Add locale for Coins.
parent
2dec9cd530
commit
79f28b8c69
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@ -0,0 +1,6 @@
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1.1:
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Added locale and translating strings.
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Added textdomain for german.
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1.0:
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Inital Commit
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103
init.lua
103
init.lua
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@ -10,11 +10,12 @@
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]]--
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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coins = {}
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coins.ver = 1
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coins.rev = 0
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coins.rev = 1
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coins.copper = 0
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coins.silver = 0
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coins.gold = 0
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@ -35,7 +36,7 @@ local storage = minetest.get_mod_storage() -- initalize storage file of this mo
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local cprint = minetest.chat_send_player
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local coltext = core.colorize
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minetest.register_privilege("coin_check", "Player may mints new conins to or melts existing coins from the game.")
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minetest.register_privilege("coin_check", S("Player may mints new conins to or melts existing coins from the game."))
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--[[
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@ -106,8 +107,8 @@ function coins.show(name, param)
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coins.show_rate(name)
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elseif((mypara[1] == nil) or (mypara[1] == "")) then
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coins.print_message(name, coltext(red,"Unknown or no Parameter."))
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coins.print_message(name, coltext(red,"Usage: ") .. coltext(orange,"coins_show <command>") .. coltext(green, "."))
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coins.print_message(name, coltext(red,S("Unknown or no Parameter.")))
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coins.print_message(name, coltext(red,S("Usage: ")) .. coltext(orange,"/coins_show <command>") .. coltext(green, "."))
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end
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@ -118,31 +119,31 @@ function coins.show_coin(name)
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local silver = coins.silver
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local gold = coins.gold
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coins.print_message(name, coltext(green,"There are ") .. coltext(orange,copper) .. coltext(green, " coppercoins in the game."))
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coins.print_message(name, coltext(green,"There are ") .. coltext(orange,silver) .. coltext(green, " silvercoins in the game."))
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coins.print_message(name, coltext(green,"There are ") .. coltext(orange,gold) .. coltext(green, " goldcoins in the game."))
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coins.print_message(name, coltext(green,S("There are ")) .. coltext(orange,copper) .. coltext(green, S(" coppercoins in the game.")))
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coins.print_message(name, coltext(green,S("There are ")) .. coltext(orange,silver) .. coltext(green, S(" silvercoins in the game.")))
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coins.print_message(name, coltext(green,S("There are ")) .. coltext(orange,gold) .. coltext(green, S(" goldcoins in the game.")))
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end --coins.show_coin
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function coins.show_rate(name)
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if(coins.silver_rate < 0) then
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coins.print_message(name, coltext(green,"The rate of silvercoins is ") .. coltext(orange,"fix") .. coltext(green,"."))
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coins.print_message(name, coltext(green,"The exchange-rate of " .. coltext(orange, 1) .. coltext(green," silvercoin is ") .. coltext(orange,coins.silver_rate * -1) .. coltext(green," coppercoins.")))
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coins.print_message(name, coltext(green,S("The rate of silvercoins is ")) .. coltext(orange,S("fix")) .. coltext(green,"."))
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coins.print_message(name, coltext(green,S("The exchange-rate of ") .. coltext(orange, 1) .. coltext(green,S(" silvercoin is ")) .. coltext(orange,coins.silver_rate * -1) .. coltext(green,S(" coppercoins."))))
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elseif(coins.silver_rate >= 0) then
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coins.print_message(name, coltext(green,"The rate of silvercoins is ") .. coltext(orange,"dynamic") .. coltext(green,"."))
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coins.print_message(name, coltext(green,"The exchange-rate of " .. coltext(orange, 1) .. coltext(green," silvercoin is ") .. coltext(orange,coins.silver_rate) .. coltext(green," coppercoins.")))
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coins.print_message(name, coltext(green,S("The rate of silvercoins is ")) .. coltext(orange,S("dynamic")) .. coltext(green,"."))
