Initial release
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5916519833
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c36fdfa8f0
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default
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farming
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bucket
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-- Minetest mod "City block"
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-- City block disables use of water/lava buckets and also sends aggressive players to jail
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--This library is free software; you can redistribute it and/or
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--modify it under the terms of the GNU Lesser General Public
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--License as published by the Free Software Foundation; either
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--version 2.1 of the License, or (at your option) any later version.
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city_block={}
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city_block.blocks={}
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city_block.filename = minetest.get_worldpath() .. "/city_blocks.txt"
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city_block.suspects={}
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function city_block:save()
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local datastring = minetest.serialize(self.blocks)
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if not datastring then
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return
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end
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local file, err = io.open(self.filename, "w")
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if err then
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return
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end
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file:write(datastring)
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file:close()
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end
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function city_block:load()
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local file, err = io.open(self.filename, "r")
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if err then
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self.blocks = {}
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return
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end
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self.blocks = minetest.deserialize(file:read("*all"))
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if type(self.blocks) ~= "table" then
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self.blocks = {}
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end
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file:close()
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end
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function city_block:in_city(pos)
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for i, EachBlock in ipairs(self.blocks) do
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if pos.x > (EachBlock.pos.x - 22) and pos.x < (EachBlock.pos.x + 22) and pos.z > (EachBlock.pos.z - 22) and pos.z < (EachBlock.pos.z + 22) and
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pos.y > (EachBlock.pos.y - 10) then
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return true
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end
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end
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return false
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end
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city_block:load()
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minetest.register_node("city_block:cityblock", {
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description = "City block mark area 45x45 in size as part of city",
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tiles = {"cityblock.png"},
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is_ground_content = false,
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groups = {cracky=1,level=3},
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is_ground_content = false,
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light_source = LIGHT_MAX,
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walkable = false,
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after_place_node = function(pos, placer)
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if placer and placer:is_player() then
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table.insert(city_block.blocks, {pos=vector.round(pos), owner=placer:get_player_name()} )
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city_block:save()
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end
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end,
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on_destruct = function(pos)
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for i, EachBlock in ipairs(city_block.blocks) do
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if vector.equals(EachBlock.pos, pos) then
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table.remove(city_block.blocks, i)
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city_block:save()
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end
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end
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end,
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})
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minetest.register_craft({
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output = 'city_block:cityblock',
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recipe = {
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{'default:pick_mese', 'farming:hoe_mese', 'default:sword_mese'},
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{'default:sandstone', 'default:goldblock', 'default:sandstone'},
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{'default:stonebrick', 'default:mese', 'default:stonebrick'},
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}
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})
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local old_bucket_water_on_place=minetest.registered_craftitems["bucket:bucket_water"].on_place
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minetest.registered_craftitems["bucket:bucket_water"].on_place=function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if city_block:in_city(pos) then
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minetest.chat_send_player(placer:get_player_name(), "Don't do that in town!")
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return itemstack
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else
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return old_bucket_water_on_place(itemstack, placer, pointed_thing)
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end
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end
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local old_bucket_lava_on_place=minetest.registered_craftitems["bucket:bucket_lava"].on_place
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minetest.registered_craftitems["bucket:bucket_lava"].on_place=function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if city_block:in_city(pos) then
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minetest.chat_send_player(placer:get_player_name(), "Don't do that in town!")
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return itemstack
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else
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return old_bucket_lava_on_place(itemstack, placer, pointed_thing)
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end
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end
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minetest.register_on_dieplayer(
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function(player)
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pos=player:getpos()
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if city_block:in_city(pos) and not(pos.x>-25 and pos.x<25 and pos.y>-5 and pos.y<25 and pos.z>-25 and pos.z<25) then
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for _,suspect in pairs(minetest.get_objects_inside_radius(pos, 3.8)) do
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if suspect:is_player() and suspect:get_player_name()~=player:get_player_name() then
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suspect_name=suspect:get_player_name()
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if city_block.suspects[suspect_name] then
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if city_block.suspects[suspect_name]>3 then
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suspect:setpos( {x=0, y=-2, z=0} )
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minetest.chat_send_all("Player "..suspect_name.." sent to jail as suspect for killing in town")
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minetest.log("action", "Player "..suspect_name.." warned for killing in town")
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city_block.suspects[suspect_name]=1
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else
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city_block.suspects[suspect_name]=city_block.suspects[suspect_name]+1
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end
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else
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city_block.suspects[suspect_name]=1
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end
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return false
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end
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end
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end
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end
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)
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