1006 lines
30 KiB
Lua
1006 lines
30 KiB
Lua
minetest.register_privilege("delprotect","Ignore player protection")
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-- get static spawn position
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local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
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protector = {}
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protector.mod = "redo"
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protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 3)
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protector.pvp = true -- minetest.setting_getbool("protector_pvp")
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protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)
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protector.version = "11/11/2015";
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-- luxury settings
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protector.luxury_centers = {statspawn} -- simply add points here, for example { spawn, {x=0,y=100,z=0} }
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protector.luxury_radius = 75; -- outside this radius around luxury centers players can place protectors normally without worrying about upgrading
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-- outside 2x this radius players can spam protectors with lower extra cost
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protector.luxury_border_cost = 4; -- protector placement cost at luxury radius
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protector.luxury_center_cost = 100; -- cost at luxury center
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protector.maxcount = 10; -- allowed count in a group before update cost required
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protector.maxcount_price = 1; -- extra costs parameter for placing protectors
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protector.discount = {}; -- table of discouns, basically when you dig protector you get cost back - temporary!
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protector.get_member_list = function(meta)
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return meta:get_string("members"):split(" ")
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end
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protector.set_member_list = function(meta, list)
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meta:set_string("members", table.concat(list, " "))
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end
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protector.is_member = function (meta, name)
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for _, n in ipairs(protector.get_member_list(meta)) do
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if n == name then
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return true
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end
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end
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return false
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end
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protector.add_member = function(meta, name)
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if protector.is_member(meta, name) then return end
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local list = protector.get_member_list(meta)
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table.insert(list, name)
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protector.set_member_list(meta,list)
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end
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protector.del_member = function(meta, name)
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local list = protector.get_member_list(meta)
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for i, n in ipairs(list) do
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if n == name then
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table.remove(list, i)
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break
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end
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end
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protector.set_member_list(meta, list)
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end
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-- Protector Interface
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protector.generate_formspec = function(meta)
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local formspec = "size[8,7]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots
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.."label[2.5,0;-- Protector interface, mod version " .. protector.version .. " --]"
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.."label[0,1;PUNCH node to show protected area or USE for area check]"
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.."label[0,2;Members: (type player name then press Enter to add)]"
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local members = protector.get_member_list(meta)
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local npp = 12
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local i = 0
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for _, member in ipairs(members) do
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if i < npp then
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formspec = formspec .. "button[" .. (i % 4 * 2)
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.. "," .. math.floor(i / 4 + 3)
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.. ";1.5,.5;protector_member;" .. member .. "]"
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.. "button[" .. (i % 4 * 2 + 1.25) .. ","
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.. math.floor(i / 4 + 3)
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.. ";.75,.5;protector_del_member_" .. member .. ";X]"
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end
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i = i + 1
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end
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if i < npp then
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formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
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.. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]"
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end
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formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
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return formspec
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end
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-- ACTUAL PROTECTION SECTION
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-- Infolevel:
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-- 0 for no info
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-- 1 for "This area is owned by <owner> !" if you can't dig
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-- 2 for "This area is owned by <owner>.
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-- 3 for checking protector overlaps
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protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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if not digger
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or not pos then
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return false
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end
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-- Delprotect privileged users can override protections
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if minetest.check_player_privs(digger, {delprotect = true})
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and infolevel == 1 then
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return true
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end
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if infolevel == 3 then infolevel = 1 end
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-- Find the protector nodes
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local positions = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect"})
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local meta, owner, members
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for _, pos in ipairs(positions) do
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meta = minetest.get_meta(pos)
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owner = meta:get_string("owner")
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members = meta:get_string("members")
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if owner ~= digger then
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if onlyowner or not protector.is_member(meta, digger) then
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if infolevel == 1 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. " !")
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elseif infolevel == 2 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. ".")
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minetest.chat_send_player(digger,
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"Protection located at: " .. minetest.pos_to_string(pos) .. ", upgrade price was " .. meta:get_int("cost") .. ", protector count is " .. meta:get_int("count"))
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if members ~= "" then
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minetest.chat_send_player(digger,
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"Members: " .. members .. ".")
