campfire/init.lua

213 lines
6.9 KiB
Lua

-- EMAIL VERIFICATION FOR GITHUB february 15th 2021 ac-minetest
-- campfire gameplay mod by rnd
local campfire = {};
campfire.radius = 10; -- inside this radius no damage
campfire.damage = 5; -- damage per step when away from fire
campfire.timeout = 10; -- how long can you stay outside fire area before you start loosing hp
campfire.cost = 2/100; -- cost of making new fire active, per 1 block distance from spawn
campfire.count = {}; -- how many fires have you placed already, not yet used
campfire.fire_pos = {}; -- last known fire position
campfire.fire_timer = {};
campfire.timestep = 5; -- time step to run mod
local spawn_pos = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
campfire.time = 0; -- global timer
minetest.register_node("campfire:fire_active", {
description = "camp fire",
drawtype = "plantlike",
--drawtype = "nodebox",
tiles = {"campfire.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 3},
is_ground_content = false,
walkable = false,
paramtype = "light",
light_source = 10,
node_box = {
type = "fixed",
fixed = {
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
}
},
can_dig = function(pos, player) -- you cant dig active fire owned my admin or inside protection
local meta = minetest.get_meta(pos);
local name = player:get_player_name();
if (meta:get_string("owner")~="ADMIN" and not( minetest.is_protected(pos,name) )) or minetest.check_player_privs(name, {privs = true}) then
minetest.set_node(pos,{name = "air"});
end
return false
end,
after_place_node = function(pos, placer)
minetest.set_node(pos,{name = "air"});
end
});
minetest.register_node("campfire:fire", {
description = "camp fire",
drawtype = "plantlike",
--drawtype = "nodebox",
tiles = {"campfire_off.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 3},
is_ground_content = false,
walkable = false,
paramtype = "light",
light_source = 0,
node_box = {
type = "fixed",
fixed = {
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
}
},
after_place_node = function(pos, placer)
local name = placer:get_player_name(); if not name then return end
if not campfire.fire_pos[name] then campfire.fire_pos[name] = {} end
local meta = minetest.get_meta(pos);
meta:set_int("active",0); meta:set_string("owner",name);
local cost = 0;
local count = campfire.count[name] or 0;
-- check if fire can be activated (is it close enough to previous fire)
local p = minetest.find_node_near(pos, campfire.radius, "campfire:fire_active");
local fire = false;
if p then
local pmeta = minetest.get_meta(p); local owner = pmeta:get_string("owner");
fire = true;
meta:set_int("ignitable",1); -- new fire can be ignited with fuel
-- cost of igniting the campfire
cost = math.sqrt(math.pow(spawn_pos.x-pos.x,2)+math.pow(spawn_pos.y-pos.y,2)+math.pow(spawn_pos.z-pos.z,2));
cost = campfire.cost*cost; cost = math.ceil(cost); -- cost depends on distance from spawn?
meta:set_int("cost",cost);
meta:set_string("infotext","inactive campfire ( owned by ".. name .."), please punch it to place some fuel in ( needs " .. cost ..")");
end
if not fire then
meta:set_string("infotext","inactive campfire ( owned by ".. name .."), place it closer (".. campfire.radius .. " blocks ) to existing active campfire. ");
end
end,
on_punch = function(pos, node, puncher, pointed_thing)
local name = puncher:get_player_name(); if not name then return end
local meta = minetest.get_meta(pos);
local cost = meta:get_int("cost");
if meta:get_int("ignitable")~=1 and not minetest.check_player_privs(name, {privs = true}) then return end
local inv = puncher:get_inventory();
if not inv:contains_item("main", ItemStack("default:tree "..cost)) then
minetest.chat_send_player(name,"campfire: you need at least " .. cost .. " tree to make campfire active. ");
return
end
inv:remove_item("main", ItemStack("default:tree "..cost));
minetest.set_node(pos,{name = "campfire:fire_active"});
meta = minetest.get_meta(pos);
if minetest.check_player_privs(name, {privs = true}) then
meta:set_string("owner","ADMIN")
else
meta:set_string("owner",name)
end
meta:set_string("infotext","active fire ( owned by ".. meta:get_string("owner") ..")");
end,
can_dig = function(pos, player) -- inactive fire can be dug up by everyone, everywhere
local candig = true
minetest.set_node(pos,{name = "air"});
return true
end
});
minetest.register_globalstep(function(dtime)
campfire.time = campfire.time + dtime
if campfire.time < campfire.timestep then return end
campfire.time = 0;
local t1,t2,player;
t2 = minetest.get_gametime();
for _,player in ipairs(minetest.get_connected_players()) do
local p = player:getpos()
local name = player:get_player_name();
t1 = campfire.fire_timer[name];
t1 = t2 - t1;
if t1>campfire.timeout then -- check if player near campfire or safe point ( fire owned by ADMIN)
local fire = false;
local pf = campfire.fire_pos[name];
-- wandered away from previous campfire, look for new campfire
local dist = math.max(math.abs(pf.x-p.x),math.abs(pf.y-p.y),math.abs(pf.z-p.z))
if dist>campfire.radius then
--campfire.radius = 10;
local pos = minetest.find_node_near(p, campfire.radius, "campfire:fire_active");
if pos then
local meta = minetest.get_meta(pos); local owner = meta:get_string("owner");
--if owner == name or owner == "ADMIN" then -- TO DO: make fire private with sneak + punch
fire = true
campfire.fire_pos[name] = pos; -- set newly found campfire as new campfire position
--end
end
else
fire = true
end
if not fire then
if player:get_hp()>0 then
minetest.chat_send_player(name,"You need to get close (" .. campfire.radius .." blocks) to active campfire to stop taking damage ");
player:set_hp(player:get_hp() - campfire.damage);
end
else
campfire.fire_timer[name] = t2;
end
end
end
end
)
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name() or "";
campfire.fire_timer[name] = minetest.get_gametime()+60;
local pos = player:getpos();
campfire.fire_pos[name] = pos;
minetest.chat_send_player(name,"You have one minute to get near active campfire or return to your bones ( " .. pos.x .. " " .. pos.y .. " " .. pos.z .. " ).")
end
)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() or "";
if not campfire.fire_pos[name] then campfire.fire_pos[name] = player:getpos(); end
if not campfire.fire_timer[name] then
campfire.fire_timer[name] = minetest.get_gametime()+60;
minetest.chat_send_player(name,"You have one minute to get near active campfire.")
end
if not campfire.count[name] then campfire.count[name] = 0 end
--player:set_physics_override({speed = 0.75}) -- for testing only
end
)
-- CRAFT RECIPE
minetest.register_craft({
output = "campfire:fire",
recipe = {
{"default:cobble","","default:cobble"}
}
})