initial
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ae1a0502e0
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Protector urban planning mod [protect]
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Protector redo for minetest is a mod that protects a players builds by placing
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a block that stops other players from digging or placing blocks in that area.
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based on glomie's mod, remade by Zeg9 and reworked by TenPlus1. Urban planning features added by rnd.
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Released under WTFPL
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Urban planning features:
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- set up several centers around which placing protectors is costly ( requires upgrade )
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- upon placing/digging protectors a network of protectors is built and counts of all nearby protectors is updated
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- if certain protector count is exceeded in the network placing new protectors requires upgrade. If protector is placed far away from
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existing network new network is formed with its own count
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- protector requiring upgrade does not add to protection ( it obstructs it, since it has no owner ), but it can be dug up by anyone.
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- upon upgrade ( paying it with enough mese crystals ) the ownership is assigned to player who completed upgrade
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@ -0,0 +1,3 @@
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default
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doors
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mobs?
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@ -0,0 +1,876 @@
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minetest.register_privilege("delprotect","Ignore player protection")
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-- get static spawn position
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local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
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protector = {}
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protector.mod = "redo"
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protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 3)
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protector.pvp = minetest.setting_getbool("protector_pvp")
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protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)
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-- luxury settings
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protector.luxury_centers = {statspawn} -- simply add points here, for example { spawn, {x=0,y=100,z=0} }
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protector.luxury_radius = 75; -- outside this radius around luxury centers players can place protectors normally without worrying about upgrading
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protector.luxury_border_cost = 4; -- protector placement cost at luxury radius
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protector.luxury_center_cost = 100; -- cost at luxury center
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protector.maxcount = 10; -- allowed count in a group before update cost required
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protector.maxcount_price = 1; -- extra cost for placing protectors per 1 exceeded maxcount
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protector.get_member_list = function(meta)
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return meta:get_string("members"):split(" ")
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end
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protector.set_member_list = function(meta, list)
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meta:set_string("members", table.concat(list, " "))
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end
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protector.is_member = function (meta, name)
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for _, n in ipairs(protector.get_member_list(meta)) do
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if n == name then
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return true
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end
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end
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return false
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end
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protector.add_member = function(meta, name)
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if protector.is_member(meta, name) then return end
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local list = protector.get_member_list(meta)
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table.insert(list, name)
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protector.set_member_list(meta,list)
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end
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protector.del_member = function(meta, name)
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local list = protector.get_member_list(meta)
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for i, n in ipairs(list) do
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if n == name then
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table.remove(list, i)
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break
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end
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end
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protector.set_member_list(meta, list)
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end
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-- Protector Interface
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protector.generate_formspec = function(meta)
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local formspec = "size[8,7]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots
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.."label[2.5,0;-- Protector interface --]"
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.."label[0,1;PUNCH node to show protected area or USE for area check]"
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.."label[0,2;Members: (type player name then press Enter to add)]"
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local members = protector.get_member_list(meta)
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local npp = 12
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local i = 0
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for _, member in ipairs(members) do
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if i < npp then
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formspec = formspec .. "button[" .. (i % 4 * 2)
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.. "," .. math.floor(i / 4 + 3)
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.. ";1.5,.5;protector_member;" .. member .. "]"
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.. "button[" .. (i % 4 * 2 + 1.25) .. ","
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.. math.floor(i / 4 + 3)
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.. ";.75,.5;protector_del_member_" .. member .. ";X]"
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end
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i = i + 1
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end
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if i < npp then
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formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
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.. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]"
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end
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formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
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return formspec
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end
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-- ACTUAL PROTECTION SECTION
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-- Infolevel:
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-- 0 for no info
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-- 1 for "This area is owned by <owner> !" if you can't dig
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-- 2 for "This area is owned by <owner>.
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-- 3 for checking protector overlaps
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protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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if not digger
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or not pos then
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return false
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end
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-- Delprotect privileged users can override protections
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if minetest.check_player_privs(digger, {delprotect = true})
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and infolevel == 1 then
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return true
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end
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if infolevel == 3 then infolevel = 1 end
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-- Find the protector nodes
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local positions = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect"})
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local meta, owner, members
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for _, pos in ipairs(positions) do
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meta = minetest.get_meta(pos)
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owner = meta:get_string("owner")
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members = meta:get_string("members")
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if owner ~= digger then
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if onlyowner or not protector.is_member(meta, digger) then
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if infolevel == 1 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. " !")
