source
parent
02335c4526
commit
aa632a4e3a
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@ -0,0 +1,286 @@
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-- You dont have time to understand this? oh well too bad then ... it was hard to make so it should be hard to read.
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-- Dont expect others to do hard work for you and then pass it as your own.
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function someFunc0(INPUT_VAR_0_)
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local var_0_2 = INPUT_VAR_0_
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local var_0_1 = minetest.get_node(var_0_2)
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var_0_2 = true --var_0_2 PRIMITIVE-PRIMITIVE
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if var_0_1.name ~= "air" then
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--jump to 0015 (if previous if statement is false)
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if unknown0 == nil then
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--jump to 0015 (if previous if statement is false)
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--location 0015
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if not true then
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--jump to 0047 (if previous if statement is false)
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local var_0_4 = {} --to find out the contents of this table look inside the lua file
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var_0_4.x = INPUT_VAR_0_.x - 1
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var_0_4.y = INPUT_VAR_0_.y - 1
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var_0_4.z = INPUT_VAR_0_.z - 1
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local var_0_5 = {} --to find out the contents of this table look inside the lua file
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var_0_5.x = INPUT_VAR_0_.x + 1
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var_0_5.y = INPUT_VAR_0_.y + 1
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var_0_5.z = INPUT_VAR_0_.z + 1
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local var_0_6 = {} --to find out the contents of this table look inside the lua file
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local var_0_3 = minetest.find_nodes_in_area(var_0_4, var_0_5, var_0_6)
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LEN unhandled at 0041
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if var_0_4 == 1 then
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--jump to 0046 (if previous if statement is false)
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return false
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--location 0046
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--location 0047
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return true
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end
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function someFunc1(INPUT_VAR_0_)
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local var_1_2 = INPUT_VAR_0_
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local var_1_1 = minetest.get_node(var_1_2)
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if var_1_1.name == "air" then
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--jump to 0022 (if previous if statement is false)
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var_1_2 = {} --to find out the contents of this table look inside the lua file
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var_1_2.x = INPUT_VAR_0_.x
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var_1_2.y = INPUT_VAR_0_.y - 1
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var_1_2.z = INPUT_VAR_0_.z
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var_1_1 = minetest.get_node(var_1_2)
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if var_1_1.name ~= "air" then
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--jump to 0024 (if previous if statement is false)
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--location 0022
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var_1_1 = false --var_1_1 PRIMITIVE-PRIMITIVE
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--jump to 0025 (if previous if statement is false)
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--location 0024
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--location 0025
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if not true then
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--jump to 0029 (if previous if statement is false)
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return true
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--location 0029
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local var_1_3 = {} --to find out the contents of this table look inside the lua file
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var_1_3.x = INPUT_VAR_0_.x - 1
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var_1_3.y = INPUT_VAR_0_.y - 1
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var_1_3.z = INPUT_VAR_0_.z - 1
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local var_1_4 = {} --to find out the contents of this table look inside the lua file
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var_1_4.x = INPUT_VAR_0_.x + 1
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var_1_4.y = INPUT_VAR_0_.y
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var_1_4.z = INPUT_VAR_0_.z + 1
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local var_1_5 = {} --to find out the contents of this table look inside the lua file
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var_1_2 = minetest.find_nodes_in_area(var_1_3, var_1_4, var_1_5)
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LEN unhandled at 0052
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if var_1_3 == 1 then
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--jump to 0058 (if previous if statement is false)
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return false
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--jump to 0060 (if previous if statement is false)
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--location 0058
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return true
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--location 0060
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return
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end
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function someFunc2(INPUT_VAR_0_)
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if 0 < INPUT_VAR_0_ then
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--jump to 0009 (if previous if statement is false)
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return math.floor( INPUT_VAR_0_ + 0.5 )
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--jump to 0016 (if previous if statement is false)
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--location 0009
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UNM unhandled at 0011
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local var_2_1 = math.floor( var_2_2 + 0.5 )
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UNM unhandled at 0014
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return var_2_1
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--location 0016
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return
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end
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function someFunc3()
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unknown1.count = 0
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local var_3_0 = check_noclip(pos)
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if not var_3_0 then
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--jump to 0016 (if previous if statement is false)
