barrel and agave now use nodetimers (thanks h-v-smacker)

master
TenPlus1 2018-11-30 11:41:55 +00:00
parent 5665c80657
commit 8c0b370920
2 changed files with 141 additions and 79 deletions

View File

@ -15,6 +15,7 @@ Change log:
- 0.5 - Added apple cider
- 0.6 - Added API so drinks can easily be added, also added wheat beer thanks to h-v-smacker and support for pipeworks/tubelib
- 0.7 - Blue Agave now appears in desert areas and spreads very slowly, can me fermented into tequila
- 0.8 - Barrel and Agave both use node timers now thanks to h-v-smacker
Lucky Blocks: 9

219
init.lua
View File

@ -93,6 +93,7 @@ minetest.register_craft({
recipe = {"wine:bottle_wine"},
})
-- glass of weizen, or wheat beer
-- The image is a lighter version of the one from RiverKpocc @ deviantart.com
minetest.register_node("wine:glass_wheat_beer", {
@ -115,6 +116,7 @@ minetest.register_node("wine:glass_wheat_beer", {
on_use = minetest.item_eat(2),
})
-- glass of beer (thanks to RiverKpocc @ deviantart.com for image)
minetest.register_node("wine:glass_beer", {
description = S("Beer"),
@ -158,6 +160,7 @@ minetest.register_node("wine:glass_mead", {
on_use = minetest.item_eat(4),
})
-- glass of apple cider
minetest.register_node("wine:glass_cider", {
description = S("Apple Cider"),
@ -179,6 +182,7 @@ minetest.register_node("wine:glass_cider", {
on_use = minetest.item_eat(2),
})
-- glass of tequila
minetest.register_node("wine:glass_tequila", {
description = "Tequila",
@ -200,6 +204,7 @@ minetest.register_node("wine:glass_tequila", {
on_use = minetest.item_eat(2),
})
-- bottle of tequila
minetest.register_node("wine:bottle_tequila", {
description = "Bottle of Tequila",
@ -232,6 +237,7 @@ minetest.register_craft({
recipe = {"wine:bottle_tequila"},
})
-- blue agave
minetest.register_node("wine:blue_agave", {
description = "Blue Agave",
@ -250,6 +256,50 @@ minetest.register_node("wine:blue_agave", {
},
groups = {snappy = 3, attached_node = 1, plant = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(17)
end,
on_timer = function(pos)
local light = minetest.get_node_light(pos)
if not light or light < 13 or math.random() > 1/76 then
return true -- go to next iteration
end
local n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
{"wine:blue_agave"})
-- too crowded, we'll wait for another iteration
if #n > 2 then
return true
end
-- find desert sand with air above (grow across and down only)
n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
{"default:desert_sand"})
-- place blue agave
if n and #n > 0 then
local new_pos = n[math.random(#n)]
new_pos.y = new_pos.y + 1
minetest.set_node(new_pos, {name = "wine:blue_agave"})
end
return true
end
})
minetest.register_craft( {
@ -271,52 +321,13 @@ minetest.register_decoration({
num_spawn_by = 6,
})
minetest.register_abm({
label = "Blue Agave growth",
nodenames = {"wine:blue_agave"},
neighbors = {"default:desert_sand"},
interval = 17,
chance = 76,
action = function(pos, node)
local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end
local n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
{"wine:blue_agave"})
if #n > 2 then
return
end
-- find desert sand with air above (grow across and down only)
n = minetest.find_nodes_in_area_under_air(
{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
{"default:desert_sand"})
-- place blue agave
if n and #n > 0 then
local new_pos = n[math.random(#n)]
new_pos.y = new_pos.y + 1
minetest.set_node(new_pos, {name = "wine:blue_agave"})
end
end
})
if minetest.get_modpath("bonemeal") then
bonemeal:add_deco({
{"default:desert_sand", {}, {"default:dry_shrub", "wine:blue_agave", "", ""} }
})
end
-- Wine barrel
winebarrel_formspec = "size[8,9]"
.. default.gui_bg..default.gui_bg_img..default.gui_slots
@ -341,14 +352,19 @@ minetest.register_node("wine:wine_barrel", {
tubedevice = 1, tubedevice_receiver = 1
},
legacy_facedir_simple = true,
