Merge branch 'master' into master

master
ac-minetest 2019-09-28 07:24:45 +02:00 committed by GitHub
commit 890058b4bd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 110 additions and 30 deletions

View File

@ -825,6 +825,84 @@ basic_robot.commands.craft = function(item, mode, idx,amount, name)
return true
end
--pathfinding: find_path, walk_path
basic_robot.commands.find_path = function(name,pos2)
local obj = basic_robot.data[name].obj;
local pos1 = obj:getpos();
if (pos1.x-pos2.x)^2+(pos1.y-pos2.y)^2+(pos1.z-pos2.z)^2> 50^2 then
return nil,"2: distance too large"
end
check_operations(name,6,true)
local data = basic_robot.data[name]
energy = data.menergy or 0; -- machine energy
if energy<1 then
return nil,"1: not enough energy"
end
data.menergy = energy - 1
--{current pathnode, path}
--start position is very sensitive, noninteger coordinates do not seem to work
local round = math.floor
pos1.x = pos1.x>0 and round(pos1.x+0.5) or -round(-pos1.x+0.5)
pos1.y = pos1.y>0 and round(pos1.y+0.5) or -round(-pos1.y+0.5)
pos1.z = pos1.z>0 and round(pos1.z+0.5) or -round(-pos1.z+0.5)
--TODO: tweak parameters, minetest find_path seems sometimes buggy
local path = minetest.find_path(pos1,pos2,10,1,1,"Dijkstra"); -- pos1,pos2, search_distance, max_jump, max_drop
basic_robot.data[name].pathdata = {1,path}
if path then return #path else return nil end -- return length of found path or nil
end
basic_robot.commands.walk_path = function(name)
check_operations(name,2,true)
local pathdata = basic_robot.data[name].pathdata;
if not pathdata then return nil end
local path = pathdata[2];
if not path then return 0 end
local idx = pathdata[1];
if idx > #path then return 0 end -- reached end of path
local pos2 = path[idx]
local obj = basic_robot.data[name].obj;
local pos1 = obj:getpos();
local ndist = (pos1.x-pos2.x)^2+(pos1.y-pos2.y)^2+(pos1.z-pos2.z)^2
if ndist> 4 then return -ndist end -- too far away from next node
--turn in correct direction according to movement
pos1.x = pos2.x-pos1.x; pos1.z = pos2.z-pos1.z
local yaw = 0
if math.abs(pos1.x)> math.abs(pos1.z) then
if pos1.x>0 then
yaw = 0;
-- {1,0}
else
yaw = math.pi;
-- {-1,0}
end
else
if pos1.z>0 then
-- {0,1}
yaw = math.pi/2
else
-- {0,-1}
yaw = -math.pi/2
end
end
yaw = yaw - math.pi/2
obj:setyaw(yaw);
pathdata[1] = idx + 1 -- target next node
obj:moveto(pos2, true)
return #path-idx+1 -- return remaining length of path
end
--FORMS
basic_robot.commands.show_form = function(name, playername, form)
minetest.show_formspec(playername, "robot_form".. name, form)
@ -1473,14 +1551,4 @@ end
function Vplayer:get_eye_offset() end
-- code for act borrowed from: https://github.com/minetest-mods/pipeworks/blob/fa4817136c8d1e62dafd6ab694821cba255b5206/wielder.lua, line 372
-- code for act borrowed from: https://github.com/minetest-mods/pipeworks/blob/fa4817136c8d1e62dafd6ab694821cba255b5206/wielder.lua, line 372