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end
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end
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return false
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end
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end
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if infolevel == 2 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. ".")
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minetest.chat_send_player(digger,
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"Protection located at: " .. minetest.pos_to_string(pos) .. ", upgrade price was " .. meta:get_int("cost") .. ", protector count is " .. meta:get_int("count"))
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if members ~= "" then
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minetest.chat_send_player(digger,
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"Members: " .. members .. ".")
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end
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return false
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end
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end
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if infolevel == 2 then
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if #positions < 1 then
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minetest.chat_send_player(digger,
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"This area is not protected.")
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end
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minetest.chat_send_player(digger, "You can build here.")
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end
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return true
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end
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-- Can node be added or removed, if so return node else true (for protected)
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protector.old_is_protected = minetest.is_protected
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function minetest.is_protected(pos, digger)
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if not protector.can_dig(protector.radius, pos, digger, false, 1) then
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-- hurt player here if required
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--player = minetest.get_player_by_name(digger)
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--player:set_hp(player:get_hp() - 2)
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return true
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end
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return protector.old_is_protected(pos, digger)
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end
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-- Make sure protection block doesn't overlap another protector's area
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function protector.check_overlap(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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if not protector.can_dig(protector.radius * 2, pointed_thing.under,
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placer:get_player_name(), true, 3)
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or not protector.can_dig(protector.radius * 2, pointed_thing.above,
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placer:get_player_name(), true, 3) then
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minetest.chat_send_player(placer:get_player_name(),
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"Overlaps into above players protected area")
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return
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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--= Protection Block
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function protector.check_luxury(pos) -- return minimal block distance to luxury_centers
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local n = #(protector.luxury_centers);
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local mindist = protector.luxury_radius;
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local dist = mindist;
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for i = 1,n do
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local p = protector.luxury_centers[i];
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dist = math.max(math.abs(pos.x-p.x),math.abs(pos.y-p.y),math.abs(pos.z-p.z))
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if dist<mindist then mindist = dist end
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end
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return mindist
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end
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-- count the protectors in the neighborhood and update counts.
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--two neigborhoods will be considered separate if their protectors are at least 15 apart
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function protector.count(pos, mode)
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-- mode 0: return protector count, mode 1: add new protector, mode 2: remove protector
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local r = 4*protector.radius+2; -- radius 14, P = protector, PAAABBBPAAABBBP
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local positions = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - 0.5*r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + 0.5*r, z = pos.z + r},
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{"protector:protect"})
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local meta, p, maxcount, count -- protector count in the neighborhood
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if mode == 3 then -- manual reset counts to 0 by admin
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for _, p in ipairs(positions) do
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meta = minetest.get_meta(p)
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meta:set_int("count", 0)
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end
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return;
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end
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if mode == 2 then -- reduce neighbor counts since protector is removed
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for _, p in ipairs(positions) do
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meta = minetest.get_meta(p)
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count = meta:get_int("count")-1;if count<0 then count = 0 end
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meta:set_int("count", count)
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end
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return;
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end
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maxcount = 0; count = 0; -- find maximum nearby count
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local maxpos = {x=pos.x,y=pos.y,z=pos.z}; -- position of protector with maxcount
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for _, p in ipairs(positions) do
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meta = minetest.get_meta(p)
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count = meta:get_int("count");
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if count>maxcount then maxcount = count; maxpos.x=p.x;maxpos.y=p.y; maxpos.z=p.z; end
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end
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if mode == 0 then return maxcount,maxpos end -- just return the count and position of protector with maxcount
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--update counts, mode = 1
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maxcount = maxcount + 1;
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for _, p in ipairs(positions) do
