added api, wheat beer, pipework support

master
TenPlus1 2018-01-04 14:07:09 +00:00
parent dc67662a42
commit 7a1029a38a
7 changed files with 194 additions and 62 deletions

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@ -13,5 +13,19 @@ Change log:
- 0.3 - New barrel model from cottages mod (thanks Napiophelios), also wine glass can be placed
- 0.4 - Added ability to ferment barley from farming redo into beer and also honey from mobs redo into honey mead
- 0.5 - Added apple cider
- 0.6 - Added API so drinks can easily be added, also added wheat beer thanks to h-v-smacker and support for pipeworks/tubelib
Lucky Blocks: 7
Lucky Blocks: 8
Wine Mod API
------------
wine:add_item(list)
e.g.
wine:add_item({
{"farming:barley", "wine:glass_beer"},
{"default:apple", "wine:glass_cider"},
})

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@ -1,3 +1,4 @@
default
intllib?
lucky_block?
pipeworks?

239
init.lua
View File

@ -1,4 +1,6 @@
wine = {}
-- Intllib
local S
if minetest.get_modpath("intllib") then
@ -20,6 +22,24 @@ else
end
end
local ferment = {
{"farming:grapes", "wine:glass_wine"},
{"farming:barley", "wine:glass_beer"},
{"mobs:honey", "wine:glass_mead"},
{"default:apple", "wine:glass_cider"},
{"wine:blue_agave", "wine:glass_tequila"},
{"farming:wheat", "wine:glass_wheat_beer"},
}
function wine:add_item(list)
for n = 1, #list do
table.insert(ferment, list[n])
end
end
-- glass of wine
minetest.register_node("wine:glass_wine", {
description = S("Glass of Wine"),
@ -73,6 +93,28 @@ minetest.register_craft({
recipe = {"wine:bottle_wine"},
})
-- glass of weizen, or wheat beer
-- The image is a lighter version of the one from RiverKpocc @ deviantart.com
minetest.register_node("wine:glass_wheat_beer", {
description = S("Wheat Beer"),
drawtype = "torchlike", --"plantlike",
visual_scale = 0.8,
tiles = {"wine_wheat_beer_glass.png"},
inventory_image = "wine_wheat_beer_glass.png",
wield_image = "wine_wheat_beer_glass.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- glass of beer (thanks to RiverKpocc @ deviantart.com for image)
minetest.register_node("wine:glass_beer", {
description = S("Beer"),
@ -136,16 +178,96 @@ minetest.register_node("wine:glass_cider", {
on_use = minetest.item_eat(2),
})
-- glass of tequila
minetest.register_node("wine:glass_tequila", {
description = "Tequila",
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_tequila.png"},
inventory_image = "wine_tequila.png",
wield_image = "wine_tequila.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(2),
})
-- bottle of tequila
minetest.register_node("wine:bottle_tequila", {
description = "Bottle of Tequila",
drawtype = "plantlike",
tiles = {"wine_tequila_bottle.png"},
inventory_image = "wine_tequila_bottle.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.25, 0.15 }
},
groups = {dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_craft({
output = "wine:bottle_tequila",
recipe = {
{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
{"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"},
},
})
minetest.register_craft({
type = "shapeless",
output = "wine:glass_tequila 9",
recipe = {"wine:bottle_tequila"},
})
-- blue agave
minetest.register_node("wine:blue_agave", {
description = "Blue Agave",
drawtype = "plantlike",
visual_scale = 0.8,
tiles = {"wine_blue_agave.png"},
inventory_image = "wine_blue_agave.png",
wield_image = "wine_blue_agave.png",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
},
groups = {dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:cyan 4",
recipe = {"wine:blue_agave"}
})
-- Wine barrel
winebarrel_formspec = "size[8,9]"
.. default.gui_bg..default.gui_bg_img..default.gui_slots
.. "list[current_name;src;2,1;1,1;]"
.. "list[current_name;dst;5,1;2,2;]"
.. "list[current_name;dst;5,1;1,1;]"
.. "list[current_player;main;0,5;8,4;]"
.. "listring[current_name;dst]"
.. "listring[current_player;main]"
.. "listring[current_name;src]"
.. "listring[current_player;main]"
.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
minetest.register_node("wine:wine_barrel", {
description = S("Fermenting Barrel"),
@ -154,7 +276,10 @@ minetest.register_node("wine:wine_barrel", {