View File

@ -25,7 +25,7 @@ basic_robot.bad_inventory_blocks = { -- disallow taking from these nodes invento
basic_robot.http_api = minetest.request_http_api();
basic_robot.version = "2019/06/03a";
basic_robot.version = "2019/09/27a";
basic_robot.gui = {}; local robogui = basic_robot.gui -- gui management
basic_robot.data = {}; -- stores all robot related data
@ -217,6 +217,13 @@ function getSandboxEnv (name)
return commands.display_text(obj,text,linesize,size)
end,
find_path = function(pos) -- compute path
return commands.find_path(name,pos)
end,
walk_path = function() -- walk to next node of path
return commands.walk_path(name)
end,
},
machine = {-- adds technic like functionality to robots: power generation, smelting, grinding, compressing
@ -554,7 +561,7 @@ end
check_code = function(code)
--"while ", "for ", "do ","goto ",
local bad_code = {"repeat", "until", "_c_", "_G", "while%(", "while{", "pcall","%.%."} --,"\\\"", "%[=*%[","--[["}
local bad_code = {"repeat", "until", "_c_", "_G", "while%(", "while{", "pcall","%.%.[^%.]"} --,"\\\"", "%[=*%[","--[["}
for _, v in pairs(bad_code) do
if string.find(code, v) then
return v .. " is not allowed!";
@ -635,8 +642,6 @@ end
-- COMPILATION
--todo: 2018/12 this suddenly stopped working, wtf??
preprocess_code = function(script, call_limit) -- version 07/24/2018
--[[ idea: in each local a = function (args) ... end insert counter like:
@ -645,7 +650,6 @@ preprocess_code = function(script, call_limit) -- version 07/24/2018
--]]
script = script:gsub("%-%-%[%[.*%-%-%]%]",""):gsub("%-%-[^\n]*\n","\n") -- strip comments
script="_c_ = 0; " .. script;
-- process script to insert call counter in every function
local _increase_ccounter = " _c_ = _c_ + 1; if _c_ > " .. call_limit ..
@ -703,9 +707,14 @@ preprocess_code = function(script, call_limit) -- version 07/24/2018
i1 = i2+1;
end
ret[#ret+1] = string.sub(script,i1);
script = table.concat(ret,_increase_ccounter)
return script:gsub("pause%(%)", "_c_ = 0; pause()") -- reset ccounter at pause
-- must reset ccounter when paused, but user should not be able to force reset by modifying pause!
-- (suggestion about 'pause' by Kimapr, 09/26/2019)
return "_c_ = 0 local _pause_ = pause pause = function() _c_ = 0; _pause_() end " .. script;
--return script:gsub("pause%(%)", "_c_ = 0; pause()") -- reset ccounter at pause
end
@ -882,7 +891,7 @@ end
local function init_robot(obj)
local function init_robot(obj, resetSandbox)
local self = obj:get_luaentity();
local name = self.name; -- robot name
@ -898,10 +907,9 @@ local function init_robot(obj)
obj:set_properties({infotext = "robot " .. name});
obj:set_properties({nametag = "[" .. name.."]",nametag_color = "LawnGreen"});
obj:set_armor_groups({fleshy=0})
if not basic_robot.data[name].sandbox then
initSandbox ( name )
end
if resetSandbox then initSandbox ( name ) end
end
minetest.register_entity("basic_robot:robot",{
@ -945,7 +953,7 @@ minetest.register_entity("basic_robot:robot",{
self.authlevel = data.authlevel;
self.spawnpos = {x=data.spawnpos.x,y=data.spawnpos.y,z=data.spawnpos.z};
init_robot(self.object);
init_robot(self.object, false); -- do not reset sandbox to keep all variables, just wake up
self.running = 1;
@ -1067,7 +1075,7 @@ local spawn_robot = function(pos,node,ttl)
local name = owner..id;
if id <= 0 then -- just compile code and run it, no robot spawn
if id <= 0 then -- just compile code and run it, no robot entity spawn
local codechange = false;
if meta:get_int("codechange") == 1 then
meta:set_int("codechange",0);
@ -1076,7 +1084,7 @@ local spawn_robot = function(pos,node,ttl)
-- compile code & run it
local err;
local data = basic_robot.data[name];
if codechange or (not data) then
if codechange or (not data) then -- reset all, sandbox will change too
basic_robot.data[name] = {}; data = basic_robot.data[name];
meta:set_string("infotext",minetest.get_gametime().. " code changed ")
data.owner = owner;
@ -1140,10 +1148,10 @@ local spawn_robot = function(pos,node,ttl)
return
end
return
end
end -- end of entityless robot code
-- if robot already exists do nothing
-- if robot entity already exists refresh it
if basic_robot.data[name] and basic_robot.data[name].obj then
minetest.chat_send_player(owner,"#ROBOT: ".. name .. " already active, removing ")
basic_robot.data[name].obj:remove();
@ -1180,7 +1188,7 @@ local spawn_robot = function(pos,node,ttl)
data.spawnpos = {x=pos.x,y=pos.y-1,z=pos.z};
init_robot(obj); -- set properties, init sandbox
init_robot(obj,true); -- set properties, resetSandbox = true
local self = obj:get_luaentity();
local err = setCode( self.name, self.code ); -- compile code
@ -1626,7 +1634,7 @@ minetest.register_on_chat_message(
function(name, message)
local hidden = false;
if string.sub(message,1,1) == "\\" then hidden = true; message = string.sub(message,2) end
local listeners = basic_robot.data.listening;
local listeners = basic_robot.data.listening; -- which robots are listening?
for pname,_ in pairs(listeners) do
local data = basic_robot.data[pname];
data.listen_msg = message;

View File

@ -232,6 +232,10 @@ local help_pages = {
" self.label(text) changes robot label",
" self.display_text(text,linesize,size) displays text instead of robot face,",
" if no size just return texture string",
" self.find_path(pos) attempts to find path to pos (coordinates must be",
" integer). On success return length of path, otherwise nil",
" self.walk_path() attempts to walk path it previously found. On success ",
" returns number of remaining nodes, on fail it returns -next node distance or 0",
" self.sound(sample,volume, opt. pos) plays sound named 'sample' at",
" robot, location (optional pos)",
" rom is aditional table that can store persistent data, like rom.x=1",