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meta = minetest.get_meta(p)
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meta:set_int("count", maxcount)
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end
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return maxcount;
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end
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minetest.register_node("protector:protect", {
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description = "Protection Block",
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drawtype = "nodebox",
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tiles = {
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"moreblocks_circle_stone_bricks.png",
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"moreblocks_circle_stone_bricks.png",
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"moreblocks_circle_stone_bricks.png^protector_logo.png"
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},
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate = 2, unbreakable = 1},
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is_ground_content = false,
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paramtype = "light",
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light_source = 4,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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on_place = protector.check_overlap,
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after_place_node = function(pos, placer) -- rnd
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local meta = minetest.get_meta(pos)
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local count,maxpos;
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count = protector.count(pos, 0); -- just read the counts
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local luxury_dist = protector.check_luxury(pos);
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if luxury_dist>=protector.luxury_radius and count< protector.maxcount then -- normal placement outside luxury radius or below maxcount
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meta:set_string("owner", placer:get_player_name() or "");
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local time = os.date("*t");
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meta:set_string("infotext", "Protection (placed by ".. meta:get_string("owner").." at ".. time.month .. "/" .. time.day .. ", " ..time.hour.. ":".. time.min ..":" .. time.sec..")");
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protector.count(pos, 1); -- update counts of nearby protectors after successful "upgrade"
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return
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end
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minetest.chat_send_player(placer:get_player_name(), " PROTECTOR: please right click me to UPGRADE or punch to DIG me.");
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meta:set_string("owner", ""); -- initially owner is ""
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meta:set_string("placer", placer:get_player_name() or ""); -- who placed it
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local cost = 0;
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if luxury_dist<protector.luxury_radius then -- extra cost because too close to luxury center
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cost = math.pow(luxury_dist/protector.luxury_radius,2); -- this is 0 at center and 1 at borders of luxury,1/4 at halfway
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cost = protector.luxury_border_cost/(cost+1/protector.luxury_center_cost);
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cost = cost + math.ceil(cost);
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end
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if count>=protector.maxcount then -- extra costs due to exceeded protector count
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if luxury_dist< 2*protector.luxury_radius then
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cost = cost + math.pow(count-protector.maxcount+1,2)*protector.maxcount_price;
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else
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cost = cost + math.pow(count-protector.maxcount+1)*protector.maxcount_price;
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end
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end
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cost = math.ceil(cost);
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meta:set_int("cost",cost);
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meta:set_string("infotext", "Protection (placed by ".. meta:get_string("placer") .. ". Please rightclick to upgrade with cost ".. cost .." or dig it. ");
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meta:set_int("upgrade",1); -- indicates protector is not yet upgraded
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meta:set_int("place_time", minetest.get_gametime());
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meta:set_string("members", "")
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return
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end,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
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end,
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on_rightclick = function(pos, node, clicker, itemstack) -- rnd
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local meta = minetest.get_meta(pos)
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local upgrade = meta:get_int("upgrade");
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if upgrade==1 then -- only upgrade if not already
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local name = clicker:get_player_name();
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local permitgiver = meta:get_string("permitgiver");
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if name == permitgiver and upgrade==1 then
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local cost = meta:get_int("cost");
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minetest.chat_send_player(name, "PROTECTOR: you have just given permission to upgrade this protector for free. Upgrade costs were " .. cost);
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meta:set_string("infotext", name .. " has given permission to upgrade with cost 0");
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meta:set_string("permitgiver","");
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meta:set_int("cost",0);
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return
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end
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if name == meta:get_string("placer") then -- upgrade to full protector
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local count,maxpos;
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count,maxpos = protector.count(pos, 0); -- just read the counts and position of protector with max count
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local maxname = minetest.get_meta(maxpos):get_string("owner");
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local permittext = "";
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local ip1 = minetest.get_player_ip(name);
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local ip2 = minetest.get_player_ip(maxname);
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if name~=maxname and ip1 and ip2 then
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if ip1~=ip2 then -- are those really 2 different players?
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if maxname == "" then
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permittext = "\n\nThere is detector with count " .. count .. " without owner at "..maxpos.x .. " " .. maxpos.y .. " " .. maxpos.z;
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else
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permittext = "\n\nYou can also try to get the owner of protector with count ".. count .. " (his name is " .. maxname .. ") located at "..