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coins.print_message(name, coltext(green,S("The exchange-rate of ") .. coltext(orange, 1) .. coltext(green,S(" silvercoin is ")) .. coltext(orange,coins.silver_rate) .. coltext(green,S(" coppercoins."))))
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end -- if(coins.silver_rate
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if(coins.gold_rate < 0) then
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coins.print_message(name, coltext(green,"The rate of goldcoins is ") .. coltext(orange,"fix") .. coltext(green,"."))
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coins.print_message(name, coltext(green,"The exchange-rate of " .. coltext(orange, 1) .. coltext(green," goldcoin is ") .. coltext(orange,coins.gold_rate * -1) .. coltext(green," silvercoins.")))
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coins.print_message(name, coltext(green,S("The rate of goldcoins is ")) .. coltext(orange,S("fix")) .. coltext(green,"."))
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coins.print_message(name, coltext(green,S("The exchange-rate of ") .. coltext(orange, 1) .. coltext(green,S(" goldcoin is ")) .. coltext(orange,coins.gold_rate * -1) .. coltext(green,S(" silvercoins."))))
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elseif(coins.gold_rate >= 0) then
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coins.print_message(name, coltext(green,"The rate of goldcoins is ") .. coltext(orange,"dynamic") .. coltext(green,"."))
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coins.print_message(name, coltext(green,"The exchange-rate of " .. coltext(orange, 1) .. coltext(green," goldcoin is ") .. coltext(orange,coins.gold_rate) .. coltext(green," silvercoins.")))
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coins.print_message(name, coltext(green,S("The rate of goldcoins is ")) .. coltext(orange,S("dynamic")) .. coltext(green,"."))
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coins.print_message(name, coltext(green,S("The exchange-rate of ") .. coltext(orange, 1) .. coltext(green,S(" goldcoin is ")) .. coltext(orange,coins.gold_rate) .. coltext(green,S(" silvercoins."))))
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end -- if(coins.silver_rate
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@ -165,7 +166,7 @@ function coins.set_rate(name, param)
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local myparam = {}
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if((param == nil) or (param == "")) then
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coins.print_message(name, coltext(green,"Usage: /coins_rate " .. coltext(orange, "<typ> <value>") .. coltext(green,".")))
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coins.print_message(name, coltext(green,S("Usage: /coins_rate ") .. coltext(orange, "<typ> <value>") .. coltext(green,".")))
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return
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end -- if(param == nil
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@ -177,26 +178,26 @@ function coins.set_rate(name, param)
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if((typ == "silver") and (value < 0)) then -- fix silverrate
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coins.silver_rate = value
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coins.print_message(name, coltext(green, "Silverrate set fix to ") .. coltext(orange, value * -1) .. coltext(green, "."))
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coins.print_message(name, coltext(green, S("Silverrate set fix to ")) .. coltext(orange, value * -1) .. coltext(green, "."))
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minetest.log("action", name .. " sets a fix rate for silver to " .. value * -1)
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elseif((typ == "silver") and (value >= 0)) then -- dynamic silverrate
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coins.silver_rate = 0
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coins.calculate_rate()
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coins.print_message(name, coltext(green, "Silverrate set dynamic to ") .. coltext(orange, coins.silver_rate) .. coltext(green,"."))
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coins.print_message(name, coltext(green, S("Silverrate set dynamic to ")) .. coltext(orange, coins.silver_rate) .. coltext(green,"."))
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minetest.log("action", name .. " sets a dynamic rate for silver to " .. coins.silver_rate)
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end -- if(typ == "silver"
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if((typ == "gold") and (value < 0)) then -- fix goldrate
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coins.gold_rate = value
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coins.print_message(name, coltext(green, "Goldrate set fix to " .. coltext(orange, value * -1)))
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coins.print_message(name, coltext(green, S("Goldrate set fix to ") .. coltext(orange, value * -1)))
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minetest.log("action", name .. " sets a fix rate for gold to " .. value * -1)
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elseif((typ == "gold") and (value >= 0)) then -- dynamic goldrate
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coins.gold_rate = 0
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coins.calculate_rate()
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coins.print_message(name, coltext(green, "Goldrate set dynamic to ") .. coltext(orange, coins.gold_rate) .. coltext(green,"."))
