Quick fix for coroutine robots env reset

master
Kimapr 2019-09-25 16:51:38 +00:00 committed by GitHub
parent c20d096c35
commit dd401a7c09
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1 changed files with 4 additions and 2 deletions

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@ -899,7 +899,9 @@ local function init_robot(obj)
obj:set_properties({nametag = "[" .. name.."]",nametag_color = "LawnGreen"});
obj:set_armor_groups({fleshy=0})
initSandbox ( name )
if not basic_robot.data[name].cor then
initSandbox ( name )
end
end
minetest.register_entity("basic_robot:robot",{
@ -1899,4 +1901,4 @@ minetest.register_craft({
minetest.register_privilege("robot", "increased number of allowed active robots")
minetest.register_privilege("puzzle", "allow player to use puzzle. namespace in robots")
print('[MOD]'.. " basic_robot " .. basic_robot.version .. " loaded.")
print('[MOD]'.. " basic_robot " .. basic_robot.version .. " loaded.")