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" "..maxpos.x .. " " .. maxpos.y .. " " .. maxpos.z .. " to upgrade protector for you by rightclicking it. ";
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end
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meta:set_string("permitgiver", maxname);
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end
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else
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meta:set_string("permitgiver","");
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end
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--protector.check_luxury(pos)>=protector.luxury_radius
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local cost = meta:get_int("cost");
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local text = "You are either trying to build close to luxury center or there are too many nearby protectors."..
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"You will need to upgrade protector to be usable. "..
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"\n\n Make sure you have " .. cost .. " mese in your inventory. "..
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"If price is too high dig protector, find a spot farther away and try again. ".. permittext ..
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"\n\nADVICE: try to place protector at least 15 blocks away from large groups of protectors to keep update cost low.";
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local formspec = "size[4.5,5]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"textarea[0,0;5.,5;help;-- Protector upgrade --;".. text .. "]"..
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"button[ 0,4.5;2,1;upgrade_protector;UPGRADE]"
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minetest.show_formspec(clicker:get_player_name(),
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"protector:upgrade_" .. minetest.pos_to_string(pos), formspec)
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return
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end
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end
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if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
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return
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end
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minetest.add_entity(pos, "protector:display")
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos);
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local candig = (meta:get_int("upgrade") == 1); -- protector not yet upgraded?
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local name = player:get_player_name();
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if candig then
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if name~=meta:get_string("placer") then -- non placer can only dig after 5 minutes passed
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local t = minetest.get_gametime();
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local t1 = meta:get_int("place_time");
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if math.abs(t-t1)< 300 then candig = false
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minetest.chat_send_player(name," Only placer can dig unupgraded protection before 5 minutes passed.");
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return false;
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end
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end
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end
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local owner = meta:get_string("owner");
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if owner == name then
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if not protector.discount[name] then protector.discount[name] = 0 end
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local cost = meta:get_int("cost");
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if cost>0 then
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protector.discount[name] = protector.discount[name] +cost;
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minetest.chat_send_player(name," Protector's upgrade value can be used for discount when upgrading protectors, current credits are ".. protector.discount[name] );
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end
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end
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if candig then -- dig it if its not upgraded
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local inv = player:get_inventory();