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coins.print_message(name, coltext(green, S("Goldrate set dynamic to ")) .. coltext(orange, coins.gold_rate) .. coltext(green,"."))
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minetest.log("action", name .. " sets a dynamic rate for gold to " .. coins.gold_rate)
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end -- if(typ == "silver"
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@ -219,7 +220,7 @@ function coins.ingot2coin(name, inventory, typ, coin_value)
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coins.show(name, "coins")
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else
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coins.print_message(name, coltext(red,"You've not enough " .. ingot .. " in your inventory."))
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coins.print_message(name, coltext(red,S("You've not enough ") .. ingot .. S(" in your inventory.")))
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end -- if(inventory:contains_item
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@ -234,7 +235,7 @@ function coins.ingot2coin(name, inventory, typ, coin_value)
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coins.show(name, "coins")
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else
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coins.print_message(name, coltext(red,"You've not enough " .. ingot .. " in your inventory."))
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coins.print_message(name, coltext(red,S("You've not enough ") .. ingot .. S(" in your inventory.")))
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end -- if(inventory:contains_item
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@ -249,13 +250,13 @@ function coins.ingot2coin(name, inventory, typ, coin_value)
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coins.show(name, "coins")
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else
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coins.print_message(name, coltext(red,"You've not enough " .. ingot .. " in your inventory."))
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coins.print_message(name, coltext(red,S("You've not enough ") .. ingot .. S(" in your inventory.")))
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end -- if(inventory:contains_item
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else
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coins.print_message(name, coltext(red, ingot .. " is'nt a valid metal for coins."))
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coins.print_message(name, coltext(red, ingot .. S(" is'nt a valid metal for coins.")))
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end -- if(typ ==
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@ -278,7 +279,7 @@ function coins.coin2ingot(name, inventory, typ, coin_value)
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minetest.log("action", "Now are " .. coins.copper .. " " .. typ .. "coins in the Game.")
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else
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coins.print_message(name, coltext(red,"You've not enough ") .. coltext(orange, "coins:coin_copper") .. coltext(red," in your inventory."))
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coins.print_message(name, coltext(red,S("You've not enough ")) .. coltext(orange, "coins:coin_copper") .. coltext(red,S(" in your inventory.")))
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end -- if(inventory:contains_item
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@ -292,7 +293,7 @@ function coins.coin2ingot(name, inventory, typ, coin_value)
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minetest.log("action", "Now are " .. coins.silver .. " " .. typ .. "coins in the Game.")
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else
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coins.print_message(name, coltext(red,"You've not enough ") .. coltext(orange, "coins:coin_silver") .. coltext(red," in your inventory."))
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coins.print_message(name, coltext(red,S("You've not enough ")) .. coltext(orange, "coins:coin_silver") .. coltext(red,S(" in your inventory.")))
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end -- if(inventory:contains_item
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@ -306,13 +307,13 @@ function coins.coin2ingot(name, inventory, typ, coin_value)
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minetest.log("action", "Now are " .. coins.gold .. " " .. typ .. "coins in the Game.")
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else
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coins.print_message(name, coltext(red,"You've not enough ") .. coltext(orange, "coins:coin_gold") .. coltext(red," in your inventory."))
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coins.print_message(name, coltext(red,S("You've not enough ")) .. coltext(orange, "coins:coin_gold") .. coltext(red,S(" in your inventory.")))
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end -- if(inventory:contains_item
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else
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coins.print_message(name, coltext(red, ingot .. " is'nt a valid metal for coins."))
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coins.print_message(name, coltext(red, ingot .. S(" is'nt a valid metal for coins.")))