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elseif infolevel == 2 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. ".")
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minetest.chat_send_player(digger,
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"Protection located at: " .. minetest.pos_to_string(pos))
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if members ~= "" then
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minetest.chat_send_player(digger,
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"Members: " .. members .. ".")
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end
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end
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return false
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end
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end
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if infolevel == 2 then
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minetest.chat_send_player(digger,
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"This area is owned by " .. owner .. ".")
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minetest.chat_send_player(digger,
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"Protection located at: " .. minetest.pos_to_string(pos))
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if members ~= "" then
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minetest.chat_send_player(digger,
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"Members: " .. members .. ".")
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end
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return false
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end
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end
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if infolevel == 2 then
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if #positions < 1 then
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minetest.chat_send_player(digger,
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"This area is not protected.")
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end
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minetest.chat_send_player(digger, "You can build here.")
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end
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return true
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end
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-- Can node be added or removed, if so return node else true (for protected)
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protector.old_is_protected = minetest.is_protected
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function minetest.is_protected(pos, digger)
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if not protector.can_dig(protector.radius, pos, digger, false, 1) then
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-- hurt player here if required
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--player = minetest.get_player_by_name(digger)
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--player:set_hp(player:get_hp() - 2)
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return true
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end
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return protector.old_is_protected(pos, digger)
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end
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-- Make sure protection block doesn't overlap another protector's area
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function protector.check_overlap(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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if not protector.can_dig(protector.radius * 2, pointed_thing.under,
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placer:get_player_name(), true, 3)
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or not protector.can_dig(protector.radius * 2, pointed_thing.above,
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placer:get_player_name(), true, 3) then
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minetest.chat_send_player(placer:get_player_name(),
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"Overlaps into above players protected area")
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return
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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--= Protection Block
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function protector.check_luxury(pos) -- return minimal block distance to luxury_centers
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local n = #(protector.luxury_centers);
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local mindist = protector.luxury_radius;
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local dist = mindist;
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for i = 1,n do
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local p = protector.luxury_centers[i];
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dist = math.max(math.abs(pos.x-p.x),math.abs(pos.y-p.y),math.abs(pos.z-p.z))
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if dist<mindist then mindist = dist end
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end
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return mindist
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end
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-- count the protectors in the neighborhood and update counts.
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--two neigborhoods will be considered separate if their protectors are at least 15 apart
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function protector.count(pos, mode)
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-- mode 0: return protector count, mode 1: add new protector, mode 2: remove protector
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local r = 4*protector.radius+2; -- radius 14, P = protector, PAAABBBPAAABBBP
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local positions = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect"})
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local meta, p, maxcount, count -- protector count in the neighborhood
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if mode == 2 then -- reduce neighbor counts since protector is removed
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for _, p in ipairs(positions) do
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meta = minetest.get_meta(p)
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count = meta:get_int("count")-1;
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meta:set_int("count", count)
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end
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return;
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end
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maxcount = 0; count = 0; -- find maximum nearby count
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for _, p in ipairs(positions) do
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meta = minetest.get_meta(p)
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count = meta:get_int("count");
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if count>maxcount then maxcount = count end
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end
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if mode == 0 then return maxcount end -- just return the count
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--update counts, mode = 1
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maxcount = maxcount + 1;
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for _, p in ipairs(positions) do
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meta = minetest.get_meta(p)
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meta:set_int("count", maxcount)
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end
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return maxcount;
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end
