basic_vote/init.lua

161 lines
5.9 KiB
Lua

-- basic vote by rnd
local basic_vote = {};
-- SETTINGS ----------------------------------------------------------------------
-- DEFINE VOTE TYPES
basic_vote.types = { -- [type] = { description , votes_needed , timeout}
[0] = {"kick" , -4 , 30}, -- -4 means at least 4 players need to vote
[1] = {"remove interact of" , 0.5, 120}, -- 0.5 means at least 50% need to vote
[2] = {"give interact to" , 0.5 , 120},
[3] = {"kill" , -4 , 30},
};
-- DEFINE WHAT HAPPENS WHEN VOTE SUCCEEDS
basic_vote.execute = function(type, name, reason)
if type == 0 then
minetest.kick_player(name, reason)
elseif type == 1 then
local privs = core.get_player_privs(name);privs.interact = false
core.set_player_privs(name, privs); minetest.auth_reload()
elseif type == 2 then
local privs = core.get_player_privs(name);privs.interact = true;
core.set_player_privs(name, privs); minetest.auth_reload()
elseif type == 3 then
local player = minetest.get_player_by_name(name); if not player then return end
player:set_hp(0);
end
end
-- END OF SETTINGS ---------------------------------------------------------------
basic_vote.votes = 0; -- vote count
basic_vote.score = 0; -- vote score, if >0 vote succeeds
basic_vote.voters = {}; -- who voted already
basic_vote.state = 0; -- 0 no vote, 1 vote in progress,2 timeout
basic_vote.vote = {time = 0,type = 0, name = "", reason = "", votes_needed = 0, timeout = 0, description = ""}; -- description of current vote
basic_vote.requirements = {[0]=0}
basic_vote.vote_desc=""; for i,v in pairs(basic_vote.types) do basic_vote.vote_desc = basic_vote.vote_desc .. " type ".. i .. ": ".. v[1]..", " end
minetest.register_chatcommand("vote", {
privs = {
interact = true
},
func = function(name, param)
if basic_vote.state~=0 then
minetest.chat_send_player(name,"vote already in progress:")
minetest.chat_send_player(name,basic_vote.vote.description);
return
end
local player = minetest.get_player_by_name(name);
-- split string param into parameters
local paramt = string.split(param, " ")
for i = #paramt+1,3 do paramt[i]="" end
if not basic_vote.types[ tonumber(paramt[1]) ] then minetest.chat_send_player(name,"USAGE: vote type name reason, "..basic_vote.vote_desc) return end
basic_vote.vote.time = minetest.get_gametime();
basic_vote.vote.type = tonumber(paramt[1]);
basic_vote.vote.name=paramt[2] or "";
basic_vote.vote.reason = paramt[3]
basic_vote.vote.votes_needed = basic_vote.types[ basic_vote.vote.type ][2];
basic_vote.vote.timeout = basic_vote.types[ basic_vote.vote.type ][3];
--check if target valid player
if not minetest.get_player_by_name(basic_vote.vote.name) then return end
if cheat and cheat.cheater and basic_vote.vote.type~=2 then -- #anticheat mod: makes detected cheater more succeptible to voting
basic_vote.vote.votes_needed=1;
name = "#anticheat"; -- so cheater does not see who voted
end
basic_vote.votes = 0;basic_vote.score = 0;basic_vote.voters = {};
basic_vote.vote.description = "## VOTE (by ".. name ..") to ".. (basic_vote.types[basic_vote.vote.type][1] or "") .. " " .. (basic_vote.vote.name or "") .. " because " .. (basic_vote.vote.reason or "").. " ##\nsay /y or /n to vote. Timeout in ".. basic_vote.vote.timeout .. "s.";
minetest.chat_send_all(basic_vote.vote.description);
basic_vote.state = 1; minetest.after(basic_vote.vote.timeout, function()
if basic_vote.state == 1 then basic_vote.state = 2;basic_vote.update(); end
end)
end
}
)
basic_vote.update = function()
local players=minetest.get_connected_players();
local count = #players;
local votes_needed;
if basic_vote.vote.votes_needed>0 then
votes_needed = basic_vote.vote.votes_needed*count; -- percent of all players
if basic_vote.vote.votes_needed>=0.5 then -- more serious vote, to prevent ppl voting serious stuff with few players on server, at least 6 votes needed
if votes_needed<6 then votes_needed = 6 end
end
else
votes_needed = -basic_vote.vote.votes_needed; -- number instead
end
if basic_vote.state == 2 then -- timeout
minetest.chat_send_all("##VOTE failed. ".. basic_vote.votes .." voted (needed ".. votes_needed ..") with score "..basic_vote.score .. " (needed 0)");
basic_vote.state = 0;basic_vote.vote = {time = 0,type = 0, name = "", reason = ""}; return
end
if basic_vote.state~=1 then return end -- no vote in progress
if basic_vote.votes>votes_needed and basic_vote.score>0 then -- enough voters and score, vote succeeds
minetest.chat_send_all("##VOTE succeded. "..math.ceil(100*basic_vote.votes/count) .."% voted with score "..basic_vote.score .. " (needed 0)");
local type = basic_vote.vote.type;
basic_vote.execute(basic_vote.vote.type,basic_vote.vote.name, basic_vote.vote.reason)
basic_vote.state = 0;basic_vote.vote = {time = 0,type = 0, name = "", reason = ""};
end
end
minetest.register_chatcommand("y", {
privs = {
interact = true
},
func = function(name, param)
if basic_vote.state~=1 then return end
local ip = minetest.get_player_ip(name) or 0;
if basic_vote.voters[ip] then return else basic_vote.voters[ip]=true end -- mark as already voted
basic_vote.votes = basic_vote.votes+1;basic_vote.score = basic_vote.score+1;
local privs = core.get_player_privs(name);if privs.kick then basic_vote.votes = 100; basic_vote.score = 100; end
basic_vote.update(); minetest.chat_send_player(name,"vote received");
end
}
)
minetest.register_chatcommand("n", {
privs = {
interact = true
},
func = function(name, param)
if basic_vote.state~=1 then return end
local ip = minetest.get_player_ip(name) or 0;
if basic_vote.voters[ip] then return else basic_vote.voters[ip]=true end -- mark as already voted
basic_vote.votes = basic_vote.votes+1;basic_vote.score = basic_vote.score-1
local privs = core.get_player_privs(name);if privs.kick then basic_vote.votes = -100; basic_vote.score = -100; end
basic_vote.update();minetest.chat_send_player(name,"vote received");
end
}
)