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inv:add_item("main", ItemStack("protector:protect"));
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minetest.set_node(pos,{name = "air"});
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return false
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end
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if owner~="" then protector.count(pos,2); end-- update counts after removal of protector with real owner only
|
|
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
|
|
end,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "protector:protect 4",
|
|
recipe = {
|
|
{"default:stone", "default:stone", "default:stone"},
|
|
{"default:stone", "default:mese", "default:stone"},
|
|
{"default:stone", "default:stone", "default:stone"},
|
|
}
|
|
})
|
|
|
|
|
|
|
|
-- If name entered or button press on protector
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
|
|
-- protector upgrade
|
|
|
|
if string.sub(formname, 0, string.len("protector:upgrade_")) == "protector:upgrade_" then
|
|
|
|
if fields.upgrade_protector == "UPGRADE" then
|
|
|
|
local pos_s = string.sub(formname, string.len("protector:upgrade_") + 1)
|
|
local pos = minetest.string_to_pos(pos_s)
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if meta:get_int("upgrade")==1 then
|
|
local cost = math.floor(meta:get_int("cost"));
|
|
local name = player:get_player_name();
|
|
|
|
if not protector.discount[name] then protector.discount[name] = 0 end
|
|
local cost1 = math.max(cost - protector.discount[name],0);
|
|
|
|
if cost1<cost then
|
|
minetest.chat_send_player(player:get_player_name(), "PROTECTOR: cost with discount " .. cost1 .. ". Current discount is " .. protector.discount[name]);
|
|
end
|
|
|
|
--check player inventory for mese
|
|
local inv = player:get_inventory();
|
|
if not inv:contains_item("main", ItemStack("default:mese_crystal "..cost1)) then
|
|
minetest.chat_send_player(player:get_player_name(),"PROTECTOR: you need at least " .. cost1 .. " mese for upgrade ");
|
|
return
|
|
end
|
|
|
|
protector.discount[name]=protector.discount[name]-(cost-cost1);
|
|
inv:remove_item("main", ItemStack("default:mese_crystal "..cost1));
|
|
|
|
meta:set_string("owner", player:get_player_name() or "");
|
|
meta:set_int("upgrade",0); -- protector is now upgraded
|
|
protector.count(pos, 1); -- update counts of nearby protectors after successful upgrade
|
|
|
|
meta:set_string("placer","");
|
|
local time = os.date("*t");
|
|
meta:set_string("infotext", "Protection (upgraded by ".. meta:get_string("owner").." at ".. time.month .. "/" .. time.day .. ", " ..time.hour.. ":".. time.min ..":" .. time.sec..")");
|
|
minetest.chat_send_player(player:get_player_name(),"PROTECTOR: successfuly upgraded");
|
|
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
-- protector setup
|
|
if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
|
|
|
|
local pos_s = string.sub(formname, string.len("protector:node_") + 1)
|
|
local pos = minetest.string_to_pos(pos_s)
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
|
|
return
|
|
end
|
|
|
|
if fields.protector_add_member then
|
|
for _, i in ipairs(fields.protector_add_member:split(" ")) do
|
|
protector.add_member(meta, i)
|
|
end
|
|
end
|
|
|
|
for field, value in pairs(fields) do
|
|
if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then
|
|
protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))
|
|
end
|
|
end
|
|
|
|
if not fields.close_me then
|
|
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
-- Display entity shown when protector node is punched
|
|
|
|
minetest.register_entity("protector:display", {
|
|
physical = false,
|
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
visual = "wielditem",
|
|
-- wielditem seems to be scaled to 1.5 times original node size
|
|
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
|
textures = {"protector:display_node"},
|
|
timer = 0,
|
|
on_activate = function(self, staticdata)
|
|
if mobs and mobs.entity and mobs.entity == false then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
on_step = function(self, dtime)
|
|
self.timer = self.timer + dtime
|
|
if self.timer > 5 then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- Display-zone node, Do NOT place the display as a node,
|
|
-- it is made to be used as an entity (see above)
|
|
|
|
local x = protector.radius
|
|
minetest.register_node("protector:display_node", {
|
|
tiles = {"protector_display.png"},
|
|
use_texture_alpha = true,
|
|
walkable = false,
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
-- sides
|
|
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
|
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
|
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
|
