Quick fix for coroutine robots env reset
parent
c20d096c35
commit
dd401a7c09
6
init.lua
6
init.lua
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@ -899,7 +899,9 @@ local function init_robot(obj)
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obj:set_properties({nametag = "[" .. name.."]",nametag_color = "LawnGreen"});
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obj:set_properties({nametag = "[" .. name.."]",nametag_color = "LawnGreen"});
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obj:set_armor_groups({fleshy=0})
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obj:set_armor_groups({fleshy=0})
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initSandbox ( name )
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if not basic_robot.data[name].cor then
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initSandbox ( name )
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end
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end
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end
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minetest.register_entity("basic_robot:robot",{
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minetest.register_entity("basic_robot:robot",{
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@ -1899,4 +1901,4 @@ minetest.register_craft({
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minetest.register_privilege("robot", "increased number of allowed active robots")
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minetest.register_privilege("robot", "increased number of allowed active robots")
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minetest.register_privilege("puzzle", "allow player to use puzzle. namespace in robots")
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minetest.register_privilege("puzzle", "allow player to use puzzle. namespace in robots")
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print('[MOD]'.. " basic_robot " .. basic_robot.version .. " loaded.")
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print('[MOD]'.. " basic_robot " .. basic_robot.version .. " loaded.")
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