fixes and new scripts
parent
1680a70ea8
commit
79bbe6c2af
94
commands.lua
94
commands.lua
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@ -19,7 +19,7 @@ local pi = math.pi;
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local function pos_in_dir(obj, dir) -- position after we move in specified direction
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local function pos_in_dir(obj, dir) -- position after we move in specified direction
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local yaw = obj:getyaw();
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local yaw = obj:getyaw();
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local pos = obj:getpos();
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local pos = obj:get_pos();
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if dir == 1 then -- left
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if dir == 1 then -- left
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yaw = yaw + pi/2;
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yaw = yaw + pi/2;
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@ -88,7 +88,7 @@ basic_robot.commands.move = function(name,dir)
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return false
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return false
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end
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end
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obj:moveto(pos, true)
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obj:move_to(pos, true)
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-- sit and stand up for model - doesnt work for overwriten obj export
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-- sit and stand up for model - doesnt work for overwriten obj export
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-- if dir == 5 then-- up
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-- if dir == 5 then-- up
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@ -113,7 +113,8 @@ end
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basic_robot.digcosts = { -- 1 energy = 1 coal
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basic_robot.digcosts = { -- 1 energy = 1 coal
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["default:stone"] = 1/25,
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["default:stone"] = 1/25,
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["default:cloud"] = 10^8,
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["gloopblocks:pumice_cooled"] = 1/25,
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["default:cloud"] = 10^9,
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}
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}
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@ -273,7 +274,7 @@ basic_robot.commands.pickup = function(r,name)
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if r>8 then return false end
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if r>8 then return false end
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check_operations(name,4,true)
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check_operations(name,4,true)
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local pos = basic_robot.data[name].obj:getpos();
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local pos = basic_robot.data[name].obj:get_pos();
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local spos = basic_robot.data[name].spawnpos; -- position of spawner block
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local spos = basic_robot.data[name].spawnpos; -- position of spawner block
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local meta = minetest.get_meta(spos);
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local meta = minetest.get_meta(spos);
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local inv = minetest.get_meta(spos):get_inventory();
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local inv = minetest.get_meta(spos):get_inventory();
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@ -382,8 +383,8 @@ basic_robot.commands.attack = function(name, target) -- attack range 4, damage 5
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local tplayer = minetest.get_player_by_name(target);
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local tplayer = minetest.get_player_by_name(target);
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if not tplayer then return false end
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if not tplayer then return false end
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local obj = basic_robot.data[name].obj;
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local obj = basic_robot.data[name].obj;
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local pos = obj:getpos();
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local pos = obj:get_pos();
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local tpos = tplayer:getpos();
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local tpos = tplayer:get_pos();
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if math.abs(pos.x-tpos.x)> reach or math.abs(pos.y-tpos.y)> reach or math.abs(pos.z-tpos.z)> reach then
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if math.abs(pos.x-tpos.x)> reach or math.abs(pos.y-tpos.y)> reach or math.abs(pos.z-tpos.z)> reach then
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return false
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return false
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@ -400,8 +401,8 @@ basic_robot.commands.grab = function(name,target)
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local tplayer = minetest.get_player_by_name(target);
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local tplayer = minetest.get_player_by_name(target);
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if not tplayer then return false end
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if not tplayer then return false end
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local obj = basic_robot.data[name].obj;
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local obj = basic_robot.data[name].obj;
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local pos = obj:getpos();
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local pos = obj:get_pos();
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local tpos = tplayer:getpos();
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local tpos = tplayer:get_pos();
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if math.abs(pos.x-tpos.x)> reach or math.abs(pos.y-tpos.y)> reach or math.abs(pos.z-tpos.z)> reach then
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if math.abs(pos.x-tpos.x)> reach or math.abs(pos.y-tpos.y)> reach or math.abs(pos.z-tpos.z)> reach then
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return false
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return false
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@ -444,8 +445,9 @@ basic_robot.commands.write_book = function(name,title,text) -- returns itemstack
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local data = {}
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local data = {}
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if title == "" or not title then title = "program book "..minetest.get_gametime() end
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if title == "" or not title then title = "program book "..minetest.get_gametime() end
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data.title = title or ""
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if text == "" or not text then text = "empty" end
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data.text = text or ""
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data.text = text
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data.title = title
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data.text_len = #data.text
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data.text_len = #data.text
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data.page = 1
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data.page = 1
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data.description = title or ""
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data.description = title or ""
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@ -568,6 +570,31 @@ basic_robot.commands.activate = function(name,mode, dir)
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return true
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return true
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end
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end
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local write_keyevent = function(data,pos, puncher,type)
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local keyevent = data.keyevent;
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if not keyevent then -- init
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data.keyevent = {5,1,1,{}} -- how many events buffer holds, input idx, output idx, buffer data
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keyevent = data.keyevent;
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end
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local iidx = keyevent[2]; -- input idx
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-- write event at input idx
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keyevent[4][iidx] = {x=pos.x,y=pos.y,z=pos.z, puncher = puncher, type = type}
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local oidx = keyevent[3]; -- output idx
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iidx=iidx+1; if iidx>keyevent[1] then iidx = 1 end -- advance idx for next input write
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keyevent[2] = iidx
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if iidx == oidx then -- old event was overwritten, lets increase output idx
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oidx = oidx+1
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if oidx>keyevent[1] then oidx = 1 end
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keyevent[3] = oidx
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end
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end
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local register_robot_button = function(R,G,B,type)
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local register_robot_button = function(R,G,B,type)
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minetest.register_node("basic_robot:button"..R..G..B,
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minetest.register_node("basic_robot:button"..R..G..B,
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@ -587,7 +614,9 @@ local register_robot_button = function(R,G,B,type)
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local meta = minetest.get_meta(ppos);
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local meta = minetest.get_meta(ppos);
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local name = meta:get_string("name");
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local name = meta:get_string("name");
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local data = basic_robot.data[name];
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local data = basic_robot.data[name];
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if data then data.keyboard = {x=pos.x,y=pos.y,z=pos.z, puncher = player:get_player_name(), type = type} end
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if data then
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write_keyevent(data,pos, player:get_player_name(),type)
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end
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end
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end
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})
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})
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@ -600,6 +629,7 @@ minetest.register_node("basic_robot:button"..number,
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tiles = {"robot_button".. number .. ".png"},
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tiles = {"robot_button".. number .. ".png"},
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inventory_image = "robot_button".. number .. ".png",
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inventory_image = "robot_button".. number .. ".png",
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wield_image = "robot_button".. number .. ".png",
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wield_image = "robot_button".. number .. ".png",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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groups = {cracky=3},
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groups = {cracky=3},
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@ -611,7 +641,9 @@ minetest.register_node("basic_robot:button"..number,
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local meta = minetest.get_meta(ppos);
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local meta = minetest.get_meta(ppos);
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local name = meta:get_string("name");
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local name = meta:get_string("name");
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local data = basic_robot.data[name];
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local data = basic_robot.data[name];
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if data then data.keyboard = {x=pos.x,y=pos.y,z=pos.z, puncher = player:get_player_name(), type = type} end
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if data then
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write_keyevent(data,pos, player:get_player_name(),type)
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end
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end
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end
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})
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})
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end
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end
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@ -626,6 +658,7 @@ minetest.register_node("basic_robot:button_"..number,
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wield_image = string.format("%03d",number).. ".png",
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wield_image = string.format("%03d",number).. ".png",
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is_ground_content = false,
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is_ground_content = false,
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groups = {cracky=3},
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groups = {cracky=3},
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paramtype2 = "facedir",
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on_punch = function(pos, node, player)
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on_punch = function(pos, node, player)
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local name = player:get_player_name(); if name==nil then return end
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local name = player:get_player_name(); if name==nil then return end
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local round = math.floor;
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local round = math.floor;
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@ -634,7 +667,10 @@ minetest.register_node("basic_robot:button_"..number,
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local meta = minetest.get_meta(ppos);
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local meta = minetest.get_meta(ppos);
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local name = meta:get_string("name");
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local name = meta:get_string("name");
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local data = basic_robot.data[name];
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local data = basic_robot.data[name];
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if data then data.keyboard = {x=pos.x,y=pos.y,z=pos.z, puncher = player:get_player_name(), type = type} end
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if data then
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write_keyevent(data,pos, player:get_player_name(),type)
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--data.keyboard = {x=pos.x,y=pos.y,z=pos.z, puncher = player:get_player_name(), type = type}
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end
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end
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end
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})
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})
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end
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end
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@ -656,7 +692,10 @@ minetest.register_node("basic_robot:button_"..number,
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local meta = minetest.get_meta(ppos);
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local meta = minetest.get_meta(ppos);
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local name = meta:get_string("name");
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local name = meta:get_string("name");
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local data = basic_robot.data[name];
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local data = basic_robot.data[name];
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if data then data.keyboard = {x=pos.x,y=pos.y,z=pos.z, puncher = player:get_player_name(), type = number} end
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if data then
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write_keyevent(data,pos, player:get_player_name(),type)
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--data.keyboard = {x=pos.x,y=pos.y,z=pos.z, puncher = player:get_player_name(), type = number}
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end
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end
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end
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})
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})
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end
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end
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@ -693,14 +732,21 @@ register_robot_button_custom(285,"puzzle_checker")
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-- interactive button for robot: place robot on top of protector to intercept events
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-- interactive button for robot: place robot on top of protector to intercept events
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local dout = minetest.chat_send_all
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basic_robot.commands.keyboard = {
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basic_robot.commands.keyboard = {
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get = function(name)
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get = function(name) -- read keyboard event
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local data = basic_robot.data[name];
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local data = basic_robot.data[name];
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if data.keyboard then
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if data.keyevent then
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local keyboard = data.keyboard;
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local keyevent = data.keyevent;
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local event = {x=keyboard.x,y=keyboard.y,z=keyboard.z, puncher = keyboard.puncher, type = keyboard.type};
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local oidx = keyevent[3];
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data.keyboard = nil;
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local iidx = keyevent[2];
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if oidx == iidx then return nil end --just read past last written event, nothing to read anymore
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local event = keyevent[4][oidx];
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-- move oidx (read position ) to newer event
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oidx = oidx+1; if oidx>keyevent[1] then oidx = 1 end
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keyevent[3] = oidx
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return event
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return event
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else
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else
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return nil
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return nil
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@ -829,7 +875,7 @@ end
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--pathfinding: find_path, walk_path
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--pathfinding: find_path, walk_path
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basic_robot.commands.find_path = function(name,pos2)
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basic_robot.commands.find_path = function(name,pos2)
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local obj = basic_robot.data[name].obj;
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local obj = basic_robot.data[name].obj;
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local pos1 = obj:getpos();
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local pos1 = obj:get_pos();
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if (pos1.x-pos2.x)^2+(pos1.y-pos2.y)^2+(pos1.z-pos2.z)^2> 50^2 then
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if (pos1.x-pos2.x)^2+(pos1.y-pos2.y)^2+(pos1.z-pos2.z)^2> 50^2 then
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return nil,"2: distance too large"
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return nil,"2: distance too large"
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@ -869,7 +915,7 @@ basic_robot.commands.walk_path = function(name)
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local pos2 = path[idx]
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local pos2 = path[idx]
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local obj = basic_robot.data[name].obj;
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local obj = basic_robot.data[name].obj;
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local pos1 = obj:getpos();
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local pos1 = obj:get_pos();
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local ndist = (pos1.x-pos2.x)^2+(pos1.y-pos2.y)^2+(pos1.z-pos2.z)^2
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local ndist = (pos1.x-pos2.x)^2+(pos1.y-pos2.y)^2+(pos1.z-pos2.z)^2
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if ndist> 4 then return -ndist end -- too far away from next node
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if ndist> 4 then return -ndist end -- too far away from next node
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@ -1304,7 +1350,7 @@ local cmd_get_player = function(data,pname) -- return player for further manipul
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local player = minetest.get_player_by_name(pname)
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local player = minetest.get_player_by_name(pname)
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if not player then error("player does not exist"); return end
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if not player then error("player does not exist"); return end
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local spos = data.spawnpos;
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local spos = data.spawnpos;
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local ppos = player:getpos();
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local ppos = player:get_pos();
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if not is_same_block(ppos,spos) then error("can not get player in another protection zone") return end
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if not is_same_block(ppos,spos) then error("can not get player in another protection zone") return end
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return player
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return player
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end
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end
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@ -1313,7 +1359,7 @@ local cmd_get_player_inv = function(data,pname)
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local player = minetest.get_player_by_name(pname)
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local player = minetest.get_player_by_name(pname)
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if not player then return end
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if not player then return end
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local spos = data.spawnpos;
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local spos = data.spawnpos;
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local ppos = player:getpos();
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local ppos = player:get_pos();
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if not is_same_block(ppos,spos) then error("can not get player in another protection zone") return end
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if not is_same_block(ppos,spos) then error("can not get player in another protection zone") return end
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return player:get_inventory();
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return player:get_inventory();
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end
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end
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@ -1472,7 +1518,7 @@ function Vplayer:new(name) -- constructor
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end
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end
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-- functions
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-- functions
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function Vplayer:getpos() return self.obj:getpos() end
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function Vplayer:get_pos() return self.obj:get_pos() end
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function Vplayer:remove() end
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function Vplayer:remove() end
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function Vplayer:setpos() end
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function Vplayer:setpos() end
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function Vplayer:move_to() end
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function Vplayer:move_to() end
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80
init.lua
80
init.lua
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@ -26,7 +26,7 @@ basic_robot.bad_inventory_blocks = { -- disallow taking from these nodes invento
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basic_robot.http_api = minetest.request_http_api();
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basic_robot.http_api = minetest.request_http_api();
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basic_robot.version = "2020/10/14a";
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basic_robot.version = "2020/11/27a";
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basic_robot.gui = {}; local robogui = basic_robot.gui -- gui management
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basic_robot.gui = {}; local robogui = basic_robot.gui -- gui management
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basic_robot.data = {}; -- stores all robot related data
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basic_robot.data = {}; -- stores all robot related data
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@ -69,12 +69,12 @@ function getSandboxEnv (name)
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boost = function(v)
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boost = function(v)
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if math.abs(v)>2 then v = 0 end; local obj = basic_robot.data[name].obj;
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if math.abs(v)>2 then v = 0 end; local obj = basic_robot.data[name].obj;
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if v == 0 then
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if v == 0 then
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local pos = obj:getpos(); pos.x = math.floor(pos.x+0.5);pos.y = math.floor(pos.y+0.5); pos.z = math.floor(pos.z+0.5);
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local pos = obj:get_pos(); pos.x = math.floor(pos.x+0.5);pos.y = math.floor(pos.y+0.5); pos.z = math.floor(pos.z+0.5);
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obj:setpos(pos); obj:set_velocity({x=0,y=0,z=0});
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obj:setpos(pos); obj:set_velocity({x=0,y=0,z=0});
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return
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return
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end
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end
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local yaw = obj:get_yaw();
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local yaw = obj:get_yaw();
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obj:set_velocity({x=v*math.cos(yaw),y=0,z=v*math.sin(yaw)});
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obj:set_velocity({x=-v*math.sin(yaw),y=0,z=v*math.cos(yaw)});
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end,
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end,
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turn = {
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turn = {
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@ -97,7 +97,7 @@ function getSandboxEnv (name)
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end,
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end,
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self = {
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self = {
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pos = function() return basic_robot.data[name].obj:getpos() end,
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pos = function() return basic_robot.data[name].obj:get_pos() end,
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spawnpos = function() local pos = basic_robot.data[name].spawnpos; return {x=pos.x,y=pos.y,z=pos.z} end,
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spawnpos = function() local pos = basic_robot.data[name].spawnpos; return {x=pos.x,y=pos.y,z=pos.z} end,
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name = function() return name end,
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name = function() return name end,
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operations = function() return basic_robot.data[name].operations end,
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operations = function() return basic_robot.data[name].operations end,
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@ -171,7 +171,7 @@ function getSandboxEnv (name)
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fire = function(speed, pitch,gravity, texture, is_entity) -- experimental: fires an projectile
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fire = function(speed, pitch,gravity, texture, is_entity) -- experimental: fires an projectile
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||||||
local obj = basic_robot.data[name].obj;
|
local obj = basic_robot.data[name].obj;
|
||||||
local pos = obj:getpos();
|
local pos = obj:get_pos();
|
||||||
local yaw = obj:getyaw()+ math.pi/2;
|
local yaw = obj:getyaw()+ math.pi/2;
|
||||||
pitch = pitch*math.pi/180
|
pitch = pitch*math.pi/180
|
||||||
local velocity = {x=speed*math.cos(yaw)*math.cos(pitch), y=speed*math.sin(pitch),z=speed*math.sin(yaw)*math.cos(pitch)};
|
local velocity = {x=speed*math.cos(yaw)*math.cos(pitch), y=speed*math.sin(pitch),z=speed*math.sin(yaw)*math.cos(pitch)};
|
||||||
|
@ -253,16 +253,16 @@ function getSandboxEnv (name)
|
||||||
find_nodes =
|
find_nodes =
|
||||||
function(nodename,r)
|
function(nodename,r)
|
||||||
if r>8 then return false end
|
if r>8 then return false end
|
||||||
local q = minetest.find_node_near(basic_robot.data[name].obj:getpos(), r, nodename);
|
local q = minetest.find_node_near(basic_robot.data[name].obj:get_pos(), r, nodename);
|
||||||
if q==nil then return false end
|
if q==nil then return false end
|
||||||
local p = basic_robot.data[name].obj:getpos()
|
local p = basic_robot.data[name].obj:get_pos()
|
||||||
return math.sqrt((p.x-q.x)^2+(p.y-q.y)^2+(p.z-q.z)^2)
|
return math.sqrt((p.x-q.x)^2+(p.y-q.y)^2+(p.z-q.z)^2)
|
||||||
end, -- in radius around position
|
end, -- in radius around position
|
||||||
|
|
||||||
find_player =
|
find_player =
|
||||||
function(r,pos)
|
function(r,pos)
|
||||||
pos = pos or basic_robot.data[name].obj:getpos();
|
pos = pos or basic_robot.data[name].obj:get_pos();
|
||||||
if r>10 then return false end
|
if r<0 or r>10 then return false end
|
||||||
local objects = minetest.get_objects_inside_radius(pos, r);
|
local objects = minetest.get_objects_inside_radius(pos, r);
|
||||||
local plist = {};
|
local plist = {};
|
||||||
for _,obj in pairs(objects) do
|
for _,obj in pairs(objects) do
|
||||||
|
@ -277,7 +277,7 @@ function getSandboxEnv (name)
|
||||||
player = {
|
player = {
|
||||||
getpos = function(name)
|
getpos = function(name)
|
||||||
local player = minetest.get_player_by_name(name);
|
local player = minetest.get_player_by_name(name);
|
||||||
if player then return player:getpos() else return nil end
|
if player then return player:get_pos() else return nil end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
connected = function()
|
connected = function()
|
||||||
|
@ -536,7 +536,7 @@ function getSandboxEnv (name)
|
||||||
set_triggers = function(triggers) commands.puzzle.set_triggers(pdata,triggers) end, -- FIX THIS!
|
set_triggers = function(triggers) commands.puzzle.set_triggers(pdata,triggers) end, -- FIX THIS!
|
||||||
check_triggers = function(pname)
|
check_triggers = function(pname)
|
||||||
local player = minetest.get_player_by_name(pname); if not player then return end
|
local player = minetest.get_player_by_name(pname); if not player then return end
|
||||||
commands.puzzle.checkpos(pdata,player:getpos(),pname)
|
commands.puzzle.checkpos(pdata,player:get_pos(),pname)
|
||||||
end,
|
end,
|
||||||
add_particle = function(def) minetest.add_particle(def) end,
|
add_particle = function(def) minetest.add_particle(def) end,
|
||||||
count_objects = function(pos,radius) return #minetest.get_objects_inside_radius(pos, math.min(radius,5)) end,
|
count_objects = function(pos,radius) return #minetest.get_objects_inside_radius(pos, math.min(radius,5)) end,
|
||||||
|
@ -832,7 +832,7 @@ local robot_spawner_update_form = function (pos, mode)
|
||||||
"size[9.5,8]" .. -- width, height
|
"size[9.5,8]" .. -- width, height
|
||||||
"textarea[1.25,-0.25;8.75,9.8;code;;".. code.."]"..
|
"textarea[1.25,-0.25;8.75,9.8;code;;".. code.."]"..
|
||||||
"button[-0.25,7.5;1.25,1;EDIT;EDIT]"..
|
"button[-0.25,7.5;1.25,1;EDIT;EDIT]"..
|
||||||
"button_exit[-0.25,-0.25;1.25,1;OK;SAVE]"..
|
"button[-0.25,-0.25;1.25,1;OK;SAVE]"..
|
||||||
"button_exit[-0.25, 0.75;1.25,1;spawn;START]"..
|
"button_exit[-0.25, 0.75;1.25,1;spawn;START]"..
|
||||||
"button[-0.25, 1.75;1.25,1;despawn;STOP]"..
|
"button[-0.25, 1.75;1.25,1;despawn;STOP]"..
|
||||||
"field[0.25,3.;1.,1;id;id;"..id.."]"..
|
"field[0.25,3.;1.,1;id;id;"..id.."]"..
|
||||||
|
@ -882,10 +882,10 @@ code_edit_form = function(pos,name)
|
||||||
local list = "";
|
local list = "";
|
||||||
for _,line in pairs(lines) do list = list .. minetest.formspec_escape(line) .. "," end
|
for _,line in pairs(lines) do list = list .. minetest.formspec_escape(line) .. "," end
|
||||||
local form = "size[12,9.25]" .. "textlist[0,0;12,8;listname;" .. list .. ";"..selection..";false]" ..
|
local form = "size[12,9.25]" .. "textlist[0,0;12,8;listname;" .. list .. ";"..selection..";false]" ..
|
||||||
"button[10,8;2,1;INSERT;INSERT LINE]" ..
|
"button[10,8;2.25,1;INSERT;INSERT LINE]" ..
|
||||||
"button[10,8.75;2,1;DELETE;DELETE LINE]" ..
|
"button[10,8.75;2.25,1;DELETE;DELETE LINE]" ..
|
||||||
"button_exit[2,8.75;2,1;SAVE;SAVE CODE]" ..
|
"button_exit[2.25,8.75;2.25,1;SAVE;SAVE CODE]" ..
|
||||||
"button[0,8.75;2,1;UPDATE;UPDATE LINE]"..
|
"button[0,8.75;2.25,1;UPDATE;UPDATE LINE] label[4.25,9; LINE " .. selection .."]"..
|
||||||
"textarea[0.25,8;10,1;input;;".. input .. "]"
|
"textarea[0.25,8;10,1;input;;".. input .. "]"
|
||||||
return form
|
return form
|
||||||
end
|
end
|
||||||
|
@ -949,6 +949,11 @@ minetest.register_entity("basic_robot:robot",{
|
||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if data.object and data.object~=self.object then -- is there another one already?
