can replace unknown_nodes to node.
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I do not take any responsibility in case of destruction of a building or world.
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