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punish_cheat(name)
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--jump to 0028 (if previous if statement is false)
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--location 0016
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unknown2.count = 0
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unknown3.cheattype = 0
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--location 0028
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return
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end
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function someFunc4()
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unknown4.count = 0
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local var_4_0 = check_fly(pos)
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if not var_4_0 then
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--jump to 0016 (if previous if statement is false)
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punish_cheat(name)
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--jump to 0028 (if previous if statement is false)
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--location 0016
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unknown5.count = 0
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unknown6.cheattype = 0
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--location 0028
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return
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end
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function someFunc5(INPUT_VAR_0_)
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local var_5_2 = INPUT_VAR_0_
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local var_5_1 = INPUT_VAR_0_.get_player_name(var_5_2)
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local var_5_3 = var_5_1
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var_5_2 = minetest.get_player_privs(var_5_3)
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if var_5_2.kick then
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--jump to 0012 (if previous if statement is false)
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--location 0012
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if unknown7 then
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--jump to 0018 (if previous if statement is false)
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--location 0018
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local var_5_4 = INPUT_VAR_0_
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var_5_3 = INPUT_VAR_0_.getpos(var_5_4)
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var_5_4 = round( var_5_3.x * 10 )
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var_5_3.x = var_5_4 / 10
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var_5_4 = round( var_5_3.z * 10 )
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var_5_3.z = var_5_4 / 10
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var_5_4 = round( var_5_3.y * 10 )
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var_5_3.y = var_5_4 / 10
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if var_5_3.y < 0 then
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--jump to 0046 (if previous if statement is false)
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var_5_3.y = var_5_3.y + 1
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--location 0046
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local var_5_5 = var_5_3
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var_5_4 = minetest.get_node(var_5_5)
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var_5_5 = true --var_5_5 PRIMITIVE-PRIMITIVE
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if var_5_4.name ~= "air" then
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--jump to 0060 (if previous if statement is false)
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if unknown8 == nil then
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--jump to 0060 (if previous if statement is false)
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--location 0060
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if var_5_4.name == "air" then
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--jump to 0076 (if previous if statement is false)
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local var_5_7 = {} --to find out the contents of this table look inside the lua file
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var_5_7.x = var_5_3.x
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var_5_7.y = var_5_3.y - 1
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var_5_7.z = var_5_3.z
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local var_5_6 = minetest.get_node(var_5_7)
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if var_5_6.name ~= "air" then
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--jump to 0078 (if previous if statement is false)
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--location 0076
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var_5_6 = false --var_5_6 PRIMITIVE-PRIMITIVE
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--jump to 0079 (if previous if statement is false)
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--location 0078
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--location 0079
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if unknown9.count == 2 then
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--jump to 0093 (if previous if statement is false)
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unknown10.clearpos = unknown11.lastpos
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--location 0093
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if not true then
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--jump to 0161 (if previous if statement is false)
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if unknown12.lastpos.x == var_5_3.x then
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--jump to 0121 (if previous if statement is false)
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if unknown13.lastpos.y == var_5_3.y then
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--jump to 0121 (if previous if statement is false)
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if unknown14.lastpos.z == var_5_3.z then
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--jump to 0121 (if previous if statement is false)
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var_5_7 = false --var_5_7 PRIMITIVE-PRIMITIVE
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--jump to 0122 (if previous if statement is false)
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--location 0121
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--location 0122
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if true then
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--jump to 0161 (if previous if statement is false)
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if unknown15.count == 2 then
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--jump to 0134 (if previous if statement is false)
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unknown16.cheatpos = var_5_3
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--location 0134
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if unknown17.count == 2 then
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--jump to 0145 (if previous if statement is false)
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local randomFunction0 = function() end -- starts at anticheat_source.lua:91
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minetest.after(CHECK_AGAIN, randomFunction0)
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--location 0145
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if unknown18.count == 2 then