|
||||||
|
self.object:remove();
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
self.owner = data.owner;
|
self.owner = data.owner;
|
||||||
self.authlevel = data.authlevel;
|
self.authlevel = data.authlevel;
|
||||||
|
|
||||||
|
@ -1099,7 +1104,7 @@ local spawn_robot = function(pos,node,ttl)
|
||||||
if not data.obj then
|
if not data.obj then
|
||||||
--create virtual robot that reports position and other properties
|
--create virtual robot that reports position and other properties
|
||||||
local obj = {};
|
local obj = {};
|
||||||
function obj:getpos() return {x=pos.x,y=pos.y,z=pos.z} end
|
function obj:get_pos() return {x=pos.x,y=pos.y,z=pos.z} end
|
||||||
function obj:getyaw() return 0 end
|
function obj:getyaw() return 0 end
|
||||||
function obj:get_luaentity()
|
function obj:get_luaentity()
|
||||||
local luaent = {};
|
local luaent = {};
|
||||||
|
@ -1280,6 +1285,8 @@ local on_receive_robot_form = function(pos, formname, fields, sender)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(name,"#ROBOT: code saved " .. os.date("%H:%M:%S"))
|
||||||
meta:set_string("code", code); meta:set_int("codechange",1)
|
meta:set_string("code", code); meta:set_int("codechange",1)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1663,8 +1670,11 @@ minetest.register_node("basic_robot:spawner", {
|
||||||
param1=1,
|
param1=1,
|
||||||
walkable = true,
|
walkable = true,
|
||||||
alpha = 150,
|
alpha = 150,
|
||||||
|
|
||||||
after_place_node = function(pos, placer)
|
after_place_node = function(pos, placer)
|
||||||
local meta = minetest.env:get_meta(pos)
|
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
--local meta = minetest.env:get_meta(pos) -- THIS WORKS, DOES CHANGING THIS CAUSE META PROBLEM?
|
||||||
local owner = placer:get_player_name();
|
local owner = placer:get_player_name();
|
||||||
meta:set_string("owner", owner);
|
meta:set_string("owner", owner);
|
||||||
|
|
||||||
|
@ -1681,11 +1691,38 @@ minetest.register_node("basic_robot:spawner", {
|
||||||
meta:set_string("infotext", "robot spawner (owned by ".. placer:get_player_name() .. ")")
|
meta:set_string("infotext", "robot spawner (owned by ".. placer:get_player_name() .. ")")
|
||||||
meta:set_string("libpos",pos.x .. " " .. pos.y .. " " .. pos.z)
|
meta:set_string("libpos",pos.x .. " " .. pos.y .. " " .. pos.z)
|
||||||
|
|
||||||
|
local inv = meta:get_inventory(); -- spawner inventory
|
||||||
|
inv:set_size("main",32);
|
||||||
|
inv:set_size("library",16); --4*4
|
||||||
|
|
||||||
robot_spawner_update_form(pos);
|
robot_spawner_update_form(pos);
|
||||||
|
--[[
|
||||||
|
local meta = minetest:get_meta(pos)
|
||||||
|
local owner = placer:get_player_name();
|
||||||
|
meta:set_string("owner", owner);
|
||||||
|
|
||||||
|
local authlevel = get_authlevel(placer:get_player_name());
|
||||||
|
|
||||||
|
meta:set_int("authlevel",authlevel)
|
||||||
|
local sec_hash = minetest.get_password_hash("",authlevel .. owner .. basic_robot.password) -- 'digitally sign' authlevel using password
|
||||||
|
meta:set_string("sec_hash", sec_hash);
|
||||||
|
|
||||||
|
meta:set_string("code","");
|
||||||
|
meta:set_int("id",1); -- initial robot id
|
||||||
|
meta:set_string("name", placer:get_player_name().."1")
|
||||||
|
|
||||||
|
meta:set_string("infotext", "robot spawner (owned by ".. placer:get_player_name() .. ")")
|
||||||
|
|
||||||
|
--WTF: here it reads correct meta but later there is none!!
|
||||||
|
minetest.chat_send_all("D meta info " .. meta:get_string("infotext"))
|
||||||
|
|
||||||
|
meta:set_string("libpos",pos.x .. " " .. pos.y .. " " .. pos.z)
|
||||||
|
|
||||||
local inv = meta:get_inventory(); -- spawner inventory
|
local inv = meta:get_inventory(); -- spawner inventory
|
||||||
inv:set_size("main",32);
|
inv:set_size("main",32);
|
||||||
inv:set_size("library",16); --4*4
|
inv:set_size("library",16); --4*4
|
||||||
|
robot_spawner_update_form(pos);
|
||||||
|
--]]
|
||||||
end,
|
end,
|
||||||
|
|
||||||
mesecons = {effector = {
|
mesecons = {effector = {
|
||||||
|
@ -1718,6 +1755,7 @@ minetest.register_node("basic_robot:spawner", {
|
||||||
end,
|
end,
|
||||||
|
|
||||||
can_dig = function(pos, player)
|
can_dig = function(pos, player)
|
||||||
|
if not player then return end
|
||||||
if minetest.is_protected(pos, player:get_player_name()) then return false end
|
if minetest.is_protected(pos, player:get_player_name()) then return false end
|
||||||
local meta = minetest.get_meta(pos);
|
local meta = minetest.get_meta(pos);
|
||||||
if not meta:get_inventory():is_empty("main") or not meta:get_inventory():is_empty("library") then return false end
|
if not meta:get_inventory():is_empty("main") or not meta:get_inventory():is_empty("library") then return false end
|
||||||
|
@ -1831,9 +1869,9 @@ minetest.register_craftitem("basic_robot:control", {
|
||||||
minetest.chat_send_player(owner, "#remote control: compile error " .. CompileError )
|
minetest.chat_send_player(owner, "#remote control: compile error " .. CompileError )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
script = preprocess_code(script,basic_robot.call_limit[data.authlevel+1]);
|
||||||
|
|
||||||
setfenv( ScriptFunc, basic_robot.data[name].sandbox )
|
setfenv( ScriptFunc, basic_robot.data[name].sandbox )
|
||||||
|
|
||||||
local Result, RuntimeError = pcall( ScriptFunc );
|
local Result, RuntimeError = pcall( ScriptFunc );
|
||||||
if RuntimeError then
|
if RuntimeError then
|
||||||
minetest.chat_send_player(owner, "#remote control: run error " .. RuntimeError )
|
minetest.chat_send_player(owner, "#remote control: run error " .. RuntimeError )
|
||||||
|
@ -1873,7 +1911,7 @@ minetest.register_entity(
|
||||||
if (self.oldvel.x~=0 and vel.x==0) or (self.oldvel.y~=0 and vel.y==0) or (self.oldvel.z~=0 and vel.z==0) then -- hit
|
if (self.oldvel.x~=0 and vel.x==0) or (self.oldvel.y~=0 and vel.y==0) or (self.oldvel.z~=0 and vel.z==0) then -- hit
|
||||||
local data = basic_robot.data[self.name];
|
local data = basic_robot.data[self.name];
|
||||||
if data then
|
if data then
|
||||||
data.fire_pos = self.object:getpos();
|
data.fire_pos = self.object:get_pos();
|
||||||
end
|
end
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
return
|
||||||
|
@ -1888,7 +1926,7 @@ minetest.register_entity(
|
||||||
if not self.state then return nil end
|
if not self.state then return nil end
|
||||||
local data = basic_robot.data[self.name];
|
local data = basic_robot.data[self.name];
|
||||||
if data then
|
if data then
|
||||||
data.fire_pos = self.object:getpos();
|
data.fire_pos = self.object:get_pos();
|
||||||
end
|
end
|
||||||
self.object:remove();
|
self.object:remove();
|
||||||
return nil
|
return nil
|
||||||
|
|
49
robogui.lua
49
robogui.lua
|
@ -105,7 +105,7 @@ minetest.register_on_player_receive_fields(
|
||||||
-- })
|
-- })
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
local help_address = {}; -- array containing current page name for player
|
local help_address = {}; -- table containing current page name for player [name] = {address = ..., sel = ..}
|
||||||
local help_pages = {
|
local help_pages = {
|
||||||
["main"] = {
|
["main"] = {
|
||||||
" === ROBOT HELP - MAIN SCREEN === ","",
|
" === ROBOT HELP - MAIN SCREEN === ","",
|
||||||
|
@ -201,7 +201,7 @@ local help_pages = {
|
||||||
" attack(target) attempts to attack target player if nearby",
|
" attack(target) attempts to attack target player if nearby",
|
||||||
" grab(target) attempt to grab target player if nearby and returns",
|
" grab(target) attempt to grab target player if nearby and returns",
|
||||||
" true if succesful",
|
" true if succesful",
|
||||||
" player.getpos(name) return position of player, player.connected()",
|
" player.get_pos(name) return position of player, player.connected()",
|
||||||
" returns list of connected players names",
|
" returns list of connected players names",
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -328,15 +328,18 @@ end
|
||||||
|
|
||||||
|
|
||||||
local robot_show_help = function(pname) --formname: robot_help
|
local robot_show_help = function(pname) --formname: robot_help
|
||||||
local address = help_address[pname] or "main";
|
local data = help_address[pname];
|
||||||
|
if not data then help_address[pname] = {address = "main", sel = 1} data = help_address[pname] end
|
||||||
|
local address = data.address;
|
||||||
|
|
||||||
--minetest.chat_send_all("D DISPLAY HELP for ".. address )
|
--minetest.chat_send_all("D DISPLAY HELP for ".. address )
|
||||||
local pages = help_pages[address];
|
local pages = help_pages[address];
|
||||||
|
if not pages then return end
|
||||||
|
|
||||||
local content = table.concat(pages,",")
|
local content = table.concat(pages,",")
|
||||||
local size = 9; local vsize = 8.75;
|
local size = 9.5; local vsize = 8.75;
|
||||||
|
|
||||||
local form = "size[" .. size .. "," .. size .. "] textlist[-0.25,-0.25;" .. (size+1) .. "," .. (vsize+1) .. ";wiki;".. content .. ";1]";
|
local form = "size[" .. size .. "," .. size .. "] button[-0.25,".. size-0.15 ..";1,0.5;go;go] textlist[-0.25,-0.25;" .. (size+1) .. "," .. (vsize+0.25) .. ";wiki;".. content .. ";1]";
|
||||||
--minetest.chat_send_all("D " .. form)
|
--minetest.chat_send_all("D " .. form)
|
||||||
minetest.show_formspec(pname, "robot_help", form)
|
minetest.show_formspec(pname, "robot_help", form)
|
||||||
return
|
return
|
||||||
|
@ -346,19 +349,31 @@ end
|
||||||
robogui["robot_help"] = {
|
robogui["robot_help"] = {
|
||||||
response = function(player,formname,fields)
|
response = function(player,formname,fields)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
local fsel = fields.wiki;
|
local fsel = fields.wiki;
|
||||||
if fsel and string.sub(fsel,1,3) == "DCL" then
|
--minetest.chat_send_all("D " .. minetest.serialize(fields))
|
||||||
local sel = tonumber(string.sub(fsel,5)) or 1; -- selected line
|
|
||||||
local address = help_address[name] or "main";
|
|
||||||
local pages = help_pages[address];
|
local go = false;
|
||||||
|
if fsel then
|
||||||
local link = string.match(pages[sel] or "", "\\%[([%w%s]+)\\%]")
|
help_address[name].sel = tonumber(string.sub(fsel or "",5)) or 1
|
||||||
if help_pages[link] then
|
if string.sub(fsel,1,3) == "CHG" then return end -- just select topic, dont go there
|
||||||
help_address[name] = link;
|
go = true -- we want to go to selected page
|
||||||
robot_show_help(name)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if fields.go then go = true end
|
||||||
|
if not go then return end
|
||||||
|
|
||||||
|
local sel = help_address[name].sel; -- selected line
|
||||||
|
local address = help_address[name].address;
|
||||||
|
local pages = help_pages[address];
|
||||||
|
|
||||||
|
local link = string.match(pages[sel] or "", "\\%[([%w%s]+)\\%]")
|
||||||
|
if help_pages[link] then
|
||||||
|
help_address[name].address = link
|
||||||
|
help_address[name].sel = 1
|
||||||
|
robot_show_help(name)
|
||||||
|
end
|
||||||
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
getForm = function(player_name)
|
getForm = function(player_name)
|
||||||
|
|
|
@ -1,4 +1,11 @@
|
||||||
-- COPY PASTE ROBOT by rnd: c1 c2 r = markers, c = copy p = paste
|
-- COPY PASTE ROBOT by rnd: c1 c2 r = markers, c = copy p = paste, rotz = rotate 90 deg cw z-axis, s = set
|
||||||
|
-- command parameters :
|
||||||
|
-- s nodename node_step
|
||||||
|
-- copy:
|
||||||
|
-- c1,c2 set markers, r set reference, c = copy,
|
||||||
|
-- p = paste at player position (reference is put there)
|
||||||
|
-- rotate:
|
||||||
|
-- c1,c2 set area, rotz = rotate 90 deg around z-axis
|
||||||
|
|
||||||
if not paste then
|
if not paste then
|
||||||
_G.minetest.forceload_block(self.pos(),true)
|
_G.minetest.forceload_block(self.pos(),true)
|
||||||
|
@ -18,36 +25,38 @@ if not paste then
|
||||||
pos = pos,
|
pos = pos,
|
||||||
expirationtime = 10,
|
expirationtime = 10,
|
||||||
velocity = {x=0, y=0,z=0},
|
velocity = {x=0, y=0,z=0},
|
||||||
size = 18,
|
size = 9,
|
||||||
texture = label..".png",
|
texture = label..".png",
|
||||||
acceleration = {x=0,y=0,z=0},
|
acceleration = {x=0,y=0,z=0},
|
||||||
collisiondetection = true,
|
|
||||||
collision_removal = true,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self.listen(1)
|
self.listen(1)
|
||||||
self.label("COPY-PASTE MASTER v1.2 gold edition. commands: c1 c2 r c p")
|
self.label("")
|
||||||
|
-- self.label("WorldEdit Bot\ncommands: c1 c2 r c p s rotz")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
speaker, msg = self.listen_msg()
|
speaker, msg = self.listen_msg()
|
||||||
|
|
||||||
if speaker == "rnd" then
|
if speaker == "_" or speaker == "test" then
|
||||||
|
local args = {}
|
||||||
|
for word in string.gmatch(msg,"%S+") do args[#args+1]=word end
|
||||||
|
|
||||||
local player = _G.minetest.get_player_by_name(speaker);
|
local player = _G.minetest.get_player_by_name(speaker);
|
||||||
local p = player:getpos(); p.x = round(p.x); p.y=round(p.y); p.z = round(p.z);
|
local p = player:getpos(); p.x = round(p.x); p.y=round(p.y); p.z = round(p.z);
|
||||||
if p.y<0 then p.y = p.y +1 end -- needed cause of minetest bug
|
if p.y<0 then p.y = p.y +1 end -- needed cause of minetest bug
|
||||||
if msg == "c1" then
|
if args[1] == "c1" then
|
||||||
paste.src1 = {x=p.x,y=p.y,z=p.z};say("marker 1 set at " .. p.x .. " " .. p.y .. " " .. p.z)
|
paste.src1 = {x=p.x,y=p.y,z=p.z};say("marker 1 set at " .. p.x .. " " .. p.y .. " " .. p.z,speaker)
|
||||||
display_marker(p,"099") -- c
|
display_marker(p,"099") -- c
|
||||||
elseif msg == "c2" then
|
elseif args[1] == "c2" then
|
||||||
paste.src2 = {x=p.x,y=p.y,z=p.z};say("marker 2 set at " .. p.x .. " " .. p.y .. " " .. p.z)
|
paste.src2 = {x=p.x,y=p.y,z=p.z};say("marker 2 set at " .. p.x .. " " .. p.y .. " " .. p.z,speaker)
|
||||||
display_marker(p,"099") -- c
|
display_marker(p,"099") -- c
|
||||||
elseif msg == "r" then
|
elseif args[1] == "r" then
|
||||||
paste.ref = {x=p.x,y=p.y,z=p.z};say("reference set at " .. p.x .. " " .. p.y .. " " .. p.z)
|
paste.ref = {x=p.x,y=p.y,z=p.z};say("reference set at " .. p.x .. " " .. p.y .. " " .. p.z,speaker)
|
||||||
display_marker(p,"114") -- r
|
display_marker(p,"114") -- r
|
||||||
elseif msg == "c" then -- copy
|
elseif args[1] == "c" then -- copy
|
||||||
local x1 = math.min(paste.src1.x,paste.src2.x);local y1 = math.min(paste.src1.y,paste.src2.y);local z1 = math.min(paste.src1.z,paste.src2.z);
|
local x1 = math.min(paste.src1.x,paste.src2.x);local y1 = math.min(paste.src1.y,paste.src2.y);local z1 = math.min(paste.src1.z,paste.src2.z);
|
||||||
local x2 = math.max(paste.src1.x,paste.src2.x);local y2 = math.max(paste.src1.y,paste.src2.y);local z2 = math.max(paste.src1.z,paste.src2.z);
|
local x2 = math.max(paste.src1.x,paste.src2.x);local y2 = math.max(paste.src1.y,paste.src2.y);local z2 = math.max(paste.src1.z,paste.src2.z);
|
||||||
local count = 0; data = {};
|
local count = 0; data = {};
|
||||||
|
@ -65,7 +74,7 @@ if speaker == "rnd" then
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
say(count .. " nodes copied ");
|
say(count .. " nodes copied ");
|
||||||
elseif msg == "p" then -- paste
|
elseif args[1] == "p" then -- paste
|
||||||
local x1 = math.min(paste.src1.x,paste.src2.x);local y1 = math.min(paste.src1.y,paste.src2.y);local z1 = math.min(paste.src1.z,paste.src2.z);
|
local x1 = math.min(paste.src1.x,paste.src2.x);local y1 = math.min(paste.src1.y,paste.src2.y);local z1 = math.min(paste.src1.z,paste.src2.z);
|
||||||
local x2 = math.max(paste.src1.x,paste.src2.x);local y2 = math.max(paste.src1.y,paste.src2.y);local z2 = math.max(paste.src1.z,paste.src2.z);
|
local x2 = math.max(paste.src1.x,paste.src2.x);local y2 = math.max(paste.src1.y,paste.src2.y);local z2 = math.max(paste.src1.z,paste.src2.z);
|
||||||
local count = 0; p.x = p.x-paste.ref.x; p.y = p.y-paste.ref.y; p.z = p.z-paste.ref.z;
|
local count = 0; p.x = p.x-paste.ref.x; p.y = p.y-paste.ref.y; p.z = p.z-paste.ref.z;
|
||||||
|
@ -85,6 +94,82 @@ if speaker == "rnd" then
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
say(count .. " nodes pasted ");
|
say(count .. " nodes pasted ",speaker);
|
||||||
|
elseif args[1] == "s" then -- set node
|
||||||
|
local nodename = args[2] or "air"
|
||||||
|
local step = args[3] or 1;
|
||||||
|
local x1 = math.min(paste.src1.x,paste.src2.x);local y1 = math.min(paste.src1.y,paste.src2.y);local z1 = math.min(paste.src1.z,paste.src2.z);
|
||||||
|
local x2 = math.max(paste.src1.x,paste.src2.x);local y2 = math.max(paste.src1.y,paste.src2.y);local z2 = math.max(paste.src1.z,paste.src2.z);
|
||||||
|
local count = 0;
|
||||||
|
for i = x1,x2,step do
|
||||||
|
for j = y1,y2,step do
|
||||||
|
for k = z1,z2,step do
|
||||||
|
minetest.set_node({x=i,y=j,z=k}, {name = nodename});
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
say((x2-x1+1)*(y2-y1+1)*(z2-z1+1) .. " nodes set to " .. nodename,speaker)
|
||||||
|
elseif args[1] == "rotz" then -- rotate around z axis, center of selection
|
||||||
|
local x1 = math.min(paste.src1.x,paste.src2.x);local y1 = math.min(paste.src1.y,paste.src2.y);local z1 = math.min(paste.src1.z,paste.src2.z);
|
||||||
|
local x2 = math.max(paste.src1.x,paste.src2.x);local y2 = math.max(paste.src1.y,paste.src2.y);local z2 = math.max(paste.src1.z,paste.src2.z);
|
||||||
|
|
||||||
|
|
||||||
|
local d = x2-x1; if z2-z1<d then z2 = z1+d else d = z2-z1; x2 = x1+d end -- will be rotated as square in xz
|
||||||
|
local rotzd = {
|
||||||
|
[0]=1,[1]=2,[2]=3,[3]=0,
|
||||||
|
[7]=12,[12]=9,[9]=18,[18]=7,
|
||||||
|
[8]=17,[17]=6,[6]=15,[15]=8,
|
||||||
|
[19]=4,[4]=13,[13]=10,[10]=19,
|
||||||
|
[20]=23,[23]=22,[22]=21,[21]=20,
|
||||||
|
}
|
||||||
|
local count = 0; local step = 1
|
||||||
|
|
||||||
|
local data = {}; -- copy first
|
||||||
|
for i = x1,x2 do
|
||||||
|
for j = y1,y2 do
|
||||||
|
for k = z1,z2 do
|
||||||
|
local node = _G.minetest.get_node({x=i,y=j,z=k});
|
||||||
|
minetest.swap_node({x=i,y=j,z=k},{name = "air"})
|
||||||
|
if node.name ~= "air" then
|
||||||
|
if not data[i] then data[i]= {} end
|
||||||
|
if not data[i][j] then data[i][j]= {} end
|
||||||
|
data[i][j][k] = node
|
||||||
|
count = count +1;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- (x,z)->(z,-x)
|
||||||
|
-- square rotate around center: x,z -> x-dx/2, z-dz/2 ->z-dz/2,dx/2-x -> (z, dx-x)
|
||||||
|
-- (x,z) -> (z,x1+x2-x)
|
||||||
|
--[[
|
||||||
|
x1,z1
|
||||||
|
*
|
||||||
|
|
||||||
|
* x1,z1
|
||||||
|
add offset to put middle of square into 0,0 and then back..
|
||||||
|
|
||||||
|
x->x-x1-dx/2, z-z1-dz/2 -> z-z1-dz/2, x1-dx/2-x ->
|
||||||
|
z-z1-dz/2+x1+dx/2,x1-dx/2-x+z1+dz/2 =
|
||||||
|
z-z1+x1,z1+x1-x
|
||||||
|
--]]
|
||||||
|
|
||||||
|
for i = x1,x2,step do
|
||||||
|
for j = y1,y2,step do
|
||||||
|
for k = z1,z2,step do
|
||||||
|
local pdata;
|
||||||
|
if data[i] and data[i][j] and data[i][j][k] then
|
||||||
|
pdata = data[i][j][k]
|
||||||
|
end
|
||||||
|
if pdata then -- correct position, rotated 90deg, TODO!
