2024-02-08 19:48:49 +01:00

37 lines
1.2 KiB
Lua

-- Register Barchairs for moreblocks
local material = {
-- Mod , Material, burnvalue
{"moreblocks:", "wood_tile_center", 15 },
{"moreblocks:", "wood_tile_full", 15 },
{"moreblocks:", "wood_tile_offset", 15 },
{"moreblocks:", "wood_tile_down", 15 },
{"moreblocks:", "wood_tile_left", 15 },
{"moreblocks:", "wood_tile_right", 15 },
{"moreblocks:", "circle_stone_bricks", 0 },
{"moreblocks:", "grey_bricks", 0 },
{"moreblocks:", "coal_stone_bricks", 0 },
{"moreblocks:", "iron_stone_bricks", 0 },
{"moreblocks:", "stone_tile", 0 },
{"moreblocks:", "split_stone_tile", 0 },
{"moreblocks:", "checker_stone_tile", 0 },
{"moreblocks:", "plankstone", 0 },
{"moreblocks:", "cactus_brick", 0 },
{"moreblocks:", "iron_stone", 0 },
{"moreblocks:", "copperpatina", 0 },
}
local register = barchairs.register_barchair
for _,kind in pairs(material) do
local mod = kind[1] -- Modname
local mat = kind[2] -- Materialname (for the Textur)
local burnvalue = kind[3] -- Burnvalue > 0 = burnable
-- print( mod, mat, burn)
register(mod, mat, burnvalue)
end -- for