mesh = "wine_barrel.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 1},
groups = {
choppy = 2, oddly_breakable_by_hand = 1, flammable = 2,
tubedevice = 1, tubedevice_receiver = 1
},
legacy_facedir_simple = true,
on_construct = function(pos)
@ -164,7 +289,7 @@ minetest.register_node("wine:wine_barrel", {
meta:set_float("status", 0.0)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 4)
inv:set_size("dst", 1)
end,
can_dig = function(pos,player)
@ -222,6 +347,27 @@ minetest.register_node("wine:wine_barrel", {
return 0
end
end,
tube = (function() if minetest.get_modpath("pipeworks") then return {
-- using a different stack from defaut when inserting
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1.0)
end
return inv:add_item("src", stack)
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
-- the default stack, from which objects will be taken
input_inventory = "dst",
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
} end end)(),
})
minetest.register_craft({
@ -251,71 +397,38 @@ minetest.register_abm({
return
end
-- does it contain grapes or barley?
if not inv:contains_item("src", ItemStack("farming:grapes"))
and not inv:contains_item("src", ItemStack("farming:barley"))
and not inv:contains_item("src", ItemStack("default:apple"))
and not inv:contains_item("src", ItemStack("mobs:honey")) then
-- does it contain any of the source items on the list?
local has_item
for n = 1, #ferment do
if inv:contains_item("src", ItemStack(ferment[n][1])) then
has_item = n
break
end
end
if not has_item then
return
end
-- is barrel full
if not inv:room_for_item("dst", "wine:glass_wine")
or not inv:room_for_item("dst", "wine:glass_beer")
or not inv:room_for_item("dst", "wine:glass_cider")
or not inv:room_for_item("dst", "wine:glass_mead") then
-- is there room for additional fermentation?
if not inv:room_for_item("dst", ferment[has_item][2]) then
meta:set_string("infotext", S("Fermenting Barrel (FULL)"))
return
end
-- do we have any grapes to ferment?
if not inv:is_empty("src") then
local status = meta:get_float("status")
local status = meta:get_float("status")
-- fermenting (change status)
if status < 100 then
meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
meta:set_float("status", status + 5)
else
if inv:contains_item("src", "farming:grapes") then
--fermented (take grapes and add glass of wine)
inv:remove_item("src", "farming:grapes")
inv:add_item("dst", "wine:glass_wine")
meta:set_float("status", 0.0)
elseif inv:contains_item("src", "farming:barley") then
--fermented (take barley and add glass of beer)
inv:remove_item("src", "farming:barley")
inv:add_item("dst", "wine:glass_beer")
meta:set_float("status", 0.0)
elseif inv:contains_item("src", "mobs:honey") then
--fermented (take honey and add glass of mead)
inv:remove_item("src", "mobs:honey")
inv:add_item("dst", "wine:glass_mead")
meta:set_float("status", 0.0)
elseif inv:contains_item("src", "default:apple") then
--fermented (take apple and add glass of cider)
inv:remove_item("src", "default:apple")
inv:add_item("dst", "wine:glass_cider")
meta:set_float("status", 0.0)
end
if inv:is_empty("src") then
meta:set_float("status", 0.0)
meta:set_string("infotext", S("Fermenting Barrel"))
end
end
-- fermenting (change status)
if status < 100 then
meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
meta:set_float("status", status + 5)
else
inv:remove_item("src", ferment[has_item][1])
inv:add_item("dst", ferment[has_item][2])
meta:set_float("status", 0,0)
end
if inv:is_empty("src") then
meta:set_float("status", 0.0)
meta:set_string("infotext", S("Fermenting Barrel"))
end
end,
@ -330,9 +443,13 @@ lucky_block:add_blocks({
{"dro", {"wine:glass_beer"}, 5},
{"dro", {"wine:glass_mead"}, 5},
{"dro", {"wine:glass_cider"}, 5},
{"nod", "wine:bottle_wine"},
{"nod", "wine:wine_barrel"},
{"dro", {"wine:glass_tequila"}, 5},
{"dro", {"wine:wine_barrel"}, 1},
{"tel", 5, 1},
{"nod", "default:chest", 0, {
{name = "wine:bottle_wine", max = 1},
{name = "wine:bottle_tequila", max = 1},
{name = "wine:blue_agave", max = 4}}},
})
end

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