|
||||||
|
local node = pdata
|
||||||
|
node.param2 = rotzd[node.param2] or 0;
|
||||||
|
minetest.swap_node({x=k+x1-z1,y=j,z=x1+z1-i}, node)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
say(count .. " nodes rotated around z-axis");
|
||||||
end
|
end
|
||||||
end
|
end
|
|
@ -1,3 +1,5 @@
|
||||||
|
-- battle minesweeper, 2 player
|
||||||
|
|
||||||
if not data then
|
if not data then
|
||||||
m=10;n=10;
|
m=10;n=10;
|
||||||
players = {};
|
players = {};
|
||||||
|
|
|
@ -0,0 +1,117 @@
|
||||||
|
--checkers by rnd, 1.5 hr
|
||||||
|
if not init then init=true
|
||||||
|
spos = self.spawnpos()
|
||||||
|
sizex = 8; sizez= 8
|
||||||
|
|
||||||
|
gamepieces = {
|
||||||
|
{ -- player1: regular piece, queen
|
||||||
|
"basic_robot:buttonFFFF80","basic_robot:buttonFF8080"
|
||||||
|
},
|
||||||
|
{ -- player2
|
||||||
|
"basic_robot:button80FF80","basic_robot:button8080FF"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
show_mark = function(pos)
|
||||||
|
minetest.add_particle(
|
||||||
|
{
|
||||||
|
pos = pos,
|
||||||
|
expirationtime = 5,
|
||||||
|
velocity = {x=0, y=0,z=0},
|
||||||
|
size = 18,
|
||||||
|
texture = "default_apple.png",
|
||||||
|
acceleration = {x=0,y=0,z=0},
|
||||||
|
collisiondetection = true,
|
||||||
|
collision_removal = true,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
build_game = function()
|
||||||
|
for i = 1,sizez do
|
||||||
|
for j = 1,2 do
|
||||||
|
minetest.swap_node({x=spos.x+j,y=spos.y,z=spos.z+i},{name = "basic_robot:button_131"})
|
||||||
|
minetest.swap_node({x=spos.x+j,y=spos.y+1,z=spos.z+i},{name = "air"})
|
||||||
|
end
|
||||||
|
minetest.swap_node({x=spos.x+3,y=spos.y,z=spos.z+i},{name = "basic_robot:button_".. (48+i), param2 = 3})
|
||||||
|
end
|
||||||
|
for i = 1,sizex do
|
||||||
|
minetest.swap_node({x=spos.x+3+i,y=spos.y,z=spos.z},{name = "basic_robot:button_".. (64+i)})
|
||||||
|
minetest.swap_node({x=spos.x+3+i,y=spos.y,z=spos.z+sizez+1},{name = "basic_robot:button_".. (64+i), param2 = 2})
|
||||||
|
end
|
||||||
|
local white = true;
|
||||||
|
for i = 1,sizex do
|
||||||
|
for j = 1,sizez do
|
||||||
|
if white then
|
||||||
|
minetest.swap_node({x=spos.x+3+i,y=spos.y,z=spos.z+j},{name = "basic_robot:button_0"})
|
||||||
|
else
|
||||||
|
minetest.swap_node({x=spos.x+3+i,y=spos.y,z=spos.z+j},{name = "basic_robot:button808080"})
|
||||||
|
end
|
||||||
|
white = not white
|
||||||
|
minetest.swap_node({x=spos.x+3+i,y=spos.y+1,z=spos.z+j},{name = "air"})
|
||||||
|
end
|
||||||
|
white = not white
|
||||||
|
end
|
||||||
|
minetest.swap_node({x=spos.x+1,y=spos.y+1,z=spos.z+1},{name = gamepieces[1][1]})
|
||||||
|
minetest.swap_node({x=spos.x+1,y=spos.y+2,z=spos.z+1},{name = gamepieces[1][2]})
|
||||||
|
|
||||||
|
minetest.swap_node({x=spos.x+1,y=spos.y+1,z=spos.z+sizez},{name = gamepieces[2][1]})
|
||||||
|
minetest.swap_node({x=spos.x+1,y=spos.y+2,z=spos.z+sizez},{name = gamepieces[2][2]})
|
||||||
|
|
||||||
|
for i=1,sizex,2 do
|
||||||
|
minetest.swap_node({x=spos.x+4+i,y=spos.y+1,z=spos.z+1},{name = gamepieces[1][1]})
|
||||||
|
minetest.swap_node({x=spos.x+3+i,y=spos.y+1,z=spos.z+2},{name = gamepieces[1][1]})
|
||||||
|
|
||||||
|
minetest.swap_node({x=spos.x+4+i,y=spos.y+1,z=spos.z+sizez-1},{name = gamepieces[2][1]})
|
||||||
|
minetest.swap_node({x=spos.x+3+i,y=spos.y+1,z=spos.z+sizez},{name = gamepieces[2][1]})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
msgs = {1} --{idx, msg1, msg2,msg3, msg4, msg5}; -- up to 5 ingame messages displayed
|
||||||
|
add_msg = function(text)
|
||||||
|
local idx = msgs[1] or 1;
|
||||||
|
msgs[idx+1] = text;idx = idx+1; if idx>5 then idx = 1 end msgs[1] = idx
|
||||||
|
end
|
||||||
|
show_msgs = function() -- last message on top
|
||||||
|
local out = {}; local idx = msgs[1] or 1;
|
||||||
|
for i = idx,2,-1 do out[#out+1] = msgs[i] or "" end
|
||||||
|
for i = 6, idx+1,-1 do out[#out+1] = msgs[i] or "" end
|
||||||
|
self.label(table.concat(out,"\n"))
|
||||||
|
end
|
||||||
|
|
||||||
|
build_game()
|
||||||
|
punchpos = nil; -- pos of last punched piece
|
||||||
|
step = 0;
|
||||||
|
self.label("checkers\npunch piece then punch board to move")
|
||||||
|
end
|
||||||
|
|
||||||
|
event = keyboard.get()
|
||||||
|
|
||||||
|
|
||||||
|
if event then
|
||||||
|
--self.label(serialize(event))
|
||||||
|
if event.y==spos.y+1 then -- piece was punched to be moved
|
||||||
|
punchpos = {x=event.x,y=event.y,z=event.z}
|
||||||
|
elseif event.y==spos.y and event.x~=spos.x+3 then -- board was punched
|
||||||
|
if not punchpos then return end
|
||||||
|
|
||||||
|
step = step+1
|
||||||
|
local x1 = punchpos.x-spos.x-3; local z1 = punchpos.z-spos.z
|
||||||
|
local x2 = event.x-spos.x-3; local z2 = event.z-spos.z
|
||||||
|
add_msg(minetest.colorize("red","MOVE " .. step) .. ": " .. event.puncher .. " " .. string.char(64+x1) .. z1 .. " to " .. string.char(64+x2) .. z2); show_msgs()
|
||||||
|
|
||||||
|
local nodename = minetest.get_node(punchpos).name
|
||||||
|
minetest.swap_node(punchpos,{name = "air"})
|
||||||
|
show_mark(punchpos)
|
||||||
|
|
||||||
|
-- promotion of pieces to queen when reaching the opposite side
|
||||||
|
if nodename == gamepieces[1][1] and event.z==spos.z+sizez and event.x>spos.x+3 then
|
||||||
|
nodename = gamepieces[1][2]
|
||||||
|
elseif nodename == gamepieces[2][1] and event.z==spos.z+1 and event.x>spos.x+3 then
|
||||||
|
nodename = gamepieces[2][2]
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.swap_node({x=event.x,y=event.y+1,z=event.z},{name = nodename})
|
||||||
|
show_mark({x=event.x,y=event.y+2,z=event.z})
|
||||||
|
punchpos = nil
|
||||||
|
end
|
||||||
|
end
|
|
@ -1,6 +1,7 @@
|
||||||
-- CONNECT, coded in 20 minutes by rnd
|
-- CONNECT, coded in 20 minutes by rnd
|
||||||
if not data then
|
if not data then
|
||||||
m=8;n=8;turn = 0; num = 4;
|
m=10;n=10;turn = 0; num = 5;
|
||||||
|
-- m=3;n=3;turn = 0; num = 3;
|
||||||
self.spam(1);t0 = _G.minetest.get_gametime();
|
self.spam(1);t0 = _G.minetest.get_gametime();
|
||||||
spawnpos = self.spawnpos() -- place mines
|
spawnpos = self.spawnpos() -- place mines
|
||||||
state = 0; -- 0 signup 1 game
|
state = 0; -- 0 signup 1 game
|
||||||
|
@ -34,7 +35,7 @@ if not data then
|
||||||
return c1
|
return c1
|
||||||
end
|
end
|
||||||
|
|
||||||
self.label("CONNECT 4 : GREEN starts play. 2 players punch to join game.")
|
self.label("TRY TO GET FIRST " .. num .. " IN A ROW! : GREEN starts play. 2 players punch to join game.")
|
||||||
end
|
end
|
||||||
|
|
||||||
event = keyboard.get();
|
event = keyboard.get();
|
||||||
|
@ -43,10 +44,15 @@ if event then
|
||||||
if x<1 or x>m or z<1 or z>n then
|
if x<1 or x>m or z<1 or z>n then
|
||||||
elseif event.type == 2 then --if event.type == 2 then
|
elseif event.type == 2 then --if event.type == 2 then
|
||||||
if state == 0 then
|
if state == 0 then
|
||||||
if #players<2 then players[#players+1] = event.puncher
|
if #players<2 then players[#players+1] = event.puncher -- 1 is green, turn 0 = green
|
||||||
else state = 1 end
|
else state = 1 end
|
||||||
if #players==2 then state = 1 end
|
if #players==2 then state = 1 end
|
||||||
end
|
end
|
||||||
|
if event.puncher == players[1] then -- green
|
||||||
|
if turn~=0 then return end -- ignore if not player turn
|
||||||
|
else
|
||||||
|
if turn~=1 then return end
|
||||||
|
end
|
||||||
keyboard.set({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},4+turn);
|
keyboard.set({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},4+turn);
|
||||||
data[x][z] = 4+turn;
|
data[x][z] = 4+turn;
|
||||||
if get_count(x,z) == num then say("CONGRATULATIONS! " .. event.puncher .. " has "..num .. " in a row"); self.remove(); goto END end
|
if get_count(x,z) == num then say("CONGRATULATIONS! " .. event.puncher .. " has "..num .. " in a row"); self.remove(); goto END end
|
||||||
|
|
|
@ -1,5 +1,13 @@
|
||||||
|
-- 'hacking' game from Fallout, by rnd
|
||||||
if not init then
|
if not init then
|
||||||
init = true
|
init = true
|
||||||
|
|
||||||
|
max_guesses = 4 -- how many guesses player gets
|
||||||
|
n = 40; -- how many options
|
||||||
|
pass_length=5
|
||||||
|
charset_size=10 -- a,b,c,d,e,...?
|
||||||
|
cols = 4;
|
||||||
|
rows = math.ceil(n/cols);
|
||||||
|
|
||||||
generate_random_string = function(n,m)
|
generate_random_string = function(n,m)
|
||||||
local ret = {};
|
local ret = {};
|
||||||
|
@ -18,21 +26,18 @@ if not init then
|
||||||
end
|
end
|
||||||
|
|
||||||
get_form = function()
|
get_form = function()
|
||||||
|
|
||||||
local n = #passlist;
|
local n = #passlist;
|
||||||
|
|
||||||
local frm = "label[0,0;" .. intro_msg .. "] " .. "label[0,8.5;" .. msg .. "] "
|
local frm = "label[0,0;" .. intro_msg .. "] " .. "label[0,8.5;" .. msg .. "] "
|
||||||
|
local k = 0
|
||||||
for i = 1,10 do
|
for i=0,cols-1 do
|
||||||
frm = frm .. "button[0,".. (i)*0.75 ..";2,1;" .. i .. ";".. passlist[i] .. "] "
|
for j = 1,rows do
|
||||||
end
|
k=k+1; if k>n then break end
|
||||||
|
frm = frm .. "button[" .. 2*i.. ",".. j*0.75 ..";2,1;" .. k .. ";".. passlist[k] .. "] "
|
||||||
for i = 11,n do
|
end
|
||||||
frm = frm .. "button[2,".. (i-11+1)*0.75 ..";2,1;" .. i .. ";".. passlist[i] .. "] "
|
end
|
||||||
end
|
local form = "size[" .. 2*cols .. "," .. 9 .. "]" .. frm;
|
||||||
|
return form
|
||||||
local form = "size[6," .. 9 .. "]" .. frm;
|
|
||||||
return form
|
|
||||||
end
|
end
|
||||||
|
|
||||||
_G.math.randomseed(os.time())
|
_G.math.randomseed(os.time())
|
||||||
|
@ -40,15 +45,17 @@ if not init then
|
||||||
msg = "" --TEST\nTEST\nTEST";
|
msg = "" --TEST\nTEST\nTEST";
|
||||||
passlist = {}; passdict = {}
|
passlist = {}; passdict = {}
|
||||||
|
|
||||||
n = 20; -- how many options
|
|
||||||
|
|
||||||
count = 0;
|
count = 0;
|
||||||
while count< n do
|
while count< n do
|
||||||
local pass = generate_random_string(5,5); -- password length, charset size
|
local pass = generate_random_string(pass_length,charset_size); -- password length, charset size
|
||||||
if not passdict[pass] then passlist[#passlist+1] = pass; passdict[pass] = true; count = count + 1 end
|
if not passdict[pass] then passlist[#passlist+1] = pass; passdict[pass] = true; count = count + 1 end
|
||||||
end
|
end
|
||||||
correct = math.random(n)
|
correct = math.random(n)
|
||||||
|
-- say(passlist[correct])
|
||||||
guesses = 0
|
guesses = 0
|
||||||
max_guesses = 4
|
|
||||||
|
|
||||||
rom.data = {};
|
rom.data = {};
|
||||||
if not rom.data then rom.data = {} end
|
if not rom.data then rom.data = {} end
|
||||||
|
@ -57,7 +64,7 @@ if not init then
|
||||||
local players = find_player(4);
|
local players = find_player(4);
|
||||||
if not players then say("#fallout hacking game: no players") self.remove() end
|
if not players then say("#fallout hacking game: no players") self.remove() end
|
||||||
pname = players[1];
|
pname = players[1];
|
||||||
say("#fallout hacking game, player " .. pname)
|
minetest.chat_send_player(pname,"#fallout hacking game, player " .. pname)
|
||||||
|
|
||||||
--if rom.data[pname] then say("password is locked out!") self.remove() end
|
--if rom.data[pname] then say("password is locked out!") self.remove() end
|
||||||
|
|
||||||
|
@ -76,18 +83,19 @@ sender,fields = self.read_form()
|
||||||
if selected>0 then
|
if selected>0 then
|
||||||
guesses = guesses + 1
|
guesses = guesses + 1
|
||||||
if selected == correct then
|
if selected == correct then
|
||||||
say("password " .. passlist[correct] .. " is correct! " .. guesses .. " guesses.")
|
minetest.chat_send_all("#FALLOUT HACKING: " .. pname .. " guessed the password " .. passlist[correct] .. " after " .. guesses .. " guesses.")
|
||||||
self.show_form(pname, "size[1,1] label[0,0.5;" .. minetest.colorize("lawngreen", "ACCESS GRANTED") .. "]")
|
self.show_form(pname, "size[3,1] label[0,0.5;" .. minetest.colorize("lawngreen", "ACCESS GRANTED") .. "]")
|
||||||
self.remove()
|
self.remove()
|
||||||
--correct: do something with player
|
--correct: do something with player
|
||||||
else
|
else
|
||||||
|
if guesses == 3 then msg = msg .. "\n" end
|
||||||
msg = msg .. " " .. minetest.colorize("yellow",guesses .. ". " .. passlist[selected]) .. " (" .. get_similiarity(passlist[correct], passlist[selected]) .. " match)"
|
msg = msg .. " " .. minetest.colorize("yellow",guesses .. ". " .. passlist[selected]) .. " (" .. get_similiarity(passlist[correct], passlist[selected]) .. " match)"
|
||||||
self.show_form(pname, get_form())
|
self.show_form(pname, get_form())
|
||||||
end
|
end
|
||||||
if guesses>=max_guesses then
|
if guesses>=max_guesses then
|
||||||
msg = minetest.colorize("red","A C C E S S D E N I E D!")
|
msg = minetest.colorize("red","A C C E S S D E N I E D!")
|
||||||
self.show_form(pname, get_form())
|
self.show_form(pname, get_form())
|
||||||
say("too many false guesses. password locked out!") rom.data[pname] = 1; self.remove()
|
minetest.chat_send_player(pname,"too many false guesses. password locked out!") rom.data[pname] = 1; self.remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if fields.quit then self.remove() end
|
if fields.quit then self.remove() end
|
||||||
|
|
|
@ -0,0 +1,94 @@
|
||||||
|
--go by rnd
|
||||||
|
if not init then init=true
|
||||||
|
spos = self.spawnpos()
|
||||||
|
sizex = 9; sizez = 9
|
||||||
|
|
||||||
|
gamepieces = {
|
||||||
|
{ -- player black
|
||||||
|
"basic_robot:buttonFF8080"
|
||||||
|
},
|
||||||
|
{ -- player white - blue
|
||||||
|
"basic_robot:button8080FF"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
show_mark = function(pos)
|
||||||
|
minetest.add_particle(
|
||||||
|
{
|
||||||
|
pos = pos,
|
||||||
|
expirationtime = 10,
|
||||||
|
velocity = {x=0, y=0,z=0},
|
||||||
|
size = 5,
|
||||||
|
texture = "default_apple.png",
|
||||||
|
acceleration = {x=0,y=0,z=0},
|
||||||
|
collisiondetection = true,
|
||||||
|
collision_removal = true,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
build_game = function()
|
||||||
|
for i = 1,sizex do
|
||||||
|
minetest.swap_node({x=spos.x+i,y=spos.y,z=spos.z+sizez+1},{name = "basic_robot:button_"..(64+i), param2=2})
|
||||||
|
minetest.swap_node({x=spos.x+i,y=spos.y,z=spos.z},{name = "basic_robot:button_"..(64+i)})
|
||||||
|
for j = 1,sizez do
|
||||||
|
minetest.swap_node({x=spos.x+i,y=spos.y,z=spos.z+j},{name = "basic_robot:button808080"})
|
||||||
|
minetest.swap_node({x=spos.x+i,y=spos.y+1,z=spos.z+j},{name = "air"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for j = 1,sizez do
|
||||||
|
minetest.swap_node({x=spos.x,y=spos.y,z=spos.z+j},{name = "basic_robot:button_".. (48+j), param2=3})
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
msgs = {1} --{idx, msg1, msg2,msg3, msg4, msg5}; -- up to 5 ingame messages displayed
|
||||||
|
add_msg = function(text)
|
||||||
|
local idx = msgs[1] or 1;
|
||||||
|
msgs[idx+1] = text;idx = idx+1; if idx>5 then idx = 1 end msgs[1] = idx
|
||||||
|
end
|
||||||
|
show_msgs = function() -- last message on top
|
||||||
|
local out = {}; local idx = msgs[1] or 1;
|
||||||
|
for i = idx,2,-1 do out[#out+1] = msgs[i] or "" end
|
||||||
|
for i = 6, idx+1,-1 do out[#out+1] = msgs[i] or "" end
|
||||||
|
self.label(table.concat(out,"\n"))
|
||||||
|
end
|
||||||
|
|
||||||
|
build_game()
|
||||||
|
punchnode = nil; -- name of piece to place
|
||||||
|
step = 0;
|
||||||
|
turn = 0;
|
||||||
|
self.label("go\n\n" ..
|
||||||
|
"RULES:\n\n"..
|
||||||
|
"1. liberty of block is free position next to block (not diagonally). block\n"..
|
||||||
|
"is alive if it has liberties left. group of connected (not diagonally) blocks\n"..
|
||||||
|
"is alive if at least one block in group is alive.\n"..
|
||||||
|
"2. dead blocks are immediately removed from game.\n"..
|
||||||
|
"3.to get score count how much territory your blocks occupy, including blocks\n"..
|
||||||
|
"themselves. If not clear which blocks are dead, continue game until it is clear\n\n"..
|
||||||
|
"punch board to place your red/blue piece. blue starts first.")
|
||||||
|
end
|
||||||
|
|
||||||
|
event = keyboard.get()
|
||||||
|
|
||||||
|
|
||||||
|
if event then
|
||||||
|
--self.label(serialize(event))
|
||||||
|
local x = event.x-spos.x; local z = event.z-spos.z;
|
||||||
|
if event.y~= spos.y then return end
|
||||||
|
if x<1 or x>sizex or z<1 or z>sizez then return end
|
||||||
|
|
||||||
|
turn = 1- turn
|
||||||
|
step = step+1
|
||||||
|
local x2 = event.x-spos.x; local z2 = event.z-spos.z
|
||||||
|
if turn == 0 then
|
||||||
|
add_msg(minetest.colorize("red",step) .. ": " .. event.puncher .. " " .. string.char(64+x2) .. z2);
|
||||||
|
else
|
||||||
|
add_msg(minetest.colorize("blue",step) .. ": " .. event.puncher .. " " .. string.char(64+x2) .. z2);
|
||||||
|
end
|
||||||
|
|
||||||
|
show_msgs()
|
||||||
|
|
||||||
|
minetest.swap_node({x=event.x,y=event.y+1,z=event.z},{name = gamepieces[turn+1][1]})
|
||||||
|
punchnode = nil
|
||||||
|
show_mark({x=event.x,y=event.y+2,z=event.z})
|
||||||
|
end
|
|
@ -0,0 +1,165 @@
|
||||||
|
--HIDE AND SEEK game robot
|
||||||
|
if not init then init = true
|
||||||
|
_G.minetest.forceload_block(self.pos(),true)
|
||||||
|
timeout = 30;
|
||||||
|
|
||||||
|
gamepos = {x=0,y=11,z=0} -- game of hide and seek is played around here
|
||||||
|
maxgamedist = 100; -- how far around gamepos player can go before kicked out of game
|
||||||
|
gameoutpos = {x=0,y=20,z=0} -- position for players that go out of game
|
||||||
|
|
||||||
|
player_list = {};
|
||||||
|
s=0;t=0; count = 0;
|
||||||
|
prize = ""
|
||||||
|
|
||||||
|
announce = function(text) -- show message to all players in game only
|
||||||
|
for name,_ in pairs(player_list) do
|
||||||
|
_G.minetest.chat_send_player(name, text)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
get_players = function()
|
||||||
|
local msg = "";
|
||||||
|
for name,_ in pairs(player_list) do
|
||||||
|
msg = msg .. " " .. name
|
||||||
|
end
|
||||||
|
return msg
|
||||||
|
end
|
||||||
|
|
||||||
|
init_game = function()
|
||||||
|
|
||||||
|
local msg = get_players();
|
||||||
|
announce(colorize("red","# HIDE AND SEEK : hide from everyone else who is playing. Winner gets DIAMONDS\nsay join to join play. say #start to start game."..
|
||||||
|
" players: " .. msg))
|
||||||
|
s=0;t=0;
|
||||||
|
end
|
||||||
|
|
||||||
|
--show initial message for all players
|
||||||
|
--minetest.chat_send_all(colorize("red","# HIDE AND SEEK : hide from everyone else who is playing. Winner gets DIAMONDS\nsay join to join play. say #start to start game.")
|
||||||
|
|
||||||
|
init_game()
|
||||||
|
_G.minetest.forceload_block(self.pos(),true)
|
||||||
|
self.listen(1); self.label(colorize("yellow","HIDE&SEEK"))
|
||||||
|
end
|
||||||
|
|
||||||
|
speaker,msg = self.listen_msg();
|
||||||
|
|
||||||
|
if s==0 then
|
||||||
|
|
||||||
|
t = t +1
|
||||||
|
if t%30 == 0 then
|
||||||
|
init_game();
|
||||||
|
end
|
||||||
|
|
||||||
|
if msg =="join" then
|
||||||
|
player_list[speaker]={};
|
||||||
|
announce(colorize("red","# HIDE AND SEEK: " .. speaker .. " joined the game"));
|
||||||
|
announce("players: " .. get_players())
|
||||||
|
|
||||||
|
local player = _G.minetest.get_player_by_name(speaker);
|
||||||
|
count = count + 1
|
||||||
|
if player then
|
||||||
|
player:setpos(gamepos);player:set_properties({nametag_color = "0x0"})
|
||||||
|
player:set_hp(20)
|
||||||
|
local inv = player:get_inventory();inv:set_list("main",{})
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
if msg == "#start" and count>1 then s = 0.5 announce(colorize("red","# HIDE AND SEEK STARTS in " .. timeout .. " SECONDS!")) end
|
||||||
|
|
||||||
|
elseif s==0.5 then
|
||||||
|
t=t+1
|
||||||
|
if t==timeout then
|
||||||
|
t=0;s = 1; count = 0;
|
||||||
|
for pname,_ in pairs(player_list) do
|
||||||
|
local player = _G.minetest.get_player_by_name(pname);
|
||||||
|
if player then
|
||||||
|
player_list[pname].hp = player:get_hp();
|
||||||
|
player_list[pname].pos = player:getpos()
|
||||||
|
player_list[pname].t = 0;
|
||||||
|
count = count+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if count == 1 then
|
||||||
|
init = false; announce("# HIDE AND SEEK only 1 player, aborting.")