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end -- if(typ ==
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@ -321,7 +322,7 @@ end -- coin2ingot()
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function coins.add(name, param)
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local mypara = {}
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if((param == nil) or (param == "")) then
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coins.print_message(name, coltext(green, "Usage: /coins_mint") .. coltext(orange, "<typ> <value>"))
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coins.print_message(name, coltext(green, S("Usage: /coins_mint ")) .. coltext(orange, "<typ> <value>"))
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return
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end --if(param
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@ -331,8 +332,8 @@ function coins.add(name, param)
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local typ = string.lower(mypara[1]) or ""
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if((coin_value == nil) or (coin_value <= 0)) then
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coins.print_message(name, coltext(red, "No Coins added. Value was less or 0"))
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coins.print_message(name, coltext(green, "Usage: /coins_mint ") .. coltext(orange, "<typ> <value>"))
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coins.print_message(name, coltext(red, S("No Coins added. Value was less or 0")))
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coins.print_message(name, coltext(green, S("Usage: /coins_mint ")) .. coltext(orange, "<typ> <value>"))
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return
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end -- if(coin_value
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@ -347,19 +348,19 @@ function coins.add(name, param)
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coins.save()
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else -- if(pinv:room_for_item()
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coins.print_message(name, coltext(green, "No Room for " .. coltext(orange, coin_value) .. coltext(green, " Coppercoins in your Inventory.")))
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coins.print_message(name, coltext(green, S("No Room for ") .. coltext(orange, coin_value) .. coltext(green, S(" Coppercoins in your Inventory."))))
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end -- if(pinv:room_for_item()
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else
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coins.print_message(name, coltext(red, "No Inventory found."))
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coins.print_message(name, coltext(red, S("No Inventory found.")))
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end -- if(pinv ~= nil
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end -- if(player ~= nil
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else
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coins.print_message(name, coltext(red, "Only copper, silver or gold allowed."))
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coins.print_message(name, coltext(red, S("Only copper, silver or gold allowed.")))
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end -- if(typ ==
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@ -368,7 +369,7 @@ end -- function coins.add()
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function coins.set(name, param)
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local mypara = {}
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if((param == nil) or (param == "")) then
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coins.print_message(name, coltext(green, "Usage: coins_set ") .. coltext(orange, "<typ> <value>"))
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coins.print_message(name, coltext(green, S("Usage: /coins_set ")) .. coltext(orange, "<typ> <value>"))
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return
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end --if(param
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@ -378,27 +379,27 @@ function coins.set(name, param)
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if(mypara[1] == "copper") then
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coins.copper = coin_value
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coins.print_message(name, coltext(green, "Coppercoins set to ") .. coltext(orange, coin_value) .. coltext(green, " Coins."))
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coins.print_message(name, coltext(green, S("Coppercoins set to ")) .. coltext(orange, coin_value) .. coltext(green, S(" Coins.")))
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minetest.log("action", name .. " sets Coppercoins to " .. coin_value .. " Coins.")
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coins.save()
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coins.show("all")
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elseif(mypara[1] == "silver") then
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coins.silver = coin_value
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coins.print_message(name, coltext(green, "Silvercoins set to ") .. coltext(orange, coin_value) .. coltext(green, " Coins."))
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coins.print_message(name, coltext(green, S("Silvercoins set to ")) .. coltext(orange, coin_value) .. coltext(green, S(" Coins.")))
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minetest.log("action", name .. " sets Silvercoins to " .. coin_value .. " Coins.")
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coins.save()
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coins.show("all")
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elseif(mypara[1] == "gold") then
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coins.gold = coin_value
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coins.print_message(name, coltext(green, "Goldcoins set to ") .. coltext(orange, coin_value) .. coltext(green, " Coins."))
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coins.print_message(name, coltext(green, S("Goldcoins set to ")) .. coltext(orange, coin_value) .. coltext(green, S(" Coins.")))
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minetest.log("action", name .. " sets Goldcoins to " .. coin_value .. " Coins.")
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coins.save()
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coins.show("all")
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else
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coins.print_message(name, coltext(red, "Unknown typ of coins to set."))
