master
rnd1 2015-11-07 10:31:12 +01:00
parent f63a85b791
commit 0572c658f9
1 changed files with 52 additions and 49 deletions

101
init.lua
View File

@ -1,17 +1,19 @@
-- idea: cant stay away from your active fire too long or die, fuel cost increases with distance from spawn
-- campfire gameplay mod by rnd
local campfire = {};
campfire.radius = 10;
campfire.timestep = 5;
campfire.damage = 5;
campfire.radius = 10; -- inside this radius no damage
campfire.damage = 5; -- damage per step when away from fire
campfire.timeout = 10; -- how long can you stay outside fire area before you start loosing hp
campfire.cost = 2/100; -- cost of making new fire active, per 1 block distance from spawn
campfire.count = {}; -- how many fires have you placed already
campfire.fire_pos = {};
campfire.fire_timer = {};
local spawn_pos = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
campfire.count = {}; -- how many fires have you placed already, not yet used
campfire.fire_pos = {}; -- last known fire position
campfire.fire_timer = {};
campfire.timestep = 5; -- time step to run mod
local spawn_pos = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
campfire.time = 0; -- global timer
local time = 0;
minetest.register_node("campfire:fire_active", {
description = "camp fire",
@ -29,7 +31,7 @@ minetest.register_node("campfire:fire_active", {
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
}
},
can_dig = function(pos, player)
can_dig = function(pos, player) -- you cant dig active fire owned my admin or inside protection
local meta = minetest.get_meta(pos);
if meta:get_string("owner")~="ADMIN" and not( minetest.is_protected(pos,player:get_player_name()) ) then
minetest.set_node(pos,{name = "air"});
@ -75,10 +77,8 @@ minetest.register_node("campfire:fire", {
local pmeta = minetest.get_meta(p); local owner = pmeta:get_string("owner");
fire = true;
--count = math.max(pmeta:get_int("count"), count);
meta:set_int("ignitable",1); -- new fire can be ignited with fuel
--meta:set_int("count",count);
--campfire.count[name] = count;
-- cost of igniting the campfire
cost = math.sqrt(math.pow(spawn_pos.x-pos.x,2)+math.pow(spawn_pos.y-pos.y,2)+math.pow(spawn_pos.z-pos.z,2));
cost = campfire.cost*cost; cost = math.ceil(cost); -- cost depends on distance from spawn?
meta:set_int("cost",cost);
@ -115,51 +115,20 @@ minetest.register_node("campfire:fire", {
end
meta:set_string("infotext","active fire ( owned by ".. meta:get_string("owner") ..")");
end,
can_dig = function(pos, player)
can_dig = function(pos, player) -- inactive fire can be dug up by everyone, everywhere
local candig = true
--minetest.check_player_privs(player:get_player_name(), {privs = true}) or (player:get_player_name()==meta:get_string("owner"));
minetest.set_node(pos,{name = "air"});
return true
end
});
minetest.register_craft({
output = "campfire:fire",
recipe = {
{"default:cobble","","default:cobble"}
}
})
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name() or "";
campfire.fire_timer[name] = minetest.get_gametime()+60;
local pos = player:getpos();
campfire.fire_pos[name] = pos;
minetest.chat_send_player(name,"You have one minute to get near active campfire owned by you or ADMIN or return to your bones ( " .. pos.x .. " " .. pos.y .. " " .. pos.z .. " ).")
end
)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() or "";
if not campfire.fire_pos[name] then campfire.fire_pos[name] = player:getpos(); end
if not campfire.fire_timer[name] then
campfire.fire_timer[name] = minetest.get_gametime()+60;
minetest.chat_send_player(name,"You have one minute to get near active campfire owned by you or ADMIN.")
end
if not campfire.count[name] then campfire.count[name] = 0 end
player:set_physics_override({speed = 0.75})
end
)
minetest.register_globalstep(function(dtime)
time = time + dtime
if time < campfire.timestep then return end
time = 0;
campfire.time = campfire.time + dtime
if campfire.time < campfire.timestep then return end
campfire.time = 0;
local t1,t2,player;
t2 = minetest.get_gametime();
@ -194,7 +163,7 @@ minetest.register_globalstep(function(dtime)
if not fire then
if player:get_hp()>0 then
minetest.chat_send_player(name,"You need to get close (" .. campfire.radius .." blocks) to active campfire you own to stop taking damage ");
player:set_hp(player:get_hp() - campfire.damage)
player:set_hp(player:get_hp() - campfire.damage);
end
else
campfire.fire_timer[name] = t2;
@ -204,3 +173,37 @@ minetest.register_globalstep(function(dtime)
end
end
)
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name() or "";
campfire.fire_timer[name] = minetest.get_gametime()+60;
local pos = player:getpos();
campfire.fire_pos[name] = pos;
minetest.chat_send_player(name,"You have one minute to get near active campfire owned by you or ADMIN or return to your bones ( " .. pos.x .. " " .. pos.y .. " " .. pos.z .. " ).")
end
)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name() or "";
if not campfire.fire_pos[name] then campfire.fire_pos[name] = player:getpos(); end
if not campfire.fire_timer[name] then
campfire.fire_timer[name] = minetest.get_gametime()+60;
minetest.chat_send_player(name,"You have one minute to get near active campfire owned by you or ADMIN.")
end
if not campfire.count[name] then campfire.count[name] = 0 end
--player:set_physics_override({speed = 0.75}) -- for testing only
end
)
-- CRAFT RECIPE
minetest.register_craft({
output = "campfire:fire",
recipe = {
{"default:cobble","","default:cobble"}
}
})