|
||||||
|
else
|
||||||
|
prize = "default:diamond " .. (count-1);
|
||||||
|
announce(colorize("red","# HIDE AND SEEK STARTS NOW WITH " .. count .. " PLAYERS."..
|
||||||
|
"You are out if: 1.your health changes, 2. leave game area. If stay in same area for too long or you will be exposed."))
|
||||||
|
announce(colorize("red","# WINNER WILL GET " .. prize))
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
elseif s==1 then
|
||||||
|
players = _G.minetest.get_connected_players();
|
||||||
|
count = 0;
|
||||||
|
for _,player in pairs(players) do
|
||||||
|
local name = player:get_player_name();
|
||||||
|
local data = player_list[name];
|
||||||
|
if data then
|
||||||
|
count=count+1
|
||||||
|
local pos = player:getpos();
|
||||||
|
local dist = math.max(math.abs(pos.x-gamepos.x),math.abs(pos.y-gamepos.y),math.abs(pos.z-gamepos.z));
|
||||||
|
if dist>maxgamedist or (not _G.minetest.get_player_by_name(name)) then
|
||||||
|
announce("# HIDE AND SEEK: ".. name .. " is OUT! went too far away " )
|
||||||
|
player:set_properties({nametag_color = "white"})
|
||||||
|
player_list[name] = nil;
|
||||||
|
announce("remaining players: " .. get_players())
|
||||||
|
end
|
||||||
|
if data.hp ~= player:get_hp() then
|
||||||
|
announce("# HIDE AND SEEK: ".. name .. " is OUT! his health changed!" )
|
||||||
|
player:set_properties({nametag_color = "white"})
|
||||||
|
player_list[name] = nil;
|
||||||
|
announce("remaining players: " .. get_players())
|
||||||
|
player:setpos(gameoutpos)
|
||||||
|
end
|
||||||
|
|
||||||
|
--expose campers
|
||||||
|
local p = data.pos;
|
||||||
|
dist = math.max(math.abs(pos.x-p.x),math.abs(pos.y-p.y),math.abs(pos.z-p.z));
|
||||||
|
--say( name .. " dist " .. dist .. " t " .. data.t)
|
||||||
|
if dist<8 then
|
||||||
|
data.t = data.t+1;
|
||||||
|
if not data.camp then
|
||||||
|
if data.t>25 and not data.camp then
|
||||||
|
_G.minetest.chat_send_player(name, "# HIDE AND SEEK: move in 5s or be exposed")
|
||||||
|
data.camp = true
|
||||||
|
end
|
||||||
|
elseif data.t>=30 then
|
||||||
|
pos.x=math.ceil(pos.x);pos.y=math.ceil(pos.y);pos.z=math.ceil(pos.z);
|
||||||
|
announce("# HIDE AND SEEK: " .. name .. " is camping at " .. pos.x .. " " .. pos.z)
|
||||||
|
data.camp = false; data.t = 0
|
||||||
|
end
|
||||||
|
else
|
||||||
|
data.t = 0; data.pos = player:getpos(); data.camp = false
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self.label(count)
|
||||||
|
|
||||||
|
if count<=1 then
|
||||||
|
if count==1 then
|
||||||
|
for name,_ in pairs(player_list) do
|
||||||
|
local player0=_G.minetest.get_player_by_name(name)
|
||||||
|
if player0 then
|
||||||
|
announce(colorize("red","****** HIDE AND SEEK: ".. name .. " wins ******"))
|
||||||
|
local inv = player0:get_inventory();
|
||||||
|
inv:add_item("main",_G.ItemStack(prize))
|
||||||
|
player0:set_properties({nametag_color = "white"})
|
||||||
|
player0:setpos(gameoutpos)
|
||||||
|
end
|
||||||
|
s=2
|
||||||
|
end
|
||||||
|
else
|
||||||
|
announce("# HIDE AND SEEK: no players left")
|
||||||
|
s=2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif s==2 then
|
||||||
|
player_list = {}
|
||||||
|
init_game()
|
||||||
|
end
|
|
@ -0,0 +1,23 @@
|
||||||
|
-- high scores for multiple levels of game
|
||||||
|
if not init then init = true
|
||||||
|
init_score = function(levels, tops, default_value) -- [level] = {{name,score}, ...}
|
||||||
|
local data = {} for i = 1, levels do data[i] = {} for j = 1,tops do data[i][j] = {"-",default_value} end end return data
|
||||||
|
end
|
||||||
|
|
||||||
|
add_score = function(data,name,score,level)
|
||||||
|
local datal = data[level]; local tops = #datal;
|
||||||
|
local j;for i = 1,tops do if score>datal[i][2] then j = i break end end
|
||||||
|
if not j then return end; for i=tops,j+1,-1 do datal[i][1] = datal[i-1][1];datal[i][2] = datal[i-1][2] end
|
||||||
|
datal[j] = {name,score}
|
||||||
|
end
|
||||||
|
|
||||||
|
_,text = book.read(1); data = minetest.deserialize(text)
|
||||||
|
if not data then data = init_score(1,5,-999) end
|
||||||
|
|
||||||
|
add_score(data,"pl1",-50,1)
|
||||||
|
add_score(data,"pl2",-40,1)
|
||||||
|
|
||||||
|
book.write(1,"score", minetest.serialize(data))
|
||||||
|
|
||||||
|
self.label(serialize(data))
|
||||||
|
end
|
|
@ -1,89 +1,130 @@
|
||||||
|
-- 'Mensch argere Dich nicht'. modified by rnd
|
||||||
if not init then
|
if not init then
|
||||||
|
msg =
|
||||||
msg =
|
"Sorry!/Mensch argere Dich nicht, modified by rnd\n\n" ..
|
||||||
"'Mensch argere Dich nicht' is a German board game (but not a German-style board game), developed by Josef Friedrich Schmidt in 1907/1908.\n"..
|
"1. goal of game is put all 4 of your pieces in your home area by moving clockwise around on white path\n"..
|
||||||
" The players throw a die in turn and can advance any of their pieces in the game by the thrown number of dots on the dice.\n" ..
|
"2. start of game is player trying to move his piece out to start spot next to home by trying 3x to get 6 from dice.\n"..
|
||||||
"Throwing a six means bringing a piece into the game (by placing one from the 'out' area onto the 'start' field) and throwing the dice again. If\n" ..
|
"3. after that player uses dice at start of turn. he moves his playing pieces ( those\n"..
|
||||||
"a piece is on the 'start' field and there are still pieces in the 'out' area, it must be moved as soon as possible. If a piece cannot be\n".. "brought into the game then any other piece in the game must be moved by the thrown number, if that is possible. Pay attention that throwing\n".." dice continuously without moving is forbidden and by each dice throw you have to make a move.\n" ..
|
"on board) so many positions as dice said. negative number means moving back.\n"..
|
||||||
"Pieces can jump over other pieces, and throw out pieces from other players (into that player's 'out' area) if they land on them. A player\n".. "cannot throw out his own pieces though, he can advance further than the last field in the 'home' row. A player can be thrown out if he is on\n"..
|
"4. if player can move his piece he must. if his piece goes backward all the way to start\n"..
|
||||||
"his 'start' field.\n" ..
|
"he must put it back out.If piece lands on opponent piece then opponent piece is put out to initial start.\n"..
|
||||||
"Variation which is played by most players: A player who has no pieces in the game has 3 tries to throw a six"
|
"5. if dice shows 6 he can move 6 or put another piece out if possible. player can move\n"..
|
||||||
self.label(msg)
|
"pieces within home area if possible.\n"..
|
||||||
|
"6. if dice shows 0 you play as one of your opponents for a turn."
|
||||||
init = true;
|
self.label(msg)
|
||||||
state = 1; -- game on
|
|
||||||
step = 0;
|
init = true;
|
||||||
punchstate = 1; -- first punch
|
state = 1; -- game on
|
||||||
punchpos = {}
|
step = 0;
|
||||||
pos = self.spawnpos()
|
punchstate = 1; -- first punch
|
||||||
dice = 0
|
punchpos = {}
|
||||||
spawns = {{2,2,"basic_robot:buttonFF8080"},{2,11,"basic_robot:button8080FF"},{11,11,"basic_robot:button80FF80"},{11,2,"basic_robot:buttonFFFF80"}}
|
pos = self.spawnpos()
|
||||||
|
dice = 0
|
||||||
for i = 1,12 do for j = 1,12 do
|
spawns = {
|
||||||
minetest.swap_node({x=pos.x+i,y=pos.y+1,z=pos.z+j},{name = "air"})
|
{2,2,1,2,2,"basic_robot:buttonFF8080"}, -- xstart,zstart,ystart, dimx, dimz, nodename
|
||||||
end end
|
{2,11,1,2,2,"basic_robot:button8080FF"},
|
||||||
|
{11,11,1,2,2,"basic_robot:button80FF80"},
|
||||||
for k = 1,#spawns do
|
{11,2,1,2,2,"basic_robot:buttonFFFF80"}, --4 bases
|
||||||
for i = 0,1 do for j = 0,1 do
|
|
||||||
minetest.swap_node({x=pos.x+i+spawns[k][1],y=pos.y+1,z=pos.z+j+spawns[k][2]},{name = spawns[k][3]})
|
{7,3,0,1,4,"basic_robot:buttonFF8080"}, -- red final
|
||||||
end end
|
{3,7,0,4,1,"basic_robot:button8080FF"}, -- blue final
|
||||||
end
|
{7,8,0,1,4,"basic_robot:button80FF80"}, -- green final
|
||||||
|
{8,7,0,4,1,"basic_robot:buttonFFFF80"}, -- yellow final
|
||||||
keyboard.set({x=pos.x+7,y=pos.y+1,z=pos.z+7},7)
|
|
||||||
|
{1,1,0,5,5,"basic_robot:button808080"},{6,1,0,3,1,"basic_robot:button808080"},
|
||||||
end
|
{9,1,0,5,5,"basic_robot:button808080"},{13,6,0,1,3,"basic_robot:button808080"},
|
||||||
|
{1,9,0,5,5,"basic_robot:button808080"},{1,6,0,1,3,"basic_robot:button808080"},
|
||||||
if state == 0 then
|
{9,9,0,5,5,"basic_robot:button808080"},{6,13,0,3,1,"basic_robot:button808080"},
|
||||||
elseif state == 1 then
|
|
||||||
event = keyboard.get();
|
{2,2,0,2,2,"basic_robot:buttonFFFFFF"},
|
||||||
if event then
|
{2,11,0,2,2,"basic_robot:buttonFFFFFF"},
|
||||||
x = event.x-pos.x; y = event.y-pos.y; z = event.z-pos.z
|
{11,11,0,2,2,"basic_robot:buttonFFFFFF"},
|
||||||
--say("type " .. event.type .. " pos " .. x .. " " .. y .. " " .. z)
|
{11,2,0,2,2,"basic_robot:buttonFFFFFF"},
|
||||||
if x == 7 and y == 1 and z == 7 then
|
}
|
||||||
_G.math.randomseed(os.time())
|
|
||||||
dice = math.random(6);
|
-- build board
|
||||||
keyboard.set({x=pos.x+7,y=pos.y+1,z=pos.z+7},7+dice)
|
for i = 1,12 do for j = 1,12 do
|
||||||
step = step + 1;
|
minetest.swap_node({x=pos.x+i,y=pos.y,z=pos.z+j},{name = "basic_robot:buttonFFFFFF"})
|
||||||
msg = colorize("red","<Mensch argere dich nicht>") .. " STEP " .. step .. ": " ..event.puncher .. " threw dice = " .. dice;
|
minetest.swap_node({x=pos.x+i,y=pos.y+1,z=pos.z+j},{name = "air"})
|
||||||
minetest.chat_send_all(msg)
|
end end
|
||||||
self.label(msg)
|
|
||||||
punchstate = 1
|
for k = 1,#spawns do
|
||||||
elseif punchstate == 1 then
|
for i = 0,spawns[k][4]-1 do for j = 0,spawns[k][5]-1 do
|
||||||
if y == 1 and event.type ~= 2 and event.type<7 then
|
minetest.swap_node({x=pos.x+i+spawns[k][1],y=pos.y+spawns[k][3],z=pos.z+j+spawns[k][2]},{name = spawns[k][6]})
|
||||||
punchpos = 2; minetest.chat_send_player(event.puncher,colorize("red","<Mensch argere dich nicht>") .. " punch place on board where to move ")
|
end end
|
||||||
punchpos = {x=event.x,y=event.y,z=event.z}
|
end
|
||||||
punchstate = 2
|
|
||||||
end
|
keyboard.set({x=pos.x+7,y=pos.y+1,z=pos.z+7},7)
|
||||||
elseif punchstate == 2 then
|
|
||||||
if y == 0 and event.type ~= 2 then
|
msgs = {1} --{idx, msg1, msg2,msg3, msg4, msg5}; -- up to 5 ingame messages displayed
|
||||||
if x<2 or x>12 or z<2 or z>12 then
|
add_msg = function(text)
|
||||||
else
|
local idx = msgs[1] or 1;
|
||||||
local nodename = minetest.get_node(punchpos).name;
|
msgs[idx+1] = text;idx = idx+1; if idx>5 then idx = 1 end msgs[1] = idx
|
||||||
minetest.swap_node({x=event.x, y = event.y+1, z=event.z},{name = nodename})
|
end
|
||||||
minetest.swap_node(punchpos,{name = "air"})
|
show_msgs = function() -- last message on top
|
||||||
punchstate = 1; dice = 0
|
local out = {}; local idx = msgs[1] or 1;
|
||||||
minetest.add_particle(
|
for i = idx,2,-1 do out[#out+1] = msgs[i] or "" end
|
||||||
{
|
for i = 6, idx+1,-1 do out[#out+1] = msgs[i] or "" end
|
||||||
pos = punchpos,
|
self.label(table.concat(out,"\n"))
|
||||||
expirationtime = 15,
|
end
|
||||||
velocity = {x=0, y=0,z=0},
|
|
||||||
size = 18,
|
end
|
||||||
texture = "default_apple.png",
|
|
||||||
acceleration = {x=0,y=0,z=0},
|
if state == 0 then
|
||||||
collisiondetection = true,
|
elseif state == 1 then
|
||||||
collision_removal = true,
|
event = keyboard.get();
|
||||||
}
|
if event then
|
||||||
)
|
x = event.x-pos.x; y = event.y-pos.y; z = event.z-pos.z
|
||||||
msg = colorize("red","<Mensch argere dich nicht>") .. " " .. event.puncher .. " moved.";
|
--say("type " .. event.type .. " pos " .. x .. " " .. y .. " " .. z)
|
||||||
minetest.chat_send_all(msg)
|
if x == 7 and y == 1 and z == 7 then
|
||||||
self.label(msg)
|
_G.math.randomseed(os.time())
|
||||||
end
|
dice = -3+math.random(9);
|
||||||
end
|
keyboard.set({x=pos.x+7,y=pos.y+1,z=pos.z+7},7+math.abs(dice))
|
||||||
|
if dice<0 then
|
||||||
|
keyboard.set({x=pos.x+7,y=pos.y+2,z=pos.z+7},7+11)
|
||||||
end
|
else
|
||||||
end
|
keyboard.set({x=pos.x+7,y=pos.y+2,z=pos.z+7},0)
|
||||||
|
end
|
||||||
|
step = step + 1;
|
||||||
|
msg = minetest.colorize("red","STEP ".. step) .. ": " ..event.puncher .. " threw dice = " .. dice;
|
||||||
|
add_msg(msg); show_msgs()
|
||||||
|
|
||||||
|
|
||||||
|
punchstate = 1
|
||||||
|
elseif punchstate == 1 then
|
||||||
|
if y == 1 and event.type ~= 2 and event.type<7 then
|
||||||
|
punchpos = 2; minetest.chat_send_player(event.puncher,colorize("red","<Mensch argere dich nicht>") .. " punch place on board where to move ")
|
||||||
|
punchpos = {x=event.x,y=event.y,z=event.z}
|
||||||
|
punchstate = 2
|
||||||
|
end
|
||||||
|
elseif punchstate == 2 then
|
||||||
|
if y == 0 and event.type ~= 2 then
|
||||||
|
if x<2 or x>12 or z<2 or z>12 then
|
||||||
|
else
|
||||||
|
local nodename = minetest.get_node(punchpos).name;
|
||||||
|
minetest.swap_node({x=event.x, y = event.y+1, z=event.z},{name = nodename})
|
||||||
|
minetest.swap_node(punchpos,{name = "air"})
|
||||||
|
punchstate = 1; dice = 0
|
||||||
|
minetest.add_particle(
|
||||||
|
{
|
||||||
|
pos = punchpos,
|
||||||
|
expirationtime = 15,
|
||||||
|
velocity = {x=0, y=0,z=0},
|
||||||
|
size = 18,
|
||||||
|
texture = "default_apple.png",
|
||||||
|
acceleration = {x=0,y=0,z=0},
|
||||||
|
collisiondetection = true,
|
||||||
|
collision_removal = true,
|
||||||
|
}
|
||||||
|
)
|
||||||
|
msg = event.puncher .. " moved.";
|
||||||
|
add_msg(msg); show_msgs()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
|
@ -1,83 +1,88 @@
|
||||||
-- minesweeper
|
-- minesweeper
|
||||||
if not data then
|
if not data then
|
||||||
m=24;n=22; minescount = m*n/5;
|
m=24;n=22; minescount = m*n/5;
|
||||||
reward = 30;
|
reward = 30;
|
||||||
|
|
||||||
if not find_player(4) then error("minesweeper: no players near") end
|
if not find_player(6) then error("minesweeper: no players near") end
|
||||||
|
|
||||||
self.spam(1)
|
self.spam(1)
|
||||||
t0 = _G.minetest.get_gametime();
|
t0 = _G.minetest.get_gametime();
|
||||||
data = {}; spawnpos = self.spawnpos() -- place mines
|
data = {}; spawnpos = self.spawnpos() -- place mines
|
||||||
for i = 1, minescount do local i = math.random(m); local j = math.random(n); if not data[i] then data[i] = {} end; data[i][j] = 1; end
|
for i = 1, minescount do local i = math.random(m); local j = math.random(n); if not data[i] then data[i] = {} end; data[i][j] = 1; end
|
||||||
if not data[1] then data[1] = {} end if not data[2] then data[2] = {} end -- create 2x2 safe area
|
if not data[1] then data[1] = {} end if not data[2] then data[2] = {} end -- create 2x2 safe area
|
||||||
data[1][1] = 0;data[1][2] = 0;data[2][1] = 0;data[2][2] = 0;
|
data[1][1] = 0;data[1][2] = 0;data[2][1] = 0;data[2][2] = 0;
|
||||||
|
|
||||||
minescount = 0;
|
minescount = 0;
|
||||||
for i = 1,m do for j = 1,n do -- render game
|
for i = 1,m do for j = 1,n do -- render game
|
||||||
if data[i] and data[i][j] == 1 then minescount = minescount + 1 end
|
if data[i] and data[i][j] == 1 then minescount = minescount + 1 end
|
||||||
if keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j})~="basic_robot:button808080" then
|
if keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j})~="basic_robot:button808080" then
|
||||||
puzzle.set_node({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},{name = "basic_robot:button808080"})
|
puzzle.set_node({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},{name = "basic_robot:button808080"})
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
puzzle.set_node({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z+1},{name = "basic_robot:button80FF80"})
|
puzzle.set_node({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z+1},{name = "basic_robot:button80FF80"})
|
||||||
|
puzzle.set_node({x=spawnpos.x,y=spawnpos.y,z=spawnpos.z+1},{name = "basic_robot:button80FF80"})
|
||||||
get_mine_count = function(i,j)
|
|
||||||
if i<0 or i>m+1 or j<0 or j>n+1 then return 0 end; count = 0
|
get_mine_count = function(i,j)
|
||||||
for k = -1,1 do for l = -1,1 do
|
if i<0 or i>m+1 or j<0 or j>n+1 then return 0 end; count = 0
|
||||||
if data[i+k] and data[i+k][j+l] == 1 then count = count +1 end
|
for k = -1,1 do for l = -1,1 do
|
||||||
end end
|
if data[i+k] and data[i+k][j+l] == 1 then count = count +1 end
|
||||||
return count
|
end end
|
||||||
end
|
return count
|
||||||
chk_mines = function()
|
end
|
||||||
local count = minescount;
|
chk_mines = function()
|
||||||
for i=1,m do for j=1,n do
|
local count = minescount;
|
||||||
if keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j})=="basic_robot:buttonFF8080" and data[i] and data[i][j]==1 then
|
for i=1,m do for j=1,n do
|
||||||
count=count-1
|
if keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j})=="basic_robot:buttonFF8080" and data[i] and data[i][j]==1 then
|
||||||
end
|
count=count-1
|
||||||
end end
|
end
|
||||||
return count
|
end end
|
||||||
end
|
return count
|
||||||
say("minesweeper " .. m .. "x" ..n .. " with " .. minescount .. " mines ")
|
end
|
||||||
self.label("find all hidden mines! mark mine by standing on top of block and punch,\notherwise it will uncover the block (and possibly explode).")
|
say("minesweeper " .. m .. "x" ..n .. " with " .. minescount .. " mines ")
|
||||||
|
self.label("find all hidden mines! mark mine by standing on top of block and punch,\notherwise it will uncover the block (and possibly explode).")
