initial
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-- basic vote by rnd
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local basic_vote = {};
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basic_vote.timeout = 30;
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basic_vote.votes = 0; -- vote count
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basic_vote.score = 0; -- vote score, if >0 vote succeeds
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basic_vote.voters = {}; -- who voted already
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basic_vote.state = 0; -- 0 no vote, 1 vote in progress,2 timeout
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basic_vote.vote = {time = 0,type = 0, name = "", reason = ""}; -- description of current vote
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-- DEFINE VOTE TYPES
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basic_vote.types = {[0]="kick", [1]="remove interact of", [2] = "give interact to"};
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basic_vote.vote_desc=""; for i,v in pairs(basic_vote.types) do basic_vote.vote_desc = basic_vote.vote_desc .. " type ".. i .. ": ".. v..", " end
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-- DEFINE WHAT HAPPENS WHEN VOTE SUCCEEDS
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basic_vote.execute = function(type, name, reason)
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if type==0 then
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minetest.kick_player(name, reason)
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elseif type ==1 then
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local privs = core.get_player_privs(name)
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privs['interact'] = false
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core.set_player_privs(name, privs)
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elseif type ==2 then
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local privs = core.get_player_privs(name)
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privs['interact'] = true
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core.set_player_privs(name, privs)
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end
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end
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minetest.register_chatcommand("vote", {
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privs = {
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interact = true
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},
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func = function(name, param)
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if basic_vote.state~=0 then minetest.chat_send_player(name,"vote already in progress") return end
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local player = minetest.get_player_by_name(name);
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-- split string param into parameters
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local paramt = string.split(param, " ")
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for i = #paramt+1,3 do paramt[i]="" end
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if not basic_vote.types[ tonumber(paramt[1]) ] then minetest.chat_send_player(name,"USAGE: vote type name reason, "..basic_vote.vote_desc) return end
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basic_vote.vote.time = minetest.get_gametime();
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basic_vote.vote.type = tonumber(paramt[1]);
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basic_vote.vote.name=paramt[2] or "";
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basic_vote.vote.reason = paramt[3]
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basic_vote.votes = 0;basic_vote.score = 0;basic_vote.voters = {};
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minetest.chat_send_all("## VOTE (by ".. name ..") to ".. (basic_vote.types[basic_vote.vote.type] or "") .. " " .. (basic_vote.vote.name or "") .. " because " .. (basic_vote.vote.reason or "").. " ##\nsay /y or /n to vote. Timeout in ".. basic_vote.timeout .. "s.");
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basic_vote.state = 1; minetest.after(basic_vote.timeout, function()
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if basic_vote.state == 1 then basic_vote.state = 2;basic_vote.update(); end
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end)
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end
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}
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)
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basic_vote.update = function()
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local players=minetest.get_connected_players();
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local count = #players;
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if basic_vote.state == 2 then -- timeout
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minetest.chat_send_all("##VOTE failed. "..math.ceil(100*basic_vote.votes/count) .."% voted with score "..basic_vote.score .. " (needed 0)");
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basic_vote.state = 0;basic_vote.vote = {time = 0,type = 0, name = "", reason = ""}; return
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end
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if basic_vote.state~=1 then return end -- no vote in progress
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if basic_vote.votes>0.5*count and basic_vote.score>0 then -- enough voters and score, vote succeeds
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minetest.chat_send_all("##VOTE succeded. "..math.ceil(100*basic_vote.votes/count) .."% voted with score "..basic_vote.score .. " (needed 0)");
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local type = basic_vote.vote.type;
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basic_vote.execute(basic_vote.vote.type,basic_vote.vote.name, basic_vote.vote.reason)
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basic_vote.state = 0;basic_vote.vote = {time = 0,type = 0, name = "", reason = ""};
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end
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end
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minetest.register_chatcommand("y", {
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privs = {
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interact = true
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},
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func = function(name, param)
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if basic_vote.state~=1 then return end
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if basic_vote.voters[name] then return else basic_vote.voters[name]=true end
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basic_vote.votes = basic_vote.votes+1;basic_vote.score = basic_vote.score+1;
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local privs = core.get_player_privs(name);if privs.kick then basic_vote.votes = 100; basic_vote.score = 100; end
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basic_vote.update(); minetest.chat_send_player(name,"vote received");
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end
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}
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)
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minetest.register_chatcommand("n", {
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privs = {
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interact = true
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},
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func = function(name, param)
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if basic_vote.state~=1 then return end
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if basic_vote.voters[name] then return else basic_vote.voters[name]=true end
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basic_vote.votes = basic_vote.votes+1;basic_vote.score = basic_vote.score-1
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local privs = core.get_player_privs(name);if privs.kick then basic_vote.votes = 100; basic_vote.score = 100; end
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basic_vote.update();minetest.chat_send_player(name,"vote received");
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end
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}
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)
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