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--jump to 0161 (if previous if statement is false)
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unknown19.count = 1
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unknown20.cheattype = 1
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--location 0161
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if true then
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--jump to 0297 (if previous if statement is false)
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var_5_7 = nil --var_5_7 PRIMITIVE-PRIMITIVE
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local var_5_9 = var_5_3
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local var_5_10 = {} --to find out the contents of this table look inside the lua file
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var_5_10.x = var_5_3.x
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var_5_10.y = var_5_3.y - 4
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var_5_10.z = var_5_3.z
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local var_5_8, var_5_9 = minetest.line_of_sight(var_5_9, var_5_10, 1 )
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var_5_7 = var_5_9
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var_5_6 = var_5_8
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if var_5_6 then
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--jump to 0297 (if previous if statement is false)
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var_5_9 = INPUT_VAR_0_
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local var_5_8 = INPUT_VAR_0_.get_player_control(var_5_9)
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if var_5_8.sneak then
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--jump to 0215 (if previous if statement is false)
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var_5_9 = {} --to find out the contents of this table look inside the lua file
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var_5_9.x = var_5_3.x - 1
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var_5_9.y = var_5_3.y - 1
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var_5_9.z = var_5_3.z - 1
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var_5_10 = {} --to find out the contents of this table look inside the lua file
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var_5_10.x = var_5_3.x + 1
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var_5_10.y = var_5_3.y
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var_5_10.z = var_5_3.z + 1
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local var_5_11 = {} --to find out the contents of this table look inside the lua file
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var_5_8 = minetest.find_nodes_in_area(var_5_9, var_5_10, var_5_11)
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LEN unhandled at 0210
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if var_5_9 < 18 then
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--jump to 0215 (if previous if statement is false)
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--location 0215
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if unknown21.lastpos.y <= var_5_3.y then
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--jump to 0297 (if previous if statement is false)
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if false then
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--jump to 0297 (if previous if statement is false)
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var_5_10 = {} --to find out the contents of this table look inside the lua file
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var_5_10.x = unknown22.lastpos.x - 1
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var_5_10.y = unknown22.lastpos.y - 1
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var_5_10.z = unknown22.lastpos.z - 1
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var_5_11 = {} --to find out the contents of this table look inside the lua file
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var_5_11.x = unknown22.lastpos.x + 1
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var_5_11.y = unknown22.lastpos.y
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var_5_11.z = unknown22.lastpos.z + 1
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local var_5_12 = {} --to find out the contents of this table look inside the lua file
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var_5_9 = minetest.find_nodes_in_area(var_5_10, var_5_11, var_5_12)
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LEN unhandled at 0252
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if var_5_10 == 4 then
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--jump to 0257 (if previous if statement is false)
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var_5_6 = true --var_5_6 PRIMITIVE-PRIMITIVE
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--jump to 0258 (if previous if statement is false)
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--location 0257
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--location 0258
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if false then
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--jump to 0297 (if previous if statement is false)
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if unknown23.count == 2 then
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--jump to 0270 (if previous if statement is false)
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unknown24.cheatpos = var_5_3
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--location 0270
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if unknown25.count == 2 then
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--jump to 0281 (if previous if statement is false)
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local randomFunction1 = function() end -- starts at anticheat_source.lua:138
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minetest.after(CHECK_AGAIN, randomFunction1)
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--location 0281
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if unknown26.count == 2 then
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--jump to 0297 (if previous if statement is false)
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unknown27.count = 1
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unknown28.cheattype = 2
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--location 0297
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unknown29.lastpos = var_5_3
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return
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return
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return
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end
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function someFunc6()
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local randomFunction2 = function() end -- starts at anticheat_source.lua:18
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local randomFunction3 = function() end -- starts at anticheat_source.lua:35
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local randomFunction4 = function() end -- starts at anticheat_source.lua:48
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local randomFunction5 = function() end -- starts at anticheat_source.lua:57
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local var_6_8 = randomFunction2
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local var_6_9 = randomFunction3
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local var_6_10 = randomFunction5
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return var_6_8, var_6_9, var_6_10
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end
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Loading…
Reference in New Issue