|
||||||
end
|
|
||||||
|
end
|
||||||
event = keyboard.get();
|
|
||||||
if event then
|
event = keyboard.get();
|
||||||
local x = event.x - spawnpos.x;local y = event.y - spawnpos.y;local z = event.z - spawnpos.z;
|
if event then
|
||||||
if x<1 or x>m or z<1 or z>n then
|
local x = event.x - spawnpos.x;local y = event.y - spawnpos.y;local z = event.z - spawnpos.z;
|
||||||
if x == 0 and z == 1 then
|
if x<1 or x>m or z<1 or z>n then
|
||||||
local count = chk_mines();
|
if x == 0 and z == 1 then
|
||||||
if count == 0 then
|
local count = chk_mines();
|
||||||
t0 = _G.minetest.get_gametime() - t0;
|
if count>minescount/2 then
|
||||||
say("congratulations! " .. event.puncher .. " discovered all mines in " .. t0 .. " s")
|
say("fail, more than 50% of mines remaining ")
|
||||||
_G.minetest.add_item({x=spawnpos.x,y=spawnpos.y+1,z=spawnpos.z},_G.ItemStack("default:gold_ingot "..reward)) -- diamond reward
|
return
|
||||||
else
|
end
|
||||||
reward = reward*(1-(count/minescount))^(1.5); reward = math.floor(reward);
|
if count == 0 then
|
||||||
say("FAIL! " .. count .. " mines remaining. You get " .. reward .. " gold for found mines")
|
t0 = _G.minetest.get_gametime() - t0;
|
||||||
_G.minetest.add_item({x=spawnpos.x,y=spawnpos.y+1,z=spawnpos.z},_G.ItemStack("default:gold_ingot "..reward)) -- diamond reward
|
say("congratulations! " .. event.puncher .. " discovered all mines in " .. t0 .. " s")
|
||||||
end
|
_G.minetest.add_item({x=spawnpos.x,y=spawnpos.y+1,z=spawnpos.z},_G.ItemStack("default:gold_ingot "..reward)) -- diamond reward
|
||||||
self.remove()
|
else
|
||||||
end
|
reward = reward*(1-(count/minescount))^(1.5); reward = math.floor(reward);
|
||||||
else --if event.type == 2 then
|
say("FAIL! " .. count .. " mines remaining. You get " .. reward .. " gold for found mines")
|
||||||
local ppos = player.getpos(event.puncher)
|
_G.minetest.add_item({x=spawnpos.x,y=spawnpos.y+1,z=spawnpos.z},_G.ItemStack("default:gold_ingot "..reward)) -- diamond reward
|
||||||
if ppos and math.abs(ppos.x-event.x)<0.5 and math.abs(ppos.z-event.z)<0.5 then -- just mark mine
|
end
|
||||||
if keyboard.read({x=event.x,y=event.y,z=event.z})~="basic_robot:button808080" then
|
self.remove()
|
||||||
puzzle.set_node({x=event.x,y=event.y,z=event.z},{name = "basic_robot:button808080"})
|
end
|
||||||
else
|
else --if event.type == 2 then
|
||||||
puzzle.set_node({x=event.x,y=event.y,z=event.z},{name = "basic_robot:buttonFF8080"})
|
local ppos = player.getpos(event.puncher)
|
||||||
end
|
if ppos and math.abs(ppos.x-event.x)<0.5 and math.abs(ppos.z-event.z)<0.5 then -- just mark mine
|
||||||
else
|
if keyboard.read({x=event.x,y=event.y,z=event.z})~="basic_robot:button808080" then
|
||||||
if data[x] and data[x][z]==1 then
|
puzzle.set_node({x=event.x,y=event.y,z=event.z},{name = "basic_robot:button808080"})
|
||||||
say("boom! "..event.puncher .. " is dead ");puzzle.set_node({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},{name = "basic_robot:buttonFF8080"});
|
else
|
||||||
local player_ = puzzle.get_player(event.puncher);
|
puzzle.set_node({x=event.x,y=event.y,z=event.z},{name = "basic_robot:buttonFF8080"})
|
||||||
player_:setpos({x=spawnpos.x-1,y=spawnpos.y+1,z=spawnpos.z-1});
|
end
|
||||||
self.remove()
|
else
|
||||||
else
|
if data[x] and data[x][z]==1 then
|
||||||
local count = get_mine_count(x,z);
|
say("boom! "..event.puncher .. " is dead ");puzzle.set_node({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},{name = "basic_robot:buttonFF8080"});
|
||||||
if count == 0 then puzzle.set_node({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},{name = "basic_robot:button80FF80"})
|
local player_ = puzzle.get_player(event.puncher);
|
||||||
else puzzle.set_node({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},{name = "basic_robot:button"..count}) end
|
player_:setpos({x=spawnpos.x-1,y=spawnpos.y+1,z=spawnpos.z-1});
|
||||||
end
|
self.remove()
|
||||||
end
|
else
|
||||||
end
|
local count = get_mine_count(x,z);
|
||||||
|
if count == 0 then puzzle.set_node({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},{name = "basic_robot:button80FF80"})
|
||||||
|
else puzzle.set_node({x=spawnpos.x+x,y=spawnpos.y,z=spawnpos.z+z},{name = "basic_robot:button"..count}) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
|
@ -1,264 +1,247 @@
|
||||||
-- nonogram game, created in 1hr 40 min by rnd
|
-- nonogram game, created in 1hr 40 min by rnd
|
||||||
|
|
||||||
-- INIT
|
-- INIT
|
||||||
if not grid then
|
if not grid then
|
||||||
n=6
|
n=6 -- size
|
||||||
solved = false -- do we render solution or blank?
|
solved = false -- do we render solution or blank?
|
||||||
-- _G.math.randomseed(3)
|
-- _G.math.randomseed(3)
|
||||||
|
self.spam(1)
|
||||||
self.spam(1)
|
|
||||||
function get_score_from_string(score)
|
|
||||||
--say(score)
|
init_score = function(levels, tops, default_value) -- [level] = {{name,score}, ...}
|
||||||
local scores = {};
|
local data = {} for i = 1, levels do data[i] = {} for j = 1,tops do data[i][j] = {"-",default_value} end end return data
|
||||||
local j=1; --j k l
|
end
|
||||||
for i=0,5 do -- 0 - 999 1 - 999 2 - 999 3 - 999 4 - 999 5 - 999
|
|
||||||
j = string.find(score," ", j+1);
|
add_score = function(data,name,score,level)
|
||||||
local k = string.find(score," ", j+1);
|
local datal = data[level]; local tops = #datal; local j;for i = 1,tops do
|
||||||
local l = string.find(score," ", k+1);
|
if score>datal[i][2] then j = i break end end
|
||||||
if i==5 then l = string.len(score)+1 end
|
if not j then return false end; for i=tops,j+1,-1 do datal[i][1] = datal[i-1][1];datal[i][2] = datal[i-1][2] end
|
||||||
scores[i] = {string.sub(score,j+1,k-1),tonumber(string.sub(score,k+1,l-1))};
|
datal[j] = {name,score} return true
|
||||||
j=l
|
end
|
||||||
end
|
|
||||||
return scores
|
_,scores_string = book.read(1); scores = minetest.deserialize(scores_string)
|
||||||
end
|
if not scores then scores = init_score(5,5,-999) end -- 5 levels, 5 top records, smaller time is better (thats why - in top 5, there largest value counts)
|
||||||
|
|
||||||
if not rom.score then _,rom.score = book.read(1) end
|
t0 = _G.minetest.get_gametime()
|
||||||
if not rom.score then rom.score = "0 - 999 1 - 999 2 - 999 3 - 999 4 - 999 5 - 999" end
|
local intro ="numbers at beginning of each row (coloumn) tell how many\nred blocks are together in each row ( coloumn )." ..
|
||||||
highscore = get_score_from_string(rom.score)
|
"\npunch gray blocks to toggle them and reveal hidden red blocks.\npunch green to check solution. If you give up punch blue.";
|
||||||
--self.label(string.gsub(_G.dump(highscore), "\n",""))
|
self.label(intro)
|
||||||
|
|
||||||
function get_score_string(scores)
|
grid = {}
|
||||||
local out = ""
|
spawnpos = self.spawnpos();
|
||||||
for i = 0,5 do
|
offsetx = 10 - math.ceil(n/2); offsetz = math.floor(n/2);
|
||||||
out = out .. i .. " " ..
|
spawnpos.x = spawnpos.x - offsetx; spawnpos.z = spawnpos.z - offsetz;
|
||||||
scores[i][1] .. " " ..
|
spawnpos.y = spawnpos.y+3
|
||||||
scores[i][2] .. " "
|
|
||||||
end
|
for i=1,n do
|
||||||
return out
|
grid[i]={};
|
||||||
end
|
for j=1,n do
|
||||||
|
grid[i][j]=math.random(2)-1
|
||||||
t0 = _G.minetest.get_gametime()
|
end
|
||||||
local intro ="numbers at beginning of each row (coloumn) tell how many\nred blocks are together in each row ( coloumn )." ..
|
end
|
||||||
"\npunch gray blocks to toggle them and reveal hidden red blocks.\npunch green to check solution. If you give up punch blue.";
|
|
||||||
self.label(intro)
|
getcounts = function(grid)
|
||||||
|
local rowdata = {};
|
||||||
grid = {}
|
for i=1,n do
|
||||||
spawnpos = self.spawnpos();
|
rowdata[i]={}; local data = rowdata[i];
|
||||||
offsetx = 10 - math.ceil(n/2); offsetz = math.floor(n/2);
|
local s=0;local c=0;
|
||||||
spawnpos.x = spawnpos.x - offsetx; spawnpos.z = spawnpos.z - offsetz;
|
for j = 1, n do
|
||||||
spawnpos.y = spawnpos.y+3
|
if s == 0 and grid[i][j]==1 then s=1;c=0 end
|
||||||
|
if s == 1 then
|
||||||
for i=1,n do
|
if grid[i][j]==1 then
|
||||||
grid[i]={};
|
c=c+1
|
||||||
for j=1,n do
|
if j == n then data[#data+1]=c end
|
||||||
grid[i][j]=math.random(2)-1
|
else
|
||||||
end
|
data[#data+1]=c; s=0
|
||||||
end
|
end
|
||||||
|
|
||||||
getcounts = function(grid)
|
end
|
||||||
local rowdata = {};
|
end
|
||||||
for i=1,n do
|
end
|
||||||
rowdata[i]={}; local data = rowdata[i];
|
local coldata = {};
|
||||||
local s=0;local c=0;
|
for j=1,n do
|
||||||
for j = 1, n do
|
coldata[j]={}; local data = coldata[j];
|
||||||
if s == 0 and grid[i][j]==1 then s=1;c=0 end
|
local s=0;local c=0;
|
||||||
if s == 1 then
|
for i = 1, n do
|
||||||
if grid[i][j]==1 then
|
if s == 0 and grid[i][j]==1 then s=1;c=0 end
|
||||||
c=c+1
|
if s == 1 then
|
||||||
if j == n then data[#data+1]=c end
|
if grid[i][j]==1 then
|
||||||
else
|
c=c+1
|
||||||
data[#data+1]=c; s=0
|
if i == n then data[#data+1]=c end
|
||||||
end
|
else
|
||||||
|
data[#data+1]=c; s=0
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end
|
end
|
||||||
local coldata = {};
|
end
|
||||||
for j=1,n do
|
end
|
||||||
coldata[j]={}; local data = coldata[j];
|
return rowdata,coldata
|
||||||
local s=0;local c=0;
|
end
|
||||||
for i = 1, n do
|
|
||||||
if s == 0 and grid[i][j]==1 then s=1;c=0 end
|
read_field = function()
|
||||||
if s == 1 then
|
local grid = {};
|
||||||
if grid[i][j]==1 then
|
for i = 1, n do
|
||||||
c=c+1
|
grid[i]={};
|
||||||
if i == n then data[#data+1]=c end
|
for j = 1,n do
|
||||||
else
|
local typ = keyboard.read({x=spawnpos.x+j,y=spawnpos.y,z=spawnpos.z+i});
|
||||||
data[#data+1]=c; s=0
|
if typ == "basic_robot:button808080" then grid[i][j] = 0 else grid[i][j] = 1 end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end
|
return grid
|
||||||
end
|
end
|
||||||
end
|
|
||||||
return rowdata,coldata
|
rowdata,coldata = getcounts(grid)
|
||||||
end
|
|
||||||
|
check_solution = function()
|
||||||
read_field = function()
|
local rdata,cdata;
|
||||||
local grid = {};
|
rdata,cdata = getcounts(read_field())
|
||||||
for i = 1, n do
|
for i = 1,#rdata do
|
||||||
grid[i]={};
|
if #rdata[i]~=#rowdata[i] then return false end
|
||||||
for j = 1,n do
|
for j = 1, #rdata[i] do
|
||||||
local typ = keyboard.read({x=spawnpos.x+j,y=spawnpos.y,z=spawnpos.z+i});
|
if rdata[i][j]~=rowdata[i][j] then return false end
|
||||||
if typ == "basic_robot:button808080" then grid[i][j] = 0 else grid[i][j] = 1 end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
return grid
|
for i = 1,#cdata do
|
||||||
end
|
if #cdata[i]~=#coldata[i] then return false end
|
||||||
|
for j = 1, #rdata[i] do
|
||||||
rowdata,coldata = getcounts(grid)
|
if cdata[i][j]~=coldata[i][j] then return false end
|
||||||
|
end
|
||||||
check_solution = function()
|
end
|
||||||
local rdata,cdata;
|
return true
|
||||||
rdata,cdata = getcounts(read_field())
|
end
|
||||||
for i = 1,#rdata do
|
|
||||||
if #rdata[i]~=#rowdata[i] then return false end
|
get_difficulty = function()
|
||||||
for j = 1, #rdata[i] do
|
local easy = 0;
|
||||||
if rdata[i][j]~=rowdata[i][j] then return false end
|
for k = 1, n do
|
||||||
end
|
local sum=0
|
||||||
end
|
for i = 1,#rowdata[k]-1 do
|
||||||
|
sum = sum + rowdata[k][i]+1;
|
||||||
for i = 1,#cdata do
|
end
|
||||||
if #cdata[i]~=#coldata[i] then return false end
|
if #rowdata[k]>0 then sum = sum + rowdata[k][#rowdata[k]] else sum = n end
|
||||||
for j = 1, #rdata[i] do
|
if sum == n then easy = easy + 1 end
|
||||||
if cdata[i][j]~=coldata[i][j] then return false end
|
end
|
||||||
end
|
|
||||||
end
|
for k = 1, n do
|
||||||
return true
|
local sum=0
|
||||||
end
|
for i = 1,#coldata[k]-1 do
|
||||||
|
sum = sum + coldata[k][i]+1;
|
||||||
get_difficulty = function()
|
end
|
||||||
local easy = 0;
|
if #coldata[k]>0 then sum = sum + coldata[k][#coldata[k]] else sum = n end
|
||||||
for k = 1, n do
|
if sum == n then easy = easy + 1 end
|
||||||
local sum=0
|
end
|
||||||
for i = 1,#rowdata[k]-1 do
|
easy = 5-easy;
|
||||||
sum = sum + rowdata[k][i]+1;
|
if easy < 0 then easy = 0 end
|
||||||
end
|
return easy
|
||||||
if #rowdata[k]>0 then sum = sum + rowdata[k][#rowdata[k]] else sum = n end
|
end
|
||||||
if sum == n then easy = easy + 1 end
|
|
||||||
end
|
-- render game
|
||||||
|
for i=1,n do
|
||||||
for k = 1, n do
|
for j =1,n do
|
||||||
local sum=0
|
keyboard.set({x=spawnpos.x-n+j,y=spawnpos.y,z=spawnpos.z+i},0) -- clear
|
||||||
for i = 1,#coldata[k]-1 do
|
keyboard.set({x=spawnpos.x+j,y=spawnpos.y,z=spawnpos.z+2*n-i+1},0) -- clear
|
||||||
sum = sum + coldata[k][i]+1;
|
local typ;
|
||||||
end
|
if grid[j][i]==0 then typ = 2 else typ = 3 end
|
||||||
if #coldata[k]>0 then sum = sum + coldata[k][#coldata[k]] else sum = n end
|
if not solved then typ = 2 end
|
||||||
if sum == n then easy = easy + 1 end
|
keyboard.set({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},typ) --board
|
||||||
end
|
end
|
||||||
easy = 5-easy;
|
end
|
||||||
if easy < 0 then easy = 0 end
|
|
||||||
return easy
|
--render counts rows
|
||||||
end
|
for i=1,n do
|
||||||
|
length = #rowdata[i]
|
||||||
-- render game
|
for k = 1,length do
|
||||||
for i=1,n do
|
keyboard.set({x=spawnpos.x-length+k,y=spawnpos.y,z=spawnpos.z+i},rowdata[i][k]+7)
|
||||||
for j =1,n do
|
end
|
||||||
keyboard.set({x=spawnpos.x-n+j,y=spawnpos.y,z=spawnpos.z+i},0) -- clear
|
end
|
||||||
keyboard.set({x=spawnpos.x+j,y=spawnpos.y,z=spawnpos.z+2*n-i+1},0) -- clear
|
--render counts coloumns
|
||||||
local typ;
|
for j=1,n do
|
||||||
if grid[j][i]==0 then typ = 2 else typ = 3 end
|
length = #coldata[j]
|
||||||
if not solved then typ = 2 end
|
for k = 1,length do
|
||||||
keyboard.set({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},typ) --board
|
keyboard.set({x=spawnpos.x+j,y=spawnpos.y,z=spawnpos.z+k+n},coldata[j][k]+7)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
keyboard.set({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z},4) -- game check button
|
||||||
--render counts rows
|
keyboard.set({x=spawnpos.x+2,y=spawnpos.y,z=spawnpos.z},5) -- game check button
|
||||||
for i=1,n do
|
|
||||||
length = #rowdata[i]
|
local players = find_player(6,spawnpos)
|
||||||
for k = 1,length do
|
if not players then error("nonogram: no players near") end
|
||||||
keyboard.set({x=spawnpos.x-length+k,y=spawnpos.y,z=spawnpos.z+i},rowdata[i][k]+7)
|
local pname = players[1];
|
||||||
end
|
|
||||||
end
|
difficulty = get_difficulty()
|
||||||
--render counts coloumns
|
reward = 0; limit = 0;
|
||||||
for j=1,n do
|
|
||||||
length = #coldata[j]
|
if difficulty == 5 then limit = 120 reward = 10
|
||||||
for k = 1,length do
|
elseif difficulty == 4 then limit = 115 reward = 9 -- 60s
|
||||||
keyboard.set({x=spawnpos.x+j,y=spawnpos.y,z=spawnpos.z+k+n},coldata[j][k]+7)
|
elseif difficulty == 3 then limit = 100 reward = 8
|
||||||
end
|
elseif difficulty == 2 then limit = 80 reward = 7
|
||||||
end
|
elseif difficulty <= 1 then limit = 70 reward = 6
|
||||||
keyboard.set({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z},4) -- game check button
|
end
|
||||||
keyboard.set({x=spawnpos.x+2,y=spawnpos.y,z=spawnpos.z},5) -- game check button
|
minetest.chat_send_player(pname, "nonogram difficulty " .. difficulty .. ". you will get " .. reward .. " gold if you solve it in faster than " .. limit .."s" ..
|
||||||
|
". Current record " .. -scores[difficulty][1][2] .. " by " .. scores[difficulty][1][1])
|
||||||
local players = find_player(4,spawnpos)
|
|
||||||
if not players then error("minesweeper: no players near") end
|
|
||||||
local pname = players[1];
|
end
|
||||||
|
|
||||||
|
event = keyboard.get()
|
||||||
--self.label()
|
if event then
|
||||||
|
if event.y == spawnpos.y and event.z == spawnpos.z then
|
||||||
--self.label(string.gsub(_G.dump(read_field()),"\n","") )
|
if event.x == spawnpos.x+1 then -- check solution
|
||||||
difficulty = get_difficulty()
|
if check_solution() then
|
||||||
reward = 0; limit = 0;
|
t = _G.minetest.get_gametime(); t = t- t0;
|
||||||
|
local msg = "";
|
||||||
if difficulty == 5 then limit = 120 reward = 10
|
keyboard.set({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z},2)
|
||||||
elseif difficulty == 4 then limit = 115 reward = 9 -- 60s
|
msg = n .. "x" .. n .. " nonogram (difficuly " .. difficulty .. ") solved by " .. event.puncher .. " in " .. t .. " seconds. "
|
||||||
elseif difficulty == 3 then limit = 100 reward = 8
|
|
||||||
elseif difficulty == 2 then limit = 80 reward = 7
|
if t < limit then
|
||||||
elseif difficulty <= 1 then limit = 70 reward = 6
|
msg = msg .. " He gets " .. reward .. " gold for quick solve.";
|
||||||
end
|
else
|
||||||
minetest.chat_send_player(pname, "nonogram difficulty " .. difficulty .. ". you will get " .. reward .. " gold if you solve it in faster than " .. limit .."s" ..
|
reward = reward*2*(1-2*(t-limit)/limit)/2; if reward<0 then reward = 0 end
|
||||||
". Current record " .. highscore[difficulty][2] .. " by " .. highscore[difficulty][1])
|
reward = math.floor(reward);
|
||||||
|
msg = msg .. " Your time was more than " .. limit .. ", you get " .. reward .. " gold ";
|
||||||
end
|
end
|
||||||
|
|
||||||
event = keyboard.get()
|
-- highscore
|
||||||
if event then
|
if add_score(scores,event.puncher,-t,difficulty) then
|
||||||
if event.y == spawnpos.y and event.z == spawnpos.z then
|
say("nonogram difficulty " .. difficulty .. ": new record " .. t .. " s !")
|
||||||
if event.x == spawnpos.x+1 then -- check solution
|
local sdata = scores[difficulty];
|
||||||
if check_solution() then
|
local out = {"TOP 5 PLAYERS/TIMES: "}; for i=1,#sdata do out[#out+1] = sdata[i][1] .. " " .. -sdata[i][2].."," end say(table.concat(out," "))
|
||||||
t = _G.minetest.get_gametime(); t = t- t0;
|
book.write(1,"scores", minetest.serialize(scores))
|
||||||
local msg = "";
|
end
|
||||||
keyboard.set({x=spawnpos.x+1,y=spawnpos.y,z=spawnpos.z},2)
|
|
||||||
msg = n .. "x" .. n .. " nonogram (difficuly " .. difficulty .. ") solved by " .. event.puncher .. " in " .. t .. " seconds. "
|
|
||||||
|
if reward>0 then
|
||||||
if t < limit then
|
local player = _G.minetest.get_player_by_name(event.puncher);
|
||||||
msg = msg .. " He gets " .. reward .. " gold for quick solve.";
|
if player then
|
||||||
else
|
local inv = player:get_inventory();
|
||||||
reward = reward*2*(1-2*(t-limit)/limit)/2; if reward<0 then reward = 0 end
|
inv:add_item("main",_G.ItemStack("default:gold_ingot " .. reward))
|
||||||
reward = math.floor(reward);
|
end
|
||||||
msg = msg .. " Your time was more than " .. limit .. ", you get " .. reward .. " gold ";
|
end
|
||||||
end
|
minetest.chat_send_player(event.puncher,msg)
|
||||||
|
|
||||||
-- highscore
|
self.remove()
|
||||||
if t<highscore[difficulty][2] then
|
|
||||||
say("nonogram: new record " .. t .. " s ! old record " .. highscore[difficulty][2] .. "s by " .. highscore[difficulty][1])
|
else self.label("FAIL") end
|
||||||
highscore[difficulty] = {event.puncher, t}
|
elseif event.x == spawnpos.x+2 then -- solve
|
||||||
rom.score = get_score_string(highscore)
|
minetest.chat_send_player(event.puncher,"you gave up on game, displaying solution")
|
||||||
book.write(1,"scores", rom.score)
|
for i=1,n do
|
||||||
end
|
for j =1,n do
|
||||||
|
local typ;
|
||||||
if reward>0 then
|
if grid[j][i]==0 then typ = 2 else typ = 3 end
|
||||||
local player = _G.minetest.get_player_by_name(event.puncher);
|
keyboard.set({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},typ)
|
||||||
if player then
|
end
|
||||||
local inv = player:get_inventory();
|
end
|
||||||
inv:add_item("main",_G.ItemStack("default:gold_ingot " .. reward))
|
self.remove()
|
||||||
end
|
end
|
||||||
end
|
else
|
||||||
minetest.chat_send_player(event.puncher,msg)
|
local i = event.x-spawnpos.x;local j = event.z-spawnpos.z;
|
||||||
|
if i>0 and i<=n and j>0 and j<=n then
|
||||||
self.remove()
|
local typ = keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j});
|
||||||
|
local newtyp;
|
||||||
else self.label("FAIL") end
|
if typ == "basic_robot:button808080" then newtyp = 3
|
||||||
elseif event.x == spawnpos.x+2 then -- solve
|
else newtyp = 2
|
||||||
minetest.chat_send_player(event.puncher,"you gave up on game, displaying solution")
|
end
|
||||||
for i=1,n do
|
keyboard.set({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},newtyp);
|
||||||
for j =1,n do
|
end
|
||||||
local typ;
|
end
|
||||||
if grid[j][i]==0 then typ = 2 else typ = 3 end
|
|
||||||
keyboard.set({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},typ)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.remove()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local i = event.x-spawnpos.x;local j = event.z-spawnpos.z;
|
|
||||||
if i>0 and i<=n and j>0 and j<=n then
|
|
||||||
local typ = keyboard.read({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j});
|
|
||||||
local newtyp;
|
|
||||||
if typ == "basic_robot:button808080" then newtyp = 3
|
|
||||||
else newtyp = 2
|
|
||||||
end
|
|
||||||
keyboard.set({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j},newtyp);
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
|
@ -0,0 +1,24 @@
|
||||||
|
if not data then
|
||||||
|
m=50;n=50; minescount = m*n/10;
|
||||||
|
|
||||||
|
t0 = _G.minetest.get_gametime();
|
||||||
|
data = {}; spawnpos = self.spawnpos();
|
||||||
|
for i = 1, minescount do local i = math.random(m); local j = math.random(n); if not data[i] then data[i] = {} end; data[i][j] = 1; end
|
||||||
|
|
||||||
|
get_mine_count = function(i,j)
|
||||||
|
if i<0 or i>m+1 or j<0 or j>n+1 then return 0 end; count = 0
|
||||||
|
for k = -1,1 do for l = -1,1 do
|
||||||
|
if data[i+k] and data[i+k][j+l] == 1 then count = count +1 end
|
||||||
|
end end
|
||||||
|
return count
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1,m do for j = 1,n do
|
||||||
|
if get_mine_count(i,j) > 0 or (data[i] and data[i][j] == 1) then
|
||||||
|
_G.minetest.swap_node({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j}, {name = "basic_robot:buttonFFFFFF"})
|
||||||
|
else
|
||||||
|
_G.minetest.swap_node({x=spawnpos.x+i,y=spawnpos.y,z=spawnpos.z+j}, {name = "default:dirt"})
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
self.remove()
|
File diff suppressed because it is too large
Load Diff
|
@ -1,189 +1,233 @@
|
||||||
-- SOKOBAN GAME, by rnd, robots port
|
-- SOKOBAN GAME, by rnd, robots port
|
||||||
|
|
||||||
|
if not sokoban then
|
||||||
if not sokoban then
|
load_player_progress = true -- true will disable level loading and load saved player progress
|
||||||
sokoban = {};
|
sokoban = {};
|
||||||
local players = find_player(8);
|
local players = find_player(8);
|
||||||
if not players then error("sokoban: no player near") end
|
if not players then error("sokoban: no player near") end
|
||||||
name = players[1];
|
name = players[1];
|
||||||
|
|
||||||
-- self.show_form(name,
|
_, text = book.read(1)
|
||||||
-- "size[2,1.25]"..
