Initial release

master
AndrejIT 2014-10-19 18:22:39 +03:00
parent 5916519833
commit c36fdfa8f0
3 changed files with 134 additions and 0 deletions

3
depends.txt Normal file
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default
farming
bucket

131
init.lua Normal file
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-- Minetest mod "City block"
-- City block disables use of water/lava buckets and also sends aggressive players to jail
--This library is free software; you can redistribute it and/or
--modify it under the terms of the GNU Lesser General Public
--License as published by the Free Software Foundation; either
--version 2.1 of the License, or (at your option) any later version.
city_block={}
city_block.blocks={}
city_block.filename = minetest.get_worldpath() .. "/city_blocks.txt"
city_block.suspects={}
function city_block:save()
local datastring = minetest.serialize(self.blocks)
if not datastring then
return
end
local file, err = io.open(self.filename, "w")
if err then
return
end
file:write(datastring)
file:close()
end
function city_block:load()
local file, err = io.open(self.filename, "r")
if err then
self.blocks = {}
return
end
self.blocks = minetest.deserialize(file:read("*all"))
if type(self.blocks) ~= "table" then
self.blocks = {}
end
file:close()
end
function city_block:in_city(pos)
for i, EachBlock in ipairs(self.blocks) do
if pos.x > (EachBlock.pos.x - 22) and pos.x < (EachBlock.pos.x + 22) and pos.z > (EachBlock.pos.z - 22) and pos.z < (EachBlock.pos.z + 22) and
pos.y > (EachBlock.pos.y - 10) then
return true
end
end
return false
end
city_block:load()
minetest.register_node("city_block:cityblock", {
description = "City block mark area 45x45 in size as part of city",
tiles = {"cityblock.png"},
is_ground_content = false,
groups = {cracky=1,level=3},
is_ground_content = false,
light_source = LIGHT_MAX,
walkable = false,
after_place_node = function(pos, placer)
if placer and placer:is_player() then
table.insert(city_block.blocks, {pos=vector.round(pos), owner=placer:get_player_name()} )
city_block:save()
end
end,
on_destruct = function(pos)
for i, EachBlock in ipairs(city_block.blocks) do
if vector.equals(EachBlock.pos, pos) then
table.remove(city_block.blocks, i)
city_block:save()
end
end
end,
})
minetest.register_craft({
output = 'city_block:cityblock',
recipe = {
{'default:pick_mese', 'farming:hoe_mese', 'default:sword_mese'},
{'default:sandstone', 'default:goldblock', 'default:sandstone'},
{'default:stonebrick', 'default:mese', 'default:stonebrick'},
}
})
local old_bucket_water_on_place=minetest.registered_craftitems["bucket:bucket_water"].on_place
minetest.registered_craftitems["bucket:bucket_water"].on_place=function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if city_block:in_city(pos) then
minetest.chat_send_player(placer:get_player_name(), "Don't do that in town!")
return itemstack
else
return old_bucket_water_on_place(itemstack, placer, pointed_thing)
end
end
local old_bucket_lava_on_place=minetest.registered_craftitems["bucket:bucket_lava"].on_place
minetest.registered_craftitems["bucket:bucket_lava"].on_place=function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if city_block:in_city(pos) then
minetest.chat_send_player(placer:get_player_name(), "Don't do that in town!")
return itemstack
else
return old_bucket_lava_on_place(itemstack, placer, pointed_thing)
end
end
minetest.register_on_dieplayer(
function(player)
pos=player:getpos()
if city_block:in_city(pos) and not(pos.x>-25 and pos.x<25 and pos.y>-5 and pos.y<25 and pos.z>-25 and pos.z<25) then
for _,suspect in pairs(minetest.get_objects_inside_radius(pos, 3.8)) do
if suspect:is_player() and suspect:get_player_name()~=player:get_player_name() then
suspect_name=suspect:get_player_name()
if city_block.suspects[suspect_name] then
if city_block.suspects[suspect_name]>3 then
suspect:setpos( {x=0, y=-2, z=0} )
minetest.chat_send_all("Player "..suspect_name.." sent to jail as suspect for killing in town")
minetest.log("action", "Player "..suspect_name.." warned for killing in town")
city_block.suspects[suspect_name]=1
else
city_block.suspects[suspect_name]=city_block.suspects[suspect_name]+1
end
else
city_block.suspects[suspect_name]=1
end
return false
end
end
end
end
)

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