Every Node can now be used. Screenshot added.
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This Mod adds Barchairs to Minetest.
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![Screenshot 1](screenshot.jpg)
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## Install
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Move your Download to the Mods-Folder.
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104
init.lua
104
init.lua
@ -1,63 +1,74 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local wood = {}
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local mod
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local mat
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local burn
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local material = {}
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-- Various default Wood
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wood = {
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--wood
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"wood",
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"junglewood",
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"aspen_wood",
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"pine_wood",
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"acacia_wood",
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material = {
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-- Mod , Material, burnvalue
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{"default:", "wood", 15 },
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{"default:", "junglewood", 15 },
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{"default:", "aspen_wood", 15 },
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{"default:", "pine_wood", 15 },
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{"default:", "acacia_wood", 15 },
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--glasslike
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"obsidian",
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"ice",
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{"default:", "obsidian", 0 },
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{"default:", "ice", 0 },
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{"default:", "diamondblock", 0 },
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{"default:", "mese", 0 },
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-- trees
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"aspen_tree",
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"acacia_tree",
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"pine_tree",
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"jungletree",
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"tree",
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{"default:", "aspen_tree", 17 },
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{"default:", "acacia_tree", 17 },
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{"default:", "pine_tree", 17 },
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{"default:", "jungletree", 17 },
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{"default:", "tree", 17 },
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-- other
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"cactus",
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"coral_skeleton",
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{"default:", "cactus", 12 },
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{"default:", "coral_skeleton", 0 },
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-- metal
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"goldblock",
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"bronzeblock",
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"tinblock",
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"copperblock"
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{"default:", "goldblock", 0 },
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{"default:", "bronzeblock", 0 },
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{"default:", "tinblock", 0 },
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{"default:", "copperblock", 0 },
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{"default:", "steelblock", 0 },
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}
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for _,kind in ipairs(wood) do
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for _,kind in pairs(material) do
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mod = kind[1] -- Modname
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mat = kind[2] -- Materialname (for the Textur)
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burn = kind[3] -- Burnvalue > 0 = burnable
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-- print( mod, mat, burn)
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if(minetest.registered_nodes["default:" .. kind] ~= nil) then
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if(minetest.registered_nodes[mod .. mat] ~= nil) then
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minetest.register_node("barchairs:barchairs_plain_" .. kind, {
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description = "Barchair plain " .. kind,
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tiles = minetest.registered_nodes["default:" .. kind].tiles,
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minetest.register_node("barchairs:barchairs_plain_" .. mat, {
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description = "Barchair plain " .. mat,
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tiles = minetest.registered_nodes[mod .. mat].tiles,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, 0.375, -0.3125, 0.3125, 0.5, 0.3125}, -- Barchair
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{-0.3125, -0.5, -0.3125, -0.25, 0.5, -0.1875}, -- Bein_vl
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{0.25, -0.5, 0.1875, 0.3125, 0.5, 0.3125}, -- Bein_hr
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{-0.3125, -0.5, 0.1875, -0.25, 0.5, 0.3125}, -- Bein_hl
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{0.25, -0.5, -0.3125, 0.3125, 0.5, -0.1875}, -- Bein_vr
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{-0.3125, -0.125, -0.3125, 0.3125, -0.0625, -0.25}, -- Quer_l
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{-0.3125, -0.125, 0.25, 0.3125, -0.0625, 0.3125}, -- Quer_r
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{-0.3125, -0.125, -0.25, -0.25, -0.0625, 0.3125}, -- Quer_h
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{0.25, -0.125, -0.3125, 0.3125, -0.0625, 0.3125}, -- Quer_v
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{-0.3125, 0.125, -0.3125, 0.3125, 0.25, 0.3125}, -- Barchair
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{-0.3125, -0.5, -0.3125, -0.25, 0.25, -0.1875}, -- Bein_vl
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{0.25, -0.5, 0.1875, 0.3125, 0.25, 0.3125}, -- Bein_hr
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{-0.3125, -0.5, 0.1875, -0.25, 0.25, 0.3125}, -- Bein_hl
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{0.25, -0.5, -0.3125, 0.3125, 0.25, -0.1875}, -- Bein_vr
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{-0.3125, -0.3125, -0.3125, 0.3125, -0.25, -0.25}, -- Quer_l
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{-0.3125, -0.3125, 0.25, 0.3125, -0.25, 0.3125}, -- Quer_r
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{-0.3125, -0.3125, -0.25, -0.25, -0.25, 0.3125}, -- Quer_h
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{0.25, -0.3125, -0.3125, 0.3125, -0.25, 0.3125}, -- Quer_v
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}
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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@ -73,19 +84,22 @@ for _,kind in ipairs(wood) do
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minetest.register_craft({
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output = "barchairs:barchairs_plain_" .. kind,
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output = "barchairs:barchairs_plain_" .. mat .. " 2",
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recipe = {
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{"","default:" .. kind,""},
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{"",mod .. mat,""},
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{"default:stick","","default:stick"},
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{"default:stick","default:" .. kind,"default:stick"}
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{"default:stick",mod .. mat,"default:stick"}
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},
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}) -- minetest.register_craft
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minetest.register_craft({
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type = "fuel",
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recipe = "barchairs:barchairs_plain_" .. kind,
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burntime = 17,
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}) -- minetest.register_craft
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if(burn > 0) then
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minetest.register_craft({
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type = "fuel",
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recipe = "barchairs:barchairs_plain_" .. mat,
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burntime = burn,
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}) -- minetest.register_craft
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end -- if(burn
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end -- if(minetest.registered_nodes
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