|
gamedata = minetest.deserialize(text);
|
||||||
-- "label[0,0;SELECT LEVEL 1-90]"..
|
|
||||||
-- "field[0.25,1;1,1;LVL;LEVEL;1]"..
|
if gamedata and gamedata[name] then
|
||||||
-- "button_exit[1.25,0.75;1,1;OK;OK]"
|
say("#sokoban: welcome back " .. name .. ", loading level " .. gamedata[name].lvl+1)
|
||||||
-- )
|
else
|
||||||
state = 1 -- will wait for form receive otherwise game play
|
say("sokoban: welcome new player " .. name)
|
||||||
self.label("stand close to white box and punch it one time to push it. you can only push 1 box\nand cant pull. goal is to get all white boxes pushed on aspen blocks")
|
end
|
||||||
|
|
||||||
player_ = puzzle.get_player(name); -- get player entity - player must be present in area
|
if not load_player_progress then
|
||||||
player_:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0});player_:set_physics_override({jump=1}) -- reset player
|
self.show_form(name,
|
||||||
|
"size[3,1.25]"..
|
||||||
|
"label[0,0;SELECT LEVEL 1-90]"..
|
||||||
self.spam(1)
|
"field[0.25,1;1.25,1;LVL;LEVEL;1]"..
|
||||||
sokoban.push_time = 0
|
"button_exit[1.25,0.75;1,1;OK;OK]"
|
||||||
sokoban.blocks = 0;sokoban.level = 0; sokoban.moves=0;
|
)
|
||||||
imax = 0; jmax = 0
|
self.read_form() -- clear inputs
|
||||||
|
end
|
||||||
sokoban.load=0;sokoban.playername =""; sokoban.pos = {};
|
|
||||||
SOKOBAN_WALL = "moreblocks:cactus_brick"
|
state = 1 -- will wait for form receive otherwise game play
|
||||||
SOKOBAN_FLOOR = "default:silver_sandstone"
|
self.label("stand close to white box and punch it one time to push it. you can only push 1 box\nand cant pull. goal is to get all white boxes pushed on aspen blocks")
|
||||||
SOKOBAN_GOAL = "default:aspen_tree"
|
|
||||||
SOKOBAN_BOX = "basic_robot:buttonFFFFFF"
|
player_ = puzzle.get_player(name); -- get player entity - player must be present in area
|
||||||
|
player_:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0});player_:set_physics_override({jump=1}) -- reset player
|
||||||
load_level = function(lvl)
|
|
||||||
|
|
||||||
local pos = self.spawnpos(); pos.x=pos.x+1;pos.y=pos.y+1;
|
self.spam(1)
|
||||||
sokoban.pos = pos;
|
sokoban.push_time = 0
|
||||||
sokoban.playername = name
|
sokoban.blocks = 0;sokoban.level = 0; sokoban.moves=0;
|
||||||
|
imax = 0; jmax = 0
|
||||||
if lvl == nil then return end
|
|
||||||
if lvl <0 or lvl >89 then return end
|
sokoban.load=0;sokoban.playername =""; sokoban.pos = {};
|
||||||
|
SOKOBAN_WALL = "moreblocks:cactus_brick"
|
||||||
local file = _G.io.open(minetest.get_modpath("basic_robot").."\\scripts\\sokoban.txt","r")
|
SOKOBAN_FLOOR = "default:silver_sandstone"
|
||||||
if not file then return end
|
SOKOBAN_GOAL = "default:aspen_tree"
|
||||||
local str = ""; local s; local p = {x=pos.x,y=pos.y,z=pos.z}; local i,j;i=0;
|
SOKOBAN_BOX = "basic_robot:buttonFFFFFF"
|
||||||
local lvl_found = false
|
|
||||||
while str~= nil do
|
|
||||||
str = file:read("*line");
|
load_level = function(lvl)
|
||||||
if str~=nil and str =="; "..lvl then lvl_found=true break end
|
|
||||||
end
|
local pos = self.spawnpos(); pos.x=pos.x+1;pos.y=pos.y+1;
|
||||||
if not lvl_found then file:close();return end
|
sokoban.pos = pos;
|
||||||
|
sokoban.playername = name
|
||||||
sokoban.blocks = 0;sokoban.level = lvl+1; sokoban.moves=0;
|
|
||||||
imax=0; jmax = 0;
|
if lvl == nil then return end
|
||||||
while str~= nil do
|
if lvl <0 or lvl >89 then return end
|
||||||
str = file:read("*line");
|
|
||||||
if str~=nil then
|
local file = _G.io.open(minetest.get_modpath("basic_robot").."/scripts/games/sokoban.txt","r")
|
||||||
if string.sub(str,1,1)==";" then
|
if not file then return end
|
||||||
imax=i;
|
local str = ""; local s; local p = {x=pos.x,y=pos.y,z=pos.z}; local i,j;i=0;
|
||||||
file:close();
|
local lvl_found = false
|
||||||
player_:set_physics_override({jump=0})
|
while str~= nil do
|
||||||
player_:set_eye_offset({x=0,y=20,z=0},{x=0,y=0,z=0});
|
str = file:read("*line");
|
||||||
return
|
if str~=nil and str =="; "..lvl then lvl_found=true break end
|
||||||
end
|
end
|
||||||
i=i+1;
|
if not lvl_found then file:close();return end
|
||||||
if string.len(str)>jmax then jmax = string.len(str) end -- determine max dimensions
|
|
||||||
for j = 1,string.len(str) do
|
sokoban.blocks = 0;sokoban.level = lvl+1; sokoban.moves=0;
|
||||||
p.x=pos.x+i;p.y=pos.y; p.z=pos.z+j; s=string.sub(str,j,j);
|
imax=0; jmax = 0;
|
||||||
p.y=p.y-1;
|
while str~= nil do
|
||||||
if puzzle.get_node(p).name~=SOKOBAN_FLOOR then puzzle.set_node(p,{name=SOKOBAN_FLOOR}); end -- clear floor
|
str = file:read("*line");
|
||||||
p.y=p.y+1;
|
if str~=nil then
|
||||||
if s==" " and puzzle.get_node(p).name~="air" then puzzle.set_node(p,{name="air"}) end
|
if string.sub(str,1,1)==";" then
|
||||||
if s=="#" and puzzle.get_node(p).name~=SOKOBAN_WALL then puzzle.set_node(p,{name=SOKOBAN_WALL}) end
|
imax=i;
|
||||||
if s=="$" then puzzle.set_node(p,{name=SOKOBAN_BOX});sokoban.blocks=sokoban.blocks+1 end
|
file:close();
|
||||||
if s=="." then p.y=p.y-1;puzzle.set_node(p,{name=SOKOBAN_GOAL}); p.y=p.y+1;puzzle.set_node(p,{name="air"}) end
|
player_:set_physics_override({jump=0})
|
||||||
--starting position
|
player_:set_eye_offset({x=0,y=20,z=0},{x=0,y=0,z=0});
|
||||||
if s=="@" then
|
return
|
||||||
player_:setpos({x=p.x,y=p.y-0.5,z=p.z}); -- move player to start position
|
end
|
||||||
--p.y=p.y-1;puzzle.set_node(p,{name="default:glass"});
|
i=i+1;
|
||||||
puzzle.set_node(p,{name="air"})
|
if string.len(str)>jmax then jmax = string.len(str) end -- determine max dimensions
|
||||||
p.y=p.y+1;puzzle.set_node(p,{name="air"})
|
for j = 1,string.len(str) do
|
||||||
--p.y=p.y+2;puzzle.set_node(p,{name="default:ladder"})
|
p.x=pos.x+i;p.y=pos.y; p.z=pos.z+j; s=string.sub(str,j,j);
|
||||||
end
|
p.y=p.y-1;
|
||||||
if s~="@" then p.y = pos.y+2;puzzle.set_node(p,{name="air"}); -- ceiling default:obsidian_glass
|
if puzzle.get_node(p).name~=SOKOBAN_FLOOR then puzzle.set_node(p,{name=SOKOBAN_FLOOR}); end -- clear floor
|
||||||
else --p.y=pos.y+2;puzzle.set_node(p,{name="default:ladder"})
|
p.y=p.y+1;
|
||||||
end -- roof above to block jumps
|
if s==" " and puzzle.get_node(p).name~="air" then puzzle.set_node(p,{name="air"}) end
|
||||||
|
if s=="#" and puzzle.get_node(p).name~=SOKOBAN_WALL then puzzle.set_node(p,{name=SOKOBAN_WALL}) end
|
||||||
end
|
if s=="$" then puzzle.set_node(p,{name=SOKOBAN_BOX});sokoban.blocks=sokoban.blocks+1 end
|
||||||
end
|
if s=="." then p.y=p.y-1;puzzle.set_node(p,{name=SOKOBAN_GOAL}); p.y=p.y+1;puzzle.set_node(p,{name="air"}) end
|
||||||
end
|
--starting position
|
||||||
|
if s=="@" then
|
||||||
file:close();
|
player_:set_pos({x=p.x,y=p.y-0.5,z=p.z}); -- move player to start position
|
||||||
end
|
--p.y=p.y-1;puzzle.set_node(p,{name="default:glass"});
|
||||||
|
puzzle.set_node(p,{name="air"})
|
||||||
clear_game = function()
|
p.y=p.y+1;puzzle.set_node(p,{name="air"})
|
||||||
local pos = self.spawnpos(); pos.x=pos.x+1;pos.y=pos.y+1;
|
--p.y=p.y+2;puzzle.set_node(p,{name="default:ladder"})
|
||||||
for i = 1, 20 do
|
end
|
||||||
for j = 1,20 do
|
if s~="@" then p.y = pos.y+2;puzzle.set_node(p,{name="air"}); -- ceiling default:obsidian_glass
|
||||||
local node = minetest.get_node({x=pos.x+i,y=pos.y-1,z=pos.z+j}).name
|
else --p.y=pos.y+2;puzzle.set_node(p,{name="default:ladder"})
|
||||||
if node ~= "default:silver_sandstone" then minetest.set_node({x=pos.x+i,y=pos.y-1,z=pos.z+j}, {name = "default:silver_sandstone"}) end
|
end -- roof above to block jumps
|
||||||
node = minetest.get_node({x=pos.x+i,y=pos.y,z=pos.z+j}).name
|
|
||||||
if node ~= "air" then minetest.set_node({x=pos.x+i,y=pos.y,z=pos.z+j}, {name = "air"}) end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
file:close();
|
||||||
end
|
end
|
||||||
|
|
||||||
|
clear_game = function()
|
||||||
if state == 1 then
|
local pos = self.spawnpos(); pos.x=pos.x+1;pos.y=pos.y+1;
|
||||||
clear_game()
|
for i = 1, 20 do
|
||||||
load_level(20)
|
for j = 1,20 do
|
||||||
state = 0
|
local node = minetest.get_node({x=pos.x+i,y=pos.y-1,z=pos.z+j}).name
|
||||||
self.label("stand close to white box and punch it one time to push it. you can only push 1 box\nand cant pull. goal is to get all white boxes pushed on aspen blocks")
|
if node ~= "default:silver_sandstone" then minetest.set_node({x=pos.x+i,y=pos.y-1,z=pos.z+j}, {name = "default:silver_sandstone"}) end
|
||||||
else
|
node = minetest.get_node({x=pos.x+i,y=pos.y,z=pos.z+j}).name
|
||||||
|
if node ~= "air" then minetest.set_node({x=pos.x+i,y=pos.y,z=pos.z+j}, {name = "air"}) end
|
||||||
local ppos = player_:getpos()
|
end
|
||||||
if math.abs(ppos.y-sokoban.pos.y)~= 0.5 then minetest.chat_send_player(name,colorize("red", "SOKOBAN: " .. name .. " QUITS ! "));
|
end
|
||||||
player_:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0});player_:set_physics_override({jump=1}); self.remove() end
|
end
|
||||||
|
|
||||||
event = keyboard.get();
|
force_load = function()
|
||||||
|
local lvl = 0 -- 1st level at idx 0 - sokoban level 1
|
||||||
if event then
|
clear_game()
|
||||||
|
if gamedata and gamedata[name] then lvl = gamedata[name].lvl end -- load next level to play
|
||||||
local pname = event.puncher
|
load_level(lvl)
|
||||||
if pname ~= name then goto quit end
|
state = 0
|
||||||
local pos = {x=event.x, y = event.y, z = event.z};
|
self.label("stand close to white box and punch it one time to push it. you can only push 1 box\nand can't pull. goal is to get all white boxes pushed on aspen blocks")
|
||||||
local p=player.getpos(pname);local q={x=pos.x,y=pos.y,z=pos.z}
|
|
||||||
p.x=p.x-q.x;p.y=p.y-q.y;p.z=p.z-q.z
|
end
|
||||||
if math.abs(p.y+0.5)>0 then goto quit end
|
|
||||||
if math.abs(p.x)>math.abs(p.z) then -- determine push direction
|
if load_player_progress then
|
||||||
if p.z<-0.5 or p.z>0.5 or math.abs(p.x)>1.5 then goto quit end
|
force_load() -- this prevents selecting custom level and loads players progress if any
|
||||||
if p.x+q.x>q.x then q.x= q.x-1
|
end
|
||||||
else q.x = q.x+1
|
|
||||||
end
|
end
|
||||||
else
|
|
||||||
if p.x<-0.5 or p.x>0.5 or math.abs(p.z)>1.5 then goto quit end
|
|
||||||
if p.z+q.z>q.z then q.z= q.z-1
|
if state == 1 then -- wait to load game
|
||||||
else q.z = q.z+1
|
sender,fields = self.read_form()
|
||||||
end
|
if fields then
|
||||||
end
|
if fields.OK then
|
||||||
|
local lvl = tonumber(fields.LVL or 1)-1;
|
||||||
|
clear_game()
|
||||||
if minetest.get_node(q).name=="air" then -- push crate
|
load_level(lvl)
|
||||||
sokoban.moves = sokoban.moves+1
|
state = 0
|
||||||
local old_infotext = minetest.get_meta(pos):get_string("infotext");
|
self.label("stand close to white box and punch it one time to push it. you can only push 1 box\nand cant pull. goal is to get all white boxes pushed on aspen blocks")
|
||||||
minetest.set_node(pos,{name="air"})
|
else
|
||||||
minetest.set_node(q,{name=SOKOBAN_BOX})
|
self.remove()
|
||||||
minetest.sound_play("default_dig_dig_immediate", {pos=q,gain=1.0,max_hear_distance = 24,}) -- sound of pushing
|
end
|
||||||
local meta = minetest.get_meta(q);
|
end
|
||||||
q.y=q.y-1;
|
|
||||||
if minetest.get_node(q).name==SOKOBAN_GOAL then
|
|
||||||
if old_infotext~="GOAL REACHED" then
|
else -- game
|
||||||
sokoban.blocks = sokoban.blocks -1;
|
|
||||||
end
|
local ppos = player_:get_pos()
|
||||||
meta:set_string("infotext", "GOAL REACHED")
|
if math.abs(ppos.y-sokoban.pos.y)~= 0.5 then minetest.chat_send_player(name,colorize("red", "SOKOBAN: " .. name .. " QUITS ! "));
|
||||||
else
|
player_:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0});player_:set_physics_override({jump=1}); self.remove() end
|
||||||
if old_infotext=="GOAL REACHED" then
|
|
||||||
sokoban.blocks = sokoban.blocks +1
|
event = keyboard.get();
|
||||||
end
|
|
||||||
--meta:set_string("infotext", "push crate on top of goal block")
|
if event then
|
||||||
end
|
|
||||||
end
|
local pname = event.puncher
|
||||||
|
if pname ~= name then goto quit end
|
||||||
if sokoban.blocks~=0 then -- how many blocks left
|
local pos = {x=event.x, y = event.y, z = event.z};
|
||||||
--say("move " .. sokoban.moves .. " : " ..sokoban.blocks .. " crates left ");
|
if minetest.get_node(pos).name == "air" then return end -- ignore move, block wasnt punched
|
||||||
else
|
local p=player.getpos(pname);local q={x=pos.x,y=pos.y,z=pos.z}
|
||||||
say("games: ".. name .. " just solved sokoban level ".. sokoban.level .. " in " .. sokoban.moves .. " moves.");
|
p.x=p.x-q.x;p.y=p.y-q.y;p.z=p.z-q.z
|
||||||
player_:set_physics_override({jump=1})
|
if math.abs(p.y+0.5)>0 then goto quit end
|
||||||
player_:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
|
if math.abs(p.x)>math.abs(p.z) then -- determine push direction
|
||||||
|
if p.z<-0.5 or p.z>0.5 or math.abs(p.x)>1.5 then goto quit end
|
||||||
local player = _G.minetest.get_player_by_name(event.puncher);
|
if p.x+q.x>q.x then q.x= q.x-1
|
||||||
if player then
|
else q.x = q.x+1
|
||||||
local inv = player:get_inventory();
|
end
|
||||||
inv:add_item("main",_G.ItemStack("skyblock:sokoban 4 "))
|
else
|
||||||
end
|
if p.x<-0.5 or p.x>0.5 or math.abs(p.z)>1.5 then goto quit end
|
||||||
|
if p.z+q.z>q.z then q.z= q.z-1
|
||||||
local i,j;
|
else q.z = q.z+1
|
||||||
for i = 1,imax do
|
end
|
||||||
for j=1,jmax do
|
end
|
||||||
minetest.set_node({x= sokoban.pos.x+i,y=sokoban.pos.y,z=sokoban.pos.z+j}, {name = "air"}); -- clear level
|
|
||||||
end
|
|
||||||
end
|
if minetest.get_node(q).name=="air" then -- push crate
|
||||||
|
sokoban.moves = sokoban.moves+1
|
||||||
sokoban.playername = ""; sokoban.level = 1
|
local old_infotext = minetest.get_meta(pos):get_string("infotext");
|
||||||
end
|
minetest.set_node(pos,{name="air"})
|
||||||
::quit::
|
minetest.set_node(q,{name=SOKOBAN_BOX})
|
||||||
end
|
minetest.sound_play("default_dig_dig_immediate", {pos=q,gain=1.0,max_hear_distance = 24,}) -- sound of pushing
|
||||||
|
local meta = minetest.get_meta(q);
|
||||||
|
q.y=q.y-1;
|
||||||
|
if minetest.get_node(q).name==SOKOBAN_GOAL then
|
||||||
|
if old_infotext~="GOAL REACHED" then
|
||||||
|
sokoban.blocks = sokoban.blocks -1;
|
||||||
|
end
|
||||||
|
meta:set_string("infotext", "GOAL REACHED")
|
||||||
|
else
|
||||||
|
if old_infotext=="GOAL REACHED" then
|
||||||
|
sokoban.blocks = sokoban.blocks +1
|
||||||
|
end
|
||||||
|
--meta:set_string("infotext", "push crate on top of goal block")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if sokoban.blocks~=0 then -- how many blocks left
|
||||||
|
--say("move " .. sokoban.moves .. " : " ..sokoban.blocks .. " crates left ");
|
||||||
|
else
|
||||||
|
say("games: ".. name .. " just solved sokoban level ".. sokoban.level .. " in " .. sokoban.moves .. " moves.");
|
||||||
|
|
||||||
|
if not gamedata then gamedata = {} end
|
||||||
|
gamedata[name] = {lvl = sokoban.level}; -- increased level
|
||||||
|
book.write(1,"sokoban players", minetest.serialize(gamedata))
|
||||||
|
|
||||||
|
player_:set_physics_override({jump=1})
|
||||||
|
player_:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||||
|
|
||||||
|
local player = _G.minetest.get_player_by_name(event.puncher);
|
||||||
|
if player then
|
||||||
|
local inv = player:get_inventory();
|
||||||
|
inv:add_item("main",_G.ItemStack("default:gold_ingot " .. 2*sokoban.level))
|
||||||
|
end
|
||||||
|
|
||||||
|
local i,j;
|
||||||
|
for i = 1,imax do
|
||||||
|
for j=1,jmax do
|
||||||
|
minetest.set_node({x= sokoban.pos.x+i,y=sokoban.pos.y,z=sokoban.pos.z+j}, {name = "air"}); -- clear level
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
sokoban.playername = ""; sokoban.level = 1
|
||||||
|
end
|
||||||
|
::quit::
|
||||||
|
end
|
||||||
end
|
end
|
|
@ -0,0 +1,121 @@
|
||||||
|
--rnd music robot v12/10/2019, 22:00
|
||||||
|
--tuning by Jozet
|
||||||
|
|
||||||
|
--@F2 E D C G3 G F2 E D C G3 G F2 A A F E G G E D E F D C3 C
|
||||||
|
|
||||||
|
if not init then
|
||||||
|
_G.minetest.forceload_block(self.pos(),true)
|
||||||
|
song = nil
|
||||||
|
self.listen(1)
|
||||||
|
local ent = _G.basic_robot.data[self.name()].obj:get_luaentity();
|
||||||
|
dt = 0.001
|
||||||
|
ent.timestep = dt -- time step
|
||||||
|
|
||||||
|
pitches = { -- definitions of note pitches
|
||||||
|
0.59,
|
||||||
|
0.62,
|
||||||
|
0.67,
|
||||||
|
0.7,
|
||||||
|
0.74,
|
||||||
|
0.79,
|
||||||
|
0.845,
|
||||||
|
0.89,
|
||||||
|
0.945,
|
||||||
|
1,
|
||||||
|
1.05,
|
||||||
|
1.12,
|
||||||
|
1.19,
|
||||||
|
1.25,
|
||||||
|
1.34,
|
||||||
|
1.41,
|
||||||
|
1.48,
|
||||||
|
1.58,
|
||||||
|
1.68,
|
||||||
|
1.78,
|
||||||
|
1.88,
|
||||||
|
2.0,
|
||||||
|
2.15,
|
||||||
|
2.28
|
||||||
|
}
|
||||||
|
|
||||||
|
notenames = { -- definition of note names
|
||||||
|
C = 1,
|
||||||
|
Db = 2,
|
||||||
|
D = 3,
|
||||||
|
Eb = 4,
|
||||||
|
E = 5,
|
||||||
|
F = 6,
|
||||||
|
Gb = 7,
|
||||||
|
G = 8,
|
||||||
|
Ab = 9,
|
||||||
|
A = 10,
|
||||||
|
Bb = 11,
|
||||||
|
B = 12,
|
||||||
|
["2C"] = 13,
|
||||||
|
["2Db"] = 14,
|
||||||
|
["2D"] = 15,
|
||||||
|
["2Eb"] = 16,
|
||||||
|
["2E"] = 17,
|
||||||
|
["2F"] = 18,
|
||||||
|
["2Gb"] = 19,
|
||||||
|
["2G"] = 20,
|
||||||
|
["2Ab"] = 21,
|
||||||
|
["2A"] = 22,
|
||||||
|
["2Bb"] = 23,
|
||||||
|
["2B"] = 24
|
||||||
|
}
|
||||||
|
|
||||||
|
say("available notes : C Db D Eb E F Gb G Ab A Bb B 2C 2Db 2D 2Eb 2E 2F 2Gb 2G 2Ab 2A 2Bb 2B . example: @A5 A A A A10 A A A , number after note name denotes change of tempo. To replay last song do @R")
|
||||||
|
|
||||||
|
|
||||||
|
songdata = {}
|
||||||
|
t=0 -- current timer
|
||||||
|
idx = 0 -- current note to play
|
||||||
|
tempo = 1 -- default pause
|
||||||
|
|
||||||
|
parse_song = function()
|
||||||
|
songdata = {} -- reset song data
|
||||||
|
for notepart in string.gmatch(song,"([^ ]+)") do -- parse song
|
||||||
|
if notepart then
|
||||||
|
local note,duration;
|
||||||
|
note,duration = _G.string.match(notepart,"(%d*%a+)(%d*)")
|
||||||
|
if not duration or duration == "" then duration = 0 end
|
||||||
|
songdata[#songdata+1] = {notenames[note], tonumber(duration)}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tempo = 3; -- default tempo
|
||||||
|
t=0
|
||||||
|
idx = 0 -- reset current idx
|
||||||
|
end
|
||||||
|
|
||||||
|
init = true
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if not song then
|
||||||
|
speaker,msg = self.listen_msg()
|
||||||
|
if msg and string.find(msg,"@") then
|
||||||
|
song = string.sub(msg,2)
|
||||||
|
if song ~= "R" then -- R for replay
|
||||||
|
parse_song()
|
||||||
|
self.label("playing song by " .. speaker.. ", " .. song )
|
||||||
|
else
|
||||||
|
idx = 0; t = 0; -- try play again!
