basic_robot/scripts/minesweeper.lua

72 lines
2.8 KiB
Lua

if not data then
m=10;n=10; minescount = 32;
t0 = _G.minetest.get_gametime();
data = {}; spawnpos = self.spawnpos() -- place mines
for i = 1, minescount do local i = math.random(m); local j = math.random(n); if not data[i] then data[i] = {} end; data[i][j] = 1; end
if not data[1] then data[1] = {} end if not data[2] then data[2] = {} end -- create 2x2 safe area
data[1][1] = 0;data[1][2] = 0;data[2][1] = 0;data[2][2] = 0;
minescount = 0;
for i = 1,m do for j = 1,n do -- render game
if data[i] and data[i][j] == 1 then minescount = minescount + 1 end
if keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j})~="basic_robot:button808080" then
keyboard.set({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},2)
end
end end
keyboard.set({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z+1},4) -- safe start spot
get_mine_count = function(i,j)
if i<0 or i>m+1 or j<0 or j>n+1 then return 0 end; count = 0
for k = -1,1 do for l = -1,1 do
if data[i+k] and data[i+k][j+l] == 1 then count = count +1 end
end end
return count
end
chk_mines = function()
local count = minescount;
for i=1,m do for j=1,n do
if keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j})=="basic_robot:buttonFF8080" and data[i] and data[i][j]==1 then
count=count-1
end
end end
return count
end
say("minesweeper " .. m .. "x" ..n .. " with " .. minescount .. " mines ")
self.label("find all hidden mines! mark mine by standing on top of block and punch,\notherwise it will uncover the block (and possibly explode).")
end
event = keyboard.get();
if event then
local x = event.x - spawnpos.x;local y = event.y - spawnpos.y;local z = event.z - spawnpos.z;
if x<1 or x>m or z<1 or z>n then
if x == 0 and z == 1 then
local count = chk_mines();
if count == 0 then
t0 = _G.minetest.get_gametime() - t0;
say("congratulations! " .. event.puncher .. " discovered all mines in " .. t0 .. " s")
_G.minetest.add_item({x=spawnpos.x,y=spawnpos.y+1,z=spawnpos.z},_G.itemstack("default:diamond 5")) -- diamond reward
else
say("FAIL! " .. count .. " mines remaining ")
end
self.remove()
end
elseif event.type == 2 then
local ppos = player.getpos(event.puncher)
if ppos and math.abs(ppos.x-event.x)<0.5 and math.abs(ppos.z-event.z)<0.5 then -- just mark mine
if keyboard.read({x=event.x,y=event.y,z=event.z})~="basic_robot:button808080" then
keyboard.set({x=event.x,y=event.y,z=event.z},2)
else
keyboard.set({x=event.x,y=event.y,z=event.z},3)
end
else
if data[x] and data[x][z]==1 then
say("boom! "..event.puncher .. " is dead ");keyboard.set({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},3);self.remove()
else
local count = get_mine_count(x,z);
if count == 0 then keyboard.set({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},4)
else keyboard.set({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},7+count) end
end
end
end
end