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coins.print_message(name, coltext(red, S("Unknown typ of coins to set.")))
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end -- if(mypara[
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@ -407,7 +408,7 @@ end -- coins.set(
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function coins.sub(name, param)
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local mypara = {}
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if((param == nil) or (param == "")) then
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coins.print_message(name, coltext(green, "Usage: coins_melt ") .. coltext(orange, "<typ> <value>"))
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coins.print_message(name, coltext(green, S("Usage: /coins_melt ")) .. coltext(orange, "<typ> <value>"))
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return
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end --if(param
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@ -423,8 +424,8 @@ function coins.sub(name, param)
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ingot_value = math.floor(ingot_value)
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else
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coins.print_message(name, coltext(red, "No Ingots added. Value was less than 5"))
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coins.print_message(name, coltext(green, "Usage: coins_melt <typ> <value>"))
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coins.print_message(name, coltext(red, S("No Ingots added. Value was less than 5")))
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coins.print_message(name, coltext(green, S("Usage: /coins_melt <typ> <value>")))
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return
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@ -442,7 +443,7 @@ function coins.sub(name, param)
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ingot = coins.gold_ingot
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else
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coins.print_message(name, coltext(red, "Only copper, silver or gold allowed."))
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coins.print_message(name, coltext(red, S("Only copper, silver or gold allowed.")))
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return
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end -- if(typ ==
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@ -456,12 +457,12 @@ function coins.sub(name, param)
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coins.save()
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else -- if(pinv:room_for_item()
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coins.print_message(name, coltext(green, "No Room for " .. coltext(orange, ingot_value) .. coltext(green, " Ingots in your Inventory.")))
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coins.print_message(name, coltext(green, S("No Room for ") .. coltext(orange, ingot_value) .. coltext(green, S(" Ingots in your Inventory."))))
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end -- if(pinv:room_for_item()
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else
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coins.print_message(name, coltext(red, "No Inventory found."))
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coins.print_message(name, coltext(red, S("No Inventory found.")))
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end -- if(pinv ~= nil
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@ -477,7 +478,7 @@ end -- function coins.sub()
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minetest.register_chatcommand("coins_show", {
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param = "<command>",
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description = "\n<rate> | Shows the rate of the coins.\n<coins> | Shows the number of the coins.\n<all> | Shows rate and number of coins.",
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description = "\n<rate> | " .. S("Shows the rate of the coins.") .. "\n<coins> | " .. S("Shows the number of the coins.") .. "\n<all> | " .. S("Shows rate and number of coins."),
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func = function(name, param)
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coins.show(name, param)
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@ -487,7 +488,7 @@ minetest.register_chatcommand("coins_show", {
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minetest.register_chatcommand("coins_mint", {
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privs = {coin_check = true},
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params = "<typ>, <value>",
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description = "Mints <value> <typ> of Ingots in coins to the game.",
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description = S("Mints <value> <typ> of Ingots in coins to the game."),
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func = function(name, param)
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coins.add(name, param)
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@ -497,7 +498,7 @@ minetest.register_chatcommand("coins_mint", {
|
|||
minetest.register_chatcommand("coins_melt", {
|
||||
privs = {coin_check = true},
|
||||
params = "<typ>, <value>",
|
||||
description = "Melts <value> <typ> coins to Ingots and removes it from the game.",
|
||||
description = S("Melts <value> <typ> coins to Ingots and removes it from the game."),
|
||||
func = function(name, param)
|
||||
coins.sub(name, param)
|
||||
|
||||
|
@ -507,7 +508,7 @@ minetest.register_chatcommand("coins_melt", {
|
|||
minetest.register_chatcommand("coins_set", {
|
||||
privs = {coin_check = true},
|
||||
params = "copper <value>| silver <value>| gold <value>",
|
||||
description = "\ncopper <value> - Set's number of coppercoins.\nsilver <value> - Set's number of silvercoins.\ngold <value> - Set's number of goldcoins.",
|
||||
description = "\n" .. S("copper <value> - Set's number of coppercoins.") .. "\n" .. S("silver <value> - Set's number of silvercoins.") .. "\n" .. S("gold <value> - Set's number of goldcoins."),
|
||||
func = function(name, param)
|
||||
coins.set(name, param)
|
||||
|
||||
|
@ -516,8 +517,8 @@ minetest.register_chatcommand("coins_set", {
|
|||
|
||||
minetest.register_chatcommand("coins_rate", {
|
||||
privs = {coin_check = true},
|
||||
params = "silver <value>| gold <value>",
|
||||
description = "\nsilver <value> - Set's rate for silvercoins.\ngold <value> - Set's the rate for goldcoins.",
|
||||
params = "silver <rate>| gold <rate>",
|
||||
description = "\n" .. S("silver <rate> - Set's rate for silvercoins.") .. "\n" .. S("gold <rate> - Set's the rate for goldcoins."),
|
||||
func = function(name, param)
|
||||
coins.set_rate(name, param)
|
||||
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
# textdomain: coins
|
||||
Player may mints new coins to or melts existing coins from the game.=Spieler dürfen neue Münzen prägen oder vorhandene Münzen im Spiel einschmelzen.