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t<=1 then -- play next note!
|
||||||
|
idx = idx+1
|
||||||
|
if idx>#songdata then
|
||||||
|
self.label("song " .. song .. ". ended.")
|
||||||
|
song = nil
|
||||||
|
else
|
||||||
|
if songdata[idx][2]>0 then tempo = songdata[idx][2] end
|
||||||
|
t = tempo;
|
||||||
|
self.sound( "piano",{
|
||||||
|
pos = self.pos(), gain = 1000.0, pitch = pitches[ songdata[idx][1] ],
|
||||||
|
max_hear_distance = 1000000
|
||||||
|
})
|
||||||
|
end
|
||||||
|
else
|
||||||
|
t=t-1
|
||||||
|
end
|
|
@ -0,0 +1,108 @@
|
||||||
|
if not get_hash then
|
||||||
|
|
||||||
|
get_hash = function(s,p)
|
||||||
|
if not s then return end
|
||||||
|
local h = 0; local n = string.len(s);local m = 4; -- put 4 characters together
|
||||||
|
local r = 0;local i = 0;
|
||||||
|
while i<n do
|
||||||
|
i=i+1;r = 256*r+ string.byte(s,i);
|
||||||
|
if i%m == 0 then h=h+(r%p) r=0 end
|
||||||
|
end
|
||||||
|
if i%m~=0 then h=h+(r%p) end
|
||||||
|
return h%p
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
hashdb = {}; --array with entries: [hash] = list of possible hits
|
||||||
|
|
||||||
|
insert = function(key,value)
|
||||||
|
local hash = get_hash(key,10011);
|
||||||
|
local data = hashdb[hash]; if data == nil then hashdb[hash] = {}; data = hashdb[hash] end
|
||||||
|
data[#data+1]={key,value};
|
||||||
|
return hash
|
||||||
|
end
|
||||||
|
|
||||||
|
lookup = function(key)
|
||||||
|
local hash = get_hash(key,10011);
|
||||||
|
if not hash then return end
|
||||||
|
local data = hashdb[hash];
|
||||||
|
if not data then return nil end
|
||||||
|
for i = 1,#data do
|
||||||
|
if data[i][1]==key then return data[i][2] end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
analyse = function()
|
||||||
|
local count = 0; local maxlen = 0; local maxidx = 1; local n = #hashdb;
|
||||||
|
for i = 1, 10000 do
|
||||||
|
local data = hashdb[i];
|
||||||
|
if data then
|
||||||
|
local length = #data;
|
||||||
|
if length > maxlen then maxlen = length; maxidx = i end
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if maxlen>0 then
|
||||||
|
local data = hashdb[maxidx];
|
||||||
|
say("number of used hash entries is " .. count .. ", average " .. (step/count) .. " entries per hash, "..
|
||||||
|
" max length of list is " .. maxlen .. " at hash ".. maxidx )--.. " : " ..
|
||||||
|
--string.gsub(_G.dump(data),"\n","") )
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- LOAD DICTIONARY WORDS into hashtable
|
||||||
|
|
||||||
|
lang = "german"
|
||||||
|
|
||||||
|
fname = "F:\\games\\rpg\\minetest-0415server\\mods\\basic_translate\\"..lang;
|
||||||
|
local f = _G.assert(_G.io.open(fname, "r"));local dicts = f:read("*all");f:close()
|
||||||
|
|
||||||
|
step = 0; maxwords = 10000;
|
||||||
|
i=0
|
||||||
|
dict = {}; -- for comparison
|
||||||
|
|
||||||
|
while(step<maxwords) do
|
||||||
|
|
||||||
|
step=step+1
|
||||||
|
i1 = string.find(dicts,"\t",i+1)
|
||||||
|
i2 = string.find(dicts,"\n",i+1)
|
||||||
|
|
||||||
|
if not i2 then break end
|
||||||
|
|
||||||
|
local word = string.sub(dicts, i+1,i1-1);
|
||||||
|
local tword = string.sub(dicts, i1+1,i2-1);
|
||||||
|
insert(word, tword) -- load into hashtable
|
||||||
|
dict[word]=tword
|
||||||
|
i=i2
|
||||||
|
end
|
||||||
|
|
||||||
|
self.listen(1)
|
||||||
|
self.spam(1)
|
||||||
|
say(step .. " words loaded")
|
||||||
|
end
|
||||||
|
|
||||||
|
-- handle chat event
|
||||||
|
speaker,msg = self.listen_msg()
|
||||||
|
|
||||||
|
if msg then
|
||||||
|
if msg == "?*" then
|
||||||
|
local n = 1000000; local msg = "hello"
|
||||||
|
local ret = "";
|
||||||
|
local t1 = os.clock();
|
||||||
|
for i = 1, n do ret = lookup(msg) end; t1 = os.clock()-t1;
|
||||||
|
local t2 = os.clock();
|
||||||
|
for i = 1, n do ret = dict[msg] end
|
||||||
|
t2 = os.clock()-t2;
|
||||||
|
say(t1 .. " " .. t2)
|
||||||
|
|
||||||
|
elseif msg == "??" then
|
||||||
|
analyse()
|
||||||
|
elseif string.sub(msg,1,1)=="?" then
|
||||||
|
msg = string.sub(msg,2);
|
||||||
|
local ret = lookup(msg);
|
||||||
|
if ret then say("found entry for " .. msg .. " : " .. ret) else say("entry not found") end
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,83 @@
|
||||||
|
if not perm2cycles then
|
||||||
|
|
||||||
|
perm2cycles = function(perm)
|
||||||
|
local n = #perm;
|
||||||
|
local i = 1; -- already reached number
|
||||||
|
local ret = {};
|
||||||
|
local visited = {};
|
||||||
|
local step = 0;
|
||||||
|
|
||||||
|
while (true) do
|
||||||
|
local cycle = {i}
|
||||||
|
local j=i;
|
||||||
|
|
||||||
|
while (true) do
|
||||||
|
step = step +1
|
||||||
|
if step > 2*n then return {} end
|
||||||
|
j=perm[j];
|
||||||
|
visited[j] = 1;
|
||||||
|
if j and j~=cycle[1] then cycle[#cycle+1]=j else break end
|
||||||
|
end
|
||||||
|
|
||||||
|
i=n+1;
|
||||||
|
for k=1,n do -- find smallest non visited yet
|
||||||
|
if not visited[k] and k<i then i = k end
|
||||||
|
end
|
||||||
|
|
||||||
|
ret[#ret+1] = cycle;
|
||||||
|
if i == n+1 then return ret end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
random_permute = function(arr)
|
||||||
|
local n = #arr;
|
||||||
|
for i = n,3,-1 do
|
||||||
|
local j = math.random(i);
|
||||||
|
local tmp = arr[j]; arr[j] = arr[i]; arr[i] = tmp;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
get_permutations = function(n)
|
||||||
|
free = {}; --[1] = {stack of free for 1 : head, a1,..., a_head}
|
||||||
|
isfree = {}; -- [i]=1 if item i free, 0 if not
|
||||||
|
current = 1; --{1,..., current element, ... , n}
|
||||||
|
selection = {};
|
||||||
|
local data = free[1]; for i=1,n do data[i]=i isfree[i]=1 end data[0] = n;
|
||||||
|
|
||||||
|
--1. pick free spot from free stack ( if not possible backtrack ) and move on onto next element ( if not possible stay at this one)
|
||||||
|
-- backtrack: current--
|
||||||
|
local data = free[current];
|
||||||
|
if data[0]<1 then -- backtrack
|
||||||
|
isfree[selection[current]] = 1;
|
||||||
|
current = current - 1;
|
||||||
|
if current <=0 then return end -- exhausted all options
|
||||||
|
else
|
||||||
|
local i = data[data[0]]; -- free possibility
|
||||||
|
selection[current] = i; isfree[i] = 0;
|
||||||
|
data[0]=data[0]-1; -- pop the stack
|
||||||
|
--try move forward
|
||||||
|
if current<n then
|
||||||
|
current = current+1;
|
||||||
|
-- get new free spots for new current
|
||||||
|
local data = free[current]; data = {};
|
||||||
|
for i = 1,n do if isfree[i] == 1 then data[#data+1]=i; break end end;
|
||||||
|
data[0]=#data;
|
||||||
|
if data[0] == 0 then -- nothing free, backtrack
|
||||||
|
isfree[selection[current]] = 1;
|
||||||
|
current = current - 1;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
arr2string = function(arr)
|
||||||
|
return string.gsub(_G.dump(arr),"\n","")
|
||||||
|
end
|
||||||
|
|
||||||
|
local arr = {}; for i =1,10 do arr[i] =i end; random_permute(arr);
|
||||||
|
local cycles = perm2cycles(arr);
|
||||||
|
say("random permutation = " .. arr2string(arr) .. " => cycles = " .. arr2string(cycles) )
|
||||||
|
|
||||||
|
end
|
|
@ -0,0 +1,104 @@
|
||||||
|
if not integer_sort then
|
||||||
|
-- sorts input according to keys, changes ordering to permutation corresponding to new order
|
||||||
|
integer_sort = function(input, keys, ordering,temp_ordering, m) -- input, keys same length n, m = how many keys, O(2*n+m)
|
||||||
|
|
||||||
|
local n = #input;
|
||||||
|
local freq = {} -- frequencies of keys
|
||||||
|
local kpos = {} -- position of keys in sorted array
|
||||||
|
|
||||||
|
for i=1,n do -- count how many occurences - O(n)
|
||||||
|
local key = keys[ordering[i]]+1;
|
||||||
|
freq[key]=(freq[key] or 0)+1
|
||||||
|
temp_ordering[i]=ordering[i];
|
||||||
|
end
|
||||||
|
|
||||||
|
local curpos = 1;kpos[1]=1;
|
||||||
|
for i =1,m-1 do -- determine positions of keys in final sorted array - O(m)
|
||||||
|
curpos = curpos + (freq[i] or 0);
|
||||||
|
kpos[i+1]=curpos -- {2=3, 3 = 6,..., n-1 = 321}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- actually place values here
|
||||||
|
for i = 1,n do -- O(n)
|
||||||
|
local key = keys[temp_ordering[i]]+1;
|
||||||
|
local pos = kpos[key];
|
||||||
|
ordering[pos] = temp_ordering[i];
|
||||||
|
kpos[key]=kpos[key]+1; -- move to next spot for that key place
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
permutate = function(input,ordering)
|
||||||
|
local output = {};
|
||||||
|
for i =1,#input do
|
||||||
|
output[i] = input[ordering[i]]
|
||||||
|
end
|
||||||
|
return output
|
||||||
|
end
|
||||||
|
|
||||||
|
get_digits = function(Num,d,base) -- number, how many digits, what base
|
||||||
|
local digits = {};
|
||||||
|
local num = Num;
|
||||||
|
local r;
|
||||||
|
for i = 1, d do
|
||||||
|
r = num % base;
|
||||||
|
digits[#digits+1] = r;
|
||||||
|
num = (num-r)/base
|
||||||
|
end
|
||||||
|
return digits
|
||||||
|
end
|
||||||
|
|
||||||
|
dumparr = function(array)
|
||||||
|
if _G.type(array) ~= "table" then return array end
|
||||||
|
local ret = "{";
|
||||||
|
for i =1,#array-1 do
|
||||||
|
ret = ret .. dumparr(array[i]) .. ","
|
||||||
|
end
|
||||||
|
ret = ret .. dumparr(array[#array])
|
||||||
|
return ret .. "}"
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
radix_sort = function(input,d,base) -- array of numbers; base is also number of keys = m, d = how many steps of sorting = number of digits for single number
|
||||||
|
|
||||||
|
out = out .."\nRADIX SORT\n\narray to be sorted " .. dumparr(input)
|
||||||
|
|
||||||
|
local n = #input;
|
||||||
|
local ordering = {}; local temp_ordering = {}; for i = 1, n do ordering[i]=i end
|
||||||
|
local keys = {};
|
||||||
|
local keylist = {};
|
||||||
|
for i = 1,n do
|
||||||
|
keylist[i] = get_digits(input[i],d,base)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
out = out .."\nlist of keys - ".. d .. " digits of base " .. base .. " expansion of numbers : \n" ..
|
||||||
|
dumparr(keylist)
|
||||||
|
|
||||||
|
for step = 1, d do
|
||||||
|
for i =1,n do
|
||||||
|
keys[i] = keylist[i][step];
|
||||||
|
end
|
||||||
|
integer_sort(input, keys, ordering, temp_ordering, base)
|
||||||
|
|
||||||
|
out = out .."\n"..step .. ". pass integer_sort : " .. dumparr(permutate(input,ordering))
|
||||||
|
end
|
||||||
|
|
||||||
|
out = out .. "\nradix sort final result : " .. dumparr(permutate(input,ordering))
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--input = {"a","b","c","d","e"}
|
||||||
|
--keys = {5,3,4,1,2}
|
||||||
|
--ordering = {}; temp_ordering = {}; for i = 1, #input do ordering[i]=i end
|
||||||
|
--m=5;
|
||||||
|
|
||||||
|
--integer_sort(input, keys, ordering, temp_ordering,m);
|
||||||
|
--say(string.gsub(_G.dump(ordering),"\n",""))
|
||||||
|
--say(string.gsub(_G.dump(permutate(input,ordering)),"\n",""))
|
||||||
|
out = ""; self.label("")
|
||||||
|
|
||||||
|
input = {23,42,15,8,87};
|
||||||
|
radix_sort(input,5,3) -- d, base
|
||||||
|
self.display_text(out,60,3)
|
||||||
|
end
|
|
@ -0,0 +1,54 @@
|
||||||
|
-- room finder by rnd (45 minutes)
|
||||||
|
-- given starting position it explores 3d world to find enclosed area of room, up to max 2000 nodes
|
||||||
|
|
||||||
|
if not init then init = true
|
||||||
|
local rpos = self.pos()
|
||||||
|
local radius = 16
|
||||||
|
bpos = minetest.find_node_near(rpos, radius,"beds:bed_bottom");bpos.y=bpos.y+1 -- bed
|
||||||
|
--say(bpos.x .. " " .. bpos.y .. " " .. bpos.z)
|
||||||
|
|
||||||
|
|
||||||
|
walls = { -- define possible walls here
|
||||||
|
["default:cobble"]=true, ["default:wood"] = true,
|
||||||
|
["default:obsidian_glass"]=true,["default:glass"] = true,
|
||||||
|
["doors:door_obsidian_glass_a"]=true,["doors:door_obsidian_glass_b"]=true,
|
||||||
|
["doors:hidden"] = true,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
local find_room = function(bpos)
|
||||||
|
|
||||||
|
|
||||||
|
local cbdata = {bpos} -- explore boundary
|
||||||
|
local cdata = {[minetest.hash_node_position(bpos)] = true} -- db of room pos
|
||||||
|
local dirs = {{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
|
||||||
|
local ccount = 1
|
||||||
|
|
||||||
|
crawl_step = function()
|
||||||
|
local pos = cbdata[#cbdata];cbdata[#cbdata] = nil;
|
||||||
|
for i = 1,#dirs do
|
||||||
|
local p = {x=pos.x+dirs[i].x,y=pos.y+dirs[i].y,z=pos.z+dirs[i].z}
|
||||||
|
if not cdata[minetest.hash_node_position(p)] and not walls[minetest.get_node(p).name] then
|
||||||
|
cdata[minetest.hash_node_position(p)] = true
|
||||||
|
cbdata[#cbdata+1] = p
|
||||||
|
ccount = ccount +1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local maxsteps = 2000;
|
||||||
|
local step = 0
|
||||||
|
|
||||||
|
while #cbdata>0 and step<maxsteps do
|
||||||
|
step=step+1; crawl_step()
|
||||||
|
end
|
||||||
|
if #cbdata == 0 then say("found room around bed " .. bpos.x .. " " .. bpos.y .. " " .. bpos.z.. ", room size " .. ccount) else say("no room found. try to fix holes in walls!") end
|
||||||
|
end
|
||||||
|
|
||||||
|
find_room(bpos)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
self.remove()
|
|
@ -1,16 +1,40 @@
|
||||||
if not init then
|
if not init then
|
||||||
|
|
||||||
|
self.set_properties({
|
||||||
|
visual = "mesh", mesh = "character.b3d",
|
||||||
|
textures = {"character_45.png"},
|
||||||
|
visual_size = {x = 5, y = 5}
|
||||||
|
});
|
||||||
|
move.down()
|
||||||
|
|
||||||
|
animation = {
|
||||||
|
-- Standard animations.