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minetest.register_node("protector:protect", {
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description = "Protection Block",
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drawtype = "nodebox",
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tiles = {
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"moreblocks_circle_stone_bricks.png",
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"moreblocks_circle_stone_bricks.png",
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"moreblocks_circle_stone_bricks.png^protector_logo.png"
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},
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sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate = 2, unbreakable = 1},
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is_ground_content = false,
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paramtype = "light",
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light_source = 4,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
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}
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},
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on_place = protector.check_overlap,
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after_place_node = function(pos, placer) -- rnd
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local meta = minetest.get_meta(pos)
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local count = protector.count(pos, 1); -- upgrade counts after adding protector
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local luxury_dist = protector.check_luxury(pos);
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if luxury_dist>=protector.luxury_radius and count< protector.maxcount then -- normal placement outside luxury radius or below maxcount
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meta:set_string("owner", placer:get_player_name() or "");
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local time = os.date("*t");
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meta:set_string("infotext", "Protection (placed by ".. meta:get_string("owner").." at ".. time.month .. "/" .. time.day .. ", " ..time.hour.. ":".. time.min ..":" .. time.sec..")");
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return
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end
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minetest.chat_send_player(placer:get_player_name(), " PROTECTOR: please right click me to UPGRADE or punch to DIG me.");
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meta:set_string("owner", ""); -- initially owner is ""
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meta:set_string("placer", placer:get_player_name() or ""); -- who placed it
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local cost = 0;
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if luxury_dist<protector.luxury_radius then -- extra cost because too close to luxury center
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cost = math.pow(luxury_dist/protector.luxury_radius,2); -- this is 0 at center and 1 at borders of luxury,1/2 at halfway
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cost = protector.luxury_border_cost/(cost+1/protector.luxury_center_cost);
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cost = cost + math.ceil(cost);
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end
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if count>=protector.maxcount then -- extra costs due to exceeded protector count
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cost = cost + (count-protector.maxcount+1)*protector.maxcount_price;
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end
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meta:set_int("cost",cost);
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meta:set_string("infotext", "Protection (placed by ".. meta:get_string("placer") .. ". Please rightclick to upgrade with cost ".. cost .." or dig it. ");
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meta:set_string("members", "")
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end,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
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end,
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on_rightclick = function(pos, node, clicker, itemstack) -- rnd
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("placer") then -- upgrade to full protector
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--protector.check_luxury(pos)>=protector.luxury_radius
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local cost = meta:get_int("cost");
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local text = "You are either trying to build close to luxury center or there are too many nearby protectors."..
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"You will need to upgrade protector to be usable. "..
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"\n\n Make sure you have " .. cost .. " mese in your inventory. "..
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"If price is too high dig protector, find a spot farther away and try again. "..
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"\n\nWARNING: think well before upgrade, it is not refundable.";
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local formspec = "size[4.5,5]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots..
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"textarea[0,0;5.,5;help;-- Protector upgrade --;".. text .. "]"..
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"button[ 0,4.5;2,1;upgrade_protector;UPGRADE]"
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minetest.show_formspec(clicker:get_player_name(),
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"protector:upgrade_" .. minetest.pos_to_string(pos), formspec)
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return
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end
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if protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
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minetest.show_formspec(clicker:get_player_name(),
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"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
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end
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end,
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
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return
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end
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minetest.add_entity(pos, "protector:display")
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos);
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return protector.can_dig(1, pos, player:get_player_name(), true, 1) or (meta:get_string("owner") == "") -- anyone can dig protector until its upgraded!
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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protector.count(pos,2); -- update counts after removal
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end,
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})
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minetest.register_craft({
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output = "protector:protect 4",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
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{"default:stone", "default:mese", "default:stone"},
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{"default:stone", "default:stone", "default:stone"},
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}
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})
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-- If name entered or button press on protector
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- protector upgrade
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if string.sub(formname, 0, string.len("protector:upgrade_")) == "protector:upgrade_" then