|
||||
Unknown or no Parameter.=Unbekannter oder kein Parameter.
|
||||
Usage: =Benutzung:
|
||||
There are =Es sind
|
||||
coppercoins in the game.= Kupfermünzen im Spiel.
|
||||
silvercoins in the game.= Silbermünzen im Spiel.
|
||||
goldcoins in the game.= Goldmünzen im Spiel.
|
||||
The rate of silvercoins is =Der Kurs für Silbermünzen ist
|
||||
The exchange-rate of =Der Wechselkurs von
|
||||
fix=fest
|
||||
silvercoin is = Silbermünzen ist
|
||||
coppercoins.= Kupfermünzen.
|
||||
silvercoins.= Silbermünzen.
|
||||
The rate of goldcoins is =Der Kurs für Goldmünzen ist
|
||||
The exchange-rate of =Der Wechselkurs von
|
||||
goldcoin is = Goldmünzen ist
|
||||
dynamic=dynamisch
|
||||
Usage: /coins_rate =Benutzung: /coins_rate
|
||||
Silverrate set fix to =Silberkurs festgelegt auf
|
||||
Silverrate set dynamic to =Silberkurs dynamisch gesetzt auf
|
||||
Goldrate set fix to =Goldkurs festgelegt auf
|
||||
Goldrate set dynamic to =Goldkurs dynamisch gesetzt auf
|
||||
You've not enough = Du hast nicht genug
|
||||
in your inventory.= in deinem Inventar
|
||||
is'nt a valid metal for coins.= ist kein gültiges Metall zum Prägen von Münzen.
|
||||
Usage: /coins_mint =Benutzung /coins_mint
|
||||
No Coins added. Value was less or 0=Keine Münzen hinzugefügt. Die Anzahl war weniger oder 0
|
||||
No Room for =Kein Platz für
|
||||
Coppercoins in your Inventory.= Kupfermünzen in deinem Inventar
|
||||
No Inventory found.=Kein Inventar gefunden.
|
||||
Only copper, silver or gold allowed.=Nur Kupfer, Silber oder Gold erlaubt.
|
||||
Usage: /coins_set =Benutzung /coins_set
|
||||
Coppercoins set to =Kupfermünzen gesetzt auf
|
||||
Silvercoins set to =Silbermünzen gesetzt auf
|
||||
Goldcoins set to =Goldmünzen gesetzt auf
|
||||
Coins.= Münzen.
|
||||
Unknown typ of coins to set.=Unbekannter Münztyp zum setzen.
|
||||
Usage: /coins_melt =Benutzung: /coins_melt
|
||||
No Ingots added. Value was less than 5=Kein Barren hinzugefügt. Die Anzahl war weniger als 5
|
||||
Usage: /coins_melt <typ> <value>=Benutzung /coins_melt <typ> <wert>
|
||||
Shows the rate of the coins.=Zeigt den Kurs für die Münzen.