|
||||||
|
stand = { x= 0, y= 79, },
|
||||||
|
lay = { x=162, y=166, },
|
||||||
|
walk = { x=168, y=187, },
|
||||||
|
mine = { x=189, y=198, },
|
||||||
|
walk_mine = { x=200, y=219, },
|
||||||
|
sit = { x= 81, y=160, },
|
||||||
|
}
|
||||||
|
bstate = "walk_mine"
|
||||||
|
bspeed = 5--15
|
||||||
|
self.set_animation(animation[bstate].x,animation[bstate].y, bspeed, 0)
|
||||||
|
|
||||||
init = true; self.listen(1);
|
init = true; self.listen(1);
|
||||||
self.spam(1); self.label("help bot")
|
|
||||||
|
_G.minetest.forceload_block(self.pos(),true)
|
||||||
|
self.spam(1); self.label("") --help bot")
|
||||||
|
|
||||||
talk = function(msg) minetest.chat_send_all("<help bot> " .. msg) end
|
talk = function(msg) minetest.chat_send_all("<help bot> " .. msg) end
|
||||||
keywords = {
|
keywords = {
|
||||||
{"tp", 14},
|
{"tpr", 14},
|
||||||
|
{"tpy",19},
|
||||||
{"help",
|
{"help",
|
||||||
{"robot",6},{"",1}
|
{"robot",6},{"",1}
|
||||||
},
|
},
|
||||||
{"how",
|
{"how",
|
||||||
{"play",1},{"robot", 6},{"stone",4},{"tree",3},{"wood",3},{"lava",5},{"cobble",4},{"dirt",10},
|
{"play",1},{"island",17},{"robot", 6},{"stone",4},{"tree",3},{"wood",3},{"lava",5},{"mossy",16},{"cobble",4},{"dirt",10},{"clay",23},
|
||||||
{"do i get",1},{"do i make",1}, {"to get",1}
|
{"do i get",1},{"do i make",1}, {"to get",1},{"farm",15},
|
||||||
},
|
},
|
||||||
{"i need",
|
{"i need",
|
||||||
{"wood",3}
|
{"wood",3}
|
||||||
|
@ -19,40 +43,77 @@ if not init then
|
||||||
{"hello",2}, -- words matched must appear at beginning
|
{"hello",2}, -- words matched must appear at beginning
|
||||||
{"hi",2},
|
{"hi",2},
|
||||||
{"back",7},
|
{"back",7},
|
||||||
{" hard",{"",9}}, -- word matched can appear anywhere
|
{" 'hard",{"",9}}, -- word matched can appear anywhere
|
||||||
{" died", {"",9}},
|
{" died", {"",9}},
|
||||||
{" die",{"",8}}, {" dead",{"",8}},
|
{" die",{"",8}}, {" dead",{"",8}},
|
||||||
{"rnd",{"",11}},
|
-- {"rnd",{"",11}},
|
||||||
{"bye",{"",12}},
|
{"^bye",{"",12}},
|
||||||
{"!!",{"",9}},
|
{"!!",{"",9}},
|
||||||
|
|
||||||
{"calc", 13},
|
{"calc", 13},
|
||||||
|
{"day",18},
|
||||||
|
{"RESET_LEVEL",20},
|
||||||
|
{"YES",21},
|
||||||
}
|
}
|
||||||
answers = {
|
answers = {
|
||||||
"%s open inventory, click 'Quests' and do them to get more stuff", --1
|
"%s open inventory, click 'Quests' and do them to get more stuff", --1
|
||||||
"hello %s",
|
"hello %s",
|
||||||
"do the dirt quest to get sticks then do sapling quest",
|
"you can get wood from bush stems or trees. tree sapling needs to be planted on fertilized composter with 10 N nutrient",
|
||||||
"get pumice from lava and water. then search craft guide how to make cobble",
|
"get pumice from lava and water. then search craft guide how to make cobble",
|
||||||
"you get lava as compost quest reward or with grinder", -- 5
|
"you get lava as dig tree quest reward. warning - put lava away from flammable blocks. full composter does not burn - its safe.", -- 5
|
||||||
"you have to write a program so that robot knows what to do. for list of commands click 'help' button inside robot.",
|
"you have to write a program so that robot knows what to do. for list of commands click 'help' button inside robot.",
|
||||||
"wb %s",
|
"wb %s",
|
||||||
"dont die, you lose your stuff and it will reset your level on level 1",
|
"dont die, you lose your stuff and it will reset your level on level 1",
|
||||||
"you suck %s!", -- 9
|
"you suck %s!", -- 9
|
||||||
"to get dirt craft composter and use it with leaves", -- 10
|
"to get dirt craft composter, put gravel on it, punch it and wait until its ready. then punch again to get dirt.", -- 10
|
||||||
"rnd is afk. in the meantime i can answer your questions",
|
"rnd is afk. in the meantime i can answer your questions",
|
||||||
"bye %s",
|
"bye %s",
|
||||||
function(speaker,msg) -- 13, calc
|
function(speaker,msg) -- 13, calc
|
||||||
local expr = string.sub(msg,5); if string.find(expr,"%a") then return end
|
local expr = string.sub(msg,5);
|
||||||
local res = _G.loadstring("return " .. expr)(); say(expr .. " = " .. res)
|
if string.find(expr,"%a") then return end;
|
||||||
|
if string.find(expr,"{") then return end;
|
||||||
|
local exprfunc = _G.loadstring("return " .. expr);
|
||||||
|
local res = exprfunc and exprfunc() or say("error in expression: " .. expr);
|
||||||
|
if type(res) == "number" then say(expr .. " = " .. res) end
|
||||||
end,
|
end,
|
||||||
function(speaker,msg) -- 14,tp
|
function(speaker,msg) -- 14,tpr
|
||||||
local p1 = minetest.get_player_by_name(speaker);
|
tpr[1] = speaker
|
||||||
local p2 = minetest.get_player_by_name(string.sub(msg,4));
|
tpr[2] = string.sub(msg,5) or "";
|
||||||
|
minetest.chat_send_player(tpr[2], "#TPR: " .. speaker .. " wants to teleport to you. say \\tpy")
|
||||||
|
end,
|
||||||
|
"to make farm craft composter, put leaves on it,punch and wait until its ready. Then right click composter to see if it has enough nutrients. If yes, plant your crops on top.", -- 15
|
||||||
|
"put cobble near water and wait.", --16
|
||||||
|
"you get your own island when you finish all quests on level 1. before that your island will be reused by other players.", --17
|
||||||
|
function(speaker,msg) -- 18, day
|
||||||
|
minetest.set_timeofday(0.25); say("time set to day")
|
||||||
|
end,
|
||||||
|
function(speaker,msg) -- 19,tpy
|
||||||
|
if tpr[2] ~= speaker then return end;
|
||||||
|
local p1 = minetest.get_player_by_name(tpr[1]);
|
||||||
|
local p2 = minetest.get_player_by_name(tpr[2]);tpr[2] = ""
|
||||||
if p1 and p2 then
|
if p1 and p2 then
|
||||||
p1:setpos(p2:getpos())
|
p1:setpos(p2:getpos())
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
function(speaker,msg) -- 20,RESET_LEVEL
|
||||||
|
say("this will reset your skyblock level to beginning of level 1. are you sure " .. speaker .. "? say YES")
|
||||||
|
qa[1] = speaker; qa[2] = 22
|
||||||
|
end,
|
||||||
|
function(speaker,msg) -- 21,yes to some question
|
||||||
|
if qa[1] ~= speaker then return end
|
||||||
|
answers[qa[2]](speaker,msg)
|
||||||
|
qa[1] = ""
|
||||||
|
end,
|
||||||
|
|
||||||
|
function(speaker,msg) -- 22 reset level
|
||||||
|
say("your level is reset " .. speaker .. ". have a nice day.")
|
||||||
|
end,
|
||||||
|
|
||||||
|
"you get clay by grinding dirt in grinder ( basic_machines ). Either craft grinder from constructor or get as level 3 1st quest reward" -- 23
|
||||||
|
|
||||||
}
|
}
|
||||||
|
tpr = {"",""} -- used for teleport
|
||||||
|
qa = {"",1}; -- speaker
|
||||||
end
|
end
|
||||||
|
|
||||||
speaker,msg = self.listen_msg();
|
speaker,msg = self.listen_msg();
|
||||||
|
@ -71,7 +132,6 @@ if msg then
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,300 @@
|
||||||
|
--[[
|
||||||
|
help bot 2
|
||||||
|
|
||||||
|
'how to make/craft X' = 'how' 'make' 'x'
|
||||||
|
pattern match:
|
||||||
|
word1 word2 ... wordn
|
||||||
|
|
||||||
|
word1 - start of pattern
|
||||||
|
|
||||||
|
patterns = {
|
||||||
|
["pattern_start"] = {
|
||||||
|
{ -- list of possible sequences
|
||||||
|
{{"pattern2", ..},{"pattern3", ..}, ..},"response"} -- { patternsequence, "response"}
|
||||||
|
},
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
--]]
|
||||||
|
|
||||||
|
if not init then init = true
|
||||||
|
_G.minetest.forceload_block(self.pos(),true)
|
||||||
|
patterns = {
|
||||||
|
["calc"] = { {{}, "calc"} },
|
||||||
|
["day"] = { {{}, "day"} },
|
||||||
|
["day4ever"] = { {{}, "day4ever"} },
|
||||||
|
["crazy_mode"] = { {{}, "crazy_mode"} },
|
||||||
|
["normal_mode"] = { {{}, "normal_mode"} },
|
||||||
|
|
||||||
|
["hi"] = { {{}, "greeting"} },
|
||||||
|
["hey"] = { {{}, "greeting"} },
|
||||||
|
["hello"] = { {{}, "greeting"} },
|
||||||
|
|
||||||
|
["bye"] = { {{}, "goodbye"} },
|
||||||
|
|
||||||
|
["help"] = {
|
||||||
|
{
|
||||||
|
{{"play"}}, "play_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{}, "help_general"
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
["tell"] = {
|
||||||
|
{
|
||||||
|
{{"bot"}}, "tell_bot"
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
["ask"] = {
|
||||||
|
{
|
||||||
|
{{"bot"}}, "ask_bot"
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
["how"] = {
|
||||||
|
{
|
||||||
|
{{"plant"},{"tree"}}, "plant_tree_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"play"}}, "play_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"get"},{"island"}}, "getting_island_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"get"},{"tree"}}, "plant_tree_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"get"},{"wood"}}, "getting_wood_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"get"},{"clay"}}, "getting_clay_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"get"},{"stone"}}, "getting_stone_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"get","make"},{"dirt"}}, "getting_dirt_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"get","find"}}, "getting_stuff_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"craft"}}, "craft_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"farm"}}, "farm_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"robot"}}, "robot_help"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{{"craft","make"}}, "craft_help"
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
["tpr"] = { {{}, "tpr"} },
|
||||||
|
["tpy"] = { {{}, "tpy"} },
|
||||||
|
}
|
||||||
|
|
||||||
|
bot_knowledge = {}; -- bot knows stuff players tell it
|
||||||
|
chat_data = {} -- various player data
|
||||||
|
--[[
|
||||||
|
[name] = {greet = true} -- already said hi
|
||||||
|
tpr = requester -- someone want to teleport to 'name'
|
||||||
|
--]]
|
||||||
|
|
||||||
|
responses = {
|
||||||
|
["greeting"] = function(name,imatch, iendmatch, words)
|
||||||
|
if imatch>2 then return end
|
||||||
|
if not chat_data[name] then chat_data[name] = {greet = true} elseif chat_data[name].greet then return end
|
||||||
|
|
||||||
|
chat_data[name].greet = true -- remember we said hi
|
||||||
|
|
||||||
|
local ipdata = _G.helloip.players[name]; local country = 'en'
|
||||||
|
if ipdata then country = ipdata.country end
|
||||||
|
|
||||||
|
local greetings = {
|
||||||
|
["ZZ"] = "hi ",
|
||||||
|
["EN"] = "hello and welcome ",
|
||||||
|
["DE"] = "hallo und willkommen ",
|
||||||
|
["FR"] = "bonjour et bienvenue ",
|
||||||
|
["PL"] = "czesc i witaj ",
|
||||||
|
["RU"] = "privet i dobro pozhalovat' ",
|
||||||
|
["NL"] = "hallo en welkom ",
|
||||||
|
}
|
||||||
|
talk((greetings[country] or greetings["EN"]) .. name )
|
||||||
|
end,
|
||||||
|
|
||||||
|
["goodbye"] = function(name,imatch,iendmatch, words)
|
||||||
|
if imatch>2 then return end
|
||||||
|
talk("see you later " .. name)
|
||||||
|
end,
|
||||||
|
["farm_help"] = function(name)
|
||||||
|
_G.basic_robot.gui["farming_help"].show(name)
|
||||||
|
end,
|
||||||
|
["robot_help"] = function(name)
|
||||||
|
_G.basic_robot.gui["robot_help"].show(name)
|
||||||
|
end,
|
||||||
|
["craft_help"] = function(name)
|
||||||
|
local text = "Build 3x3 normal wood table on the ground. Drop items in shape of crafting recipe on the table. Then use craft tool on table to craft item.\n\nIt is important to be looking in direction toward top of recipe.\n\nYou can craft more than 1 item - try dropping 5 of each items in recipe to craft 5 items ...\n\nUsing craft tool on bush will give you wood."
|
||||||
|
local form = "size[8,4.5] textarea[0,0.25;9,5.5;msg;CRAFT HELP;"..text .."]"
|
||||||
|
minetest.show_formspec(name, "basic_craft_help_text",form)
|
||||||
|
end,
|
||||||
|
["plant_tree_help"] = function(name) talk(name .. " you need to plant tree on composter. insert 10 leaves in composter first by putting leaves on top and punching composter. repeat this 10 times.") end,
|
||||||
|
["play_help"] = function(name) talk(name .. " open inventory and read crafting and farming help. Look at quests too and do them to progress. You can make island larger with leaves.") end,
|
||||||
|
["getting_island_help"] = function(name) talk(name .. " you need to complete level 1 to get your own island. for now your island only temporary.") end,
|
||||||
|
["help_general"] = function(name) talk("what you need help with " .. name .. " ?") end,
|
||||||
|
["getting_clay_help"] = function(name) talk("you get clay by grinding dirt in grinder ( basic_machines ). Either craft grinder from constructor or get it as level 3 1st quest reward") end,
|
||||||
|
["getting_wood_help"] = function(name) talk("you can get wood from bush stems or trees - use craft tool on bush stem.") end,
|
||||||
|
["getting_stone_help"] = function(name) talk("get pumice from lava and water. then search craft guide how to make cobble") end,
|
||||||
|
["getting_dirt_help"] = function(name) talk("place gravel on composter and punch composter.when composting done punch again to get out dirt.") end,
|
||||||
|
|
||||||
|
["tpr"] = function(name,imatch, iendmatch, words)
|
||||||
|
local target = words[2]; if not target then return end
|
||||||
|
if not minetest.get_player_by_name(target) then return end
|
||||||
|
local tdata = chat_data[target];
|
||||||
|
if not tdata then chat_data[target] = {}; tdata = chat_data[target] end
|
||||||
|
tdata.tpr = name
|
||||||
|
talk(name .. " wants to teleport to you - say tpy", target)
|
||||||
|
end,
|
||||||
|
["tpy"] = function(name,imatch, iendmatch, words)
|
||||||
|
local data = chat_data[name];
|
||||||
|
if not data then chat_data[name] = {}; data = chat_data[name] end
|
||||||
|
local requester = data.tpr; if not requester then return end
|
||||||
|
|
||||||
|
local rpl = minetest.get_player_by_name(requester)
|
||||||
|
if not rpl then return end
|
||||||
|
rpl:set_pos( minetest.get_player_by_name(name):get_pos() )
|
||||||
|
data.tpr = nil
|
||||||
|
end,
|
||||||
|
["calc"] = function(name,imatch,__,words) -- calculator
|
||||||
|
if imatch~=1 then return end
|
||||||
|
local expr = string.sub(table.concat(words," "),5)
|
||||||
|
if string.find(expr,"%a") then return end;
|
||||||
|
if string.find(expr,"{") then return end;
|
||||||
|
local exprfunc = _G.loadstring("return " .. expr);
|
||||||
|
local res = exprfunc and exprfunc() or say("error in expression: " .. expr);
|
||||||
|
if type(res) == "number" then talk(expr .. " = " .. res) end
|
||||||
|
end,
|
||||||
|
|
||||||
|
["ask_bot"] = function(name,imatch, iendmatch, words)
|
||||||
|
if imatch>1 then return end
|
||||||
|
local expr = string.sub(table.concat(words," "),9)
|
||||||
|
--i = string.find(expr," ")
|
||||||
|
--if i then expr = string.sub(expr,1,i-1) end
|
||||||
|
local answer = bot_knowledge[expr];
|
||||||
|
if not answer then
|
||||||
|
talk("i don't know about " .. expr)
|
||||||
|
else
|
||||||
|
talk(expr .. " " .. answer)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
["tell_bot"] = function(name,imatch, iendmatch, words)
|
||||||
|
if imatch>1 then return end
|
||||||
|
local expr = string.sub(table.concat(words," "),10)
|
||||||
|
local i = string.find(expr, " ")
|
||||||
|
if not i then
|
||||||
|
talk("what did you want to tell me about " .. expr .. " ?")
|
||||||
|
else
|
||||||
|
local dwords = {" is ", " are "}
|
||||||
|
local j;
|
||||||
|
for k=1,#dwords do j = string.find(expr,dwords[k]);if j then break end end
|
||||||
|
local topic, value
|
||||||
|
if j then
|
||||||
|
topic = string.sub(expr,1,j-1) value = string.sub(expr,j)
|
||||||
|
else
|
||||||
|
topic = string.sub(expr,1,i-1) value = string.sub(expr,i+1)
|
||||||
|
end
|
||||||
|
bot_knowledge[topic] = value
|
||||||
|
talk("i will remember what you told me about " .. topic, name)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
["day"] = function()
|
||||||
|
minetest.set_timeofday(0.25); talk("time set to day")
|
||||||
|
end,
|
||||||
|
["day4ever"] = function()
|
||||||
|
minetest.set_timeofday(0.25); talk("forever day")
|
||||||
|
minetest.settings:set("time_speed",0);
|
||||||
|
end,
|
||||||
|
["crazy_mode"] = function()
|
||||||
|
talk("crazy mode ON")
|
||||||
|
minetest.settings:set("time_speed",500000);
|
||||||
|
end,
|
||||||
|
["normal_mode"] = function()
|
||||||
|
talk("crazy mode OFF")
|
||||||
|
minetest.settings:set("time_speed",72);
|
||||||
|
end
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
talk = function(text,name)
|
||||||
|
if not name then
|
||||||
|
minetest.chat_send_all("<help bot> " .. text)
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name,"<help bot> " .. text)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
check_msg = function(text)
|
||||||
|
local level = 0;
|
||||||
|
local pattern;
|
||||||
|
local words = {}
|
||||||
|
for word in string.gmatch(text,"[^%s,?:]+") do words[#words+1] = word end
|
||||||
|
|
||||||
|
local imatch
|
||||||
|
for i = 1,#words do
|
||||||
|
if patterns[words[i]] then pattern = patterns[words[i]] imatch = i end -- perhaps this will match?
|
||||||
|
end
|
||||||
|
if not imatch then return end
|
||||||
|
--say("possible match: " .. words[imatch])
|
||||||
|
|
||||||
|
-- check out all pattern possibilities
|
||||||
|
local jmatch
|
||||||
|
local iendmatch = imatch
|
||||||
|
|
||||||
|
for j = 1, #pattern do
|
||||||
|
if jmatch then break end -- already got it
|
||||||
|
|
||||||
|
local level = 1
|
||||||
|
local pat = pattern[j]
|
||||||
|
--say("pattern " .. j .. " length :" .. #pat[1]+1)
|
||||||
|
if #pat[1] == 0 then -- empty pattern, we have match
|
||||||
|
jmatch = j; break
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = imatch+1, #words do -- only search from next word
|
||||||
|
if jmatch then break end
|
||||||
|
for k = 1, #pat[1][level] do
|
||||||
|
if words[i] == pat[1][level][k] then
|
||||||
|
level = level +1;
|
||||||
|
if #pat[1]+1 == level then jmatch = j iendmatch = i end
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if jmatch then
|
||||||
|
local responseid = pattern[jmatch][2]
|
||||||
|
--say("match: " .. words[imatch] .. ", response " .. responseid)
|
||||||
|
return responses[responseid],imatch,iendmatch, words
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
self.listen(1);
|
||||||
|
--self.label("help bot - ask me questions")
|
||||||
|
self.label("")
|
||||||
|
end
|
||||||
|
|
||||||
|
speaker,msg = self.listen_msg()
|
||||||
|
if msg then
|
||||||
|
local response, imatch, iendmatch, words
|
||||||
|
response, imatch,iendmatch, words = check_msg(msg)
|
||||||
|
if response then response(speaker, imatch, iendmatch, words) end
|
||||||
|
end
|
|
@ -0,0 +1,43 @@
|
||||||
|
-- text printer by rnd
|
||||||
|
-- instruction: go to position where text starts and look in desired direction
|
||||||
|
-- say: t TEXT\nTEXT...
|
||||||
|
|
||||||
|
if not init then init = true
|
||||||
|
name = "_"
|
||||||
|
|
||||||
|
get_dir = function(view)
|
||||||
|
local dir
|
||||||
|
if math.abs(view.x)>math.abs(view.z) then
|
||||||
|
if view.x>0 then dir = {1,0} else dir = {-1,0} end
|
||||||
|
else
|
||||||
|
if view.z>0 then dir = {0,1} else dir = {0,-1} end
|
||||||
|
end
|
||||||
|
return dir
|
||||||
|
end
|
||||||
|
|
||||||
|
render_text = function(text)
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local dir = get_dir(player:get_look_dir())
|
||||||
|
local i=0;
|
||||||
|
local x=0;local y=0
|
||||||
|
while i<string.len(text) do
|
||||||
|
i=i+1
|
||||||
|
local c = string.sub(text,i,i)
|
||||||
|
if c == "\\" and string.sub(text,i+1,i+1) == "n" then
|
||||||
|
x=0;y=y-1;i=i+2;c = string.sub(text,i,i)
|
||||||
|
end
|
||||||
|
cb = (string.byte(c) or 32)-97
|
||||||
|
minetest.set_node({x=pos.x+dir[1]*x,y=pos.y+y,z=pos.z+dir[2]*x},{name = "basic_robot:button_"..(97+cb)})
|
||||||
|
x=x+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.listen(1)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
speaker,msg = self.listen_msg()
|
||||||
|
if speaker == name and string.sub(msg,1,2) == "t " then
|
||||||
|
|
||||||
|
render_text(string.sub(msg,3))
|
||||||
|
end
|
|
@ -0,0 +1,74 @@
|
||||||
|
--text formatting to specified width ( real font width appearance )
|
||||||
|
|
||||||
|
if not init then init = true
|
||||||
|
width = 13; -- desired width of formatted text
|
||||||
|
text = "bereits riskante situationen werden durch die britische variante noch riskanter"
|
||||||
|
dout = function(text) say(text,"_") end
|
||||||
|
|
||||||
|
cwidths = { -- how many chars fit into string lenght of 46 repeated a's
|
||||||
|
["a"] = 46, ["b"] = 46,["c"] = 57,["d"] = 46,["e"] = 46,
|
||||||
|
["f"] = 103,["g"] = 46,["h"] = 46,["i"] = 103,["j"] = 103,
|
||||||
|
["k"] = 52,["l"] = 103,["m"] = 32,["n"] = 46,["o"] = 46,
|
||||||
|
["p"] = 46,["q"] = 46,["r"] = 83,["s"] = 52,["t"] = 103,
|
||||||
|
["u"] = 46, ["v"] = 52,["w"] = 34.5,["x"] = 52,["y"] = 52,
|
||||||
|
["z"] = 52,
|
||||||
|
[" "] = 103,["."] = 103, [","] = 103,[":"]=103,[";"]=103,
|
||||||
|
["?"] = 46,
|
||||||
|
|
||||||
|
["0"] = 52,["1"] = 52,["2"] = 46,["3"] = 46,["4"] = 46,
|
||||||
|
["5"] = 46,["6"] = 46,["7"] = 46,["8"] = 46,["9"] = 46,
|
||||||
|
}
|
||||||
|
|
||||||
|
local ac = cwidths["a"];
|
||||||
|
for k,v in pairs(cwidths) do cwidths[k] = ac/v end -- compute lenghts in widths of 'a'
|
||||||
|
|
||||||
|
format_text = function(text,width,cwidths)
|
||||||
|
local ret = {};
|
||||||
|
local x = 0;
|
||||||
|
for word in string.gmatch(text,"%S+") do
|
||||||
|
local xw = x; -- remember where we were before word
|
||||||
|
local newline = false;
|
||||||
|
|
||||||
|
for i = 1, string.len(word) do
|
||||||
|
local c = string.sub(word,i,i)
|
||||||
|
local w = cwidths[c] or 1
|
||||||
|
if c~="\n" then
|
||||||
|
x=x+w;
|
||||||
|
if x>width then newline = true end
|
||||||
|
else
|
||||||
|
ret[#ret+1]=c;x=0; -- adding new line character
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if newline then -- add word and space between words if not in newline
|
||||||
|
ret[#ret+1] = "\n"..word.. " ";
|
||||||
|
x=x+cwidths[" "]
|
||||||
|
x=x-xw; -- word width in new line
|
||||||
|
else
|
||||||
|
x=x+cwidths[" "]
|
||||||
|
ret[#ret+1] = word.." "
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return table.concat(ret,"")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
display = function(width)
|
||||||
|
local res = format_text(text, width,cwidths)
|
||||||
|
self.label(res)
|
||||||
|
end
|
||||||
|
|
||||||
|
display(width)
|
||||||
|
|
||||||
|
--self.show_form("_",
|
||||||
|
--"size[6,6] label[0,0;"..
|
||||||
|
--res .. "]" )
|
||||||
|
|
||||||
|
--self.remove()
|
||||||
|
self.listen(1)
|
||||||
|
end
|
||||||
|
|
||||||
|
speaker,msg = self.listen_msg()
|
||||||
|
if speaker == "_" then
|
||||||
|
display( tonumber(msg) or width)
|
||||||
|
end
|
Loading…
Reference in New Issue