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if fields.upgrade_protector ~= "UPGRADE" then return end
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local pos_s = string.sub(formname, string.len("protector:upgrade_") + 1)
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local pos = minetest.string_to_pos(pos_s)
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local meta = minetest.get_meta(pos)
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local cost = math.floor(meta:get_int("cost"));
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--check player inventory for mese
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local inv = player:get_inventory();
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if not inv:contains_item("main", ItemStack("default:mese_crystal "..cost)) then
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minetest.chat_send_player(player:get_player_name(),"PROTECTOR: you need at least " .. cost .. " mese for upgrade ");
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return
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end
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inv:remove_item("main", ItemStack("default:mese_crystal "..cost));
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meta:set_string("owner", player:get_player_name() or "");
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meta:set_string("placer","");
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local time = os.date("*t");
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meta:set_string("infotext", "Protection (upgraded by ".. meta:get_string("owner").." at ".. time.month .. "/" .. time.day .. ", " ..time.hour.. ":".. time.min ..":" .. time.sec..")");
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minetest.chat_send_player(player:get_player_name(),"PROTECTOR: successfuly upgraded");
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return
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end
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-- protector setup
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if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
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|
||||
local pos_s = string.sub(formname, string.len("protector:node_") + 1)
|
||||
local pos = minetest.string_to_pos(pos_s)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
|
||||
return
|
||||
end
|
||||
|
||||
if fields.protector_add_member then
|
||||
for _, i in ipairs(fields.protector_add_member:split(" ")) do
|
||||
protector.add_member(meta, i)
|
||||
end
|
||||
end
|
||||
|
||||
for field, value in pairs(fields) do
|
||||
if string.sub(field, 0, string.len("protector_del_member_")) == "protector_del_member_" then
|
||||
protector.del_member(meta, string.sub(field,string.len("protector_del_member_") + 1))
|
||||
end
|
||||
end
|
||||
|
||||
if not fields.close_me then
|
||||
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
-- Display entity shown when protector node is punched
|
||||
|
||||
minetest.register_entity("protector:display", {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "wielditem",
|
||||
-- wielditem seems to be scaled to 1.5 times original node size
|
||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||
textures = {"protector:display_node"},
|
||||
timer = 0,
|
||||
on_activate = function(self, staticdata)
|
||||
if mobs and mobs.entity and mobs.entity == false then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > 5 then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Display-zone node, Do NOT place the display as a node,
|
||||
-- it is made to be used as an entity (see above)
|
||||
|
||||
local x = protector.radius
|
||||
minetest.register_node("protector:display_node", {
|
||||
tiles = {"protector_display.png"},
|
||||
use_texture_alpha = true,
|
||||
walkable = false,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sides
|
||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||
-- top
|
||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||
-- bottom
|
||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||
-- middle (surround protector)
|
||||
{-.55,-.55,-.55, .55,.55,.55},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "regular",
|
||||
},
|
||||
paramtype = "light",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
drop = "",
|
||||
})
|
||||
|
||||
|
||||
-- Register Protected Doors
|
||||
|
||||
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
|
||||
pos.y = pos.y+dir
|
||||
if not minetest.get_node(pos).name == check_name then
|
||||
return
|
||||
end
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2 + 1]
|
||||
|
||||
minetest.swap_node(pos, {name = replace_dir, param2 = p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
minetest.swap_node(pos, {name = replace, param2 = p2})
|
||||
|
||||
local snd_1 = "doors_door_close"
|
||||
local snd_2 = "doors_door_open"
|
||||
if params[1] == 3 then
|
||||
snd_1 = "doors_door_open"
|
||||
snd_2 = "doors_door_close"
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
||||
minetest.sound_play(snd_1, {
|
||||
pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play(snd_2, {
|
||||
pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
-- Protected Wooden Door
|
||||
|
||||
local name = "protector:door_wood"
|
||||
|
||||
doors.register_door(name, {
|
||||
description = "Protected Wooden Door",
|
||||
inventory_image = "doors_wood.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
||||
door = 1, unbreakable = 1
|
||||
},
|
||||
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
|
||||
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.override_item(name .. "_b_1", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1,
|
||||
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_t_1", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1,
|
||||
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_b_2", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1,
|
||||
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_t_2", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1,
|
||||
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "default:copper_ingot"},
|
||||
{"group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"doors:door_wood", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Steel Door
|
||||
|
||||
local name = "protector:door_steel"
|
||||
|
||||
doors.register_door(name, {
|
||||
description = "Protected Steel Door",
|
||||
inventory_image = "doors_steel.png^protector_logo.png",
|
||||
groups = {
|
||||
snappy = 1, bendy = 2, cracky = 1,
|
||||
level = 2, door = 1, unbreakable = 1
|
||||
},
|
||||
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
|
||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_b_1", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1,
|
||||
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_t_1", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1,
|
||||
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_b_2", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, 1,
|
||||
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.override_item(name.."_t_2", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
on_rightclick(pos, -1,
|
||||
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:copper_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = {
|
||||
{"doors:door_steel", "default:copper_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Protected Chest
|
||||
|
||||
minetest.register_node("protector:chest", {
|
||||
description = "Protected Chest",
|
||||
tiles = {
|
||||
"default_chest_top.png", "default_chest_top.png",
|
||||
"default_chest_side.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Protected Chest")
|
||||
meta:set_string("name", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if inv:is_empty("main") then
|
||||
if not minetest.is_protected(pos, player:get_player_name()) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff to protected chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from protected chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if not minetest.is_protected(pos, clicker:get_player_name()) then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||||
local formspec = "size[8,9]"..