|
||||
Shows the number of the coins.=Zeigt die Anzahl an Münzen.
|
||||
Shows rate and number of coins.=Zeigt Wechselkurs und Anzahl der Münzen.
|
||||
Mints <value> <typ> of Ingots in coins to the game.=Prägt <wert> <typ> an Barren zu Münzen für das Spiel.
|
||||
Melts <value> <typ> coins to Ingots and removes it from the game.=Schmilzt <anzahl> <typ> Münzen zu Barren und entfernt sie aus dem Spiel.
|
||||
Set's number of coppercoins.=Setzt die Anzahl von Kupfermünzen.
|
||||
copper <value> - Set's number of coppercoins.=copper <anzahl> - Setzt die Anzahl an Kupfermünzen fest.
|
||||
silver <value> - Set's number of silvercoins.=silver <anzahl> - Setzt die Anzahl an Silbermünzen fest.
|
||||
gold <value> - Set's number of goldcoins.=gold <anzahl> - Setzt die Anzahl an Goldmünzen fest.
|
||||
silver <rate> - Set's rate for silvercoins.=silver <Kurs> - Setzt den Wechselkurs für Silbermünzen fest.
|
||||
gold <rate> - Set's the rate for goldcoins.=gold <Kurs> - Setzt den Wechselkurs für Goldmünzen fest.
|
||||
Copper Coin=Kupfermünze
|
||||
Silver Coin=Silbermünze
|
||||
Gold Coin=Goldmünze
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
# textdomain: coins
|
||||
Player may mints new coins to or melts existing coins from the game.=
|
||||
Unknown or no Parameter.=
|
||||
Usage: =
|
||||
There are =
|
||||
coppercoins in the game.=
|
||||
silvercoins in the game.=
|
||||
goldcoins in the game.=
|
||||
The rate of silvercoins is =
|
||||
The exchange-rate of =
|
||||
fix=
|
||||
silvercoin is =
|
||||
coppercoins.=
|
||||
The rate of goldcoins is =
|
||||
The exchange-rate of =
|
||||
goldcoin is =
|
||||
dynamic=
|
||||
Usage: /coins_rate =
|
||||
Silverrate set fix to =
|
||||
Silverrate set dynamic to =
|
||||
Goldrate set fix to =
|
||||
Goldrate set dynamic to =
|
||||
You've not enough =
|
||||
in your inventory.=
|
||||
is'nt a valid metal for coins.=
|
||||
Usage: /coins_mint =
|
||||
No Coins added. Value was less or 0=
|
||||
No Room for =
|
||||
Coppercoins in your Inventory.=
|
||||
No Inventory found.=
|
||||
Only copper, silver or gold allowed.=
|
||||
Usage: /coins_set =
|
||||
Coppercoins set to =
|
||||
Silvercoins set to =
|
||||
Goldcoins set to =
|
||||
Coins.=
|
||||
Unknown typ of coins to set.=
|
||||
Usage: /coins_melt =
|
||||
No Ingots added. Value was less than 5=
|
||||
Usage: /coins_melt <typ> <value>=
|
||||
Shows the rate of the coins.=
|
||||
Shows the number of the coins.=
|
||||
Shows rate and number of coins.=
|
||||
Mints <value> <typ> of Ingots in coins to the game.=
|
||||
Melts <value> <typ> coins to Ingots and removes it from the game.=
|
||||
Set's number of coppercoins.=
|
||||
copper <value> - Set's number of coppercoins.=
|
||||
silver <value> - Set's number of silvercoins.=
|
||||
gold <value> - Set's number of goldcoins.=
|
||||
silver <value> - Set's rate for silvercoins.=
|
||||
gold <value> - Set's the rate for goldcoins.=
|
||||
Copper Coin=
|
||||
Silver Coin=
|
||||
Gold Coin=
|
||||
|
Loading…
Reference in New Issue