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
|
-- top
|
|
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
|
-- bottom
|
|
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
|
-- middle (surround protector)
|
|
{-.55,-.55,-.55, .55,.55,.55},
|
|
},
|
|
},
|
|
selection_box = {
|
|
type = "regular",
|
|
},
|
|
paramtype = "light",
|
|
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
|
drop = "",
|
|
})
|
|
|
|
|
|
-- Register Protected Doors
|
|
|
|
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
|
pos.y = pos.y+dir
|
|
if not minetest.get_node(pos).name == check_name then
|
|
return
|
|
end
|
|
local p2 = minetest.get_node(pos).param2
|
|
p2 = params[p2 + 1]
|
|
|
|
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
|
|
|
|
pos.y = pos.y-dir
|
|
minetest.swap_node(pos, {name = replace, param2 = p2})
|
|
|
|
local snd_1 = "doors_door_close"
|
|
local snd_2 = "doors_door_open"
|
|
if params[1] == 3 then
|
|
snd_1 = "doors_door_open"
|
|
snd_2 = "doors_door_close"
|
|
end
|
|
|
|
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
|
minetest.sound_play(snd_1, {
|
|
pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
else
|
|
minetest.sound_play(snd_2, {
|
|
pos = pos, gain = 0.3, max_hear_distance = 10})
|
|
end
|
|
end
|
|
|
|
-- Protected Wooden Door
|
|
|
|
local name = "protector:door_wood"
|
|
|
|
doors.register_door(name, {
|
|
description = "Protected Wooden Door",
|
|
inventory_image = "doors_wood.png^protector_logo.png",
|
|
groups = {
|
|
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
|
door = 1, unbreakable = 1
|
|
},
|
|
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
|
|
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sunlight = false,
|
|
})
|
|
|
|
minetest.override_item(name .. "_b_1", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, 1,
|
|
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_t_1", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, -1,
|
|
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_b_2", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, 1,
|
|
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_t_2", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, -1,
|
|
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = {
|
|
{"group:wood", "group:wood"},
|
|
{"group:wood", "default:copper_ingot"},
|
|
{"group:wood", "group:wood"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = {
|
|
{"doors:door_wood", "default:copper_ingot"}
|
|
}
|
|
})
|
|
|
|
-- Protected Steel Door
|
|
|
|
local name = "protector:door_steel"
|
|
|
|
doors.register_door(name, {
|
|
description = "Protected Steel Door",
|
|
inventory_image = "doors_steel.png^protector_logo.png",
|
|
groups = {
|
|
snappy = 1, bendy = 2, cracky = 1,
|
|
level = 2, door = 1, unbreakable = 1
|
|
},
|
|
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
|
|
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
sunlight = false,
|
|
})
|
|
|
|
minetest.override_item(name.."_b_1", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, 1,
|
|
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_t_1", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, -1,
|
|
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_b_2", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, 1,
|
|
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.override_item(name.."_t_2", {
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
on_rightclick(pos, -1,
|
|
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = {
|
|
{"default:steel_ingot", "default:steel_ingot"},
|
|
{"default:steel_ingot", "default:copper_ingot"},
|
|
{"default:steel_ingot", "default:steel_ingot"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = name,
|
|
recipe = {
|
|
{"doors:door_steel", "default:copper_ingot"}
|
|
}
|
|
})
|
|
|
|
-- Protected Chest
|
|
|
|
minetest.register_node("protector:chest", {
|
|
description = "Protected Chest",
|
|
tiles = {
|
|
"default_chest_top.png", "default_chest_top.png",
|
|
"default_chest_side.png", "default_chest_side.png",
|
|
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
|
|
},
|
|
paramtype2 = "facedir",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", "Protected Chest")
|
|
meta:set_string("name", "")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8 * 4)
|
|
end,
|
|
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
if inv:is_empty("main") then
|
|
if not minetest.is_protected(pos, player:get_player_name()) then
|
|
return true
|
|
end
|
|
end
|
|
end,
|
|
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff to protected chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes stuff from protected chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
|
local meta = minetest.get_meta(pos)
|
|