on_place = minetest.rotate_node,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", winebarrel_formspec)
meta:set_string("infotext", S("Fermenting Barrel"))
meta:set_float("status", 0.0)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 1)
end,
@ -373,7 +389,6 @@ minetest.register_node("wine:wine_barrel", {
end
return stack:get_count()
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
@ -409,71 +424,79 @@ minetest.register_node("wine:wine_barrel", {
end
end,
on_metadata_inventory_put = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(5)
end,
tube = (function() if minetest.get_modpath("pipeworks") then return {
-- using a different stack from defaut when inserting
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
timer:start(5)
end
return inv:add_item("src", stack)
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
-- the default stack, from which objects will be taken
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
} end end)(),
})
minetest.register_craft({
output = "wine:wine_barrel",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"group:wood", "group:wood", "group:wood"},
},
})
-- Wine barrel abm
minetest.register_abm({
label = "Barrel fermentation",
nodenames = {"wine:wine_barrel"},
interval = 5,
chance = 1,
catch_up = false,
action = function(pos, node)
on_timer = function(pos)
local meta = minetest.get_meta(pos) ; if not meta then return end
local inv = meta:get_inventory()
-- is barrel empty?
if not inv or inv:is_empty("src") then
return
meta:set_float("status", 0.0)
meta:set_string("infotext", S("Fermenting Barrel"))
return false
end
-- does it contain any of the source items on the list?
local has_item
for n = 1, #ferment do
if inv:contains_item("src", ItemStack(ferment[n][1])) then
has_item = n
break
end
end
if not has_item then
return
return false
end
-- is there room for additional fermentation?
if not inv:room_for_item("dst", ferment[has_item][2]) then
meta:set_string("infotext", S("Fermenting Barrel (FULL)"))
return
return true
end
local status = meta:get_float("status")
@ -485,6 +508,7 @@ minetest.register_abm({
else
inv:remove_item("src", ferment[has_item][1])
inv:add_item("dst", ferment[has_item][2])
meta:set_float("status", 0,0)
end
@ -492,27 +516,64 @@ minetest.register_abm({
meta:set_float("status", 0.0)
meta:set_string("infotext", S("Fermenting Barrel"))
end
return true
end,
})
-- add lucky blocks
minetest.register_craft({
output = "wine:wine_barrel",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"group:wood", "group:wood", "group:wood"},
},
})
-- LBMs to start timers on existing, ABM-driven nodes
minetest.register_lbm({
name = "wine:barrel_timer_init",
nodenames = {"wine:wine_barrel"},
run_at_every_load = false,
action = function(pos)
local t = minetest.get_node_timer(pos)
t:start(5)
end,
})
minetest.register_lbm({
name = "wine:agave_timer_init",
nodenames = {"wine:blue_agave"},
run_at_every_load = false,
action = function(pos)
local t = minetest.get_node_timer(pos)
t:start(17)
end,
})
-- add lucky blocks
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"wine:glass_wine"}, 5},
{"dro", {"wine:glass_beer"}, 5},
{"dro", {"wine:glass_wheat_beer"}, 5},
{"dro", {"wine:glass_mead"}, 5},
{"dro", {"wine:glass_cider"}, 5},
{"dro", {"wine:glass_tequila"}, 5},
{"dro", {"wine:wine_barrel"}, 1},
{"tel", 5, 1},
{"nod", "default:chest", 0, {
{name = "wine:bottle_wine", max = 1},
{name = "wine:bottle_tequila", max = 1},
{name = "wine:blue_agave", max = 4}}},
})
lucky_block:add_blocks({
{"dro", {"wine:glass_wine"}, 5},
{"dro", {"wine:glass_beer"}, 5},
{"dro", {"wine:glass_wheat_beer"}, 5},
{"dro", {"wine:glass_mead"}, 5},
{"dro", {"wine:glass_cider"}, 5},
{"dro", {"wine:glass_tequila"}, 5},
{"dro", {"wine:wine_barrel"}, 1},
{"tel", 5, 1},
{"nod", "default:chest", 0, {
{name = "wine:bottle_wine", max = 1},
{name = "wine:bottle_tequila", max = 1},
{name = "wine:blue_agave", max = 4}}},
})
end
print (S("[MOD] Wine loaded"))