|
||||
default.gui_bg..default.gui_bg_img..default.gui_slots
|
||||
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
|
||||
.. "button[0,4.5;2,0.25;toup;To Chest]"
|
||||
.. "field[2.3,4.8;4,0.25;chestname;;"
|
||||
.. meta:get_string("name") .. "]"
|
||||
.. "button[6,4.5;2,0.25;todn;To Inventory]"
|
||||
.. "list[current_player;main;0,5;8,1;]"
|
||||
.. "list[current_player;main;0,6.08;8,3;8]"
|
||||
.. "listring[nodemeta:" .. spos .. ";main]"
|
||||
.. "listring[current_player;main]"
|
||||
.. default.get_hotbar_bg(0,5)
|
||||
|
||||
minetest.show_formspec(
|
||||
clicker:get_player_name(),
|
||||
"protector:chest_" .. minetest.pos_to_string(pos),
|
||||
formspec)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Protected Chest formspec buttons
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
|
||||
|
||||
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
|
||||
local pos = minetest.string_to_pos(pos_s)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local chest_inv = meta:get_inventory()
|
||||
local player_inv = player:get_inventory()
|
||||
|
||||
if fields.toup then
|
||||
|
||||
-- copy contents of players inventory to chest
|
||||
for i, v in ipairs (player_inv:get_list("main") or {}) do
|
||||
if (chest_inv and chest_inv:room_for_item('main', v)) then
|
||||
local leftover = chest_inv:add_item('main', v)
|
||||
player_inv:remove_item("main", v)
|
||||
if (leftover and not(leftover:is_empty())) then
|
||||
player_inv:add_item("main", v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif fields.todn then
|
||||
|
||||
-- copy contents of chest to players inventory
|
||||
for i, v in ipairs (chest_inv:get_list('main') or {}) do
|
||||
if (player_inv:room_for_item("main", v)) then
|
||||
local leftover = player_inv:add_item("main", v)
|
||||
chest_inv:remove_item('main', v)
|
||||
if( leftover and not(leftover:is_empty())) then
|
||||
chest_inv:add_item('main', v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif fields.chestname then
|
||||
|
||||
-- change chest infotext to display name
|
||||
if fields.chestname ~= "" then
|
||||
meta:set_string("name", fields.chestname)
|
||||
meta:set_string("infotext",
|
||||
"Protected Chest (" .. fields.chestname .. ")")
|
||||
else
|
||||
meta:set_string("infotext", "Protected Chest")
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
-- Protected Chest recipe
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:chest',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'protector:chest',
|
||||
recipe = {
|
||||
{'default:chest', 'default:copper_ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
-- Disable PVP in your own protected areas
|
||||
if minetest.setting_getbool("enable_pvp") and protector.pvp then
|
||||
|
||||
if minetest.register_on_punchplayer then
|
||||
|
||||
minetest.register_on_punchplayer(
|
||||
function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
|
||||
if not player or not hitter then
|
||||
print("[Protector] on_punchplayer called with nil objects")
|
||||
end
|
||||
|
||||
if not hitter:is_player() then
|
||||
return false
|
||||
end
|
||||
|
||||
-- no pvp at spawn area
|
||||
local pos = player:getpos()
|
||||
if pos.x < statspawn.x + protector.spawn
|
||||
and pos.x > statspawn.x - protector.spawn
|
||||
and pos.y < statspawn.y + protector.spawn
|
||||
and pos.y > statspawn.y - protector.spawn
|
||||
and pos.z < statspawn.z + protector.spawn
|
||||
and pos.z > statspawn.z - protector.spawn then
|
||||
return true
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, hitter:get_player_name()) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
end)
|
||||
else
|
||||
print("[Protector] pvp_protect not active, update your version of Minetest")
|
||||
|
||||
end
|
||||
else
|
||||
print("[Protector] pvp_protect is disabled")
|
||||
end
|
||||
|
||||
print ("[MOD] Protector Redo loaded")
|
|
@ -0,0 +1,14 @@
|
|||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
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Reference in New Issue