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
|
local formspec = "size[8,9]"..
|
|
default.gui_bg..default.gui_bg_img..default.gui_slots
|
|
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
|
|
.. "button[0,4.5;2,0.25;toup;To Chest]"
|
|
.. "field[2.3,4.8;4,0.25;chestname;;"
|
|
.. meta:get_string("name") .. "]"
|
|
.. "button[6,4.5;2,0.25;todn;To Inventory]"
|
|
.. "list[current_player;main;0,5;8,1;]"
|
|
.. "list[current_player;main;0,6.08;8,3;8]"
|
|
.. "listring[nodemeta:" .. spos .. ";main]"
|
|
.. "listring[current_player;main]"
|
|
.. default.get_hotbar_bg(0,5)
|
|
|
|
minetest.show_formspec(
|
|
clicker:get_player_name(),
|
|
"protector:chest_" .. minetest.pos_to_string(pos),
|
|
formspec)
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- Protected Chest formspec buttons
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
|
|
if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
|
|
|
|
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
|
|
local pos = minetest.string_to_pos(pos_s)
|
|
local meta = minetest.get_meta(pos)
|
|
local chest_inv = meta:get_inventory()
|
|
local player_inv = player:get_inventory()
|
|
|
|
if fields.toup then
|
|
|
|
-- copy contents of players inventory to chest
|
|
for i, v in ipairs (player_inv:get_list("main") or {}) do
|
|
if (chest_inv and chest_inv:room_for_item('main', v)) then
|
|
local leftover = chest_inv:add_item('main', v)
|
|
player_inv:remove_item("main", v)
|
|
if (leftover and not(leftover:is_empty())) then
|
|
player_inv:add_item("main", v)
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif fields.todn then
|
|
|
|
-- copy contents of chest to players inventory
|
|
for i, v in ipairs (chest_inv:get_list('main') or {}) do
|
|
if (player_inv:room_for_item("main", v)) then
|
|
local leftover = player_inv:add_item("main", v)
|
|
chest_inv:remove_item('main', v)
|
|
if( leftover and not(leftover:is_empty())) then
|
|
chest_inv:add_item('main', v)
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif fields.chestname then
|
|
|
|
-- change chest infotext to display name
|
|
if fields.chestname ~= "" then
|
|
meta:set_string("name", fields.chestname)
|
|
meta:set_string("infotext",
|
|
"Protected Chest (" .. fields.chestname .. ")")
|
|
else
|
|
meta:set_string("infotext", "Protected Chest")
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
end)
|
|
|
|
-- Protected Chest recipe
|
|
|
|
minetest.register_craft({
|
|
output = 'protector:chest',
|
|
recipe = {
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
|
{'group:wood', 'group:wood', 'group:wood'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'protector:chest',
|
|
recipe = {
|
|
{'default:chest', 'default:copper_ingot', ''},
|
|
}
|
|
})
|
|
|
|
-- Disable PVP in your own protected areas
|
|
if minetest.setting_getbool("enable_pvp") and protector.pvp then
|
|
|
|
if minetest.register_on_punchplayer then
|
|
|
|
minetest.register_on_punchplayer(
|
|
function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
|
|
|
if not player or not hitter then
|
|
print("[Protector] on_punchplayer called with nil objects")
|
|
end
|
|
|
|
if not hitter:is_player() then
|
|
return false
|
|
end
|
|
|
|
-- no pvp at spawn area
|
|
local pos = player:getpos()
|
|
if pos.x < statspawn.x + protector.spawn
|
|
and pos.x > statspawn.x - protector.spawn
|
|
and pos.y < statspawn.y + protector.spawn
|
|
and pos.y > statspawn.y - protector.spawn
|
|
and pos.z < statspawn.z + protector.spawn
|
|
and pos.z > statspawn.z - protector.spawn then
|
|
return true
|
|
end
|
|
|
|
local hitter_can_build = not minetest.is_protected(pos, hitter:get_player_name());
|
|
local player_can_build = not minetest.is_protected(pos, player:get_player_name());
|
|
|
|
--can hurt: hitter_can_build OR (NOT hitter_can_build AND NOT player_can_build)
|
|
|
|
|
|
if hitter_can_build or ((not player_can_build) and (not hitter_can_build)) then -- attacker can hurt player where he can build or if both cant build
|
|
return false -- can hurt
|
|
else
|
|
return true -- can not hurt
|
|
end
|
|
|
|
end)
|
|
else
|
|
print("[Protector] pvp_protect not active, update your version of Minetest")
|
|
|
|
end
|
|
else
|
|
print("[Protector] pvp_protect is disabled")
|
|
end
|
|
|
|
print ("[MOD] Protector Redo loaded")
|
|
|
|
|
|
|
|
minetest.register_chatcommand("resetprotect", {
|
|
description = "Resets protector count in neighborhood to 0 to reduce costs to default.",
|
|
privs = {privs=true},
|
|
func = function(name)
|
|
local player = minetest.get_player_by_name(name)
|
|
local pos = player:getpos();
|
|
protector.count(pos, 3); -- reset counts to 0
|
|
minetest.chat_send_player(player:get_player_name(),"PROTECTOR: counts in neighborhood ( 15 blocks around ) reset to 0.");
|
|
end,
|
|
}) |